14553 results 0 1 2 3 ... 460 (461) 462 ... 537 538 539 Prev Next
23rd September 2015

Developments

So, with all my games now missing from OUYA, it's time to start popping them all back on again. One by one, I'm opening old code, fixing up any issues, and getting the games updated to the newer framework. The new controller code is a piece of piss, since I did all that work in the Monkey Target part of Monkey. Essentially, I need only hit the recompile button, and the new controller code magically fits itself into the game. The tricky part is adding a "Quit Game" menu item to...
Views 24, Upvotes 10  
Daily Blog
It's a Crack! Pixelart
#265 - 22nd September 2015
Views 102, Upvotes 17  
Tv , Doctor Who
22nd September 2015

Developments

Here's, approximately, the insane list of things that did/didn't happen, yesterday. 1. Compile first of about 40 games for the big OUYA Fixup. Went easy enough, and the new controls seem to work just fine. Woot! 2. Upload to OUYA. Didn't work. The whole Certificate thing stopped me, so instead I asked Team OUYA to DELETE ALL MY GAMES!! This gives me a fresh, clean slate to work with, and should help things run a little bit smoother. 3. Waiting for them to do that.. They...
Views 14, Upvotes 5  
Daily Blog
Lock Keeper Pixelart
#264 - 21st September 2015
Views 129, Upvotes 31  
Canal , Vehicle
21st September 2015

Developments

Yesterday was spent doing four tasks. 1. Converting recent ALChoons to work with NeonPlat's ingame music engine. Not all of them were a success, mind! Some of the more frantic choons ended up being a bit of a mess, so have been scrapped. 2. Recreating some of the "Hat" powerups from NeonPlat Adventures 1. I've now turned all 6 of the turret enemies into "8 bullets" hats. I'm not sure how to display "bullets remaining", as at the moment, the character's looking a bit .. um.. ...
Views 16, Upvotes 7  
Daily Blog
My Pet Snail Pixelart
#263 - 20th September 2015
Views 109, Upvotes 18  
Wildlife
20th September 2015

Developments

Bah, things are always more complicated, aren't they? When I first started doing OUYA games, I would happily throw up the .apk's without any Certificates or Signing, because realistically they're freeware, so who cares.. Right!? Plus.. "It's easier this way, just throw them up.. when are you ever going to update them, anyway!?!?!?" Well, as per usual, that's come back to bite me in the arse. I can't update those, because since creating them I've bought a new laptop, upgrade...
Views 25, Upvotes 3  
Daily Blog
In the Garage Pixelart
#262 - 19th September 2015
Views 103, Upvotes 24  
Vehicle
19th September 2015

Developments

After finally getting my Forge/NewYA stuff working, I figured I should let TeamOUYA take a look at what I've got so far. The feedback was roughly "Needs an Exit button". Because the Forge doesn't have the big obvious "OUYA BUTTON" that the OUYA controller has, it's much harder to assume the player has a single button to exit the game. As such, I spent a fair amount of time, yesterday, adding a Quit button into my frameworks. I now need to replace old menus with new menus, incorp...
Views 12, Upvotes 2  
Daily Blog
#261 - 18th September 2015
Views 79, Upvotes 15  
Wildlife
18th September 2015

Developments

Yesterday's devtime was mostly spent tackling the Controller code for future (and past) OUYA games, so that it works nicely with the new Forge TV doohickey. After a lot of tweaking, poking and prodding, I finally got my framework to work with a whole variety of different Android targets, from a single compile. This *should* mean that any future OUYA.apk's will work happily on all devices, instead of requiring both an OUYA special edition and a stock Android version. The Store stu...
Views 17, Upvotes 6  
Daily Blog
#260 - 17th September 2015
Views 120, Upvotes 23  
Gaming , Wii , Sports , Bowling
17th September 2015

Developments

Last night I started to reimplement a host of the alternative bad guys. So far I'd only been using a single set of 7 for all my testing, but now it's time to ramp it all up a bit. I need a bunch of enemies, alongside a variety of stylesheets, before things start to look nice and varied, ingame. (URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_015.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_015-1024x597.png" alt="NPA2_015" width="604" ...
Views 10, Upvotes 3  
Daily Blog
Too Many Cables Pixelart
#259 - 16th September 2015
Views 129, Upvotes 27  
Gaming , Vr
16th September 2015

