4336 results 0 1 2 3 4 ... 156 157 (158) 159 160 Prev Next
21st October 2008  
This week's Wednesday Workshop #173 was a redoing of an old one. Wednesday Workshop 1 asked us to make games using only 5 objects onscreen.
Rather than doing that, I opted to tak...
Views 63, Upvotes 3
Release
14th October 2008  
This week I decided to remake Centipong, this time for the DS.
It's pretty much the same as it's always been, except now it's portable, stylus playable, and has the pickups unlike the Mobile edition.
It's not all 100% yet, thoug...
Views 57, Upvotes 5
Release
7th October 2008  
I spent most of this week rebuilding a few of my older games with the new Highscore stuff, so there's a couple of nice new-ish games to play.

First off, we've the 3rd version of Horizontal Shooter.. Views 87, Upvotes 3
Release
3rd October 2008  
Dum-dum-durrrr..
Over at Socoder, someone (Naming no names.. he knows who he is..) figured out that the encryption on my Highscore system wasn't exactly the most foolproof of encryptions, and that it's fairly easy to hack in a few fake scores.
...
Views 31, Upvotes 5
Daily Blog
30th September 2008  
This week, I haven't entered the Wednesday Workshop. Instead I had a try at the Monthly one (#013), which asked us to create a game with lots of guns, and bullets and shootyness.
Since I'd already done a decent enough shooter the other day (...
Views 51, Upvotes 3
Release
23rd September 2008  
Due to all manner of obscure things happening this week (A HD Crash being one of them..) this week's effort isn't anywhere near as good as last week's!!
Still, a game's a game, even without a titlescreen, music, sound, an ending, scor...
Views 39, Upvotes 4
Release
16th September 2008  
A while ago, I made this. Horizontal Shooter.
Fly about, shoot the bad guys, guard the good guys.
A nice enough game, lovely lines all over, but somehow lacking in something extra.
This week.. I ...
Views 93, Upvotes 5
Release
9th September 2008  
A quick update, albeit not a proper one..
If you download (URL "http://socoder.net/uploads/1/jnkplat08ds.zip">this new version) of JNKPlat, you can use the inbuilt editor to play around with all the nice new features I've been adding in, lately.
Views 125, Upvotes 9
Daily Blog
9th September 2008  
A sequel/repeat this week, as the Wednesday Workshop #167 asked us to create a game with 2 main characters.
At first I considered doing a Bill and Ted game, but couldn't think of ...
Views 52, Upvotes 4
Release
6th September 2008  
A game a week's going to be hard to keep going, so I'd like to have a nice bag of thoughts that I can pop into every now and then when the ideas start dropping off.
If you've a crazy zany game idea, now's your time to get it, if not made, then at lea...
Views 36, Upvotes 15
Daily Blog
2nd September 2008  
This week's Wednesday Workshop #166 asked for us to create a game that uses lots of Balance.
I couldn't come up with anything!
So, instead, here's JNKPlat DS 08.
Views 68, Upvotes 8
Daily Blog
26th August 2008  
I'm not entirely sure who came up with this idea, but it's been roaming around the internet for the past few years.
This week's Wednesday Workshop #165 was to create a game using only one button.
So, Heck, why not!
??
I ...
Views 325, Upvotes 18
Release
24th August 2008  
This week's game will not include Super Online Highscore functions. The way it works makes it impossible to stop people from cheating.
Ho hum..
 
In the meantime, here's a couple of bonus games.
Views 63, Upvotes 19
Daily Blog
21st August 2008  
I'm not the type of person who usually does a lot of things! For starters, you'll probably notice that 99% of my games are locked to the refresh rate of your screen. If your screen's higher than 60hz, my games will run all that much faster.
The rea...
Views 77, Upvotes 6
Daily Blog
19th August 2008  
Wednesday Workshop #164 suggested we should make a game using vector graphics. I took this opportunity to remake the fantastic Dos game, Boogaloopers!
Move the ship around with your ...
Views 78, Upvotes 6
Release
12th August 2008  
This week, Socoder's Wednesday Workshop (#163) challenge was to create a game with Money in it.
I initially was going to create a top-down dungeon romp, but as the plan grew and g...
Views 77, Upvotes 23
Release
5th August 2008  
Wednesday Workshop #162 asked for folk to create a game with a big-ass timer.
My entry was simple.
Open a vault, Grab the loot, Run for your life, Drive to escape, have a gunfig...
Views 63, Upvotes 7
Release
4th August 2008  
I tried to keep a blog. It didn't work.
It's no surprise, though. I've never been one to keep a working active blog.
No matter, I'll try something else.
Welcome to A Game A Week.com
I'm pretty ...
Views 58, Upvotes 18
Daily Blog
15th June 2008  

Puzzobomb gets a place in WebUser, issue 189.
That's exactly 20 issues after Horizontal Shoo...
Views 36, Upvotes 3
Media
5th June 2008  
Puzzobomb rears it's head once again, this time in a Junior capacity.
Puzzobomb Jr DS is basically just Puzznic! But, hey, there's nothing wrong with that!
Just because the titular "Bomb" is completely missing, doesn't mean the gam...
Views 33, Upvotes 3
Release
16th May 2008  
Tomb Raider meets Pitfall!

Retro Raider took a few days to get into a decent build, and then over the course of a few weeks I added lots of extra little chunky bits.
Views 148, Upvotes 12
Release
3rd April 2008  
Puzzobomb, a mix of Puzznic and Bombs.. (For Jericho!)
(URL "http://AGameAWeek.com/windev/puzzobomb_01.png">
Starting with the (URL "htt...
Views 159, Upvotes 4
Release
30th March 2008  
I don't normally post individual Workshop entries. They're not usually good enough to make it to single-post-worthy status!
This week's workshop is a Jericho-based "Explosive" challenge, and so I made a small puzzle game with Bombs.
Views 61, Upvotes 5
Release
13th March 2008  
Last month I got my Samsung U600 phone.
On Sunday I decided to get Java installed, and give it a go.
Today, I'm releasing Centipong Jr.
??
Views 76, Upvotes 5
Daily Blog
9th March 2008  
For starters, let me just point out that Alien Deathmatch has still been slowly updating over the past couple of weeks. It's strange that a single game has taken up so much of my time. I guess that once you find the right type of game, you're more motiva...
Views 30, Upvotes 4
Daily Blog
22nd February 2008  
Last year I drew some graphics!
A set of sprites and background tiles for a DS game based on the classic Alien Breed on the Amiga.
The plan fell apart soon after.

Last week I decid...
Views 179, Upvotes 14
Release
30th January 2008  
Not as many fun little games, this time around, but weeks 61 through 90 brought about a few changes.
For starters, Coders Workshop closed down in week 64, which meant the whole Wed.Workshop thing was without a home. Consequently, I spent most of thi...
Views 25, Upvotes 2
Release
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