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5th March 2010
I don't usually repost this here, but. What the hey!<br>
<br>
(URL "https://groups.google.com/group/socoder-newsletter">Sign up, it's fun, and weekly, and written!!)<br>
<br>
Views 33, Upvotes 5  
Daily Blog
17th February 2010
Update
This has all been checked, rechecked, and triple checked.
It appears to have been nothing more than a coincidence.
.. That tried to steal my password.. And then another coincidence that caused me to reset my iPod for the first time since Xmas.
Views 33, Upvotes 4  
Daily Blog
8th February 2010
Or rather, rushing to implement the ideas suggested!!
As well as finally adding a "Enter Your Name" screen!
There's still a half-a-dozen little niceties that I'd like to add, before release. So, although this game WILL DEFINITELY be released tomorrow, it'll probably end up being Tomorrow morning + whenever I wake up + a few hours after that!
For example, it'd be nice to have more than one difficulty setting!! But to do that, I need to add that frontscreen menu thingy!
Views 36, Upvotes 4  
Daily Blog
1st February 2010
Having now sat up for more than 10 minutes, I figure I'd best get coding, but I can't really finish off Centipong in less than a day..
What to do?
Well, assuming I now have all week to complete Centipong, I might as well spend today doing something a little different.
One of my all time favourite (of my own!) games is Stringy Things.
Views 28, Upvotes 3  
Daily Blog
14th January 2010
Oooh, new engine this week, are you all looking forward to it?!
First Linux release, too! Blimey!
As the days drive on, I'm leaving myself with less time to actually code a game, here, but things are coming along nicely.
Joystick controls are in, little pop up text things are happening, debug file's being created, everything seems to be working!
Views 26, Upvotes 7  
2010 Framework
11th January 2010
Blimey!!
Step 1. (3/4 hours)
After about 3 or 4 hours spent prodding Ubuntu to actually get it to install properly, I finally managed to get it up and running by downloading a different Ubuntu, and installing it onto a thumbstick instead..
Step 2. (10 seconds)
Views 19, Upvotes 7  
2010 Framework
10th January 2010
<a href="https://socoder.net/uploads/1/argh.png"><img src="https://socoder.net/uploads/1/argh_thumb.png" style="float:right"></a>
Because there may or may not have been resulting copyright issues, I've left this post on the backburner until the magazine went off the shop shelves. Usually I'd happily scan in a bit of a page if my games are mentioned, but this time it's a whole entire page, and that's a completely different kettle of fish. (Although, to be fair, I'...
Views 211, Upvotes 28  
Reviewed , Media
9th January 2010
For something that just looks like this..
<a href="https://socoder.net/uploads/1/bmaxtesting_game.png"><img src="https://socoder.net/uploads/1/bmaxtesting_game_thumb.png"></a>
.. I have actually but a heck of a lot of work into the framework, so far!
Take a peek inside to find out some nice nuggets of info, and take a look at the future of AGameAWeek!!
Views 23, Upvotes 8  
2010 Framework
Reframing Blog
2nd December 2009
It seems my decision has now been made.
I'm going to reacquaint myself with BlitzMax, and give things another try.
But first I need to build up a nice new Jayenkai Framework.
There's a fair number of things that I want to put into place before we begin, so let's get cracking on the list.
Views 32, Upvotes 10  
2010 Framework
27th November 2009
-=-=-=-=-=-=-=-=-=-=-=-=-
Socoder Newsletter
-=-=-=-=-=-=-=-=-=-=-=-=-

Views 26, Upvotes 9  
Daily Blog
20th November 2009
This week, I've decided to try something a wee bit different.
If you're a fan of previous AGameAWeek games, you'll notice that I'm more than a little crap at designing levels.
It's a slight issue, but one that I've never bothered to care about.
Usually, any games that NEED levels will include a built in level editor. And folk who like the games will spend minutes trying to make one, and that'll be half the fun.
The trouble with this theory, of course, is ...
Views 46, Upvotes 9  
Daily Blog
17th November 2009
Last week was Bonfire Night in the UK, and as such RetroRemakes.com had a little challenge. (They've started to do a monthly challenge..) Create a game/story/etc with Fireworks in it.
Here's my game.
<a href="https://AGameAWeek.com/complete/Firework_Chaos_20091117A.png"><img src="https://AGameAWeek.com/complete/Firework_Chaos_20091117A_thumb.png"></a>

