4949 results   0 1 2 3 4 ... 179 180 (181) 182 183 Prev Next
9th September 2008  
A sequel/repeat this week, as the <a href="https://socoder.net/?Workshop=Challenge&Week=167">Wednesday Workshop #167</a> asked us to create a game with 2 main characters.
At first I considered doing a Bill and Ted game, but couldn't think of a decent gameplay element other than "Move the blocks".. That'd be a most excellent waste of the characters.
So I resurrected Bibbleman and Bobbleman, and just used them instead.
Still the same game, mind.. So if you're wo...
Views 61, Upvotes 5
Release
6th September 2008  
A game a week's going to be hard to keep going, so I'd like to have a nice bag of thoughts that I can pop into every now and then when the ideas start dropping off.
If you've a crazy zany game idea, now's your time to get it, if not made, then at least considered
Do keep in mind that "a game a week" pretty much reduces the complexity I can add to these things, so I'll be trying my best to simplify (See Platdude's Retro Collection!) any suggestions that ...
Views 38, Upvotes 16
Daily Blog
2nd September 2008  
This week's Wednesday Workshop <a href="http://socoder.net/index.php?topic=1206">#166</a> asked for us to create a game that uses lots of Balance.
I couldn't come up with anything!
So, instead, here's JNKPlat DS 08.
<img src="http://AGameAWeek.com/dsdev/platds8_menu.png" align="right">
It's a complete restart of the engine, coded wholly from start, but using the old sprites so as to keep the good old fashioned style of the last one! (Although, had I...
Views 87, Upvotes 10
Daily Blog
26th August 2008  
I'm not entirely sure who came up with this idea, but it's been roaming around the internet for the past few years.
This week's Wednesday Workshop #165 was to create a game using only one button.
So, Heck, why not!
??
Views 377, Upvotes 22
Release
24th August 2008  
This week's game will not include Super Online Highscore functions. The way it works makes it impossible to stop people from cheating.
Ho hum..
 
In the meantime, here's a couple of bonus games.
Views 63, Upvotes 19
Daily Blog
21st August 2008  
I'm not the type of person who usually does a lot of things! For starters, you'll probably notice that 99% of my games are locked to the refresh rate of your screen. If your screen's higher than 60hz, my games will run all that much faster.
The reason for that is that all my systems are set at 60, and.. to be honest, I tend to forget that other people's aren't!
Whenever a game relies 100% on framerates and specific timings, I'll more than likely bother to sort that out, but usually I'm onto th...
Views 190, Upvotes 6
Daily Blog
19th August 2008  
<a href="https://socoder.net/?Workshop=Challenge&Week=164">Wednesday Workshop #164</a> suggested we should make a game using vector graphics. I took this opportunity to remake the fantastic Dos game, Boogaloopers!
Move the ship around with your mouse, and trap enemy within it's trail. Nice and simple gameplay-wise, but a complete git to get working code-wise! Not only did I have to figure out the points that the mouse crossed the trail, but then do that whole polygon-shrinking t...
Views 89, Upvotes 8
Release
12th August 2008  
This week, Socoder's <a href="https://socoder.net/?Workshop=Challenge&Week=163">Wednesday Workshop (#163)</a> challenge was to create a game with Money in it.
I initially was going to create a top-down dungeon romp, but as the plan grew and grew in scale, I scrapped it and just ended up making a nice quick platformer instead!
??
<img src="http://socoder.net/workshop/dlds/163_mr_money_grabber.gif">
Mr Money Grabber features you rushing through the level colle...
Views 93, Upvotes 24
Release
5th August 2008  
<a href="https://socoder.net/?Workshop=Challenge&Week=162">Wednesday Workshop #162</a> asked for folk to create a game with a big-ass timer.
My entry was simple.
Open a vault, Grab the loot, Run for your life, Drive to escape, have a gunfight, sorted!
All with a timer in the corner, and all played with the mouse.
Views 78, Upvotes 9
Release
4th August 2008  
I tried to keep a blog. It didn't work.
It's no surprise, though. I've never been one to keep a working active blog.
No matter, I'll try something else.
Welcome to A Game A Week.com
Views 65, Upvotes 19
Daily Blog
15th June 2008  
<a href="http://AGameAWeek.com/media/puzzobomb_webuser_189_med.png"><img src="http://AGameAWeek.com/media/puzzobomb_webuser_189_med_thumb.png"></a>
Puzzobomb gets a place in WebUser, issue 189.
That's exactly 20 issues after Horizontal Shooter was in.
And, if you're counting, it's exactly 2 pages earlier.. I've been bumped up to page 38, now! Woot.
Views 42, Upvotes 4
Media
5th June 2008  
Puzzobomb rears it's head once again, this time in a Junior capacity.
Puzzobomb Jr DS is basically just Puzznic! But, hey, there's nothing wrong with that!
Just because the titular "Bomb" is completely missing, doesn't mean the game's not fun.
And with over 2000 levels to work your way through, you'll be playing away for quite a while..
Views 43, Upvotes 5
Release
16th May 2008  
Tomb Raider meets Pitfall!
<img src="http://AGameAWeek.com/windev/crofty1.png">
Retro Raider took a few days to get into a decent build, and then over the course of a few weeks I added lots of extra little chunky bits.
<img src="http://AGameAWeek.com/windev/crofty2.png">
Views 179, Upvotes 14
Release
3rd April 2008  
Puzzobomb, a mix of Puzznic and Bombs.. (For Jericho!)
(URL "http://AGameAWeek.com/windev/puzzobomb_01.png"><img src="http://AGameAWeek.com/windev/puzzobomb_01_thumb.png">
Starting with the (URL "http://AGameAWeek.com/?p=54">Wednesday Workshop base) from the other day, I decided that yes, I would build it up a bit.
 
