1st November 2007
Retro Remakes are holding a Top Down 2D Dungeon challenge.
Socoder are holding a Remake a Workshop Game challenge.
In a way, these two coincide, since I'd already decided to remake Greenie's Gameboy
(URL "https://socoder.net/index.php?a=15&e=94"><img src="https://socoder.net/workshop/dlds/023/greenie.gif" align="right" />
Adventure for the Socoder, before the Retro Remakes challenge was finalised.
So that's what I'll be working on for the next...
Views 121, Upvotes 21
Daily Blog
28th October 2007
Wow, how time flies!
A total of 2 weeks and 4 days work (although I did take a few days off ) , and here's the first release of Arcade Slots.
(URL "https://AGameAWeek.com/dsdev/as001.gif"><img src="https://AGameAWeek.com/dsdev/as001_thumb.gif">
It's a Slot machine, with Arcade rules applied.
(URL "https://AGameAWeek.com/dsdev/as002.gif"><img src="https://AGameAWeek.com/dsdev/as002_thumb.gif">Views 117, Upvotes 22
Daily Blog
Arcade Slots
Game
28th October 2007
Views 3353, Upvotes 83
Fruit Machine
,
Slots
,
Arcade
,
Gamble
,
Minigames
Greenie!
Blog
22nd October 2007
Most of my remakes seem to fall into a single category, in that they all tend to feature my character Greenie.
To be honest, I'm not sure why I started doing this. It was never something I planned, it just kind of happened that way!
Still, here's a whole page dedicated to that stupid bumbling idiot!
Green's 8-bit Tiny CollectionBlitzCoder, 2005. The 8-bit compo asked us to create games in a 8-bit style. No more than 20 sprites, all of which were 2 colors, and 8x8 pixels in s...Views 239, Upvotes 39
About
,
Greenie
DS Games
Blog
22nd October 2007
This page was updated Jan-2009
6 nice little games, all running happily on your DS.
There might be more releases in the future that I forget to add to this page, so keep your eye elsewhere on my site, just incase!
#1 - JNKPlatJNKPlat, the DS edition was a souped up version of the classic JNKPlat games. It features "Amazing" animated graphics! <img src="https://AGameAWeek.com/dsdev/plat-hook.png" /> Click here for more (URL "https://www.agameaweek.com/?p=66">JNKPlat DS) info, ...Views 100, Upvotes 20
Daily Blog
Games
Blog
22nd October 2007
A list of games you can download, and play in Windows. Most systems can suitably handle most of these games, so no need to worry if you've a slow machine.
To help neaten things up, I've moved all my main Platdude games to their own (URL "https://AGameAWeek.com/?page_id=2">JNKPlat) page.
The (URL "https://AGameAWeek.com/?page_id=28">Greenie) page has become home to some of my Remakes.
You can find the best of my (URL "https://AGameAWeek.com/?page_id=4">Wednesday Workshop) entries, all ripe for...
Views 119, Upvotes 19
Daily Blog
Argh! Mummies!
Blog
8th October 2007
(URL "https://AGameAWeek.com/games/mummy.rar">Greenie - The Eccentric Egyptologist) Version 0.9
A few additions will be added in due time, but for now this is all well and good!
Enjoy running away from Mummies!
Views 125, Upvotes 15
Daily Blog
8th October 2007
Views 1870, Upvotes 54
Greenie
,
Remake
Oh No, More Mummies!
Blog
30th September 2007
<a href="https://AGameAWeek.com/windev/mum_02.png"><img src="https://AGameAWeek.com/windev/mum_02_thumb.png" /></a>
I decided to do things the easiest way, code wise. To unlock the exit to a level, you need to open all the boxes within that level. Nice and simple.
There are 10 level layouts currently in the game. I might add more, I'm not sure. So far the largest level only uses up about 1/16th of the available map size, but if I make them too big they get a little dull.
So, 10 ...
Views 118, Upvotes 27
Daily Blog
Oh Mummy!
Blog
24th September 2007
This month, Socoder are having a "Make a game with Pickups" challenge.
It took me a bit of a while to decide what game to do, but I think I've finally settled on one.
<a href="https://AGameAWeek.com/windev/mum_01.png"><img src="https://AGameAWeek.com/windev/mum_01_thumb.png" /></a>
Greenie - The Eccentric Egyptologist.. Named so it fits alongside Greenie - The Helecopter Hero.
It's a remake of Oh Mummy but with a couple of tweaks here and there, including the way you open t...
Views 132, Upvotes 20
Daily Blog
20th September 2007
Views 1567, Upvotes 48
Remake
Horizon's Edge
Blog
10th September 2007
I'm currently working on a nice shooter game. A "take it in turns to kill each other" type blaster.
Like Scorched Earth..
Or, if you prefered the Amiga version, like I did, Scorched Tanks.
Anyway, this game isn't exactly like either of those!
Imagine the tanks being UFO's, and they're floating in space, with a bunch of randomly sized planets between them.
They fire shots, and the weapons float about in space, being pushed and pulled by various gravitational forces, until they either float away, hit ...
