4518 results 0 1 2 3 4 ... 156 157 (158) 159 160 ... 163 164 165 166 167 Prev Next
24th October 2009  
Blockman Gets More is coming along nicely, with one slight issue to be aware of.
I've got the bloomin' Swine Flu, so don't expect a miracle super game by Tuesday.
Dangit..
I should have a game done by Tuesday, but it won't be Blockman Gets More, that's currently waiting until such a time that I can actually think straight, and not struggle to type!
Views 25, Upvotes 0
Daily Blog
20th October 2009  
This week, due to popular demand, Blockman's Getting More.
As you may have read, I attempted a new art style (fweeDee!!) last week, which really didn't work out at all.
So, this week I'm aiming for the Pseudo popped-out-a-bit art style, and all seems happy in the world of Blockman.


Views 11, Upvotes 0
Daily Blog
20th October 2009  
Prepare for disappointment!
This week's been a bit of a disaster, really.
I started with Arcade Slots, and actually managed to get quite far into it, but eventually realised there wasn't anything new to add to the mix. So that got scrapped.
After that came a brand new Blockman graphic style, which was far too angled, and resulted in the maze being completely obscured. No good!
Views 17, Upvotes 2
Release
19th October 2009  
If you're currently coping with a bad bout of depression, it's probably not a great idea to download this week's AGameAWeek game, because.. quite frankly.. it sucks!
As I type this, the game currently consists of a badly drawn dog, a badly drawn bit of grass, and a few badly drawn birds.
I've hit a dead end as far as this game goes.
I also hit a dead end with Arcade Slots, and I even hit a major blockage with Blockman Gets More.
Views 0, Upvotes 0
Daily Blog
16th October 2009  
I got the basic slot machine reels working.
A couple of nice functions. 1 to fill them up, 1 to draw them.
Nudges work, Holds work.
Everything vaguely important works..
Views 0, Upvotes 0
Daily Blog
16th October 2009  
-=-=-=-=-=-=-=-=-=-=-=-=-
Socoder Newsletter
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Views 5, Upvotes 0
Daily Blog
13th October 2009  
Thursday 8th of October 2009 01:46:19 PM
Name : Nam
Idea : May I suggest a "Tower of Druaga" mode for Arcade Slots?
It's been a long while since I played inside the Arcade Slots source.
Views 14, Upvotes 0
Daily Blog
13th October 2009  
The last time we tried Munky Blocks we had 1 munky and many blocks. Munky had to collect the blocks, piece them together to form coloured areas, and blammo, they vanished.
This time, we only have one block.
Munky needs to pick up that block, and place it on top of the red button, to open up the red exit, and then he can leave.
A simple enough concept, but one that took so long to build I didn't really have time to build a decent set of levels.
Views 19, Upvotes 1
Release
11th October 2009  

Munky's Block is graphically coming along nicely, but unfortunately I've yet to actually start making levels.
So far it's all been "Niceness" stuff, and as a result things are lacking a bit.
Probably should've stuck to the blocky background like last time.
Views 12, Upvotes 0
Daily Blog
9th October 2009  
Ok, let's try that Munky thing again, shall we!?
I've scrapped the "Portal" style stuff, and am instead focusing on a Munky Blocks styled affair.
Munky's Block seems an apt title, so we'll stick with that.
Currently I have only 1 setpiece, and 1 silly simple test level.
Views 2, Upvotes 0
Daily Blog
6th October 2009  
Same game, different system.
I started working on the Munky Portal thing this week, but it didn't really happen.
A shame.
No matter, because it gave me just enough time to remake Blockman Gets and pop it onto the DS.
Views 247, Upvotes 4
Release
5th October 2009  
I think that's everything!!
hmmm..
I added the last (earliest!) stuff into the archive today, and I think I've pretty much done all the PC stuff, now.
(URL "http://AGameAWeek.com/GameList.php?ShowJust=159">
Views 6, Upvotes 0
Daily Blog
4th October 2009  
I've tried to come up with an interesting gameplay method, but nothing's immediately apparent.
I've still got a couple of ideas to try, but with only a day and a bit left to try it, it's not worth trying it now.
So, what else?
Well, I've not done a DS game for a while, let's try that.
Views 0, Upvotes 0
Daily Blog
1st October 2009  
Friday 25th of September 2009 12:15:21 AM
Name : Thunderskull 4024
Idea : Sokoban-like game with hex-based grid.
OK, first off, not really sure what all the loving of Hexagons is about, but the word Hex is in the suggestion bag about 20-odd times!
Views 5, Upvotes 0
Daily Blog
30th September 2009  
(URL "http://agameaweek.spreadshirt.net/">
Simple enough idea, not sure why it's not happened sooner.
There's a handful of little t-shirts online right now, and I'll be adding plenty more as time goes on.
And, maybe not just T-Shirts!!
Any requests?
Views 6, Upvotes 0
Daily Blog
29th September 2009  
And so another week trundles by.
I had hoped to finish off the ever elusive games, this week, (the RPG and the Patent Wars), but that doesn't appear to be happening at all.
Oh well.
If they happen, they happen. If not, carry on.
Views 91, Upvotes 0
Release
25th September 2009  
This week's Wednesday Workshop suggests we should make a Pacman game.
I've already done "Blockman Forever" this year, so I'm going to avoid retreading old ground.
Instead I'm going the Puzzle route.
Already I've got a lovely little set of graphics going, and am obviously reusing Blockman because.. .. well, why not!!!
Views 5, Upvotes 0
Daily Blog
22nd September 2009  
Having done the DS and Windows editions of JNKSokoban and since the shooty game wasn't really happening, I figured, what the hey, might as well do a phone Sokoban, too.
(hmm.. I never did release the DS one, did I!?)
So, here's the phone one..