Developments

All the main pieces of the menu system are now in place. Or at the very least, you can now start the bloomin' game again!! ( width="560" height="315" src="https://www.youtube.com/embed/aIRvCm9JEl0" frameborder="0" allowfullscreen>> Pick a World, pick a Zone, start the game, get through or die, complete levels to unlock more worlds, rinse, repeat! The basics are in. The generator's generating, the levels are selectable, and that's...
Views 16, Upvotes 6  
Daily Blog
The Flame Pixelart
#258 - 15th September 2015
Views 106, Upvotes 20  
Sports , Olympics
15th September 2015

Developments

The first half of the new menu system is now complete. You can select a World from one of the many that are onscreen, and it opens up to give you a larger view of the world. ( width="560" height="315" src="https://www.youtube.com/embed/F-_NlO3KALk" frameborder="0" allowfullscreen>> The plan is that each world contains 5 zones, and they'll be selectable from this second screen, except that I've not actually done that bit yet! Bah! S...
Views 27, Upvotes 5  
Daily Blog
Hello Birdie! Pixelart
#257 - 14th September 2015
Views 105, Upvotes 28  
Wildlife
14th September 2015

Developments

Spent most of yesterday doing much of the same thing as I did the day before, which is working on that new menu system. It's now scrolling nicely, and the buttons all work, and the worlds are in there to replace the bland blue circles. I've also added little notifiers for each world, so you can tell how many of the 15 levels you've completed. (URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_013.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/09/N...
Views 28, Upvotes 8  
Daily Blog
#256 - 13th September 2015
Views 104, Upvotes 32  
Diy
13th September 2015

Developments

Yesterday I started formulating the main menu of this game. It's going to work a lot like ChuckABall did, in that there'll be a lot of levels within world, making up a huge collection overall. But, right now, it's nothing to look at. There's a long line of blue circles with numbers in them, and a starfield in the background, and that's about it. And that took me all bloomin' day!! (URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_012.png"><img src="https://AG...
Views 14, Upvotes 4  
Daily Blog
On Patrol Pixelart
#255 - 12th September 2015
Views 160, Upvotes 32  
Moon , Creature
12th September 2015

Super Mario Maker!

After waiting until 3:30 in the afternoon, the game finally showed up. Bah, humbug! If you'd like to play some of my oddities, I am (of course) Jayenkai in the Miiverse doohickey. I *think* it's that easy, anyway. Not sure!

Developments

...Waiting for the game to turn up gave me plenty of time to add a level ending to my levels, which takes the form of a lovely swirly line which teleports you off to the next level. ( width="560" height="315" src="https://www....
Views 25, Upvotes 3  
Daily Blog
Hashtag-Selfie Pixelart
#254 - 11th September 2015
Views 161, Upvotes 36  
Photography
11th September 2015

Developments

A simple and easy titlescreen has now been added to the levels. At the moment it simply says World XXXX Y Z, but in future I'll have it showing stats and icons and things, too. I'll try, of course, not to make it too cluttered, but it does at least need an icon for the level style, alongside a your current number of remaining lives. ( width="560" height="315" src="https://www.youtube.com/embed/C3fL_SbQDNg" frameborder="0" allowfullscreen>Views 83, Upvotes 5  
Daily Blog
Lawnmower Man Pixelart
#253 - 10th September 2015
Views 163, Upvotes 37  
Broken , Gardening
10th September 2015

Developments

Yesterday I posted a test version of NeonPlat Adventure 2 over on the OUYA Forum, where people could download and test the game, to see how it is in it's current state. Of the two commenters so far, I don't think either of them actually have tried it out, yet, which is a shame because in the world of AGameAWeek, I'm going to be ploughing ahead, and any issues they come up with will probably be out of date by the time they tell me about them! (This is why AGameAWeek is usually done...
Views 13, Upvotes 5  
Daily Blog
14553 results 0 1 2 3 ... 460 (461) 462 ... 537 538 539 Prev Next
Site credits : Jayenkai put all his heart and soul into everything you can see on this site.
(c) Jayenkai 2023 and onwards, RSS feed 139

AGameAWeek - Games by Jayenkai