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10th June 2017
I figured I should give a brief explanation as to how I'm generating the levels in RetroRaider.
This might become a regular series, so if you find this stuff interesting, be sure to let me know in the comments or email or twitter or whatever..
For RetroRaider, the map is split into an 8x8 grid, and each of those are split into a top and bottom. For the sake of making things easier on myself, I decided to make an 8x16 grid.
Views 41, Upvotes 13  
Coding , Level Generation
Polling Blog
3rd June 2017

Developments


Ever more complicated nonsense from Socoder2.

Views 22, Upvotes 1  
Daily Blog
20th September 2016
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/283663710&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">>

Views 8, Upvotes 3  
Daily Blog
24th July 2016
Views 1351, Upvotes 25  
Push , Blocks , Pengo
2nd February 2016

Developments


Last night, about 10 minutes after posting this week's AGameAWeek, I was suddenly struck with an idea for another word game!

Views 16, Upvotes 3  
Daily Blog
29th August 2015

Developments


Jumped back and forth through a couple of things, yesterday, but mostly spent more time working on the level builder.
Things are starting to look a little more varied, and thankfully the addition of vertical scrolling has added a little bit more.
I'm currently worried about making sure the levels are completable, as I haven't yet added an AI player run-through of the level, to ensure it's at least playable. I'll have to do that next, I suppose.
In the meantime...
Views 10, Upvotes 4  
Daily Blog
4th August 2015

Developments


More files..
Found a whole bunch of old videos on one of my old hard drives, so spent literally HOURS, last night, copying them over to the NAS drive.
Bah.
Windows 10 seems to focus a lot on file transfers, meaning my laptop was practically unusable whilst the transfer was taking place. I certainly didn't have that issue last week when transferring millions of files from NAS to NAS, so it's either Win10 that's doing it, or the fact that I was transferring from...
Views 9, Upvotes 2  
Daily Blog
2nd August 2015

Developments


I could've sworn I did SOMETHING, yesterday!
..but can I remember what?
I should probably jot these things down, as I go!
Views 9, Upvotes 3  
Daily Blog
1st October 2014
On previous releases of "Arcade Slots" games, people have consistently whinged that the games are "TOOOOOO RANDOM!!!". They then inexplicably ignore the actual game, and get stuck in a "OMG! ITS RANDOM!" loop, whereby they can't seem to enjoy the games at all.
Of COURSE the games are Random! They're supposed to be random! It's a flamin' Slot Machine.. That's the whole bloomin' point of slot machines!
.. But people can't seem to let go, so this time around I opted to pre-empt their whinging by a...
Views 3, Upvotes 1  
Daily Blog
30th September 2014
A new spin on an old favourite. Can you guide Platdude through a series of completely random mazes!
<img src="https://AGameAWeek.com/complete/Platdude_in_A_Bit_of_a_Spin_20140930A_thumb.png"> <img src="https://AGameAWeek.com/complete/Platdude_in_A_Bit_of_a_Spin_20140930B_thumb.png">

Views 57, Upvotes 11  
Release
30th September 2014
Views 1840, Upvotes 31  
Slots , Platform , Random , Platdude In
23rd September 2014
You may have noticed a slight lack of gaming over the past couple of months. Usually I cut down on AGameAWeek during the closing months of a year, and instead focus on a larger project, but over the course of this year I've already tackled a number of larger projects.
Blockman Worlds, JNK Bombers, Future Classics.. They've all been substantially larger than my standard weekly output.
As such, I'm actually struggling to come up with a decent "end of year project" that would be worth tackling.
Views 74, Upvotes 3  
Daily Blog
3rd June 2014
Views 1798, Upvotes 32  
Platform , Shooter , Slots
18th December 2013
Welcome to the Top 13 AGameAWeek Games of 2013
No other Top-10 lists appear to want to give any of my games any recognition at all, which kinda sucks since I've made a whole bunch of REALLY great games, this year! I don't even get a token "Made a shitload of games, this year" mention!
Sucks!!
So, sod them all, I'll make my own Top-10 list.
Views 14, Upvotes 5  
Daily Blog
4th July 2013
The great big 1.5 update of SpikeDislike2 is now available from the Android or iOS App Stores.
This version brings the HUGE end mode, Choose Your Own Dislike, which features all those lovely options that the original game had, along with a couple of new ones.
SpikeDislike2 v1.5 is available for (URL "https://itunes.apple.com/app/id604867277">iOS) and (URL "https://play.google.com/store/apps/details?id=com.AGameAWeek.SpikeDislike2_A1">Android). If you've already got it on your device, visi...
Views 21, Upvotes 6  
Daily Blog
14th June 2013
As unplanned as AGameAWeek usually is, I at least have a rough idea of what'll be occurring.
Tuesdays, release a game. Wednesday's think about a game idea. Thursday/Friday start a game. Saturday/Sunday bulk the game out where necessary/possible, and Monday finish things up before we release it on Tuesday and start it all over again.
Along the way, we get trips into the AGameAWeek Gold archive, and there are other oddities like the Uninteresting Wallpapers, and other silly little things.
...
Views 22, Upvotes 5  
Release
19th May 2013
SpikeDislike2 has just had a nice big update on the iOS AppStore, and I'm now thinking about what to add next, so I figured I'd make a nice rambling blog about it.
That's what this is!!
You can buy (URL "https://itunes.apple.com/app/id604867277">SpikeDislike2 in the AppStore)! It's nice and cheap, and full of lovely juicy stuff!

