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18th November 2010
If you've an idea for AGameAWeek, let it be known in the comments below!!!
Meanwhile, thinking time...
Views 38, Upvotes 8  
Daily Blog
16th November 2010
"You just hold right, and jump a bit"
<img src="https://AGameAWeek.com/complete/Super_Happy_Speedy_Gerbil_20101116_Logo_thumb.png">

Views 65, Upvotes 11  
Release
9th November 2010
Right now, we'll call this version 0.5.
The tool is at a working version, and most of the bugs are ironed out.
I'll update it as the weeks go by, and hopefully we'll have something Most Excellent by the end.
<img src="https://AGameAWeek.com/complete/Jay__s_Retro_Sprite_Tool_20101109B_thumb.png">
Views 68, Upvotes 15  
Release
23rd July 2010
Although, I did say that last week, too!
Never mind..
Read inside for techy stuff!
Views 18, Upvotes 5  
Daily Blog
5th July 2010
The people at <a href="https://forum.curlysworldoffreeware.com/viewtopic.php?f=17&t=2606">Curly's World of Freeware</a> suggested that the original Microbes game might've been a wee bit too crazy.
Sorry, CWFers, this one's takes the crazy up a notch!!

There are powerups! .. and...
Views 79, Upvotes 13  
Release
30th June 2010
Am I still doing that 90 minute thing?!
*shrugs*
Seems to have faded out a bit. Oh well, no matter..
Today I spent about 2 hours working on this.
Views 31, Upvotes 3  
Daily Blog
13th June 2010
Oh, my, what a crazy old week it's been!!!
I spent most of Wednesday upping bits of NeonPlat, Thursday was a weird day with lots of odd bits being done, and then by Friday I had the stupid idea of 90-minute-work-sessions..
Derp!!
As such, NeonPlat hasn't had a lot more done to it.
Views 11, Upvotes 4  
Daily Blog
16th May 2010
With all the Mac stuff, I've not had a chance to do a new game.
NOOoooooo!!!!!!
I suppose I could rush something in the next 24 hours, but I'm much rather be playing with those extra trimming, and getting things a little nicer.

First off, Gravity Bombs. Not touched it yet, but it definitely needs at least one tweak. .. the Mac's "Superior" (bah) Magic Mouse has a lot going for it, but it also has an inability to right click whilst holding down the left mouse button. Which is prett...
Views 22, Upvotes 4  
Daily Blog
6th May 2010
I've been trying to keep things juggling around for a while now. Hopping between Socoder work, little bits of music, youtube vids, and then the biggies.. the AGameAWeek's, and the weekly Socoder Newsletter.
There's a heck of a lot to do.
Recently I've also thrown 2WarioGamesAWeek into the pile, and I'm now keeping JNKPlat2010 up in the air, too.
OMG! It's getting mental!!!
To even consider adding to JNKPlatDS08, with some of the more recent blocks, would be a very very silly idea.
Views 20, Upvotes 5  
Daily Blog
10th February 2010
Late last night, as I was half-asleep and reading through Twitter, <a href="https://twitter.com/komiga">@Komiga</a> asked me if I was going to be using any version tracking software for my lovely framework.
My twittered response was limited (by lack of sleep, and also 140 chrs!!), so I figured I should explain it a little better.
Last year, around about Alien Deathmatch/Centipong time, I built up my 2D-in-3D framework to work in Blitz3D.
It worked wonders, and let me achieve a ...
Views 40, Upvotes 7  
2010 Framework
4th February 2010
The titlescreen of future games requires many things.
1. Title of Game
2. Credits
3. Highscores
Views 37, Upvotes 5  
Daily Blog
2nd February 2010
Engine's now ready for any and all future word-based games that I might randomly decide to build. The wordlist adds 970Kb to a game's exe when added, and when asked it spends about 100milliseconds hunting through the complete list for a word.
Luvly.
So, with that out of the way I'm heading back to Centipong.
You'd think, about 4 weeks into the whole Framework thing, that things would be more or less finished.
Views 50, Upvotes 10  
2010 Framework
20th January 2010
Today, whilst uploading the new AGAW header for this site, I wondered if anyone would be interested in a simple little challenge.

