A brand new game
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26th June, 2009
Yesterday turned out rather well.
I actually coded a complete game, from start to finish, logo, audio, everything, yesterday.
It's pretty good, and will be our AGameAWeek come Tuesday. (Because, if I posted it today, there'd be nothing to post on Tuesday!!)
Look forward to more shootyshooty stuff!
23rd June, 2009
Well, not all suck.
Let's take a quick run through my week, shall we?
Posted last week's game, got prepared to work on PatentWars some more.
Created a few nice looking player counters, got them moving around the board, all is well.
That little red counter looks really really neat.
Attempted to mould it, somehow, into a Socoder logo.
Kickass Socoder logo!
Spurred on by the new logo, decided to recommence the "New Socoder" framework.
Got quite a lot done, felt kinda proud of myself.
Additionally drew a bunch of Patents using my lovely LG Cookie. Touchscreen = lovely art
Folk on Socoder notice slight changes, and so bombard me with requests for other things.
Spend all day Friday attempting to do 100 things at once, because I won't get time over the weekend.
Still not got a game done, but got a few more patents drawn.
At work all day...
The plan was to get to work and use the internet capable machine to get some extra Socoder stuff done.
No work done all day, even though I was at work all day, but had my phone, so got more patents! Yeay!
Similar story, except that on Sunday, to further annoy me, my phone (my lovely LG Cookie) committed suicide.
My god damn lovely phone no longer bloody well works.
Still no game done.
My phone is DEAD dead!!
ALL MY GOD DAMNED PATENTS ARE ON THERE!
Confounded by the annoyances of the weekend, I decided to have a day out.
I bought a lovely Scrabble set, and then came home and had a game of that.
Still no game.
Sorry guys, I ain't had the time... and/or are too pissed off!!!
17th June, 2009
Last Wednesday I started a new project, it's since gotten out of hand and I need some ideas to help bring it all to a close.
Let's start from the top.
Over at the MyLGCookie forums, someone asked if there was a nice touchscreen Monopoly.
As usual, Jay jumps in and says "Yeah, that'll be nice and easy"
See, rather than getting my ass sued off, I decided to make it "But a bit different", and the idea I came up with was to use Patents.
Instead of houses and hotels, you buy the rights to different regional patents, culminating in a larger Worldwide patent.
There's other gameplay rule changes, and things are coming together.
Because I changed the fundamentals, it means I have to come up with all the squares, all the new chance/community cards, and everything else like that!
So, thinking along the lines of patents we have cards that look like this..
and patents that look like this..
Triple Rocket Launching Hat
Lighting three rockets in rapid succession may be dangerous, as by the time you're lighting the third rocket, the first might set off in your vicinity. By lighting the three arms of the Triple Rocket Launching Hat (B), a person needs only place their head behind the three rockets (A) to launch them simultaneously.
What I need from you..
I need a whole boatload of patent ideas. Make them as completely improbable as you can.
The less safe, the less sane, and the less probable the better..
Think of things that would NEVER really happen in the real world!
...or maybe they would, there are some really crazy patents out there!
You don't have to doodle them, just a description will do.
But if you are doodling, 400x400 white background, black ink, as seen above.
Make sure you give me a bit of text to work with, though.
Additionally, if you can come up with a few cards, let me know those, too!
Thanks to all who help, your names (as supplied) will be in the credits, and I'll try my best to create this game for the Big Three.. That's PC, DS and J2ME - Specifically my Cookie.
Heck, maybe even XNA? (But .. that's probably got a bit of an issue with legalities!!)
16th June, 2009
At the start of this week, I completed a nice quick game of Atoms for my phone, so here's that..
It's a classic Amiga PD game from many many years ago. Tap to place an atom, place too many to explode them, capture all the tiles you can.
Simple gameplay, but lots of fun!
You can Download Atoms here
For the rest of this week, I've been working on a mock board-game. Confined to the rules of board, it's been fun creating a game that could conceivably exist in the real world.
Unfortunately, that game's nowhere near ready yet. It's a fairly complex board game and has a great big bunch of rules to go along with it.
Crazy crazy stuff..
No matter. I still managed a game this week, and that's what it's all about, right?!
Next week, I'll probably have the board game done!
9th June, 2009
I've about 20-odd projects on the go, this week, so you'll have to excuse the lack of blog entries, and even a decent AGameAWeek game.
Most of this week was spent trying to roll a dice! (die, whatever)
I figured that, with 4 frames per roll, I'd need around about 200+ frames of animation.
I tried to work out all the animations, and it drove me crazy!
Then I rested, and eventually worked out a way to do it, without bothering to animate it, which was a lot simpler to do.
Then the game idea I'd had actually turned out to be really rubbish, and the whole dang thing got scrapped.
Aw well, what can you do!
So, within a mostly wasted week, take a peek inside and see what I actually did do!
1st June, 2009
OMG! It's a Trial Edition!! WTF!? Demo! ARGH!!!
Actually, I've not finished yet.
