A brand new game
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every week,
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4262 results
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Blog
  18th November, 2008
Background progress is coming along nicely.

I've currently got the level renderer to come up with a nice selection of ...
Views 33, Upvotes 8
Daily Blog
Blog
  18th November, 2008
I spent most of last night tweaking the graphics.
For starters, I've jigged about the whole Background tileset.
If you've bothered to poke around inside the old game, you'll have noticed that bg.png contains a great big pile of unus...
Views 37, Upvotes 4
Daily Blog
Blog
  16th November, 2008
The other day I considered redoing the whole wall structure. I considered making nice wonderful multidirectional walls, and levels with all kinds of diagonals, straight, and maybe even curves.
It seemed like a good idea.
Then I started to work...
Views 33, Upvotes 4
Daily Blog
Blog
  16th November, 2008
Splatterhouse!!

So far the 6 different aliens act as follows.
(But this might be tweaked once the walls start to get...
Views 29, Upvotes 3
Daily Blog
Blog
  15th November, 2008
Nothing Alien Deathmatch related today (since Saturday's the day I work the most, and get the least actual coding done.. and sit and watch Stargate a lot.. )
However, today, a Spanish fellow named Adael...
Views 25, Upvotes 2
Daily Blog
Blog
  14th November, 2008
No need for a screenshot tonight, as there's not really anything worth looking at!
Everything I did today was invisible background coding stuff! So nothing fancy to look at, but still some nice new things.
I started off by squeezing the wh...
Views 36, Upvotes 5
Daily Blog
Blog
  13th November, 2008
All games must start somewhere, and Alien Deathmatch 2 starts right here!

This isn't the most entertaining shot I'...
Views 29, Upvotes 5
Daily Blog
Blog
  11th November, 2008
Another quicky, today.. In fact, it's a little later than usual, but that's only because I'd only just thought of it, this morning!! Panic coding at it's best..
Wheel of No Prizes sees you spin the wheel, guess the place name, Hangma...
Views 61, Upvotes 10
Release
Blog
  4th November, 2008
..I got an X360, and I've really been playing the heck out of it, lately.
It's fun! I'm worried it'll RROD at any minute, but while it's still going, it's still fun.
And last week I bought Geometry Wars 2, for 800 points, as well as Geometry W...
Views 38, Upvotes 2
Daily Blog
Blog
  4th November, 2008
If you're slightly above the age of people who are still meant to be pissing about playing silly games, like I am, you probably remember Gearworks, from the Amiga/C64 era.
I don't know why, but the game suddenly popped into my head, this week...
Views 49, Upvotes 3
Release
Blog
  28th October, 2008
Having headed back to Blitz3D (from BlitzMax, with it's annoying incompatibilities) I decided to make something quick and easy to test it out.
Snake!
With a 1 minute timer on it.
Get all the points you can, as fast as you can.
<...
Views 45, Upvotes 4
Release
Blog
  26th October, 2008
In what can only be described as a complete disappointment, I've given up with BlitzMax.
Technically, the engine's great, the language runs fast, and things are good.
But.. It doesn't run on some systems..
And some of the features I'd re...
Views 38, Upvotes 5
Daily Blog
Blog
  21st October, 2008
This week's Wednesday Workshop #173 was a redoing of an old one. Wednesday Workshop 1 asked us to make games using only 5 objects onscreen.
Rather than doing that, I opted to tak...
Views 62, Upvotes 3
Release
Blog
  14th October, 2008
This week I decided to remake Centipong, this time for the DS.
It's pretty much the same as it's always been, except now it's portable, stylus playable, and has the pickups unlike the Mobile edition.
It's not all 100% yet, thoug...
Views 57, Upvotes 5
Release
Blog
  7th October, 2008
I spent most of this week rebuilding a few of my older games with the new Highscore stuff, so there's a couple of nice new-ish games to play.

First off, we've the 3rd version of Horizontal Shooter.. Views 87, Upvotes 3
Release
Blog
  3rd October, 2008
Dum-dum-durrrr..
Over at Socoder, someone (Naming no names.. he knows who he is..) figured out that the encryption on my Highscore system wasn't exactly the most foolproof of encryptions, and that it's fairly easy to hack in a few fake scores.
...
Views 31, Upvotes 5
Daily Blog
Blog
  30th September, 2008
This week, I haven't entered the Wednesday Workshop. Instead I had a try at the Monthly one (#013), which asked us to create a game with lots of guns, and bullets and shootyness.
Since I'd already done a decent enough shooter the other day (...
Views 50, Upvotes 3
Release
Blog
  23rd September, 2008
Due to all manner of obscure things happening this week (A HD Crash being one of them..) this week's effort isn't anywhere near as good as last week's!!
Still, a game's a game, even without a titlescreen, music, sound, an ending, scor...
Views 39, Upvotes 4
Release
Blog
  16th September, 2008
A while ago, I made this. Horizontal Shooter.
Fly about, shoot the bad guys, guard the good guys.
A nice enough game, lovely lines all over, but somehow lacking in something extra.
This week.. I ...
Views 92, Upvotes 5
Release
Blog
  9th September, 2008
A quick update, albeit not a proper one..
If you download (URL "http://socoder.net/uploads/1/jnkplat08ds.zip">this new version) of JNKPlat, you can use the inbuilt editor to play around with all the nice new features I've been adding in, lately.
Views 120, Upvotes 9
Daily Blog
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