14818 results 0 1 2 3 ... 382 (383) 384 ... 546 547 548 Prev Next
Beach Art Pixelart
#1027 - 23rd October 2017
Views 142, Upvotes 41  
Beach
22nd October 2017
Yaha!! ^ That'll be debug output from iOS, by the way.
Views 180, Upvotes 39  
2018 Framework
Focus Day Blog
22nd October 2017

Developments

I decided not to work on the Framework, yesterday, and instead focus on the more immediate issues.
Views 77, Upvotes 7  
Daily Blog
#548 - 22nd October 2017
Views 44, Upvotes 10  
#1026 - 22nd October 2017
Views 127, Upvotes 27  
Vehicle
21st October 2017

Developments

Things are looking great for this week's game. The balance is now just-right, and I'm getting more or less similar scores on each play-through, which is usually my sign that I've done a decent job at making the thing play at the same level each time.
Views 151, Upvotes 24  
Daily Blog , 2018 Framework
#547 - 21st October 2017
Views 47, Upvotes 8  
Friendly Fellas Pixelart
#1025 - 21st October 2017
Views 104, Upvotes 22  
Wildlife
20th October 2017
Ugh. I wasn't expecting my first attempt at iOS/XCode to run smoothly! The main complaints from the dozens of error messages, were warning me that "C++ Expects Types" when declaring and using functions. Well, no.. It doesn't.. It's working fine in both the Windows and HTML editions. XCode expects types.. Not C++. C++ is fine without!
Views 206, Upvotes 35  
2018 Framework
20th October 2017
Also available on SoundCloud, or in the Jukebox.

Developments

This week's game is near enough in a playable state.
Views 82, Upvotes 6  
Daily Blog
#546 - 20th October 2017
Views 41, Upvotes 10  
Holiday Village Pixelart
#1024 - 20th October 2017
Views 106, Upvotes 24  
Game
19th October 2017
So far, no progress on the box. I decided to attempt to get my simple Hello World code to additionally run on Android, so I started by looking into "Android compile C++" Various sites suggested I need the Android NDK and to look at the included examples. The examples, of course, weren't bloody well included, and I had to hunt for those, too.
Views 196, Upvotes 51  
2018 Framework
19th October 2017
I imagine future Daily Blog posts might end up reading roughly the same way, for a while.. "Today, I coded more of my new Framework..." and that's about it!
Views 29, Upvotes 7  
Daily Blog
#545 - 19th October 2017
Views 37, Upvotes 8  
Brewing Up Pixelart
#1023 - 19th October 2017
Views 87, Upvotes 18  
Camping
18th October 2017
Today's been all about Emscriptn, which is the tool I'll be (hopefully!) using to convert C++ to HTML5 projects. First issue, the compiler didn't know how to include extra includes, so my "I can do it all via the command line" didn't quite work out, already!!
Views 175, Upvotes 43  
2018 Framework
18th October 2017
I really need to finish off this week's game!
Views 26, Upvotes 5  
Daily Blog
#544 - 18th October 2017
Views 33, Upvotes 9  
#1022 - 18th October 2017
Views 97, Upvotes 23  
Platizens
17th October 2017
Nothing much at all is different, and I'm afraid this is mostly a "For Futureproofing" update to the game. iPhoneX's silly screen ratio was making it so that Sheepy would leap right off the top of the screen. I've fixed that. .. I think! Although, in all honesty, I'll need someone with an iPhoneX to double check it. But otherwise, that's the fix, and that's it uploaded and submitted for review. Oooooh.. Exciting!!!
Views 103, Upvotes 21  
Ios Dev
17th October 2017
"Hello World" claims the title of the box.
Views 224, Upvotes 35  
2018 Framework
17th October 2017
I give up. Over the past 30-odd hours, I've tried a boatload of languages, and although all seem capable in their own particular ways, none of them seem to do everything that I need them to do. I'm still annoyed that GLBasic doesn't do sound-pitching. Seriously, WTF?! An Amiga 1000 could do that in 1985.
Views 143, Upvotes 20  
Daily Blog , 2018 Framework
#543 - 17th October 2017
Views 31, Upvotes 8  
Another Opal Pixelart
#1021 - 17th October 2017
Views 83, Upvotes 20  
Game , Zelda
Breakdown Blog
16th October 2017
OUYA's been dead for a couple of years, now, but it seems that Razer's latest plan is to replace "Android TV Gaming" with "Android Mobile Gaming", and .. well, I've written about that, before.
Views 147, Upvotes 7  
Daily Blog
#542 - 16th October 2017
Views 30, Upvotes 9  
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