![]() |
23rd September 2015
DevelopmentsSo, with all my games now missing from OUYA, it's time to start popping them all back on again. One by one, I'm opening old code, fixing up any issues, and getting the games updated to the newer framework. The new controller code is a piece of piss, since I did all that work in the Monkey Target part of Monkey. Essentially, I need only hit the recompile button, and the new controller code magically fits itself into the game. The tricky part is adding a "Quit Game" menu item to...Views 24, Upvotes 10
Daily Blog
22nd September 2015
DevelopmentsHere's, approximately, the insane list of things that did/didn't happen, yesterday. 1. Compile first of about 40 games for the big OUYA Fixup. Went easy enough, and the new controls seem to work just fine. Woot! 2. Upload to OUYA. Didn't work. The whole Certificate thing stopped me, so instead I asked Team OUYA to DELETE ALL MY GAMES!! This gives me a fresh, clean slate to work with, and should help things run a little bit smoother. 3. Waiting for them to do that.. They...Views 14, Upvotes 5
Daily Blog
21st September 2015
DevelopmentsYesterday was spent doing four tasks. 1. Converting recent ALChoons to work with NeonPlat's ingame music engine. Not all of them were a success, mind! Some of the more frantic choons ended up being a bit of a mess, so have been scrapped. 2. Recreating some of the "Hat" powerups from NeonPlat Adventures 1. I've now turned all 6 of the turret enemies into "8 bullets" hats. I'm not sure how to display "bullets remaining", as at the moment, the character's looking a bit .. um.. ...Views 16, Upvotes 7
Daily Blog
Y7 - D263 - Plans
Blog
20th September 2015
DevelopmentsBah, things are always more complicated, aren't they? When I first started doing OUYA games, I would happily throw up the .apk's without any Certificates or Signing, because realistically they're freeware, so who cares.. Right!? Plus.. "It's easier this way, just throw them up.. when are you ever going to update them, anyway!?!?!?" Well, as per usual, that's come back to bite me in the arse. I can't update those, because since creating them I've bought a new laptop, upgrade...Views 25, Upvotes 3
Daily Blog
Y7 - D262 - "QUIT!"
Blog
19th September 2015
DevelopmentsAfter finally getting my Forge/NewYA stuff working, I figured I should let TeamOUYA take a look at what I've got so far. The feedback was roughly "Needs an Exit button". Because the Forge doesn't have the big obvious "OUYA BUTTON" that the OUYA controller has, it's much harder to assume the player has a single button to exit the game. As such, I spent a fair amount of time, yesterday, adding a Quit button into my frameworks. I now need to replace old menus with new menus, incorp...Views 12, Upvotes 2
Daily Blog
18th September 2015
DevelopmentsYesterday's devtime was mostly spent tackling the Controller code for future (and past) OUYA games, so that it works nicely with the new Forge TV doohickey. After a lot of tweaking, poking and prodding, I finally got my framework to work with a whole variety of different Android targets, from a single compile. This *should* mean that any future OUYA.apk's will work happily on all devices, instead of requiring both an OUYA special edition and a stock Android version. The Store stu...Views 17, Upvotes 6
Daily Blog
Don't Forget the Strap
Pixelart
#260 -
17th September 2015
Views 120, Upvotes 23
Gaming
,
Wii
,
Sports
,
Bowling
17th September 2015
DevelopmentsLast night I started to reimplement a host of the alternative bad guys. So far I'd only been using a single set of 7 for all my testing, but now it's time to ramp it all up a bit. I need a bunch of enemies, alongside a variety of stylesheets, before things start to look nice and varied, ingame. (URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_015.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_015-1024x597.png" alt="NPA2_015" width="604" ...Views 10, Upvotes 3
Daily Blog
Y7 - D259 - iOS Test
Blog
16th September 2015
DevelopmentsAll the main pieces of the menu system are now in place. Or at the very least, you can now start the bloomin' game again!! ( width="560" height="315" src="https://www.youtube.com/embed/aIRvCm9JEl0" frameborder="0" allowfullscreen>![]() Views 16, Upvotes 6
Daily Blog
Y7 - D258 - Planets
Blog
15th September 2015
DevelopmentsThe first half of the new menu system is now complete. You can select a World from one of the many that are onscreen, and it opens up to give you a larger view of the world. ( width="560" height="315" src="https://www.youtube.com/embed/F-_NlO3KALk" frameborder="0" allowfullscreen>![]() Views 27, Upvotes 5
Daily Blog
14th September 2015
DevelopmentsSpent most of yesterday doing much of the same thing as I did the day before, which is working on that new menu system. It's now scrolling nicely, and the buttons all work, and the worlds are in there to replace the bland blue circles. I've also added little notifiers for each world, so you can tell how many of the 15 levels you've completed. (URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_013.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/09/N...Views 28, Upvotes 8
Daily Blog
13th September 2015
DevelopmentsYesterday I started formulating the main menu of this game. It's going to work a lot like ChuckABall did, in that there'll be a lot of levels within world, making up a huge collection overall. But, right now, it's nothing to look at. There's a long line of blue circles with numbers in them, and a starfield in the background, and that's about it. And that took me all bloomin' day!! (URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_012.png"><img src="https://AG...Views 14, Upvotes 4
Daily Blog
12th September 2015
Super Mario Maker!After waiting until 3:30 in the afternoon, the game finally showed up. Bah, humbug! If you'd like to play some of my oddities, I am (of course) Jayenkai in the Miiverse doohickey. I *think* it's that easy, anyway. Not sure!Developments...Waiting for the game to turn up gave me plenty of time to add a level ending to my levels, which takes the form of a lovely swirly line which teleports you off to the next level. ( width="560" height="315" src="https://www....Views 25, Upvotes 3
Daily Blog
11th September 2015
DevelopmentsA simple and easy titlescreen has now been added to the levels. At the moment it simply says World XXXX Y Z, but in future I'll have it showing stats and icons and things, too. I'll try, of course, not to make it too cluttered, but it does at least need an icon for the level style, alongside a your current number of remaining lives. ( width="560" height="315" src="https://www.youtube.com/embed/C3fL_SbQDNg" frameborder="0" allowfullscreen>![]()
Daily Blog
Y7 - D253 - Oh Yeah!
Blog
10th September 2015
DevelopmentsYesterday I posted a test version of NeonPlat Adventure 2 over on the OUYA Forum, where people could download and test the game, to see how it is in it's current state. Of the two commenters so far, I don't think either of them actually have tried it out, yet, which is a shame because in the world of AGameAWeek, I'm going to be ploughing ahead, and any issues they come up with will probably be out of date by the time they tell me about them! (This is why AGameAWeek is usually done...Views 13, Upvotes 5
Daily Blog
|