14003 results 0 1 2 3 ... 495 (496) 497 ... 516 517 518 Prev Next
25th May 2010
Views 2684, Upvotes 29  
Remake , Puzzle , Strategy , Lemmings
23rd May 2010
Aaaah, lovely weather! As Dan Bull sang this week, it's wonderful weather for gaming, and even better if the game is Scrabble! And that's about all I've done. Alongside animating this weeks main character and drawing my default ground tiles, I've not really done a whole lot. The game is due on Tuesday. Wish me luck!!
Views 32, Upvotes 8  
Daily Blog
iPhing Blog
20th May 2010
Blimey, that didn't take too long. <a href="https://socoder.net/uploads/1/iphoneshot2.png"><img style="float:right;" src="https://socoder.net/uploads/1/iphoneshot2_thumb.png"></a> Well, it DID, but it took significantly less time than I thought it would.

iPhing "View Based" Jumpstart

A series of tutorials that will allow old-style coders to quickly grasp the bits and pieces they need, to develop games for iPod/iPhone/iPad (iPhings) <a href="https://AGameAWeek.com/?...
Views 117, Upvotes 13  
Ios Dev
20th May 2010
So far, we've had the following.. ... Day 1. (Last Wednesday) Do What?! Wha.!.! Euww.. Visual stuff.. Eeek! Argh!! Day 2. (Thursday) Pissed about with other stuff on my Mac, in a vain attempt to ignore the fact that I had to learn stuff. Days 3-7. (Fri-Sat-Sun-Mon-Tue) Back to AGameAWeek, recompiling all the Blitz stuff, uploading those, fixing up JNKPlat and Gravity Bombs. --- It seems that, no matter how much I want to, I don't actually have all that much iPhing time. A...
Views 51, Upvotes 12  
Ios Dev
19th May 2010
Third week of chaos, and... well, in honesty, this was all thrown together late last night! MacWeek really took it out of me, and I had no time, but hey! Still did it!! Game : Bully Bob - Bob needs to learn a lesson Game : Sea Pea, See - Can you See the Peas in the Sea? Music : Plat 2 - 12" remix of Platdude's Theme Comic : Click Here - Click for Awesome Meanwhile, Shadow1w2's been sending me some nice .mio programs. I've yet to...
Views 37, Upvotes 6  
Daily Blog
18th May 2010
Nearly two whole years in, and you'd have thought that more people would've taken notice of the guy making AGameAWeek. I've moaned before about lack of interest, and I go in and out of these little phases.. It doesn't hurt, it's just a little saddening when there's not much interest. This week, we've hit another "Wha!?" point. Having finally got the Mac, and released no less than TEN entire Mac games within a week, I've had the lowest number of visits all year!! Wha...
Views 62, Upvotes 8  
Daily Blog
18th May 2010
Uhoh, the ratio's dropping! No matter, this week's been SUPER busy, what with it being the week I finally got a Mac. As seen the other day, I re-released <a href="https://AGameAWeek.com/2010/05/8-brand-new-freeware-mac-games/">8 of my games for Mac</a>. It's not just Steam on Mac!!! You can play UFO246, too! Today sees a couple of extra bonuses. <a href="https://socoder.net/uploads/1/JNKPlat_2010_edition_(Screenshot_18_May_2010_094853).png"><img src="https://soco...
Views 80, Upvotes 7  
Daily Blog
16th May 2010
With all the Mac stuff, I've not had a chance to do a new game. NOOoooooo!!!!!! I suppose I could rush something in the next 24 hours, but I'm much rather be playing with those extra trimming, and getting things a little nicer. First off, Gravity Bombs. Not touched it yet, but it definitely needs at least one tweak. .. the Mac's "Superior" (bah) Magic Mouse has a lot going for it, but it also has an inability to right click whilst holding down the left mouse button. Which is pretty much a require...
Views 35, Upvotes 8  
Daily Blog
14th May 2010
A couple of days ago I posted my first test compilation of a Mac game. I asked for test-based feedback, and absolutely nobody responded, whatsoever. We're just going to have to go for the "Worked on mine, *shrugs*" approach for these!! Today, I'm rereleasing the game from Wednesday with a quick fix, and also releasing a bunch of other games that I've written in BlitzMax. We've also got JNKPlat and Gravity Bombs to come, but I want to tweak those a little before I rerelease them. Anyway, here's ...
