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118 results 0 1 2 (3) 4
Balance is Key Pixelart
#384 - 19th January 2016
Views 211, Upvotes 31  
Skills , Sports
19th January 2016
The Penguins are out on parade.
Guide them to their happy hole, to finish each level.

Views 89, Upvotes 21  
Release
19th January 2016
Views 2014, Upvotes 30  
Puzzle , Platform , Lemmings , Experimental
11th January 2016
This week, I've been working on the game Penguin Parade.
This is a semi sequel to the game that appeared in Alpha Collexion, but in reality is more of a Lemmings clone.
Over the course of this week, I've built a sturdy engine, made a few "skills", and got a decent control method to work on gamepads.  I've animated a penguin, and got a few GUI elements in place, and .. In general.. I've made a nice solid little game. (URL "https://AGameAWeek.com/wp-content/uploads/2016/01/img_2251.jpeg"...
Views 27, Upvotes 2  
Daily Blog
1st January 2016

Developments


Happy New Year!!

Views 6, Upvotes 1  
Daily Blog
Weeeeeee!!! Pixelart
#349 - 15th December 2015
Views 122, Upvotes 31  
Skills
Punch Out Pixelart
#332 - 28th November 2015
Views 137, Upvotes 28  
Skills , Fight
Argh! Shark!! Pixelart
#268 - 25th September 2015
Views 73, Upvotes 15  
Tv , Happy Days
17th June 2015

Developments


A whole lot of yesterday seemed to vanish just as much as the day before.. I now realise, of course, why this is..
I recently started playing the iOS game "Fallout Shelter", which is a spin-off of the Fallout franchise, in which you need to build, organise and maintain a fallout shelter.
The game works a lot like Sim-Tower, and is "Free to Play", but not in a terribly horrific "F2P/IAP" style. It's fair, and it's nicely balanced. The IAPs are there if you want th...
Views 8, Upvotes 2  
Daily Blog
7th June 2015

Developments


Last night, I decided to open up my old projects. Over the past couple of years, my iOS releases reduced to practically nothing, yet I still built up an alarming number of games over the weeks.
Hopefully with the new faster, more usable MacMini in place, I can keep up a better rate from here on, but last night I found myself digging through the archives, seeing what would and wouldn't be suitable for iOS.
At which point, I stumbled upon (URL "https://AGameAWeek.com/...
Views 12, Upvotes 4  
Daily Blog
8th May 2015

Developments


Not much!
Or, at least, nothing I can show off just yet. I'm struggling to design decent looking new themes, whilst trying to stay clear of repeating what was in SD2. Which is a lot.. Meaning I've made my job much much harder!!!
Meanwhile, I'm still fiddling about with layers. They "sometimes" work, but occasionally get in the way of the raw gameplay, which is BAD!!
Going to have to put a lot of planning into exactly what sort of foreground elements may or m...
Views 3, Upvotes 1  
Daily Blog
1st May 2015

Developments


Yesterday was spent fixing up little things in SpikeDislike3.
I got Predetermined Layouts working, but still haven't bothered to implement any sort of collision detection!
Still, you can now start a round, have it spawn the spikes in the same place, and then exit back to the menu.
Having the spikes show up in the same place, is of course super important in SpikeDislike, as you learn the layouts of the level, and try not to die for ages and ages. I'll have to a...
Views 9, Upvotes 4  
Daily Blog
28th April 2015

Developments


My laptop's been running slow, sluggish, juddery and .. generally BAD, since some time yesterday, and as much as I hunt the system, I'm struggling to find the reason why.
I think it might have something to do with Windows noticing the Mac on the network, and freaking out, thinking it's going to be replaced!
.. Acting all slow and useless isn't going to get you extra loving, Windows! Learn how to show off your skills, and act like a proper computer!!
Even as I...
Views 7, Upvotes 2  
Daily Blog
Music Lesson Pixelart
#105 - 15th April 2015
Views 84, Upvotes 16  
Music , Platizens
30th March 2015
Invisible Munky is BACK!
It only took 10 years for Invisible Munky to re-appear*, and in that time, it's learned an excellent new skill.
<img src="https://AGameAWeek.com/complete/Invisible_Munky_2_20150330B_thumb.png"> <img src="https://AGameAWeek.com/complete/Invisible_Munky_2_20150330A_thumb.png">

Views 74, Upvotes 24  
Release
Training Stage Pixelart
#78 - 19th March 2015
Views 142, Upvotes 25  
Ballet , Robot
16th December 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:left;"> AGameAWeek Gold looks back at some of the best, and worst, games that have been previously released on this day in history.
Today's game from the archive is a lovely little arena battler, with lots of weapons and things to shoot!