Views 13, Upvotes 2  
Daily Blog
12th March 2013
As we continue our trip down memory lane, I'm starting to head off into odd new directions.
This week, I'm remaking a game that I made for DS, but never got around to doing a proper fully fledged Windows edition of.
Obviously, though, a game full of Sprite-Rips isn't going to cut it in Apple's AppStore. .. Actually, given how fucking often those things somehow manage to get approved, I probably could, but let's not chance it!
Instead of ripping old sprites from Arcade ...
Views 59, Upvotes 15  
Release
12th March 2013
Views 1355, Upvotes 38  
Fruit Machine , Slots , Arcade , Gamble , Minigames
27th February 2013
What did I do, today?
Well, first I made Blockman Slots, then I wondered what to do next..
.. and wondered..
.. and wondered..
Views 7, Upvotes 2  
Daily Blog
27th February 2013
Good Grief, it's been a long long time since a little video clip caused utter chaos in my Twitter feed!
I feel that last night's occurrence needs a little explaining, because people are WAY more hyped about it than they probably should be!!
<blockquote class="twitter-tweet"><p>Platdude Gets!!!! <a href="https://t.co/GZcwBtJ255" title="https://vine.co/v/bgVBqEjqld2">vine.co/v/bgVBqEjqld2</a></p>??? Jayenkai (@Jayenkai) <a href="https://twitter.com/Jayenkai...
Views 24, Upvotes 10  
Daily Blog
21st February 2013
AGameAWeek 2013 is in full swing! There's no stopping us now! Not unless they discover another tumour!!!!
Here's what's on the current todo list.
Platdude's Arcade Collection
A whole new retro collection, made with iCade in mind.
Views 22, Upvotes 2  
Daily Blog
25th January 2013
So, here we go again.
We're up to Year 5, and hopefully we'll get a full year out of it, this year (nnngh).
With Monkey, we get a chance to go back over our previous games, and remake them for a new audience, with iOS, Android and Browser based versions. I expect this will prove to be an exciting year.
Given that we can play at showing off, what games do you think would work best, and adapt well to the new touchy/mouse based gameplay options?
Or, what games could prove to be an obsc...
Views 18, Upvotes 4  
Daily Blog
5th January 2013
Even a (URL "https://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">Brain Tumor) can't stop me from achieving 12 games in 2012!!!
True, I'd've much preferred to have done AGameAWeek for the entire year, but.. meh.. whatever!
(stupid tumor! hmpf)

January

1. (URL "https://AGameAWeek.com/2012/01/rooty-tooty-shooty/">Rooty Tooty Shooty) - Garbage
Views 26, Upvotes 2  
Daily Blog
2nd October 2012
We're getting back into the swing of things, now!
Here's a quickly remake of a game I did a long while ago as Nintendo DS homebrew. The basic idea was that you take a classic arcade game, and rework it so that it fits the logic and rules of a slot machine. Worked out nicely, and the DS edition ended up with 6 of these games to play, along with a nice "score to unlock" mechanic.
This is merely the Pacman edition.
If its popular, I might add some more, but if I'm honest, Id rat...
Views 165, Upvotes 22  
Daily Blog
16th November 2011
When I coded my BlitzMax edition of NeonPlat Adventures (Still online, still free, still available, still awesome, still getting the odd blog post on sites!) I threw things in, wherever they seemed appropriate.
I coded randomly, as I usually do.
I didn't worry about memory issues.
I didn't even give a munky about how many sprites were hurtling all over the screen. (My 2-year-old framework takes care of that.. Hit F12 for your system's stats.)
As I attempt my conversion t...
Views 38, Upvotes 12  
Ios Dev
9th October 2011
At the moment, I'm sending occasional beta editions of NeonPlat Adventures to two people.
One is AuthenticKaizen (/PixelProspector).
He got instant beta-status, because he started the whole NeonPlat thing.
This is all his fault!!
Views 9, Upvotes 3  
Daily Blog
85 results 0 (1) 2 3
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