Views 71, Upvotes 12  
Daily Blog
13th May 2010
Learning iPhing development Today's schedule by 10am, Simple text on the screen by 12pm, Drawing pictures on the screen by 2pm, Bit of sound by 4pm, Move it all around, as if it's some kind of game. Fingers crossed!! Although, at this rate, the first bit will likely take me until 4pm Finding it very hard to find information on iPhing development that doesn't require me to sit through 100 stupid video clips to learn things. I hate w...
Views 24, Upvotes 8  
Daily Blog
12th May 2010
Balls. I was hoping that "Buy Mac = Make games for Mac", but apparently it's only "Buy Intel Mac = Make games for Intel Mac" I have no idea what the current Intel vs PowerPC ratio is, but if you've got a PowerPC Mac, you're going to have to wait a wee bit longer. Like, until I make a fortune! So, a long long long long while!! Meanwhile, my first test game is up. I've quickly (took about 3 hours to get everything downloaded and setup!!) recompiled UFO246, and it's now (RIGHT NOW!)...
Views 58, Upvotes 9  
Daily Blog
12th May 2010
Another week of WarioWare fun, and another week where it all kinda vaguely fits together, slightly! Not that I did that on purpose. Just happened! Game : Gabby Hops - Gabby likes to hop, but hates bushes. Game : Sweepers - Find the gem, or die trying! Music : Pain - Argh, Pain! Pain, PAin! ((URL "https://www.youtube.com/watch?v=lFgXsXK_gK8">see here)) Comic : Gabby's Mine - Gabby has a blast! It's all in my crate, so go gi...
Views 28, Upvotes 6  
Daily Blog
11th May 2010
Why will companies deliver things on time!?! Today, my Mac was meant to be turning up. It's not 3:30, the Mac isn't here, and even if it does turn up, I've no sodding time to DO anything, what with having to get ready for work, and all.. I was hoping to have the following achieved today. 1. Get it going. 2. Install BlitzMax 3. Test Framework 4. Recompile UFO 246 on Mac 5. Get my first Mac game online. I've then got another 6 days to sort out the other 2010 releases, fix 'em...
Views 52, Upvotes 7  
Daily Blog
11th May 2010
Cracking game, this week! What started out as an unknown game, quickly became fantastically playable. A remake of the little WarioWare UFO Spike thing that I made last week, only with more spike things than is probably sane! In the end, the game's turned out quite a lot like a Geometry Wars clone. I wasn't expecting that, but there it is! Two fire buttons, Z for left fire, X for right fire. I wonder how long it'll take for people to realise that, without me having written it anywher...
Views 77, Upvotes 9  
Release
UFO 246 Game
11th May 2010
Views 2796, Upvotes 33  
Shoot-em-up , Arena , Swarm
10th May 2010
Oh, blimey, what happened to my game!?! Playing about with super smashy explodey effects, led to the inevitable conclusion that enemy bullets would be completely un-noticable. Dang.. So, rather than add any enemy, I stuck with the spinny things from the WarioWare game. This in turn led to me making them move slowly towards you, and then it all went a bit chaotic from that point on. <a href="https://socoder.net/uploads/1/246-UFO246_bigshot.png"><img src="https://socoder.net/uploads/1/246-...
Views 37, Upvotes 9  
Daily Blog
9th May 2010
<a href="https://socoder.net/uploads/1/UFO_246_Kill_Faster_(Screenshot_09_May_2010_164341).png"><img src="https://socoder.net/uploads/1/UFO_246_Kill_Faster_(Screenshot_09_May_2010_164341)_thumb.png"></a> This week I'm going for a good old fashioned shooter. Stuck between two side limits, fly your ship back and forth, and shoot all the baddies. At the minute, the baddies only consist of the spike thing from the WarioWare game, but I'm going to start adding proper baddies tomorrow...
Views 75, Upvotes 7  
Daily Blog
7th May 2010
I've been considering doing this game over the past few weeks. When I started doing JNKPlat2010, I wondered how neat it would be to lock away a new NeonPlat in the game. (Around about the time I added the Arc around Platdude whenever he uses the Jetpack!) Today, I got this through the suggestions box. Friday 7th of May 2010 04:28:21 AM Name : DJgamer98 Idea : NeonPlat 2 Nicely put! Thing is, NeonPlat worked a lot like Centipong. It's nice, and it's great, bu...
