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BlastTrax Game
27th August 2013
Views 6038, Upvotes 76  
Neon , Retro , Shoot-em-up
24th August 2013
Little Ember over on the Monkey forums, has released his first Android game, and it's free, so o/ yeay o/
A nice classic retro Space Invaders styled shoot-em-up, with lovely LED styled graphics, and lots of lovely shooty bang noises
(URL "https://AGameAWeek.com/wp-content/uploads/2013/08/unnamed.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2013/08/unnamed-300x225.jpg" alt="" title="unnamed" width="300" height="225" class="alignnone siz...
Views 13, Upvotes 2  
Daily Blog
18th June 2013
For the past few years, I've been building and rebuilding a silly little experimental shooter thing called "Horizontal Shooter"
The basic gist is that it's a bog standard horizontal shooter, but with a weird control scheme, and a tail to catch things in.
I also tend to use Horizontal Shooter as a simple testbed, to see what a language can/can't achieve in the realms of simplistic blurry lovelyness.
This time around, since we're also focusing on mobile devices, I've decided to flip things a...
Views 60, Upvotes 11  
Release
26th May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> AGameAWeek Gold takes a trip through my archive of games, and plucks out any games that may have been previously released on this day in history.
Sometimes it finds recent games from the past few years of me doing AGameAWeek.
Other times, however, it finds really really really old games, from a time when the concept of doing a new game every week wasn't even a gleam in my eye!
Views 57, Upvotes 14  
Agameaweek Gold
19th May 2013
SpikeDislike2 has just had a nice big update on the iOS AppStore, and I'm now thinking about what to add next, so I figured I'd make a nice rambling blog about it.
That's what this is!!
You can buy (URL "https://itunes.apple.com/app/id604867277">SpikeDislike2 in the AppStore)! It's nice and cheap, and full of lovely juicy stuff!

Views 13, Upvotes 2  
Daily Blog
14th May 2013
A somewhat simple remake, this week, as I couldn't even be bothered to add anything new into the mix.
To be honest, this is one of those "Desperately trying to keep up a rate of AGameAWeek" games!
It's fun, though, and now works lovely on an Android device (assuming your Android device of choice plays nicely with it!)

Views 110, Upvotes 19  
Release
11th April 2013
Coders Tool Ahead
I don't know why I only just realised this, but I don't think I ever posted my Bitmap Font Creator, to go with the Monkey Framework!
whoops!
Anyway, here's that.
Views 75, Upvotes 20  
Tools
10th April 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold looks back on this day in history, and plucks out any and all games that I've previously released on this day.
It's a fun, adventurous, and seemingly random trip through the Jayenkai Archives.
Join us, as we test really old games to see if they still run on our modern systems!
Views 57, Upvotes 17  
Agameaweek Gold
6th April 2013
For the next few days, until April 16th 2013, Sheep Goes Left will be half-price, over at the <a href="https://bit.ly/SheepGoesLeft">iOS AppStore</a>.
To celebrate this random decision, here's...

A Brief'ish History of Sheep Goes Left


After SpikeDislike was released, one of the AppStore reviewers complained that there's no way to save your progress, and that the infinitely continuing level was an issue because there are no checkpoints, and no ending.
...
Views 16, Upvotes 3  
Daily Blog
31st March 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">Sometimes I'll have an idea early on in the week. I'll take my time, and build up a wonderful game, spending the full week making it nice and presentable.
Other times, it'll be a rush job, and I'll instead make the entire game over the space of a weekend.
.. or less!

