A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
12th December, 2010
Same as, Advent continues right through until Xmas!
Although, whether the advent collection will include a game for Xmas day or not hasn't yet been decided..
If I can manage to do enough, I will, but I won't be spending christmas mornin...
5th December, 2010
I've said it before, and I'll say it again.
I'm happy for any/all magazines to put any/all of my games in their magazines, or on their coverdisks.
If you do, TELL ME, and I'll do my best to purchase a copy of your magazine.
4th December, 2010
As we continue on our short Advent based journey, I'm having a bit of fun making silly little non-games for a change.
It's been a while since I allowed myself to do such simplistic games, and I'm even finding myself coding them in the small hours of ...
1st December, 2010
A brand new game, EVERY DAY over Christmas!
30th November, 2010
Or, to put it another way, this game got to about 70% done, I got really stupidly bored with it, I lost interest, and I still bothered to get it to about 92%. At 92%, I gave up.
Here's a game at 92%.
28th November, 2010
Somewhere along the way, I got bored with RPG.
Was it the stupidly annoying menus I half-assed my way through?
Was it the annoying issues with the control scheme?
Was it the fact that it's a smegging RPG?
27th November, 2010
The Last and Final Word is a series of interviews with indie videogame developers.
A lovely new set of interviews which should lead to some insights about your favourite indie developer...
25th November, 2010
Thursday = Suggestion day, and usually a lookback on Tuesday's game.
22nd November, 2010
Or rather, Curse You, stupid USB drive that killed about 4 hours of my work at 3am on Monday morning..
Although, If that hadn't have happened, I'd probably still be way way behind.
I had in mind, as I sat to code tonight, that I only (only!!) n...
21st November, 2010
I'm just throwing random things at this game, now, to be honest.
I haven't a clue what sort of game it'll end up as, but I'm pretty sure it won't be an RPG of any kind.
Still, I'll keep trying, and we'll see what com...
18th November, 2010
If you've an idea for AGameAWeek, let it be known in the comments below!!!
Meanwhile, thinking time...
14th November, 2010
This week's game will be slightly more minimal than originally planned.
I originally was going to add baddies and pickups and progression and all of that.
But then I started playing it.
After about 10 minutes without a single blink, I...
12th November, 2010
Ooops, THAT's what I'm supposed to do on Thursdays!
No matter, a day late, not to worry!
Here's this week's suggestion box.
Fill the comments with your ideas/suggestions for future AGameAWeek stuffs.
9th November, 2010
Right now, we'll call this version 0.5.
The tool is at a working version, and most of the bugs are ironed out.
I'll update it as the weeks go by, and hopefully we'll have something Most Excellent by the end.
Views 22, Upvotes 2
7th November, 2010
As I've already mentioned, the MiniRPG's on hold whilst I build the sprite maker doohickey. The doohickey's coming along nicely, and make quite a large leap today, but I'm still fiddling about trying to get it to feel "Just Right"
6th November, 2010
I'm in too deep.
I can't stop!
And yet I also didn't plan ahead far enough, and will be spending most of this morning removing a bunch of stuff, and redoing it all.
Views 1, Upvotes 0