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25th January 2013
So, here we go again.
We're up to Year 5, and hopefully we'll get a full year out of it, this year (nnngh).
With Monkey, we get a chance to go back over our previous games, and remake them for a new audience, with iOS, Android and Browser based versions. I expect this will prove to be an exciting year.
Given that we can play at showing off, what games do you think would work best, and adapt well to the new touchy/mouse based gameplay options?
Or, what games could prove to be an obsc...
Views 18, Upvotes 4  
Daily Blog
11th January 2013
<a href="https://socoder.net/uploads/1/image-11-01-13-15-41-40.jpg"><img src="https://socoder.net/uploads/1/image-11-01-13-15-41-40_thumb.jpg"></a>
o/yeayo/
There's a simple blast test.
I installed Monkey on the Mac, I opened my Monkey Framework, I clicked "iOS", compiled, switched to XCode, built and run.
Views 36, Upvotes 7  
2013 Framework
6th November 2012
We're off schedule again, aren't we!?
As the days pass me by, I'm finding myself sitting here doing not-much-at-all, and know that I really should be coding. But something's wrong in Jay-Land, and I can't seem to get back into my old grove.
I guess I'm still recovering from the whole ordeal.
AGameAWeek will continue as much as it can, and I'll keep shoving little games up whenever possible, but don't expect the usual "Every Tuesday" schedule for a while. Whenever!
Views 82, Upvotes 2  
Daily Blog
13th August 2012
If you've been following AGameAWeek for the past few years, you'll have noticed the occasional blip, where I've mentioned having a repeating neck cramp, with accompanying migraines. These have gotten steadily worse, up until early March 2012, when I was curled over the toilet bowl, throwing up a worryingly black goo of sorts.
Enough was enough!
An ambulance was called, and after my blood pressure failed to register (too high!?) I was whizzed off to Bolton general where they continued...
Views 648, Upvotes 36  
Health , Jiggity
3rd February 2012
Last week, there was no AGameAWeek.
It was the clown's fault..
.. stupid clown..
(URL "https://AGameAWeek.com/wp-content/uploads/2012/02/iTunesArtwork.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/02/iTunesArtwork-300x300.png" alt="" title="iTunesArtwork" width="300" height="300" class="alignright size-medium wp-image-2288" />With my newer shinier iOS Framework running the way it was more-or-less supposed to be, I decided to...
Views 15, Upvotes 2  
Daily Blog
22nd January 2012
News, today, of a new Sitcom under development at HBO.
<a href="https://www.deadline.com/2012/01/sundance-hbo-and-scott-rudin-to-turn-docu-indie-game-into-series/">HBO are converting Indie Game The Movie into a sitcom!</a>
A sitcom based on a bunch of videogame developers?
How on earth would THAT work!?!

Views 28, Upvotes 5  
Daily Blog
17th January 2012
<a href="https://AGameAWeek.com/wp-content/uploads/2012/01/Shift-Clues-Screenshot_17-Jan-2012_101836.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/01/Shift-Clues-Screenshot_17-Jan-2012_101836-300x225.png" alt="" title="Shift Clues (Screenshot_17 Jan 2012_101836)" width="300" height="225" class="alignright size-medium wp-image-2248" /></a>Sorry!!
It's another uninteresting game this week, so apologies if you just plain hate it!
It's not bad, it's just...
Views 67, Upvotes 13  
Release
24th December 2011
A warning for all, as we hit the christmas period.
Be careful...
The Mince Pies are very tempting!

Views 40, Upvotes 7  
Release
13th November 2011
<a href="https://bit.ly/NeonPlat_Adventures">NeonPlat Adventures : Available now for Windows, Linux and MacOSX</a>
Inside, a list of all the features I had or hadn't planned, and why they are/aren't in there!

Views 16, Upvotes 4  
Daily Blog
4th November 2011
For a while, today, you started the game with 8 lives instead of just 5.
Then a few people on Twitter suggested I should put it back.
If you can't complete it, don't blame me

Views 13, Upvotes 3  
Daily Blog
23rd October 2011
Saturday's my "At work for a while" day, so I usually get a lot less codey time done, but I still managed quite a few bits and pieces in the morning.
A couple of new baddies, and a teensy bit of AI are in there, as is something which may or may not be confusing, depending on whether you remember the 7 year old oddity or not.
Suffice to say, the bananas do definitely appear to be coming from below the arrow.
.. not sure what that's all about..
Views 25, Upvotes 3  
Daily Blog
13th September 2011
Today's plan
Make a Font
Add a Baddy
How much of the plan did I manage to actually bother to do?!?