Views 64, Upvotes 19  
Agameaweek Gold
4th May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold delves through the Archive and plucks out any games that I've created, and have previously released on this day in history.
Some days, there'll be something special.
Some days, there'll be utter garbage!
And on other days, there are no games at all!
Views 45, Upvotes 10  
Agameaweek Gold
15th April 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold takes a daily peek through the archive, to see if I've previously released a game on this day in history.
Some days there's greatness.
Other times there's oddities.
..and some times there's nothing at all!
.. Today's an oddity.
Views 56, Upvotes 15  
Agameaweek Gold
12th March 2013
As we continue our trip down memory lane, I'm starting to head off into odd new directions.
This week, I'm remaking a game that I made for DS, but never got around to doing a proper fully fledged Windows edition of.
Obviously, though, a game full of Sprite-Rips isn't going to cut it in Apple's AppStore. .. Actually, given how fucking often those things somehow manage to get approved, I probably could, but let's not chance it!
Instead of ripping old sprites from Arcade ...
Views 59, Upvotes 15  
Release
8th March 2013
The Amiga was nearing the end of its life cycle and my local Game store was slowly getting rid of its Amiga stuff. It was sad to find all your favourite games crammed into that little corner of the store where only the geekiest kids would huddle.
Then one day, I spotted a bright blue stripy box.
"Blitz 2.0!???
Oooh!
Views 14, Upvotes 7  
Daily Blog
17th February 2013
You're probably wondering, by now, with all this wonderful "Monkey" stuff that I've been banging on about for the past month, where the heck my iOS offerings are.
Well, while it's true that Monkey does indeed make the coding a heck of a lot easier, there's still another matter to attend to.
The dreaded "iTunes Connect" area! ARGH!!!!
You've probably read enough of my rants to know that iDev isn't easy.
There are licenses to deal with. "Provision" codes, Certificates, all manner of s...
Views 14, Upvotes 1  
Daily Blog
1st February 2013
I've yet to figure out how to solve TamToucan's X/Y Tilt issue, but a couple of gripes have already been tweaked.
<a href="https://agameaweek.com/?Game=282">C3ntipong Test Edition for Android - Version 2!</a>
The paddle, for starters, is now set much further up the screen. This may result in a slightly harder game, but at least your finger won't be in the way! (or at least, it shouldn't be, unless you have a really really tiny phone, or gigantic finger!)
I'...
Views 66, Upvotes 3  
Daily Blog
13th August 2012
If you've been following AGameAWeek for the past few years, you'll have noticed the occasional blip, where I've mentioned having a repeating neck cramp, with accompanying migraines. These have gotten steadily worse, up until early March 2012, when I was curled over the toilet bowl, throwing up a worryingly black goo of sorts.
Enough was enough!
An ambulance was called, and after my blood pressure failed to register (too high!?) I was whizzed off to Bolton general where they continued...
Views 651, Upvotes 37  
Health , Jiggity
16th November 2011
When I coded my BlitzMax edition of NeonPlat Adventures (Still online, still free, still available, still awesome, still getting the odd blog post on sites!) I threw things in, wherever they seemed appropriate.
I coded randomly, as I usually do.
I didn't worry about memory issues.
I didn't even give a munky about how many sprites were hurtling all over the screen. (My 2-year-old framework takes care of that.. Hit F12 for your system's stats.)
As I attempt my conversion t...
Views 38, Upvotes 12  
Ios Dev
13th November 2011
<a href="https://bit.ly/NeonPlat_Adventures">NeonPlat Adventures : Available now for Windows, Linux and MacOSX</a>
Inside, a list of all the features I had or hadn't planned, and why they are/aren't in there!

Views 16, Upvotes 4  
Daily Blog
24th October 2011
First up, be aware that these aren't working yet, so the bit where one of the achievements would appear to be mostly impossible without the others, is actually down to the fact that they're 6 items apart, and nothing to do with anything that's been earned yet!!!
.. having said that, here's the first screenshot of the Achievement table that I've been working on, today.

Views 28, Upvotes 3  
Daily Blog
118 results 0 1 2 (3) 4
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