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21st May 2015

Developments

I spent some time, yesterday, playing around with the menu system for SpikeDislike3. It's starting to look fairly usable, now, with it's little bouncing "Next Level" thing, and all the spikes and stars in the right places. I still need to add some sort of boundary to the left, so that the "Infinity" levels are more apparent, but for the most part, the menu is nice enough, and actually functions the way it's supposed to! ( width="560" height="315" src="https://www.youtube.com/em...
Views 15, Upvotes 4  
Daily Blog
IT'S ALIVE!! Pixelart
#140 - 20th May 2015
Views 150, Upvotes 32  
Movie , Frankenstein
20th May 2015

Developments

Yesterday was most definitely a day of two halves. In the morning, the world was colourful and happy. (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_018.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_018-1024x597.png" alt="SD3_018" width="604" height="352" class="alignnone size-large wp-image-4635" /> But by the evening, they'd gotten all dull, worn out and grey. (URL "https://AGameAWeek.com...
Views 17, Upvotes 7  
Daily Blog
Rock Climbing Pixelart
#139 - 19th May 2015
Views 114, Upvotes 27  
Sports
19th May 2015

Developments

Ho, Ho, Ho!! (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_017.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_017-1024x597.png" alt="SD3_017" width="604" height="352" class="alignnone size-large wp-image-4631" /> I don't know why this theme popped into my head, last night, but there it is! A wonderfully festive xmassy theme. Will this be part of the regular game, or will it only turn up at Xm...
Views 22, Upvotes 5  
Daily Blog
#138 - 18th May 2015
Views 110, Upvotes 28  
Monster
18th May 2015

Developments

Yesterday, I made this! (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_016.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_016-1024x597.png" alt="SD3_016" width="660" height="385" class="alignnone size-large wp-image-4623" /> Taking sprites, sounds and music from (URL "https://AGameAWeek.com/GameList.php?ShowJust=350">Invisible Munky 2), I quickly cobbled together a SpikeDislike2 theme, and re...
Views 86, Upvotes 4  
Daily Blog
Always Ready Pixelart
#137 - 17th May 2015
Views 172, Upvotes 43  
Cowboy , Costume
17th May 2015

Developments

My first session of yesterday was spent fixing up the issues I had with the little fishy theme. I started by stripping out the fish, and replacing it with an Octopus, which although fundamentally the same sort of thing, looked a bit less weird when bouncing along the floor in the standard SpikeDislike style! So that turned out nicely. After that I tweaked a bit more of the standard engine, which is growing features every time I touch the thing, and fiddled about with a bit more m...
Views 25, Upvotes 5  
Daily Blog
Grandplat Falls Pixelart
#136 - 16th May 2015
Views 115, Upvotes 35  
Platizen
16th May 2015

Developments

Yesterday I created an underwater theme. (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_015.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_015-1024x597.png" alt="SD3_015" width="660" height="385" class="alignnone size-large wp-image-4618" /> As good as this theme is, I'm not *quite* happy with it, mostly because the visual of a fish "bouncing" doesn't really look all that normal!! Today I'm goi...
Views 30, Upvotes 4  
Daily Blog
Taking a Ride Pixelart
#135 - 15th May 2015
Views 148, Upvotes 26  
Vehicle , Bike
15th May 2015

Developments

Yesterday I started a new theme. A road, some sand, some water, stars, moon and some boats. (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_012.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_012-1024x597.png" alt="SD3_012" width="660" height="385" class="alignnone size-large wp-image-4615" /> In terms of effort, it wasn't exactly a difficult theme to create, but along the way I stumbled over a l...
Views 32, Upvotes 6  
Daily Blog
Fencing Pixelart
#134 - 14th May 2015
Views 167, Upvotes 42  
Sports , Fencing
14th May 2015

Developments

Yesterday, I had a day off... I was a lazy bugger, and did absolutely nothing of interest, whatsoever. A lazy day, lying on the couch, playing Words With Friends and complaining on Twitter about how there's no Countdown on TV because of the horses. I'm getting old, and set in my ways, and if there's no Countdown on, I get grumpy! (For those who don't know about the fantastic gameshow, (URL "https://en.wikipedia.org/wiki/Countdown_%28game_show%29">here's the Wiki page).) So...
Views 41, Upvotes 5  
Daily Blog
Sky High Pixelart
#133 - 13th May 2015
Views 144, Upvotes 28  
Scenic , Beach , Vehicle
13th May 2015

Developments

Yesterday I took some time to create a Choon to go along with the dark lava theme, and although it wasn't exactly what I aimed for, it does fit the gameplay reasonably well. ( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/205161863&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">
Views 20, Upvotes 3  
Daily Blog
Daily Chores Pixelart
#132 - 12th May 2015
Views 152, Upvotes 34  
Game , Sims
12th May 2015

Developments

Well, it was somewhat inevitable that I'd keep the "Not Mario, Honest!" theme in the game. (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_010.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_010-1024x597.png" alt="SD3_010" width="660" height="385" class="alignnone size-large wp-image-4605" /> After a number of tweaks and fixups, the theme doesn't look "too" Mario-esque. It's still got a Mario vib...
Views 20, Upvotes 4  
Daily Blog
The Weekend Job Pixelart
#131 - 11th May 2015
Views 137, Upvotes 37  
Job , Costume
11th May 2015

Developments

Not a whole lot of news from yesterday, but that was mostly due to me not being in a coding mood. Instead, I did at least manage to create the following ALChoon. ( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/204825992&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">>...
Views 37, Upvotes 8  
Daily Blog
Airmail Pixelart
#130 - 10th May 2015
Views 134, Upvotes 28  
Postman , Mail
10th May 2015

Developments

Yesterday, I completely rejigged the "Bounce" of SpikeDislike. Originally, the bounce was a simple Sine-wave, and has in fact been this in EVERY version of SpikeDislike, but this time I'm hoping to add a couple of new elements which have required a minor tweak in the usual ball bouncing mechanic. This isn't something to be taken lightly, as I had to be absolutely sure that the end result still "felt" like Classic SpikeDislike. At the moment it's a teensy bit floaty compared with ...
Views 43, Upvotes 6  
Daily Blog
First to Arrive Pixelart
#129 - 9th May 2015
Views 128, Upvotes 27  
Book
9th May 2015

Developments

Yesterday I found myself trying out a variety of themes, to figure out what does and doesn't work in the new engine. Here's a brief selection of those tested. (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_GfxD.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_GfxD-1024x597.png" alt="SD3_GfxD" width="660" height="385" class="alignnone size-large wp-image-4591" /> Lava/Rock (URL "https://AGameAW...
Views 15, Upvotes 5  
Daily Blog
#128 - 8th May 2015
Views 148, Upvotes 38  
Movie , Bill And Ted
8th May 2015

Developments

Not much! Or, at least, nothing I can show off just yet. I'm struggling to design decent looking new themes, whilst trying to stay clear of repeating what was in SD2. Which is a lot.. Meaning I've made my job much much harder!!! Meanwhile, I'm still fiddling about with layers. They "sometimes" work, but occasionally get in the way of the raw gameplay, which is BAD!! Going to have to put a lot of planning into exactly what sort of foreground elements may or may not work for the...
Views 8, Upvotes 4  
Daily Blog
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