So, I opened up the Amstrad CPC game "Puzznix" which, since I was a kid, I'd always assumed to be "the origina...
Views 286, Upvotes 6
Release
30th March 2008  
I don't normally post individual Workshop entries. They're not usually good enough to make it to single-post-worthy status!
This week's workshop is a Jericho-based "Explosive" challenge, and so I made a small puzzle game with Bombs.
It's quite an interesting puzzle game.
Take the basic rules of the classic Puzznix game, add bombs, and score it all on a Golf-style scorechart.
The game looks quite nice, nicking the "chunky" block style from Blockman, and there's so...
Views 73, Upvotes 7
Release
13th March 2008  
Last month I got my Samsung U600 phone.
On Sunday I decided to get Java installed, and give it a go.
Today, I'm releasing Centipong Jr.
??
Views 103, Upvotes 7
Daily Blog
9th March 2008  
For starters, let me just point out that Alien Deathmatch has still been slowly updating over the past couple of weeks. It's strange that a single game has taken up so much of my time. I guess that once you find the right type of game, you're more motivated than usual.
Still, more weeks playing with 1 game = less time to get some actual new games coded.
As such, there's not really been a whole lot to report over the past week or so.
No new games, no new ideas, nothing.
I had initia...
Views 42, Upvotes 5
Daily Blog
22nd February 2008  
Last year I drew some graphics!
A set of sprites and background tiles for a DS game based on the classic Alien Breed on the Amiga.
The plan fell apart soon after.
<img src="http://AGameAWeek.com/windev/adlogo.png">
Views 233, Upvotes 16
Release
30th January 2008  
Not as many fun little games, this time around, but weeks 61 through 90 brought about a few changes.
For starters, Coders Workshop closed down in week 64, which meant the whole Wed.Workshop thing was without a home. Consequently, I spent most of this period building up the whole Socoder website.. from scratch.. in notepad..
<img src="http://socoder.net/workshop/dlds/065/cw.gif"> <img src="http://socoder.net/workshop/dlds/084/rolly.gif">
It took a while!
So, I missed a fe...
Views 35, Upvotes 4
Release
28th January 2008  
Imagine if all your favourite Arcade games were in fact Slot Machine games.
Arcade Slots reproduces a handful of games in this style. With games ranging from Frogger to Hogan's Alley, there's plenty to keep your playing.
<a href="http://AGameAWeek.com/dsdev/arcadeslots.zip">Download Arcade Slots</a>.
<table border="0" valign="top">
<tr><td valign="top"><a href="http://AGameAWeek.com/dsdev/as_pac.png"><img src="http://AGameAWeek.com/dsde...
Views 46, Upvotes 7
Daily Blog
28th January 2008  
<center>

