Number Target
Game
14th September 2018
For each of the two puzzles, use the numbers given, and your mathematical prowess, to generate the larger Target value.
Views 49, Upvotes 16
Foldapuz
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Maths
Game Tweaks
Blog
13th September 2018
Tweaked Doodle to draw less "squiggly" and more "scrawl-like".
Tweaked Target to be less random, and instead do a bit of maths to set the target, so that all targets are at least possible. Views 55, Upvotes 12
Foldapuz Blog
Curiously Slow
Blog
5th July 2018
I tested this week's game on 3DS, last night, and it's all manner of slow, hitting 20 fps quite often for no apparent reason.
Views 27, Upvotes 7
Daily Blog
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570
Hmmm...
Blog
9th June 2018
Saturday.
My "week-off" is nearly over. As I look back at what I've achieved this week, I'm somewhat astounded by how little I've managed to get functioning correctly. Views 72, Upvotes 21
Daily Blog
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2018 Framework
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3ds Homebrew
Scaling New Heights
Blog
21st May 2018
Today's been a bit of a crazy day of maths, as I wrangled the numbers in order to get things to look vaguely accurate onscreen.
The player's no longer colliding with the floor correctly, but at least now the little squishable creatures are all behaving like they should. Next to be added, a few powerups! Views 57, Upvotes 6
563
Today's Plan
Blog
7th May 2018
I might add a few extra functions for primitive drawing, or maybe a setting somewhere or something.
It's not too much of an issue, in that I know why it's drawing things at different scales, but it'd be a little easier if I didn't have to worry about whether something's going to be "The same scaled position as the larger desktop version" or "The exact location on the screen" Views 50, Upvotes 2
Daily Blog
19th April 2018
Whilst working on this week's game, I'm constantly testing it on the 3DS to ensure everything's working correctly.
Views 61, Upvotes 16
Daily Blog
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558
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3ds Homebrew
11th March 2018
Had a nice long game of Super Scrabble against Mum, today, and the games last much longer, as expected!
Took about 2 hours, or thereabout, before one of us had won*. Views 83, Upvotes 25
Daily Blog
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Scrabble Scorepad
10th March 2018
Might as well make this an official AGameAWeek release, eh?
This week's release isn't really a game. It's more of a Tool, or a Game-Companion! Views 13, Upvotes 1
Daily Blog
64x4
Blog
1st February 2018
I started work on the "Enter Your Name" screen, yesterday, but ended up doing something vaguely, but not entirely related!
Views 55, Upvotes 9
Daily Blog
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2018 Framework
Bloody Cat..
Blog
3rd January 2018
All night, the cat was running around, up and down stairs, and randomly yelling.
I figured she probably wanted out, so at 1am I bumbled out of bed and opened the back door for her. At 1:30, I was stood at the door, freezing, waiting for her to come back in. Bloody cat. Views 541, Upvotes 15
Daily Blog
Mac's Turn
Blog
5th December 2017
Logging into the Mac, I copied the AGameAWeek Framework folders over, and tried to run a lengthy scrambled mass of "Terminal" (stop calling it Command Prompt, Jay!) commands in order to get it compiling.
After about an hour or so of tweaking the command, I got the thing outputting GLFW errors, which is an improvement from what I started with! Views 71, Upvotes 31
Daily Blog
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2018 Framework
Scaling Fix
Blog
1st November 2017
I finally figured out what was up with my scaling.
It was all down to the fact that Spritesheets get automatically given an 8-pixel gap around all sprites. The maths that resulted from that slight tweak were insane!!! Views 1431, Upvotes 18
2018 Framework
When 32 Isn't 32
Blog
1st November 2017
Developments32 pixels are winding me up! Views 43, Upvotes 7
Daily Blog
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2018 Framework
31st October 2017
DevelopmentsI've already added a few "Power" features to the framework, even at this early stage. Views 71, Upvotes 10
Daily Blog
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2018 Framework
Bitmap Fonts
Blog
30th October 2017
Another basic task undertaken.
Views 110, Upvotes 13
2018 Framework
OK, Now What?
Blog
20th August 2017
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DevelopmentsSmile Basic Release Dates Japan - November 19, 2014 Views 395, Upvotes 4
Daily Blog
25th July 2017
Each week, after a game's release, people submit their thoughts on whether they liked or disliked the results.
If you'd like to join in with the feedback, leave a comment on the game, (URL "mailto:Jayenkai@Gmail.com">email me), or just (URL "https://twitter.com/Jayenkai">Tweet) at me! This week's game is (URL "https://AGameAWeek.com/2017/07/release-2017-30-monsters-ate-my-cheesecake/">Monsters Ate My Cheesecake!) RSKGamesOverview: A dark room of maze, a torch ligh... Views 300, Upvotes 54
Player Thoughts
20th June 2017
Oh dear, that hasn't gone down very well, has it?!
Hmm.. First up came the issue with the Level Generator. Things seemed to break fairly late in the project, meaning that different systems were generating different sets of levels. Views 199, Upvotes 33
Player Thoughts
Back to Bed
Blog
19th April 2017
I woke up at 2am, and haven't yet managed to get back to sleep.
It's now 4:30am. Ugh.. Views 7, Upvotes 1
Daily Blog
28th November 2016
A few days ago, I uploaded the first version of GammaCollexion to TeamOUYA for review.
When you upload, you may waffle for a short time, which they hopefully read, and make note of. I waffled about how I wasn't 100% sure on the multiplayer controls, and how they really oughta check those first, before moving on. Views 21, Upvotes 1
Daily Blog
NEXT!!
Blog
14th November 2016
DevelopmentsGamma X was finished off, early, yesterday. Views 7, Upvotes 1
Daily Blog
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