28th January 2008
(URL "http://www.agameaweek.com/?p=70"><img src="http://jnk.homedns.org/hs2_thumb.png" height="90" width="120" />
(URL "http://AGameAWeek.com/?p=65"><img src="http://socoder.net/workshop/dlds/165/cowbell_hero.gif" height="90" width="120" />
25th January 2008
If Centipong was a simplistic looking game with added 3D, Blockman would be the exact opposite. With levels so colourful they'd poke your eyes out, Blockman comes hopping along to rescue all the Blocklets.
<a href="http://AGameAWeek.com/windev/blockman_01.png"><img src="http://AGameAWeek.com/windev/blockman_01_thumb.png"></a><a href="http://AGameAWeek.com/windev/blockman_02.png"><img src="http://AGameAWeek.com/windev/blockman_02_thumb.png"></a>
It's a ...
11th January 2008
Over the past few days, I've been building up Centipong bit by bit, and it's now become a much nicer game to play.
There's levels to beat, pickups to collect, and more centipede pods than you can shake a paddle at! If you enjoyed the previous version, give the new version a try. You'll love it!
<a href="https://agameaweek.com/?Game=72">Download it here</a> : Slowly getting bigger! Just over 2Mb
8th January 2008
What happens when you take 2 classic Atari 2600 games, and stick them together?
Centipong mixes Centipede and Pong to create a really weird almost-psychedelic game.
Smash the ball at the Centipede repeatedly.
31st December 2007
The DrunkenCoders Christmas Compo finishes tonight.
I bothered to enter the new JNKPlat Xmas Special (You can download that (URL "http://AGameAWeek.com/dsdev/jnkplatv0_2.zip">here)) but it's nothing too special..
So, this morning, at around 8am, I decided to get my arse in gear and actually make something nice and snowy for the compo.
Around 5 hours later, give or take, and (URL "http://AGameAWeek.com/dsdev/snowman.zip">Snowman Attack) is the result.
17th December 2007
<em>Note : This is much more Game-Specific than my regular posts!</em>
Bombliss is one of my favourite alternate Tetris games. It has all the playability of the original Tetris, and it also has bombs, and chain reactions and things, too.
Last night, I opened up the Tetris sourcecode for the Retro Collection, and started hacking away for it's Xtra Mode. (renamed so it looked more obvious on the menu) For reference, to start a Xtra Mode game, either hit X to start the game instea...
16th December 2007
The whole Gabby Gets a Turkey (logo on last week's post) game is being scrapped due to bizarre scale issues!? A white cat in white snow is a nice idea, except when you realise that a 16x16 pixel head is going to need a huge non-existant body behind it!? The whole thing just felt really odd, and I decided to just scrap it instead.
I know that the Drunken Coders people hate entries that are "X game + Xmassy theme added on later", and I came up with the Gabby game so's it definitely didn't feel like a ...
12th December 2007
Those expecting another Saturday filled with happy retro memories have a long wait.
I took the week off!
Mostly because coding 18 games within 3 weeks takes quite a lot out of you, but also 'cos my DS finally gave up trying to hold onto the tiny shred of hinge it had remaining. (ie, it did that whole "R-trigger side snap" thing that DSLite's tend to do!)
During this week, though, I've been thinking about Galaga.
On the one hand, it'd be nice to make a tiny retro version of the Amiga...
8th December 2007
Another week, another pile of retro-mania!
You get the idea by now, 6 extra games and the odd bugfix.
I had to redo a lot of Tetris, this week, since I'd ballsed up quite a bit of it last week! But it's all working rather well now, so you can happily settle down to a nice long game on Extreme modem and it'll now actually get faster as you head up the levels!
And the T shape's in it this week, too!
The Joust game's as good as it should be, without being much more. ...
3rd December 2007
All of this Game Collection stuff reminds me of something.. It's time for another pack of Workshop games, methinks.
Every week at Socoder.net, there's a little game-making challenge. Create a game with the theme suggested. This collection features all of my entries from weeks 31 to 60. (11th Jan - 2nd August 2006)
As with the last pack, some of these are good games, some are ok games, and most are just experimental pap!
<img src="http://socoder.net/workshop/dlds/032/piperunners.gif" ...
1st December 2007
A week later, and I've insanely coded a whole new bunch of games!
The Donkey Kong thing didn't work out, and is so mind-numbingly dull it hasn't yet ended up in the Garbage heap. But not to worry, Racer's in there.. So that'll be keep you occupied!
I managed to fix up the Dot Popping game, so that's back in the main menus, and I also added a few others, including Pong and Tetris, since the commenters below seemed to really want to have a decent Tetris game. For referenc...
28th November 2007
If you're following development of Platdude's Retro Collection hoping for a new batch of great games, then you're in luck! TWO great games have been added, TWO rubbishy games have been added, and ONE more game is being worked on right now, as I type this..
Games 1 and 2 are listed in the official page, the Missile Command and Extract games. Nice, simple, retro, fast and fun.
Game 3 was also simple and fast. It's the usual "Things pop up, then you tap them. You get a minute, s...
26th November 2007
So, the first release has emerged, and I've changed the name of the collection.
It's no longer a Green Retro Collection, but instead a Platdude one.
Worry not, the games haven't changed. In fact I've even created a special page for it.
The (URL "http://AGameAWeek.com/?page_id=33">Platdude's Retro Collection) page lists EVERY game that's in the package.
So, that's the 6 that are in there right now, and also 2 in-development additional games that will be in the next release. I'll ...
24th November 2007
<a href="http://AGameAWeek.com/dsdev/colbox_800.png"><img src="http://AGameAWeek.com/dsdev/colbox_400.png"/></a>
Platdude's Retro Collection was first released in November 2007. Each new release will contain a handful of new games.
