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28th June 2013
I'm not very good with "New features" so we'll give this a few weeks before we call it a permanent new feature, but I thought it was about time I start giving shoutouts to some of the other indies and their wonderful games that occasionally blip across my twitter feed, from time to time.
Views 14, Upvotes 2  
Daily Blog
25th June 2013
I wanted to have made a nice big super-sized sequel, this week, but I got sidetracked.
For starters, I played a lot of Animal Crossing, so there's that!!
But that wasn't all, as this week's game took an alarming amount of time to settle into a groove.
(URL "https://AGameAWeek.com/wp-content/uploads/2013/06/ssa3.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/06/ssa3-300x225.png" alt="" title="ssa" width="300" height="225" class="alignnone size-medium wp-image-2981" />...
Views 96, Upvotes 21  
Release
14th June 2013
As unplanned as AGameAWeek usually is, I at least have a rough idea of what'll be occurring.
Tuesdays, release a game. Wednesday's think about a game idea. Thursday/Friday start a game. Saturday/Sunday bulk the game out where necessary/possible, and Monday finish things up before we release it on Tuesday and start it all over again.
Along the way, we get trips into the AGameAWeek Gold archive, and there are other oddities like the Uninteresting Wallpapers, and other silly little things.
...
Views 22, Upvotes 5  
Release
11th June 2013
Welcome to the wonderful world of Platform Jumping!
(URL "https://AGameAWeek.com/wp-content/uploads/2013/06/promo.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/06/promo-300x146.png" alt="" title="promo" width="300" height="146" class="alignnone size-medium wp-image-2933" />

Views 82, Upvotes 19  
Release
11th June 2013
Views 2391, Upvotes 68  
Leaping , Platform , Rainbow
8th June 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold looks back on this day in history, and trawls through the Jayenkai Archive to see if I've previously released any interesting games, today, in the past.
It's like playing around with a time machine, but without the risk of destroying the entire universe, simply because you happened to sneeze near a butterfly, or something!
Today, we find two great classics.

Views 46, Upvotes 11  
Agameaweek Gold
28th April 2013
On Friday morning, (URL "https://twitter.com/MadGarden">@MadGarden) suddenly popped up on Google Chat and started chatting about some sort of game he imagined might be interesting.
Something about "a neat control scheme for a platformer/combat thing" being a bit like Tron, with the discs being both a weapon and a shield.
Not entirely sure what he was on about, but it started one of those oddball pots of insanity bubbling, and soon enough a random game idea had emerged from my mind..
It'...
Views 2162, Upvotes 4  
Daily Blog
20th April 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:left;">
AGameAWeek Gold looks back on the history of my huge Jayenkai Archive.
Each day, we trawl through the archive to find games which have been previously released on this day in history.
Some days, there are no games.
Views 57, Upvotes 19  
Agameaweek Gold
7th April 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right">Sometimes, our occasional glance back at previous games, released on this day in history, reveals some absolutely abysmal game ideas.
Other times, however, it brings about a classic game which makes me wonder why I've not remade it any sooner.
Views 47, Upvotes 12  
Agameaweek Gold
6th April 2013
For the next few days, until April 16th 2013, Sheep Goes Left will be half-price, over at the <a href="https://bit.ly/SheepGoesLeft">iOS AppStore</a>.
To celebrate this random decision, here's...