Views 86, Upvotes 17  
Release
27th October 2009
A nice and simple game, this week, inspired by this week's Wednesday Workshop (#224) Board Game challenge.
Rather than having plain Questions and Answers, I've taken all the results from Socoder's daily polls, and rounded them up into the game.
Can you select the option that the most people at Socoder did?!
<a href="https://AGameAWeek.com/complete/Guesstimates_20091027A.png"><img src="https://AGameAWeek.com/complete/Guesstimates_20091027A_thumb.png"></a>
...
Views 62, Upvotes 12  
Release
20th October 2009
This week, due to popular demand, Blockman's Getting More.
As you may have read, I attempted a new art style (fweeDee!!) last week, which really didn't work out at all.
So, this week I'm aiming for the Pseudo popped-out-a-bit art style, and all seems happy in the world of Blockman.
<img src="https://socoder.net/uploads/1/blockmangetsmoreb.png">

Views 27, Upvotes 4  
Daily Blog
20th October 2009
Prepare for disappointment!
This week's been a bit of a disaster, really.
I started with Arcade Slots, and actually managed to get quite far into it, but eventually realised there wasn't anything new to add to the mix. So that got scrapped.
After that came a brand new Blockman graphic style, which was far too angled, and resulted in the maze being completely obscured. No good!
Views 76, Upvotes 15  
Release
6th October 2009
Same game, different system.
I started working on the Munky Portal thing this week, but it didn't really happen.
A shame.
No matter, because it gave me just enough time to remake Blockman Gets and pop it onto the DS.
Views 454, Upvotes 21  
Release
1st October 2009
Friday 25th of September 2009 12:15:21 AM
Name : Thunderskull 4024
Idea : Sokoban-like game with hex-based grid.
OK, first off, not really sure what all the loving of Hexagons is about, but the word Hex is in the suggestion bag about 20-odd times!
Views 36, Upvotes 4  
Daily Blog
7th August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

The Home Str...

Views 64, Upvotes 11  
Daily Blog
6th August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

10 weeks, 3 ...

Views 61, Upvotes 21  
Daily Blog
5th August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

Back to work...

Views 65, Upvotes 8  
Daily Blog
3rd August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

AGame...

Views 84, Upvotes 8  
Daily Blog
25th May 2009
I'm a calm person.
I will happily settle with what I've got, and be glad that I have it.
I don't own a copy of Flash, I can't afford it, and I'm not going to steal it.
So I carry on making games in Blitz, and whatever else I can get my hands on.
Views 56, Upvotes 14  
Vitriol
18th May 2009
I haven't started it yet!
Uhoh!
This week's Wednesday Workshop (#201) asks us to create a game within a 3 hour limit.
Looks like I'm aiming for that, then!
Views 32, Upvotes 6  
Daily Blog
5th May 2009
Is that title subtle enough for Google, d'you think?
This week, I've been getting to grips with MidletPascal, and dodging it's annoying mid-compile crashes, in a vague attempt to get some games onto my phone.
Sorry folks, this week's AGameAWeek is entirely Java based.
Boooo!!
Views 521, Upvotes 12  
Release
5th May 2009
Views 2132, Upvotes 59  
Bubble , Pop , App
22nd April 2009
I'm taking a day off from H~S~R today, thinking ahead for next weeks game, which may/may not be a word game.. not sure..
Anyhoo, there are bugs, and Swarmer found a couple, so head inside to have a good read about 'em.

Views 57, Upvotes 10  
Daily Blog , Player Thoughts
3rd April 2009
I'm jumping all over the place, lately, aren't I!!
With Skeleton files to update, Menus to rejig, and even super-complex Socoder work, there's lots and lots and lots for me to do!
This morning, I've hopped back to Platdude's Retro Collection 2. Day 14 is a whole day away from Day 13. That can't be good! The game won't be finished for another year and a half at this rate!!
Right then.. Menus!
Views 110, Upvotes 25  
Platdude Retro Collection 2
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