How many will there be in the end? Who can say!
The latest release, <a href="http://AGameAWeek.com/dsdev/col018.zip">Download Here</a>, contains 18 games from the list below.
Note : If you'd like to play, but don...
20th November 2007
And so it begins, the long boring task of making lots and lots of games
I lie. It's not boring!
<a href="http://AGameAWeek.com/dsdev/col001.png"><img src="http://AGameAWeek.com/dsdev/col001_thumb.png" align="left" /></a>Centipede took shape, gradually, over the course of a day. Most of the tweaking was in the main engine, as opposed to the game itself, since I had to be sure of all my different variables, and how all the pieces o...
15th November 2007
Having started and given up on a fair few projects over the past couple of weeks, I've decided to go back to basics. It's time to bring return to the 8-bit Tiny collection, and get things started once and for all.
So today I got working on a base program that can use a series of includes to incorporate a bunch of games. I've designed a neat collection of generic looking graphics, and started listing games that may or may not be included. I'll try to make all the games as Repeat-Play-...
1st November 2007
Retro Remakes are holding a Top Down 2D Dungeon challenge.
Socoder are holding a Remake a Workshop Game challenge.
In a way, these two coincide, since I'd already decided to remake Greenie's Gameboy
(URL "http://socoder.net/index.php?a=15&e=94"><img src="http://socoder.net/workshop/dlds/023/greenie.gif" align="right" />
28th October 2007
Wow, how time flies!
A total of 2 weeks and 4 days work (although I did take a few days off ) , and here's the first release of Arcade Slots.
(URL "http://AGameAWeek.com/dsdev/as001.gif"><img src="http://AGameAWeek.com/dsdev/as001_thumb.gif">
It's a Slot machine, with Arcade rules applied.
(URL "http://AGameAWeek.com/dsdev/as002.gif"><img src="http://AGameAWeek.com/dsdev/as002_thumb.gif...
22nd October 2007
Most of my remakes seem to fall into a single category, in that they all tend to feature my character Greenie.
To be honest, I'm not sure why I started doing this. It was never something I planned, it just kind of happened that way!
Still, here's a whole page dedicated to that stupid bumbling idiot!
Green's 8-bit Tiny CollectionBlitzCoder, 2005. The 8-bit compo asked us to create games in a 8-bit style. No more than 20 sprites, all of which were 2 colors, and 8x8 p...
22nd October 2007
This page was updated Jan-2009
6 nice little games, all running happily on your DS.
There might be more releases in the future that I forget to add to this page, so keep your eye elsewhere on my site, just incase!
#1 - JNKPlatJNKPlat, the DS edition was a souped up version of the classic JNKPlat games. It features "Amazing" animated graphics!
22nd October 2007
A list of games you can download, and play in Windows. Most systems can suitably handle most of these games, so no need to worry if you've a slow machine.
To help neaten things up, I've moved all my main Platdude games to their own (URL "http://AGameAWeek.com/?page_id=2">JNKPlat) page.
The (URL "http://AGameAWeek.com/?page_id=28">Greenie) page has become home to some of my Remakes.
You can find the best of my (URL "http://AGameAWeek.com/?page_id=4">Wednesday Workshop) entries, al...
8th October 2007
(URL "http://AGameAWeek.com/games/mummy.rar">Greenie - The Eccentric Egyptologist) Version 0.9
A few additions will be added in due time, but for now this is all well and good!
Enjoy running away from Mummies!
30th September 2007
<a href="http://AGameAWeek.com/windev/mum_02.png"><img src="http://AGameAWeek.com/windev/mum_02_thumb.png" /></a>
I decided to do things the easiest way, code wise. To unlock the exit to a level, you need to open all the boxes within that level. Nice and simple.
There are 10 level layouts currently in the game. I might add more, I'm not sure. So far the largest level only uses up about 1/16th of the available map size, but if I make them too big they get a little dull.<...
24th September 2007
This month, Socoder are having a "Make a game with Pickups" challenge.
It took me a bit of a while to decide what game to do, but I think I've finally settled on one.
<a href="http://AGameAWeek.com/windev/mum_01.png"><img src="http://AGameAWeek.com/windev/mum_01_thumb.png" /></a>
Greenie - The Eccentric Egyptologist.. Named so it fits alongside Greenie - The Helecopter Hero.
It's a remake of Oh Mummy but with a couple of tweaks here and there, including the ...
10th September 2007
I'm currently working on a nice shooter game. A "take it in turns to kill each other" type blaster.
Like Scorched Earth..
Or, if you prefered the Amiga version, like I did, Scorched Tanks.
Anyway, this game isn't exactly like either of those!
7th September 2007
Yesterday whilst browsing through Google Analytics, I stumbled upon a website for the magazine WebUser. They'd sent 3 people to my site, from <a href="http://www.webuser.co.uk/forums/showflat.php/Cat/0/Number/363213/Main/363213/">this</a> webpage.
It seems that on page 40 of their latest issue (Issue 169), they'd included a link to Horizontal Shooter! With no description of that page available online, I knew my only choice was to pop out and buy a copy.
They gave me a paragr...
26th August 2007
I decided to start a Dev diary here, for all my DS Developing. I figured people would eventually stumble across it, and start reading away at all the fun coding. Either that, or they'll completely ignore these bits, and just download the Experimental stuff like they usually do.
Either way, this is going to be a part dev-diary, part progress report, and part release schedule for all things DS.
I currently have 4 DS Projects on the go. They are Stringy Things, JNKPlat, An Alien Breed type clone,...