But rather than skip out a week of AGameAWeek, I've decided to release a quick Trial edition.
In this version, you must guide Platdude through 11 classic JNKPlatDS08 levels.
They're all in there, and they all work approximately as they did before
There are, of course, odd timing issues, as I've not quite got everything exact.
It's not TOO obvious in these levels, but the further through the levels you get, the more and more obvious it becomes.
Anyway, ignore all that for now, because this game's entirely playable..
30th May, 2009
Things are coming together quite nicely.
The game's managing to build up in it's nice 2D environment, and so far none of the 3D stuff's killing the PC.
I should probably point out that certain levels will obviously become a bit TOO complex for older systems, but for the most part even my Celeron's managing to cope. Roughly!
It goes crazy if you build a whole level of ladders, but other than that, it's fine
This is it in 3D.
This is the same thing in 2D!
A 2D Mode!
More to come, but I might spend the next couple of days working on a quicky, for the sake of keeping up AGameAWeek.
As always, I've no idea what that'll be!
29th May, 2009
Just a quicky, this week, as I know the spam is spam!
But there were still a couple of oddities that stuck out.
My Amazing Weight Loss Story writes...
Thanks for writing, I truly liked reading your most recent post. I think you should post more often, you obviously have talent for blogging!
Aww, shucks, thanks!
We'll call this one "ComplimentBot"
The trick is, if you weasel your way into accidentally getting approved, you can then reuse that username over and over, and not need to get approved..
ComplimentBot tried it's best.
But I'm far too cynical, and my writing sucks
You make a hole in the ice and line it with peas. When the bear goes in to take a pea, you kick him in the ice hole.
I just thought that was funny
"RandomBot" takes random phrases from other websites, sticks the odd url in, and posts it onto other blogs.
Here, it's managed to do some really quite bizarre posting.
Maybe this SpamBot's gained a sense of humour.
Maybe it'll kill us all...
27th May, 2009
I made a start on this game a few days ago, and things seem to be progressing at a decent enough rate.
The basic gameplay engine is in there, now. The test level (200x50 blocks) loads, platdude can run around, grab onto bars, jump around and use ladders. He can also work plungers and have the blocks open and shut accordingly.
So, that's all nice!
You might notice that the graphics are looking remarkably similar to JNKPlatDS08. That's because they ARE those graphics!
The engine loads them in at the start, and uses them as colour references for building all the blocks with.
Larger objects (ie bricks) are cheated in that they're just a cube with a texture, but the smaller things (plungers, ladders) are built up, piece by piece.
You'd think it'd be really complex, but.. it's not
And, so far, the celeron's still coping, which is good!
The most annoying part, at this stage, is that mods aren't going to work.
We're in Blitz3D again, with it's quirky little mod issues, so we're going to have to somehow avoid those.
I guess a nice big opening MP3 theme's in order!
But when I tried, this morning, my musical talent had all but escaped.
26th May, 2009
Another nice subtle title for Google to pick up, along with the odd sprinkles of text within.
Last time we posted LG Cookie KP500 Java J2ME Free Games to Download *cough* we had the following 3 games.
This week, there's 3 more Free Games for LG Cookie to be played with.
#4. Ball Push
#5. Tic Tac Toe
#6. Matrix Blaster
#4 : Ball Push
Get the ball into the hole. Tap close = fast, tap further = slower.
#5 : Tic Tac Toe
Play against yourself, or a friend, or if you hit the green call button, you can play against the AI!
#6 : Matrix Blaster
Blast the evil red code as it falls down the screen.
Nice and simple, does the trick, and now I'm off to do more work on JNKPlat3D!
As with the last time, if you've any touchscreen enabled device, let me know if they work!
25th May, 2009
I'm a calm person.
I will happily settle with what I've got, and be glad that I have it.
I don't own a copy of Flash, I can't afford it, and I'm not going to steal it.
So I carry on making games in Blitz, and whatever else I can get my hands on.
So, with my £100 Phone, from LG, (The KP500 'Cookie') I started to write games using the freely available MidletPascal.
It's a wonderful piece of software, and it does many great things.
25th May, 2009
Like Electronic Arts, my game titles are becoming ever more complex, with themes and years being added on, in an ever expanding way.
No matter, it's still only 12 characters long, so that's ok
Yesterday I made a decision that might break up AGameAWeek for a few weeks.
I don't seem to have nearly enough time, recently, so I'll pad things out a bit, and work on a lengthy project.
(Although, if it helps, I worked on a bunch of MidletPascal Java things, too, this week, so at least 2 games will still get posted tomorrow.. See, THAT's how you do AGameAWeek!!)
So, lengthy project.
A New JNKPlat, because, they're always fun!
20th May, 2009
Today I start a new feature, mostly due to 2 odd posts in my spambin.
1. Invispnib writes..
The link in question
Now, usually, I'd set that to spam, and kill the bugger. But it is, indeed, a stargate related video.
Which is odd, because I'm not sure I've mentioned my love of Stargate on this site, so it's a really odd post for someone to make for no real reason.
