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28th November 2015

Daily Blog


A very Platdude based blog entry, today!

Views 17, Upvotes 4  
Daily Blog
#287 - 14th October 2015
Views 92, Upvotes 24  
Dark , Torch , Cave
14th October 2015

Developments


I've never had to properly debug an Android device, before, so yesterday's attempts were new ground for me.
Usually when one of my games break, I can easily repeat the break, and figure out exactly why it's happening, but feedback from PlayJam over my games crashing on their latest device, have had me somewhat baffled.
There doesn't seem to be a specific point where they're crashing, or rather, there's no reason for them to be crashing where they are, as other Androi...
Views 16, Upvotes 2  
Daily Blog
18th August 2015

Developments


Yesterday's task was to get basically collectables, items, that kind of thing to work properly.
I haven't yet added the whole lot, but thought that one useful "collectable" might be a checkpoint.
( width="560" height="315" src="https://www.youtube.com/embed/TOm4G0M6BSI" frameborder="0" allowfullscreen>>
Views 18, Upvotes 3  
Daily Blog
9th August 2015

Developments


I didn't do a bloomin' thing, yesterday!
I say that.. I'm pretty sure I did SOMETHING, I just can't remember what it was!
It can't have been all that important, then...
Views 6, Upvotes 2  
Daily Blog
25th July 2015

Developments


Not a very productive day, yesterday, if I'm honest.
I continued to play about with that Lester&Ralph theme, but I'm hitting the same roadblock as the last time, with the Sheep Goes Right theme, in that the characters run at the same constant speed so the entire point of the Combo system is completely ruined.
I'm not sure what I can add to mix it up, and am desperately playing with all manner of elements to see if I can find that one little thing that suddenly makes ...
Views 21, Upvotes 3  
Daily Blog
5th July 2015

Developments


Still working on getting SoCoder back to full strength, but things are slightly easier now that GoDaddy have finally uploaded that damned backup that I asked for, about 3 days ago.
*tsk*
Now it's a case of shuffling file about, and making some nice strengthy tweaks to the site.
Views 20, Upvotes 2  
Daily Blog
27th June 2015

Developments


I really should be getting back to Boxsplosions, but watching SpikeDislike3's journey through the AppStore has been so much fun!!
Yesterday, (URL "https://twitter.com/craiggrannell">@CraigGrannell) posted a glowing review over at (URL "https://www.pocketgamer.co.uk/r/iPad/SpikeDislike3/review.asp?c=66176">PocketGamer.co.uk)
(URL "https://www.pocketgamer.co.uk/r/iPad/SpikeDislike3/review.asp?c=66176"><img src="https://AGameAWeek.com/wp-content/uploads/2015...
Views 18, Upvotes 8  
Daily Blog
18th May 2015

Developments


Yesterday, I made this!
(URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_016.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_016-1024x597.png" alt="SD3_016" width="660" height="385" class="alignnone size-large wp-image-4623" />
Taking sprites, sounds and music from (URL "https://AGameAWeek.com/GameList.php?ShowJust=350">Invisible Munky 2), I quickly cobbled together a SpikeDislike2 t...
Views 77, Upvotes 1  
Daily Blog
15th May 2015

Developments


Yesterday I started a new theme. A road, some sand, some water, stars, moon and some boats.
(URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_012.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_012-1024x597.png" alt="SD3_012" width="660" height="385" class="alignnone size-large wp-image-4615" />
In terms of effort, it wasn't exactly a difficult theme to create, but along the way I stumb...
Views 18, Upvotes 2  
Daily Blog
14th May 2015

Developments


Yesterday, I had a day off...
I was a lazy bugger, and did absolutely nothing of interest, whatsoever.
A lazy day, lying on the couch, playing Words With Friends and complaining on Twitter about how there's no Countdown on TV because of the horses.
Views 25, Upvotes 2  
Daily Blog
13th May 2015

Developments


Yesterday I took some time to create a Choon to go along with the dark lava theme, and although it wasn't exactly what I aimed for, it does fit the gameplay reasonably well.
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/205161863&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">Views 9, Upvotes 1  
Daily Blog
11th May 2015

Developments


Not a whole lot of news from yesterday, but that was mostly due to me not being in a coding mood.
Instead, I did at least manage to create the following ALChoon.
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/204825992&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">
Views 23, Upvotes 3  
Daily Blog
27th April 2015

Developments


Yesterday, I took the phrase "Sleepy Sunday" and worked the heck out it.
My cat woke me up at 6:15am, and I managed to stay mostly awake until just after 9, when I realised I was too tired to code, and instead went for a nap..
.. A long nap!!
Views 11, Upvotes 2  
Daily Blog
Indiana Plat Pixelart
#15 - 15th January 2015
Views 131, Upvotes 21  
Dark
28th November 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold is our occasional glance through the archive, to pluck out some of the great games that I've created over the many years that I've been doing this.
Along the way we'll discover some great gems that I'd forgotten about, or occasionally the odd bit of garbage that I'm frankly happy to have forgot about!
Today, we take a look at a strange little Pong game!

