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9th May 2015

Developments

Yesterday I found myself trying out a variety of themes, to figure out what does and doesn't work in the new engine. Here's a brief selection of those tested. (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_GfxD.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_GfxD-1024x597.png" alt="SD3_GfxD" width="660" height="385" class="alignnone size-large wp-image-4591" /> Lava/Rock (URL "https://AGameAW...
Views 15, Upvotes 5  
Daily Blog
#128 - 8th May 2015
Views 146, Upvotes 37  
Movie , Bill And Ted
8th May 2015

Developments

Not much! Or, at least, nothing I can show off just yet. I'm struggling to design decent looking new themes, whilst trying to stay clear of repeating what was in SD2. Which is a lot.. Meaning I've made my job much much harder!!! Meanwhile, I'm still fiddling about with layers. They "sometimes" work, but occasionally get in the way of the raw gameplay, which is BAD!! Going to have to put a lot of planning into exactly what sort of foreground elements may or may not work for the...
Views 8, Upvotes 4  
Daily Blog
Been Shoppin' Pixelart
#127 - 7th May 2015
Views 158, Upvotes 34  
Scenery
7th May 2015

Developments

Not a lot of progress, yesterday. A LOT of stuff happened, but nothing substantial enough that I can show it off! I started adding background layers to SpikeDislike3, but at the minute it's all nasty looking temporary art. I'm quite surprised, however, that it worked as well as it did in the Faux-3D mode. Mmm.. Parallax! It took a LOT of effort to get the new elements in place, and I'm hoping that the iPhings (at least) can cope with everything that's going on. Seriously, th...
Views 18, Upvotes 4  
Daily Blog
Ironing Pixelart
#126 - 6th May 2015
Views 171, Upvotes 32  
Chores , Iron
6th May 2015

Developments

Yesterday I decided to try out something a little unusual for me. I attempted THREE DEE!!! Not "proper" 3D, of course. I'm too lazy for that! Instead, I took the 2D game engine, added a Skew function to tilt everything at an angle, then plonked the standard graphics over the top. I wasn't expecting the result to be playable, but oddly enough, it's absolutely 100% normal. In fact, since the engine sticks to the original 2D principles, the game's entirely playable like this, and...
Views 28, Upvotes 9  
Daily Blog
Chutin' Pixelart
#125 - 5th May 2015
Views 150, Upvotes 32  
Parachute
5th May 2015

Developments

( width="560" height="315" src="https://www.youtube.com/embed/l4RcZ365DbU" frameborder="0" allowfullscreen>> *shrugs* That might change at some point in the future. For now, it'll do as it is. It only appears once, right at the start, anyway.. So it's not going to keep cropping up all the time. Lazy and cheap, but it gets the point across. There's going to be a lot of love crammed in to SpikeDislike3! ( width="560" height="315...
Views 26, Upvotes 6  
Daily Blog
May the Fourth Pixelart
#124 - 4th May 2015
Views 150, Upvotes 34  
Movie , Star Wars
4th May 2015

Developments

I spent a lot of yesterday faffing about with the "Start" screen of SpikeDislike3. At first I intended to have a giant spike be in the center of the screen, and in fact that's what happened for quite a while, but .. I'm not sure why, but I decided to switch to circles instead. Reusing my generic stripy circle from my basic menu meant I didn't have to redraw anything, and the new "Start" screen looks rather neat. .. or at least, for something I've done, it does! I spent some t...
Views 39, Upvotes 8  
Daily Blog
Racing Pixelart
#123 - 3rd May 2015
Views 123, Upvotes 32  
Platizen , Game
3rd May 2015

Developments

Yesterday I settled into "Music Mode", where I can generally whip out an AL CHOON for whatever purpose. Unfortunately, after a good two hours of twiddling dials and buttons in Korg Gadget (iPad only) I came out with absolutely nothing decent whatsoever. Ashamed that I'd wasted a good amount of time pretty much doing nothing, I instead decided to load up some old Choons, and see if they worked within the new SpikeDislike3 engine. Good news! SpikeDislike3 will have music!! On t...
Views 28, Upvotes 8  
Daily Blog
Fruit Pixelart
#122 - 2nd May 2015
Views 186, Upvotes 45  
Art , Fruit
2nd May 2015