A Brief'ish History of Sheep Goes Left


After SpikeDislike was released, one of the AppStore reviewers complained that there's no way to save your progress, and that the infinitely continuing level was an issue because there are no checkpoints, and no ending.
...
Views 16, Upvotes 3  
Daily Blog
30th March 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold looks back through the huge archive each day, to see if I've previously released anything on this day. There's not always a game to play, but occasionally we'll stumble upon long forgotten gems.
Today's is especially nice!
Views 48, Upvotes 10  
Agameaweek Gold
29th March 2013
Many many many many many people have asked me how on earth I manage to cram game making into the space of a single week.
Ironically, most of those people seem to have forgotten that they, themselves, have previously taken part in Ludum Dare "Make a game in only 48 hours" style competitions.
Hmm..!
Anyway, today's rambling waffling blog is about the steps I take to ensure I can achieve AGameAWeek.
Views 44, Upvotes 24  
Daily Blog
26th March 2013
A good old fashioned old-skool platforming game, harking back to the good old days of Manic Miner and that sort of thing.
This week is VERY Manic Miner esque.
Collect the items to open the door, dodge the baddies, jump around, die a lot, get to the exit, sorted!!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/03/ssa1.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/03/ssa1-300x225.png" alt="" title="ssa" width="300" height="225" class="alignnone size-medium w...
Views 104, Upvotes 21  
Release
26th March 2013
Views 3222, Upvotes 84  
Retro , Platformer , Manic Miner
19th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">As we continue through our adventures of old crappy games, we'll occasionally trip over the odd one or two that wasn't even part of AGameAWeek.
In fact, today's game-from-the-archive outdates AGameAWeek by a good few years.
Good grief, this game's actually nine years old!
*tests the game*
And it still works!
Views 53, Upvotes 13  
Agameaweek Gold
17th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">Before I'd decided on the "Blockman Gets" mechanic, I tried many a different thing with him.
First, there was the Platform engine, where he had to run around and gather up the tiny blocklets. That worked nicely!
After that I tried a "Pengo" approach, but he didn't seem happy pushing things around, so that never actually got uploaded anywhere.
After that, I decided to go old-skool, and made a bog standard Pacman clo...
Views 42, Upvotes 11  
Agameaweek Gold
16th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">Whoops!
A little late, today. Sorry about that, folks!
Yesterday, SpikeDislike2 was FREE in the AppStore. I might've actually forgotten to post about that, here. um.. sorry!!
If any of my regulars missed it, lemmie know.
Views 28, Upvotes 10  
Agameaweek Gold
27th February 2013
Good Grief, it's been a long long time since a little video clip caused utter chaos in my Twitter feed!
I feel that last night's occurrence needs a little explaining, because people are WAY more hyped about it than they probably should be!!
<blockquote class="twitter-tweet"><p>Platdude Gets!!!! <a href="https://t.co/GZcwBtJ255" title="https://vine.co/v/bgVBqEjqld2">vine.co/v/bgVBqEjqld2</a></p>??? Jayenkai (@Jayenkai) <a href="https://twitter.com/Jayenkai...
Views 24, Upvotes 10  
Daily Blog
14th February 2013
Oh my god!!!
Are you kidding me?!
Hey, Nintendo, take a look at the title of this website. Guess what I'm doing.. Single-handedly, too, I might add.
You're a company. You're a BIG company.
Views 8, Upvotes 2  
Daily Blog
29th January 2013
The last time I posted this game, back in late 2010, it was available on Windows, Linux, MacOSX and even on iOS!
This time around, I'm using a completely different programming language, and I'm not entirely settled into things yet, so we're launching on only 3 platforms, instead.
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/cardagain_r21.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/cardagain_r21-300x225.png" alt="" title="cardagain_r2" width...
Views 75, Upvotes 15  
Release
25th January 2013
So, here we go again.
We're up to Year 5, and hopefully we'll get a full year out of it, this year (nnngh).
With Monkey, we get a chance to go back over our previous games, and remake them for a new audience, with iOS, Android and Browser based versions. I expect this will prove to be an exciting year.
Given that we can play at showing off, what games do you think would work best, and adapt well to the new touchy/mouse based gameplay options?
Or, what games could prove to be an obsc...
Views 18, Upvotes 4  
Daily Blog
5th January 2013
Even a (URL "https://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">Brain Tumor) can't stop me from achieving 12 games in 2012!!!
True, I'd've much preferred to have done AGameAWeek for the entire year, but.. meh.. whatever!
(stupid tumor! hmpf)

January

1. (URL "https://AGameAWeek.com/2012/01/rooty-tooty-shooty/">Rooty Tooty Shooty) - Garbage
Views 26, Upvotes 2  
Daily Blog
21st February 2012
Views 1540, Upvotes 32  
Platform , Collect , Slurp
20th February 2012
\o/yeay\o/ Pancakes!
<a href="https://AGameAWeek.com/wp-content/uploads/2012/02/Pancakes-Syrup-Screenshot_20-Feb-2012_140222.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/02/Pancakes-Syrup-Screenshot_20-Feb-2012_140222-300x225.png" alt="" title="Pancakes Syrup (Screenshot_20 Feb 2012_140222)" width="300" height="225" class="alignright size-medium wp-image-2330" /></a>
This week, at the suggestion of <a href="https://twitter.com/#!/GlenMcNamee/status/169392091...
Views 54, Upvotes 11  
Release
10th December 2011
When I was building the beta versions of NeonPlat Adventures, it always included a little readme file.
The final release didn't have one, but I figured that was ok, because it was so simple it didn't really need one.
The original readme was only really there to explain that beta peeps shouldn't mention the Calendar, and then I kinda rambled on a bit!
Anyhoo, if you find yourself in desperate need of a readme file, this is it!

Views 50, Upvotes 5  
Daily Blog
Tutorial Blog
26th November 2011
The following blog post contains words, which are built up using various letters.
You are expected to read the words in the correct order, moving your eyes from left to right to read each line, and then moving on to the left hand side of the next line.
Continue in this method until you have read all of the words of this blog post, and are <em>happy</em> with your und...
Views 17, Upvotes 4  
Daily Blog
20th November 2011
Korodny
Just finished the game, so I'm here to say *Thank you* for some real good entertainment.
A couple of things I noticed:
Loved the game concept, and the visual design is spot on for that kind of game. Unfortunately, sound doesn't work on Ubuntu 11.10.
It's a shame that the progress isn't properly recorded: The game should automatically offer me to play at the 'highest' levelset and the highest starting point I reached in my last session...
Views 17, Upvotes 4  
Daily Blog
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