Windows

<br>
(URL "http://www.agameaweek.com/?p=70"><img src="http://jnk.homedns.org/hs2_thumb.png" height="90" width="120" />
H~S<br>Horizontal Shooter)<br>
(URL "http://AGameAWeek.com/?p=65"><img src="http://socoder.net/workshop/dlds/165/cowbell_hero.gif" height="90" width="120" />
Views 35, Upvotes 5
Daily Blog
25th January 2008  
If Centipong was a simplistic looking game with added 3D, Blockman would be the exact opposite. With levels so colourful they'd poke your eyes out, Blockman comes hopping along to rescue all the Blocklets.
<a href="http://AGameAWeek.com/windev/blockman_01.png"><img src="http://AGameAWeek.com/windev/blockman_01_thumb.png"></a><a href="http://AGameAWeek.com/windev/blockman_02.png"><img src="http://AGameAWeek.com/windev/blockman_02_thumb.png"></a>
It's a ...
Views 226, Upvotes 11
Experimental
11th January 2008  
Over the past few days, I've been building up Centipong bit by bit, and it's now become a much nicer game to play.
There's levels to beat, pickups to collect, and more centipede pods than you can shake a paddle at! If you enjoyed the previous version, give the new version a try. You'll love it!
<a href="https://agameaweek.com/?Game=72">Download it here</a> : Slowly getting bigger! Just over 2Mb
Views 116, Upvotes 5
Daily Blog
8th January 2008  
What happens when you take 2 classic Atari 2600 games, and stick them together?
Centipong mixes Centipede and Pong to create a really weird almost-psychedelic game.
Smash the ball at the Centipede repeatedly.

Views 167, Upvotes 15
Release
31st December 2007  
The DrunkenCoders Christmas Compo finishes tonight.
I bothered to enter the new JNKPlat Xmas Special (You can download that (URL "http://AGameAWeek.com/dsdev/jnkplatv0_2.zip">here)) but it's nothing too special..
So, this morning, at around 8am, I decided to get my arse in gear and actually make something nice and snowy for the compo.
Around 5 hours later, give or take, and (URL "http://AGameAWeek.com/dsdev/snowman.zip">Snowman Attack) is the result.
(URL "http://AGameAWeek.com...
Views 74, Upvotes 29
Daily Blog
17th December 2007  
<em>Note : This is much more Game-Specific than my regular posts!</em>
Bombliss is one of my favourite alternate Tetris games. It has all the playability of the original Tetris, and it also has bombs, and chain reactions and things, too.
Last night, I opened up the Tetris sourcecode for the Retro Collection, and started hacking away for it's Xtra Mode. (renamed so it looked more obvious on the menu) For reference, to start a Xtra Mode game, either hit X to start the game instea...
Views 61, Upvotes 6
Daily Blog
16th December 2007  
The whole Gabby Gets a Turkey (logo on last week's post) game is being scrapped due to bizarre scale issues!? A white cat in white snow is a nice idea, except when you realise that a 16x16 pixel head is going to need a huge non-existant body behind it!? The whole thing just felt really odd, and I decided to just scrap it instead.
I know that the Drunken Coders people hate entries that are "X game + Xmassy theme added on later", and I came up with the Gabby game so's it definitely didn't feel like a ...
Views 32, Upvotes 5
Daily Blog
4949 results   0 1 2 3 4 ... 179 180 (181) 182 183 Prev Next
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