Views 17, Upvotes 0
Release
22nd September 2009  
Trying to add puzzle elements into a shoot-em-up never seems to work out as well as the idea in your head.
I should know that by now!
And yet, this week, that's what I tried to do.


Views 1, Upvotes 0
Release
16th September 2009  
Tuesday 15th of September 2009 03:07:08 PM
Name : redmoth
Idea : invent a new gambling/casino game
A few years ago (2004!!) I created Kasino Green. It was supposed to sit alongside StringyThings (a nice collection of Word games), and be a similarly nice collection of Casino games.
Views 13, Upvotes 0
Daily Blog
15th September 2009  
Awww..
I was thinking of doing some sort of fruit machine thing, but I didn't really have any kind of plan for it, so it didn't really get off the ground.
Poor thing.
Maybe this week for that?
Views 5, Upvotes 0
Daily Blog
13th September 2009  
I'm sat here at 11pm on Sunday night, trying to think of a game for Tuesday.
It's not happening..
I've spent all week long adding games to the archive. That's to say, I've spent all week playing all my old games, and having a whale of a time..
I guess that has a disadvantage, being that I haven't coded jack all, all week.
Views 43, Upvotes 27
Daily Blog
11th September 2009  
I managed to get the Archive up to 100 games.
Counting subgames it's all the way up to 126! woot!
That's games from May 2006 up to now.
Not a bad count, but certainly not AGameAWeek.
Views 0, Upvotes 0
Daily Blog
10th September 2009  
The big-ass catalogue is now up to 68 games, and I've reached a bit of a stumbling block.
If you search for (URL "http://AGameAWeek.com/GameList.php?Find=multiple+games">"multiple games"), you'll find a few games that have more than one internal game.
Today I'm tweaking the engine so that it counts each of those seperately inside the nice ever growing total.
I wasn't going to do that, at first, but then I came across Platdude's Retro Collection, and decided to do it.
It'd be a shame ...
Views 1, Upvotes 0
Daily Blog
9th September 2009  
If you've been keeping track, you'll have probably noticed an ever increasing number in the folders of my games.
These are the weeks of the Wednesday Workshop, and as you trace through my games, you'll see a whole lot of matches between the WW and the game's basic idea.
WW is fantastic for ideas, but sometimes things don't quite work out.
Take this image, from a basic engine, all the way back in week #142.. (That's 76 weeks ago!)
(URL "http://socoder.net/uploads/1/Incomplete.png">
Views 5, Upvotes 0
Daily Blog
8th September 2009  
I was struggling to come up with an interesting game, this week, when my Mum decided to show me her latest highscore on Yahtzee.
..
Pling!
New idea!
Views 5, Upvotes 1
Release
7th September 2009  
I've just spent the past 2 hours playing a batch of my old (latest!) games, grabbing screenies, and re-uploading them to a new Archive system.
FINALLY!
Geeze..
It's not exactly very pretty yet, and you can't vote, or search, or.. .. um, anything!
Views 9, Upvotes 0
Daily Blog
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