Views 13, Upvotes 4  
Daily Blog
6th September 2011

WARNING

Tonights blog is sickeningly self-congratulatory


<a href="https://AGameAWeek.com/GameList.php">The Jay Archive</a> total now says a whopping 260 games!
Is it True?!
Look inside!!

Views 12, Upvotes 2  
Daily Blog
Menu Clip Blog
21st August 2011
This probably isn't interesting at all, and I'm quite a bit annoyed that this has taken up a whole big chunk of my day, but here's a clip of the menu I made, today!

Views 37, Upvotes 6  
Ios Dev
12th August 2011
Yeay! More Sheep!
I need to make a feckin' level editor for the DS Sheep Goes Left game, and then rebuild all the levels, all over again.
Baa!!!

Views 13, Upvotes 3  
Daily Blog
12th August 2011
Too tired..
Instead, I've been working on Sheep Goes Left DS, which is proving 17,000,000,000% more popular than it's iOS rival.
Quite why, I don't know, but the fact that it's being mentioned quite a bit is a good sign.

Views 32, Upvotes 3  
Daily Blog
29th July 2011
Missed a day.
I have an idea for a game in my head, and I know what the game should play like, but .. too tired!
It's been a long week!!
Tomorrow's not meant to be AGameADay, but I might give it a whirl anyway.

Views 12, Upvotes 3  
Daily Blog
28th July 2011
Solutions are everywhere!
There are springy splodgy sticky blobs you can slap on the screen, there's big fullsized controller connectors to wrap the phone in, and there's even wifi touchscreen iPod -> iPad controller things, too.
Plenty to choose from...

Views 36, Upvotes 14  
Ios Dev
6th July 2011
I currently seem to be lasting in 2 hour sessions at the minute.
An hour of wide-awake, followed by an hour of drowsy half asleep nonsense.
That's the followed by a 2 hour nap, and then the cycle restarts with me desperately trying to claw as much stuff into my wide-awake hour as I can before I start to fall asleep again.
SUX!

Views 23, Upvotes 4  
Daily Blog
26th June 2011
AGameAWeek teaches us one thing.
Some games you win, some games you lose.
When you lose, there's not a lot you can do.
Pick yourself up, dust yourself off, and move on.
Views 15, Upvotes 5  
Daily Blog
18th April 2011

Views 24, Upvotes 8  
Ios Dev
8th April 2011
Add a simple pause menu.
That was task number one, this morning, on a 5 item tasklist.
The stupid menu took 5 hours!
FIVE!!

Views 37, Upvotes 11  
Ios Dev
22nd March 2011
About 40-odd times I've decided "Right, let's give GLBasic a try!!"
This morning, I was finally ready to actually do that!
...
And then, right out of the blue, and totally co-incidentally, a twitter conversation began with <a href="https://twitter.com/#!/Indie_DIJ">@Indie_DIJ</a> about that very language.
Views 88, Upvotes 15  
Monkey-x , Glbasic , Monkey_or_glbasic
25th December 2010
<img src="https://socoder.net/uploads/1/Platdudes_Retro_Advent_Collection_(Screenshot_24_Dec_2010_215837)_thumb.png">

Views 17, Upvotes 5  
Daily Blog
22nd November 2010
Or rather, Curse You, stupid USB drive that killed about 4 hours of my work at 3am on Monday morning..
Although, If that hadn't have happened, I'd probably still be way way behind.
I had in mind, as I sat to code tonight, that I only (only!!) needed to add the weapons.
But, as I sit here at midnight, that's not really it, is it...
Views 29, Upvotes 4  
Daily Blog
12th November 2010
Ooops, THAT's what I'm supposed to do on Thursdays!
No matter, a day late, not to worry!
Here's this week's suggestion box.
Fill the comments with your ideas/suggestions for future AGameAWeek stuffs.

Views 13, Upvotes 5  
Daily Blog
8th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 88, Upvotes 5  
Daily Blog
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