14807 results 0 1 2 3 ... 386 (387) 388 ... 546 547 548 Prev Next
Defending Pixelart
#994 - 20th September 2017
Views 193, Upvotes 30  
War
19th September 2017
Looks like I'm going to have to do some rejigging to allow my games to run properly on iPhoneX. I thought my multi-res Framework could handle anything, but there's no accounting for Apple's "unique" resolutions.
Views 279, Upvotes 26  
Ios Dev
19th September 2017
I spent an alarming amount of time, yesterday, watching a bunch of Otakupunk's videos.
Views 183, Upvotes 11  
Daily Blog
#515 - 19th September 2017
Views 67, Upvotes 9  
Full of Beans Pixelart
#993 - 19th September 2017
Views 232, Upvotes 32  
Chef
18th September 2017
AntyApps.pl have posted a review for Thwackity Puttz on iOS. Thwackity Puttz gets the award for "First of the new-age of AGameAWeek-iOS games to have been reviewed." (I'll have to come up with a shorter title for that award!)
Views 147, Upvotes 32  
Reviewed
18th September 2017
The X's clash in this epic battle. What will happen!?! Time to find out!!
Views 109, Upvotes 10  
Bytes
18th September 2017

Developments

Aaah, GameDev!
Views 142, Upvotes 8  
Daily Blog
#514 - 18th September 2017
Views 65, Upvotes 9  
Missed Timing Pixelart
#992 - 18th September 2017
Views 212, Upvotes 38  
Game , Jnkplat
17th September 2017
I'm back to working on this little thing. At the moment I'm not sure if it's fun, or just as difficult as crap! *shrugs*
Views 75, Upvotes 12  
Bytes
17th September 2017

Developments

Spent quite a bit of time, yesterday, tweaking elements of the Music Player.
Views 70, Upvotes 17  
Daily Blog
#513 - 17th September 2017
Views 61, Upvotes 9  
#991 - 17th September 2017
Views 227, Upvotes 45  
Wildlife , Dinosaurs
How big!? Blog
16th September 2017
Let's say there's 1,024 teams. Which there aren't, but let's imagine.. And let's say each team has 50 players.. Which it doesn't, but let's go crazy, here. Each player has a name (128 bytes?) and then... say... 256 x 32-bit integer stats (256*4 bytes) 256 x 32-bit integers per player should be more than enough for incredibly detailed performance stats, as well as settings for "Create a character" type facial/body type stuff. So, we're asking for 1024 bytes + 128 by...
Views 180, Upvotes 16  
Bytes
16th September 2017

Developments

Everything is running smoothly in the new world of AGameAWeek!
Views 94, Upvotes 12  
Daily Blog
#512 - 16th September 2017
Views 36, Upvotes 9  
#990 - 16th September 2017
Views 169, Upvotes 37  
Game , Toejam , Earl
Donations Blog
15th September 2017
If you'd like to contribute to the lifestyle of someone who makes a great number of freeware games, there are a variety of methods to do so. Feel free to donate anything you feel comfortable with. Every little helps
Views 1057, Upvotes 119  
Daily Blog
15th September 2017
Also available on SoundCloud

Developments

Yep, I ended up coding the whole Comments section myself!
Views 86, Upvotes 10  
Daily Blog
#511 - 15th September 2017
Views 38, Upvotes 10  
Safety Checks Pixelart
#989 - 15th September 2017
Views 123, Upvotes 29  
Thwack
14th September 2017
<h1>Developments</h1> So, I guess that's the bulk of the new site working.
Views 141, Upvotes 12  
Daily Blog
#510 - 14th September 2017
Views 45, Upvotes 7  
Slow and Steady Pixelart
#988 - 14th September 2017
Views 111, Upvotes 22  
Challenge
13th September 2017
Comments are currently broken. I can't merge the old Game Archive comments with the old Blog comments, because.. well, Disqus doesn't do that. Hmmm.
Views 146, Upvotes 23  
Daily Blog
13th September 2017
And with the push of a button, WordPress is gone. AGameAWeek is no longer held on a WordPress script, and now runs on a self-written "AGameAWeek" script. Blog, Games, Pixelart, Music and Poetry are all part of the new single script, although there are occasional trips to other scripts for things like the Music Player and the Pixelart Calendar generator.
Views 58, Upvotes 15  
Daily Blog
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