Views 91, Upvotes 20
Daily Blog
7th September 2007
Yesterday whilst browsing through Google Analytics, I stumbled upon a website for the magazine WebUser. They'd sent 3 people to my site, from <a href="https://www.webuser.co.uk/forums/showflat.php/Cat/0/Number/363213/Main/363213/">this</a> webpage.
It seems that on page 40 of their latest issue (Issue 169), they'd included a link to Horizontal Shooter! With no description of that page available online, I knew my only choice was to pop out and buy a copy.
They gave me a paragraph.
...
Views 157, Upvotes 26
Media
31st August 2007
Views 1654, Upvotes 25
Point
,
Click
,
Adventure
,
Codas
DS Progress
Blog
26th August 2007
I decided to start a Dev diary here, for all my DS Developing. I figured people would eventually stumble across it, and start reading away at all the fun coding. Either that, or they'll completely ignore these bits, and just download the Experimental stuff like they usually do.
Either way, this is going to be a part dev-diary, part progress report, and part release schedule for all things DS.
I currently have 4 DS Projects on the go. They are Stringy Things, JNKPlat, An Alien Breed type clone, and a G...
Views 93, Upvotes 23
Daily Blog
20th August 2007
Views 1769, Upvotes 31
Incomplete
,
Sports
Bouncer
Blog
8th August 2007
Nothing special this week. If you knew me at the time I did Green's Tiny Collection, then you've no doubt seen this game.
<img src="https://AGameAWeek.com/shots/bouncer1.png">
I thought I'd post it, though, to remind myself of what a great idea it once was.
Keep control of both Platdude and his football.
You use the spacebar to jump. Jump and header the football to send it flying over obstacles.
If you pick up any items, you can use them by hitting the cursor key in the direction o...
Views 180, Upvotes 35
Abandoned
New Flash Thing
Blog
2nd August 2007
This week, an In-Progress experiment.
Use the flash thing on the top right of the site. Doodle yourself a little image, then click "New" which will not only start you off again, but also save the icon to a file on my site.
In the next few days I'll be collecting all the icons (and moderating them!) and then placing them into future games. They'll be used in plenty of ways, from Picross puzzles, to odd little incidental imagery.
Hopefully I'll be able to collect a fair few of them, and I'm looking...
Views 98, Upvotes 24
Daily Blog
Ball Racers
Blog
17th July 2007
Week 22 of the Wednesday Workshop was <a href="https://socoder.net/index.php?a=12&w=22">Racing</a> week.
The first game I attempted was a UFO Fly game, the game you see entered.. But after I'd done that, I attempted a couple more engines.
#1 was a mess, and never really got anywhere. It was a nice graphical effect, but nothing more than that.
#2 however, was a Ball Bouncing AI Racing grand prix game!
Here it is, as it sits on my hard drive. Unlike last week I haven't bother...
Views 154, Upvotes 30
Workshop
14th July 2007
Views 1656, Upvotes 34
Experimental
,
Shoot-em-up
,
Horizontal Shooter
Horizontal Shooter
Blog
10th July 2007
"Create a Horizontal Shooter".. That was the compo rules for The Horizontal Shooter compo, over at SHMUP-Dev.. Or at least I think it was there.
I started this entry in January 2006. I know this because the game has a directory numbered 031..Since starting Wed.Workshop I've been numbering all my dev-dirs according to the number of that week's workshop!
<img src="https://AGameAWeek.com/shots/exp-hs.png">
Why I never finished it, I don't know.
Maybe I grew bored of it. Or maybe I r...
Views 231, Upvotes 44
Abandoned
"Closure"
Blog
7th July 2007
When I created JNKPlat 3D (about 3/4 way down (URL "https://AGameAWeek.com/?page_id=2">here)) I intended to have an end-credits sequence. So I composed this nice theme for that purpose.
Unfortunately I have an odd knack of never finishing off games, so an end credit sequence never appeared in the game.
For the new JNKPlat I grabbed this theme and turned it into a smaller Mod, but some people like it, so here's the original version in it's MP3 format.
(URL "https://AGameAWeek.com/music/Closure.mp3">...
Views 99, Upvotes 20
Daily Blog
CoDeMaLL!
Blog
3rd July 2007
Sometimes you forget about games!
I worked on this game for a while, back in early 2003. The idea was to nick the whole Pokemon idea, and create a bizarre Coding based adventure game.
So, I nicked the graphics, too!
<img src="shots/exp-code.png">
I also added a bunch of music that I'd grabbed from Aminet, and designed a nice Logo.
I got the map pretty much working as expected, and even got it so that text would appear in a little box.
It kinda looks like my recent workshop "Quest" games...
Views 144, Upvotes 26
Abandoned
Strips 2
Blog
28th June 2007
While I was playing Ultima Online a lot, I decided to do a silly Ultima based comic. It seemed like a good idea at the time, but it took ages to cut out and manage each of the panels of a comic, in order to make the pages look good.
As I always say, "A simple idea can always be made easier if you use Blitz to do all the boring work for you." It's a long saying, but it fits.
Hyper Llama Man lasted for 6 pages.. Not a long time, but at least I managed to pull myself away from Ultima!
The <a href...
Views 134, Upvotes 30
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