Either way, interesting little video.
Is this spam?!
2. timmy_mulder360 writes
Timmy leaves us a link to an evil porn site.. tsk tsk.
The link wound up in my spam bin, but the odd thing is, he's managed to misspell my name.
If it were a spambot, it'd have copy+pasted it from the url.
Is this spam?!
Two things to note. It seems that my UselessCaptcha has cut down on a huge amount of spam, dropping from about 40-a-day, to around about 4! Kick-ass!
Strangely, though, it also seems to have brought about a brand new wave of super-bot, determined to make posts no matter how obscure!
19th May, 2009
I'm not really sure if this is good, to be honest, but here it is anyway..
BlitzBasic Sourcecode included.
Game written in under 3 hours.
Timescale written at the top of the Blitz Sourcecode (you can open it in notepad!)
18th May, 2009
I haven't started it yet!
This week's Wednesday Workshop (#201) asks us to create a game within a 3 hour limit.
Looks like I'm aiming for that, then!
Additionally, since I've been thinking of my phone all week, I think I'm also going to try to come up with a game that works on that.
Maybe a puzzle game, of some sort.
So, first in Blitz, then later on the Phone.
I might even redo it again, and pop it into PRC2, 'cos that's looking rather empty lately.
That's my plan.
Not sure why I'm typing all this, though, 'cos it's cutting into my 3 hours!
13th May, 2009
Occasionally, I like to jot down my current doings. It helps keep track of projects, and ideas, and sometimes getting a bit of feedback helps.
So feel free to do that!
Since I got my latest phone (an LGCookie) I decided to get back into Java coding... Except, without that horrible Java bit.
So, whilst learning MidletPascal, I've released a few games, and also started to write a series of MidletPascal tutorials, too.
So, there's that!
I'm continuing to build up a fun little cookie-games collection, and will post more as they appear.
2. DS.. uhoh!
I started PRC2 AGES ago, and it seems to have already run out of steam, after only 4 games.
Having said that, this week's Splat game was fun, so I might add that in there.
I hate when projects lose their momentum.
This week I managed to integrate a whole buttload of stuff BACK into Classic BlitzBasic 2d.
It was actually a bit of a struggle, since I'd coded the whole Badges/Multigame Save engine thing into Blitz3D, and had to head in, remove a bunch of odd 3D commands, and try to get it going in a simpler way.
Who knew the 3D could take control so easily!!?
Why? Well, because I like my mods. B3D's not playing nicely with mods, so I took things back to where they oughta be working.
Should be ok from here on..
4. Large Project of the moment.
And then we get to this point.
I started a Large Project a few weeks ago, in that I did a few tests in 3D. (fook, mods won't work....)
For the most part, the tests gave me some decent ideas, and I think I'm about ready to start on that nice new big project.
I guess I should also get XNA up and running again.. Get an X360 version, working, too..
Either way, whether I use XNA or B3d, a whole new JNKPlat will be appearing on a PC near you, soon.
I keep meaning to do some stuff in Flash.
But who has the time!?
12th May, 2009
This week's Wednesday Workshop (#200! wowie) asked us to create a game using no more than 2000 characters.
I managed to recreate the classic 8-bit title "Splat!", whereby you control a spider through a maze, picking up fruit.
In order to squeeze all that into 2000 characters, I opted for simpler mouse movement, and few other bits and pieces.
Then I figured, what the heck, and decided to make it a wee bit bigger for AGameAWeek.
Guide the worm through the maze, grab the circles, avoid the squares, and..
well, that's about it!
I think I've done enough snake games, now!!
Highscores enabled, Badges too!
And if you have a copy of BlitzBasic, you'll also find the 2000 character version in there, too, as sourcecode.
Titles = Me, from the Spider game
Ingame = -Elwood-, "Deadlock", grabbed from Aminet. I really need to deal with my lack of music, somehow!
You can Download Splat 2000 here
5th May, 2009
Is that title subtle enough for Google, d'you think?
This week, I've been getting to grips with MidletPascal, and dodging it's annoying mid-compile crashes, in a vague attempt to get some games onto my phone.
Sorry folks, this week's AGameAWeek is entirely Java based.
Or at least, unless you have a decent phone, anyway!
2nd May, 2009
Stupid spambots are taking the smeg, so I've added a fake captcha thing to see if it does anything.
Like it says, just ignore the thing, and it'll ignore, too.
30th April, 2009
My cookie work's kicking off, now. With a fully working keyboard, and sprites flying around the screen, I'm ready to start building games.
I've a few games in mind and am hoping to get some work done during the week.
But what does that mean for AGameAWeek?
Well, A Java game is still a game! So, if I get anything nice working, that'll be this Tuesday's AGameAWeek release.
Sorry for all if you'd rather complain about that! But I can't work on 100 things at once.
Or rather, I can't get the 100 things done within a week
If I can get Blitz + Java games done, I'll probably post them here, too.
But then I also have to get the PRC2 DS thing done, too!
Yikes.. So much!!