Views 30, Upvotes 7  
Daily Blog
6th May 2010
I've been trying to keep things juggling around for a while now. Hopping between Socoder work, little bits of music, youtube vids, and then the biggies.. the AGameAWeek's, and the weekly Socoder Newsletter. There's a heck of a lot to do. Recently I've also thrown 2WarioGamesAWeek into the pile, and I'm now keeping JNKPlat2010 up in the air, too. OMG! It's getting mental!!! To even consider adding to JNKPlatDS08, with some of the more recent blocks, would be a very very silly idea. It'd be even wor...
Views 57, Upvotes 9  
Daily Blog
5th May 2010
Gettin' a wee bit messy, this week, isn't it.. hmm.. Lots going on, and commenting all over the place. Might need to do something about that.. Anyhoo... WarioWare DIY Thanks for the Wario-adds so far, and I'm glad to see there's some interesting games coming out of it. ExciteMike's getting some nice little games going, and I've been playing around with Shadow's little boss thing. Not really sure what was going on with that Platdude tune, though, Jiro!! Games will stay up unti...
Views 32, Upvotes 11  
Daily Blog
5th May 2010
Over at Socoder I've stopped doing Wednesday Workshop, which has spawned a heck of a lot of sideprojects in it's time.. In fact, in all honesty, Socoder wouldn't exist without it. And.. realistically, this site probably wouldn't either. Still, WW's had it's time, and everyone got bored with it. "Wednesday Worklogs" has now started, where everyone plonks down a nice big lengthy list of things they've done over the week. .. Hopefully that takes off! Meanwhile, as far as little quick games built on a ...
Views 30, Upvotes 9  
Daily Blog
4th May 2010
I've a couple of new games ready, but what day should I be aiming for? Monday's Ninty's day, Tuesday's AGameAWeek day so I'm already busy with that.. Maybe Wednesday for my Wario games? *shrugs*
Views 45, Upvotes 8  
Daily Blog
4th May 2010
This is probably going to be the last release There's a couple of new tiles to play with, and 2 extra packs. One (with 12 levels) from me, and one (with 2 and a bit) from StudioFortress. (If you'd like to attempt the third one of those, load it in the editor.. I couldn't get past the flame-pit!) I have a couple of extra tile ideas jotted down, but they don't feel like they'd add anything to the game, so I haven't bothered to add them ...
Views 69, Upvotes 8  
Daily Blog
4th May 2010
AGameAWeek! Seems like a long long time since I last did this. In reality, it's only been a month, but BOY did that feel like an eternity! Let's have a look at this week's game.. <a href="https://AGameAWeek.com/complete/Gravity_Bombs_20100504A.png"><img src="https://AGameAWeek.com/complete/Gravity_Bombs_20100504A_thumb.png"></a> It's all about shooting the coloured pods. Controls might be a wee bit odd, at first, but you get used to them! Hold the left mouse butt...
Views 118, Upvotes 15  
Release
4th May 2010
Views 3492, Upvotes 32  
Colour , Combo , Gravity , Puzzle
2nd May 2010
After the fun of a JNKPlat-based April, it's time to get back into the AGameAWeek spirit, and out of the silly ranty 2BeesInDePub mood that I'm currently in. This week I'm playing around with black holes. Except they're not black. The player has 4 coloured shooty bobs, and must fire missiles to clog up the not-black-holes. Each hole hit blasts out more little missiles, and it all becomes a nice swooshy swirly colourful frenzy of dots. <a href="https://socoder.net/uploads/1/Gravit...
Views 64, Upvotes 8  
Daily Blog
2nd May 2010
2beegames.com has, since May 1st, become IndiePub, but haven't bothered to claim indiepub.com domain, or indiepub.co.uk, or .net, or.. well.. whatever. For the past month or two, they've been banging on and on about their all-new coming soon site, and how amazing and new it'll be. They were originally going for a nice bright yellow theme, with all nice sparkly-ness, and instead seem to have settled on kind of dull desaturated brown/orange theme, along with a complete identity change. Still, their m...
Views 36, Upvotes 8  
Daily Blog
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