Developments

Continuing with the new edition of SpikeDislike, and I'm still adding basic elements into the engine. I've a whole lot of work to do on the game, including all the graphical styles and things like that, but for now I'm happy that it's totting up the combos in the way it should be. ( width="560" height="315" src="https://www.youtube.com/embed/YIwcx9Gcbfs" frameborder="0" allowfullscreen>> Scoring and Death are now both firmly inside...
Views 27, Upvotes 4  
Daily Blog
Not a Chicken Pixelart
#121 - 1st May 2015
Views 152, Upvotes 27  
Chore , Water
1st May 2015

Developments

Yesterday was spent fixing up little things in SpikeDislike3. I got Predetermined Layouts working, but still haven't bothered to implement any sort of collision detection! Still, you can now start a round, have it spawn the spikes in the same place, and then exit back to the menu. Having the spikes show up in the same place, is of course super important in SpikeDislike, as you learn the layouts of the level, and try not to die for ages and ages. I'll have to add a couple of ra...
Views 20, Upvotes 7  
Daily Blog
#120 - 30th April 2015
Views 126, Upvotes 26  
Game , New Zealand Story
30th April 2015

Developments

Yesterday, someone new registered on my home village's website (LittleLever.info) They, of course, instantly forgot their password, so used the "I forgot my password" button to find it out. At this point I should probably explain why I've mentioned this..! About a year ago, the original owner of LittleLever.info gave up paying for a site that never had any visitors. He stopped payments, and the site fell into disrepair before eventually getting pulled down completely. At this...
Views 181, Upvotes 21  
Daily Blog
Formula 2600 Pixelart
#119 - 29th April 2015
Views 148, Upvotes 26  
Game , Atari , Pole Position
29th April 2015

Developments

So, after yesterday's realisation that the StarFlips game wasn't going anywhere, I opted to head back to "Larger Project" and see if I could get any more done on it. Whether I continue with Larger Project, or instead switch to a smaller intermediate project, will be dependent on how much happens between now and.. Um.. Unspecified date! (URL "https://AGameAWeek.com/wp-content/uploads/2015/04/SD3_003.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/04/SD3_003-...
Views 27, Upvotes 7  
Daily Blog
#118 - 28th April 2015
Views 141, Upvotes 31  
Snow
28th April 2015

Developments

My laptop's been running slow, sluggish, juddery and .. generally BAD, since some time yesterday, and as much as I hunt the system, I'm struggling to find the reason why. I think it might have something to do with Windows noticing the Mac on the network, and freaking out, thinking it's going to be replaced! .. Acting all slow and useless isn't going to get you extra loving, Windows! Learn how to show off your skills, and act like a proper computer!! Even as I type today's blo...
Views 18, Upvotes 5  
Daily Blog
Friendship Pixelart
#117 - 27th April 2015
Views 154, Upvotes 41  
Wildlife
27th April 2015

Developments

Yesterday, I took the phrase "Sleepy Sunday" and worked the heck out it. My cat woke me up at 6:15am, and I managed to stay mostly awake until just after 9, when I realised I was too tired to code, and instead went for a nap.. .. A long nap!! I also had a second nap later in the day, too. Ooops! I suppose when you have little/nothing else to do, especially on a Sunday, that there's no harm in having a short nap. But when you have TWO naps, and they're not exactly short ones, y...
Views 25, Upvotes 6  
Daily Blog
Level Editing Pixelart
#116 - 26th April 2015
Views 182, Upvotes 32  
Vehicle , Power Tools
26th April 2015

Developments

Not a lot of coding got done, yesterday. I continued to fiddle with the new sprites, and got enemies spawning in the level, but then I started thinking about iOS again. For the past year I've been focussing on OUYA. I've been making all my games controller happy, and as a result, have been neglecting touchscreen controls. I'm not sure why, probably all the AppleWatch stuff that's currently flooding my Twitter feed, but I'm finding myself somewhat nostalgic for the times that I s...
Views 92, Upvotes 6  
Daily Blog
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