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19th September 2017
Looks like I'm going to have to do some rejigging to allow my games to run properly on iPhoneX.
I thought my multi-res Framework could handle anything, but there's no accounting for Apple's "unique" resolutions.
Views 279, Upvotes 26
Ios Dev
19th September 2017
I spent an alarming amount of time, yesterday, watching a bunch of Otakupunk's videos.
Views 183, Upvotes 11
Daily Blog
18th September 2017
AntyApps.pl have posted a review for Thwackity Puttz on iOS.
Thwackity Puttz gets the award for "First of the new-age of AGameAWeek-iOS games to have been reviewed."
(I'll have to come up with a shorter title for that award!)
Views 147, Upvotes 32
Reviewed
iPhoneX vs MonkeyX
Blog
18th September 2017
The X's clash in this epic battle.
What will happen!?!
Time to find out!!
Views 109, Upvotes 10
Bytes
Back in the Saddle
Blog
18th September 2017
DevelopmentsAaah, GameDev!Views 142, Upvotes 8
Daily Blog
Back to GameDev
Blog
17th September 2017
I'm back to working on this little thing.
At the moment I'm not sure if it's fun, or just as difficult as crap!
*shrugs*
Views 75, Upvotes 12
Bytes
Music Player
Blog
17th September 2017
DevelopmentsSpent quite a bit of time, yesterday, tweaking elements of the Music Player.Views 70, Upvotes 17
Daily Blog
Escape From the Jungle
Pixelart
#991 -
17th September 2017
Views 227, Upvotes 45
Wildlife
,
Dinosaurs
How big!?
Blog
16th September 2017
Let's say there's 1,024 teams. Which there aren't, but let's imagine..
And let's say each team has 50 players.. Which it doesn't, but let's go crazy, here.
Each player has a name (128 bytes?) and then... say... 256 x 32-bit integer stats (256*4 bytes)
256 x 32-bit integers per player should be more than enough for incredibly detailed performance stats, as well as settings for "Create a character" type facial/body type stuff.
So, we're asking for 1024 bytes + 128 by...
Views 180, Upvotes 16
Bytes
Under Control
Blog
16th September 2017
DevelopmentsEverything is running smoothly in the new world of AGameAWeek!Views 94, Upvotes 12
Daily Blog
Donations
Blog
15th September 2017
If you'd like to contribute to the lifestyle of someone who makes a great number of freeware games, there are a variety of methods to do so.
Feel free to donate anything you feel comfortable with. Every little helps
![]() Views 1057, Upvotes 119
Daily Blog
Comments Working!
Blog
15th September 2017
Also available on SoundCloud
DevelopmentsYep, I ended up coding the whole Comments section myself!Views 86, Upvotes 10
Daily Blog
OK, Now What?
Blog
14th September 2017
<h1>Developments</h1>
So, I guess that's the bulk of the new site working.
Views 141, Upvotes 12
Daily Blog
No Comment...
Blog
13th September 2017
Comments are currently broken.
I can't merge the old Game Archive comments with the old Blog comments, because.. well, Disqus doesn't do that. Hmmm.
Views 146, Upvotes 23
Daily Blog
Oh, hello!
Blog
13th September 2017
And with the push of a button, WordPress is gone.
AGameAWeek is no longer held on a WordPress script, and now runs on a self-written "AGameAWeek" script.
Blog, Games, Pixelart, Music and Poetry are all part of the new single script, although there are occasional trips to other scripts for things like the Music Player and the Pixelart Calendar generator.
Views 58, Upvotes 15
Daily Blog
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