Views 30, Upvotes 7  
Agameaweek Gold
29th March 2013
Many many many many many people have asked me how on earth I manage to cram game making into the space of a single week.
Ironically, most of those people seem to have forgotten that they, themselves, have previously taken part in Ludum Dare "Make a game in only 48 hours" style competitions.
Hmm..!
Anyway, today's rambling waffling blog is about the steps I take to ensure I can achieve AGameAWeek.
Views 44, Upvotes 24  
Daily Blog
19th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">As we continue through our adventures of old crappy games, we'll occasionally trip over the odd one or two that wasn't even part of AGameAWeek.
In fact, today's game-from-the-archive outdates AGameAWeek by a good few years.
Good grief, this game's actually nine years old!
*tests the game*
And it still works!
Views 53, Upvotes 13  
Agameaweek Gold
19th March 2013
Before anyone complains, no, this is not a game!
This week's release is a "Utility!" ooooh!
Don't worry, I won't be making a habit out of this.
To be honest, I was kinda expecting to be able to half-ass a game, this week, but I've spent so much time on this, that I just didn't get around to it.
Views 88, Upvotes 15  
Release
11th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">Oooooh!!!
When I went to add an AGameAWeek Gold function to my Archive's Admin page, I purposely decided not to add any sort of "Look Ahead" function.
I knew it'd be as much fun for me, as it is for you, to find out what today's AGameAWeek Gold is!
Just a week in, and I'm finding myself waking up in the morning just to click to my admin page, to see if we've got a good game today!!
Views 35, Upvotes 10  
Agameaweek Gold
Juggling Blog
3rd February 2013
Don't worry, it's not Unijuggler again!!
Yesterday I started my first "bigger" project of the year. These are the games that I know are going to take a little more than the usual week to complete.
Well, I say that, but I've actually managed to achieve a staggering amount of work in the space of only two days!
<a href="https://socoder.net/uploads/1/SpikeDislike2Menu.png"><img src="https://socoder.net/uploads/1/SpikeDislike2Menu_thumb.png"></a>
The game i...
Views 66, Upvotes 3  
Daily Blog
28th January 2013
OK, folk are getting intrigued as to how all of this is working, and how nice the Monkey language is to work with, so in the spirit of not being a complete and total git, here's the complete everything that there is so far..

The Download

Framework Downloads have been removed due to lack of updates!
I've also left the html5 build intact, so you can give it a little run if you don't have Monkey installed. (I think!)
Should be as simple as going into the .build folder, t...
Views 148, Upvotes 7  
2013 Framework
21st January 2013
Already!?
Who saw this coming?!
I sure as hell didn't!!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/shootybangbang.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/shootybangbang-300x228.png" alt="" title="shootybangbang" width="300" height="228" class="alignnone size-medium wp-image-2486" /></a>
Views 27, Upvotes 8  
2013 Framework
17th January 2013
Today I took some time to build a Bitmap Font Creator, and a way to implement them into the new Monkey framework. It didn't actually take as long as I was expecting, but there was one marginal stumbling block along the way.
<a href="https://socoder.net/uploads/1/text.png"><img src="https://socoder.net/uploads/1/text_thumb.png"></a>
I had originally intended to have all the character widths outputted to nice data files, so that the fonts would be nice and neat when displaye...
Views 42, Upvotes 6  
2013 Framework
10th January 2013
I'm rummaging through my hard drive, and what do I spot?
System Defender!!!
An unfinished piece of crap that I abandoned early on.
...
Views 15, Upvotes 2  
Daily Blog
18th February 2012
This is an emergency post.
The future of AGameAWeek may be in jeopardy.
Everything hinges on the decision I make within the next few hours.
Do I do the Board Game thing, or do I do the Pancake thing?
Views 142, Upvotes 5  
Daily Blog
1st January 2012
20 Tracks
Views 124, Upvotes 21  
20th November 2011
Korodny
Just finished the game, so I'm here to say *Thank you* for some real good entertainment.
A couple of things I noticed:
Loved the game concept, and the visual design is spot on for that kind of game. Unfortunately, sound doesn't work on Ubuntu 11.10.
It's a shame that the progress isn't properly recorded: The game should automatically offer me to play at the 'highest' levelset and the highest starting point I reached in my last session...
Views 17, Upvotes 4  
Daily Blog
24th October 2011
This is the plan.
Week 1
This Friday I'm launching Beta2, so I have until Friday to add an alarming number of things.
I thought I was on track, but then realised I needed...
Views 15, Upvotes 4  
Daily Blog
23rd October 2011
Every character, when caught in a bubble and collected, can be "worn" like a "hat".
(They don't look like hats, but that's what I started calling them, and that's what I'll continue to call them!)
Each hat will give the NeonPlat a special skill, allowing him to do all manner of wonderous things.
The run through so far includes ball throwing, ice throwing, flower throwing, drop through the floors, hop in the air, shield, and many more.
Today, I added "Multiplier x2" an...
Views 22, Upvotes 4  
Daily Blog
8th October 2011
Hello developer,
We added your games to our website.
You can find the entries on <a href="https://html5games.de"> - and vote for it .
In return we would love a backlink from you.
Views 15, Upvotes 5  
Daily Blog
12th September 2011
<img src="https://AGameAWeek.com/wp-content/uploads/2011/09/platneonplat.png" alt="" title="platneonplat" width="128" height="64" class="alignnone size-full wp-image-1847" />
Platdude vs NeonPlat

Views 21, Upvotes 5  
Daily Blog
5th August 2011
I've been very very sleepy today, so I had a nap!

Views 13, Upvotes 4  
Daily Blog
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