Question : Name all the games in the new AGameAWeek header.
(URL "https://socoder.net/uploads/1/header.jpg"><img src="https://socoder.net/uploads/1/header_thumb.jpg">
Views 84, Upvotes 15  
Experimental
11th December 2009
Absolute chaos at the house of Jay, this week.
First up, good news, that new PC I ordered MONTHS AGO (October 19th) has finally turned up.. *sigh*
Annoyingly Windows 7 - 64bit refuses to work with either of the two USB->Ethernet connectors that I own, which basically means my entire network is now in a total mess.
The new PC is lovely, and will do many things nicely, except that I can't access ANY of my stuff from the other PC.
No coding templates, no music, no sound, not even a P...
Views 35, Upvotes 4  
Daily Blog
27th November 2009
-=-=-=-=-=-=-=-=-=-=-=-=-
Socoder Newsletter
-=-=-=-=-=-=-=-=-=-=-=-=-

Views 26, Upvotes 9  
Daily Blog
16th October 2009
-=-=-=-=-=-=-=-=-=-=-=-=-
Socoder Newsletter
-=-=-=-=-=-=-=-=-=-=-=-=-

Views 22, Upvotes 2  
Daily Blog
13th October 2009
The last time we tried Munky Blocks we had 1 munky and many blocks. Munky had to collect the blocks, piece them together to form coloured areas, and blammo, they vanished.
This time, we only have one block.
Munky needs to pick up that block, and place it on top of the red button, to open up the red exit, and then he can leave.
A simple enough concept, but one that took so long to build I didn't really have time to build a decent set of levels.
Views 68, Upvotes 10  
Release
22nd September 2009
Trying to add puzzle elements into a shoot-em-up never seems to work out as well as the idea in your head.
I should know that by now!
And yet, this week, that's what I tried to do.
<a href="https://AGameAWeek.com/complete/Webdings_Fighter_20090922A.png"><img src="https://AGameAWeek.com/complete/Webdings_Fighter_20090922A_thumb.png"></a>

Views 35, Upvotes 11  
Release
15th September 2009
Awww..
I was thinking of doing some sort of fruit machine thing, but I didn't really have any kind of plan for it, so it didn't really get off the ground.
Poor thing.
Maybe this week for that?
Views 35, Upvotes 4  
Daily Blog
7th August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

The Home Str...

Views 62, Upvotes 10  
Daily Blog
6th August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

10 weeks, 3 ...

Views 60, Upvotes 20  
Daily Blog
5th August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

Back to work...

Views 65, Upvotes 8  
Daily Blog
3rd August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

AGame...

Views 83, Upvotes 8  
Daily Blog
17th June 2009
Last Wednesday I started a new project, it's since gotten out of hand and I need some ideas to help bring it all to a close.
Let's start from the top.
Over at the MyLGCookie forums, someone asked if there was a nice touchscreen Monopoly.
As usual, Jay jumps in and says "Yeah, that'll be nice and easy"
Views 84, Upvotes 6  
Daily Blog
16th June 2009
At the start of this week, I completed a nice quick game of Atoms for my phone, so here's that..

It's a classic Amiga PD game from many many years ago. Tap to place an atom, place too many to explode them, capture all the tiles you can.
Simple gameplay, but lots of fun!
Views 49, Upvotes 11  
Release
9th June 2009
I've about 20-odd projects on the go, this week, so you'll have to excuse the lack of blog entries, and even a decent AGameAWeek game.
Most of this week was spent trying to roll a dice! (die, whatever)
I figured that, with 4 frames per roll, I'd need around about 200+ frames of animation.
I tried to work out all the animations, and it drove me crazy!
Views 76, Upvotes 5  
Release
30th May 2009
Things are coming together quite nicely.
The game's managing to build up in it's nice 2D environment, and so far none of the 3D stuff's killing the PC.
I should probably point out that certain levels will obviously become a bit TOO complex for older systems, but for the most part even my Celeron's managing to cope. Roughly!
It goes crazy if you build a whole level of ladders, but other than that, it's fine
Views 120, Upvotes 8  
Daily Blog
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AGameAWeek - Games by Jayenkai