Views 34, Upvotes 6  
Agameaweek Gold
22nd August 2013
Hello, I'm Jayenkai, and in 5 days time, I'll be adding the 300th game into my Archive.
300 games that I've single handedly created over the course of the past decade.
Today, I received the following email.
(URL "https://AGameAWeek.com/wp-content/uploads/2013/08/anemail.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/08/anemail-300x30.png" alt="" title="anemail" width="300" height="30" class="alignnone size-medium wp-image-3087" />
Views 14, Upvotes 1  
Daily Blog
18th July 2013
I don't give up, very often, but on this occasion, it's unfortunately going to happen to my big Month-Long project.
I seem to have narrowed the problem down to the following issue.
... Wasn't hard enough!
It seems that, nowadays, I can only tackle a project if it's got enough of a challenge attached.
Views 16, Upvotes 3  
Daily Blog
5th July 2011
I've suffered with migraines my whole life, so whenever one attacks, I can usually get rid of it by about mid-afternoon.
The basic motions are as follows.
Step 1. Paracetamol.
Nothing stronger, since I've taught my body to control the migraines so well.
Views 39, Upvotes 12  
Pain , Health
8th April 2011
Add a simple pause menu.
That was task number one, this morning, on a 5 item tasklist.
The stupid menu took 5 hours!
FIVE!!

Views 37, Upvotes 11  
Ios Dev
4th April 2011
I've got a whole month to do a framework, so apparently that means I'm going to be a lazy git who does sod all, then crams the whole framework into the last day!
.. Well, hopefully not, but I did manage to cram in a couple of hours of Burnout, yesterday!
Been a long while since I sat and played a game for that long.
Views 15, Upvotes 3  
Daily Blog
1st April 2011
Today I've been continuing to fiddle about with all the framework's drawing methods.
The engine seems rather fickle, and will sometimes do a bunch of big sprites, and other times do a buttload of tiny ones.
I've currently got the settings to a nice middleground.
It can handle quite a bit, so long as you don't give it mountains of giant sprites to contend with!!
<a href="https://AGameAWeek.com/wp-content/uploads/2011/04/photo-1.png"><img src="https://AGameAWee...
Views 19, Upvotes 6  
Ios Dev
10th April 2010
Things aren't going too badly in the Level Editor.
<a href="https://socoder.net/uploads/1/JNKPlat_EditorShot2.png"><img src="https://socoder.net/uploads/1/JNKPlat_EditorShot2_thumb.png"></a>
A nice bar, Selectable objects, Test button, Tabs..
In many ways, things are about the same as they were before, and that's exactly how Platdude likes them!
Keen observers might notice the lack of lights and switches. The whole purpose of the lights was to limit what th...
Views 63, Upvotes 8  
Daily Blog
23rd February 2010
Part one of today's awesomeness is a huge update to last week's game.
I was going to do a seperate game, but I've had no time, what with working on the music stuff all week.
Dangit.
And, wouldn't you know, I even forgot to make any music for this, too!
Views 30, Upvotes 2  
Daily Blog
18th February 2010
When I first started to think of "A game that uses Badges" the name "Dungeon Badges" stuck in my head, and slowly but surely evolved into Dungeon Badgers.
Over the course of the week (during which I was finishing off Centipong 2) the idea had evolved to include a garden, a house, a cat, and of course.. mushrooms and... arrghh! A snake!
Today's post is a brief description of the game that was in my head, before it got thrown out and replaced with an idea that could be drawn a wee bit quicker!
Views 26, Upvotes 2  
Daily Blog
30th January 2010
legoman4032 asked in the Youtube comments if I had mp3's.
Who am I to argue..
(URL "https://AGameAWeek.com/music/ingame/Pain.mp3">Pain.MP3) The version from the YouTube video!
(URL "https://AGameAWeek.com/music/ingame/Pain%20Extended.mp3">Extended), via the basic use of a repeaty bit in the middle, but in an instrumental stylee!
Views 93, Upvotes 2  
Daily Blog
2nd November 2009
Blimey, that got complex!
<a href="https://socoder.net/uploads/1/blockmansGreatBigMenu.png"><img src="https://socoder.net/uploads/1/blockmansGreatBigMenu_thumb.png"></a>
Starting with "World 1-1, 2-1, 3-1, 4-1, 5-1" I built a set of sideways Arcade menu start points.
Then I added the old "J/K" gameplay options in the style of World 10-1 and World 25-1.. Although from 6-1 and after, the theme isn't predetermined, and it's just picking random themes each time!
Views 34, Upvotes 4  
Daily Blog
140 results 0 1 2 3 (4) 5
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