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30th March 2021
Over on my last JSE Scripting Engine post, Alan suggested the following...

Views 104, Upvotes 8  
Daily Blog , Jse
19th November 2020
I managed to make a new Foldapuz puzzle, yesterday.

Views 61, Upvotes 4  
Daily Blog , Recovery
31st August 2020
Forcing AGameAWeek doesn't work..

Views 47, Upvotes 4  
Daily Blog
Next Up.. Blog
14th July 2020
Spent last night, lying awake, trying to come up with a good game for this week's SmileBASIC project.

Views 62, Upvotes 8  
Daily Blog , Thinking
28th April 2020
I enjoyed my day off, yesterday. Got a few none-gamedev things worked out, and even started playing with paper again.
Wondering whether to bring back my old Paper Arcade crafts, expand the DVD Case images to fit properly and include a back, and maybe even some oldskool cardboard boxes and cassette inlays.
.. Yep, even when not coding, my mind is fizzling away, trying to keep itself busy and not worry about all the doom and gloom outside.

Views 64, Upvotes 9  
Daily Blog , Petit Computer , Smilebasic , Nintendo , Switch , Petit Switch , Petitcom4 , Release
Cheap Knock-Off Pixelart
#1859 - 2nd February 2020
Views 55, Upvotes 17  
Games , Tetris
31st December 2019
A decade is over, and what have I done?
373 games, created a new blogging script for here, rewritten the Socoder forum, started a few new sites and more!
Oh, and a brain tumour!
It's been a wild and crazy decade, and over the next few days I'll be looking back at the best (and worst) games from the decade.
Views 126, Upvotes 6  
Looking Back , 2010s
24th July 2018
It's been a long long time since I did a bog standard Snake clone, and yesterday's code session reminded me of just how utterly simplistic a snake clone can be.
Today I'll be making the tail follow the player, as it currently doesn't clear out as it goes, making things much harder for the player. Once that works, I'll be adding more tail-pieces as the player eats more, and then coming up with a soundtrack that matches the presentation of the game.

Views 62, Upvotes 15  
573
Unclogged Pixelart
#1168 - 13th March 2018
Views 69, Upvotes 13  
Game , Tetris
A to Z Blog
14th April 2017

Developments


Trying to get a crate-puzzle level generator to work.. backwards.. was never a good idea!

Views 15, Upvotes 3  
Daily Blog
19th July 2016
( width="560" height="315" src="https://www.youtube.com/embed/T5n-WnV6jak" frameborder="0" allowfullscreen>>
Also available (URL "https://soundcloud.com/alodare/fanatically-clustered">on SoundCloud)

Views 29, Upvotes 11  
Daily Blog
16th May 2016
An interesting take on the usual Block-Falling gameplay.
Can you create colourful clusters?!

Views 175, Upvotes 21  
Release
16th May 2016
Views 3992, Upvotes 32  
Tetris , Puzzle , Blocks , Clusters , Clumps
Entitled Blog
15th May 2016

Developments


I finally gave the Tetris-alike a title, yesterday.
It now has a slightly (very slight!) different art style, some sounds, and a name!

Views 6, Upvotes 1  
Daily Blog
13th May 2016
( width="560" height="315" src="https://www.youtube.com/embed/p-FM_IXNv_M" frameborder="0" allowfullscreen>>
Also available on (URL "https://soundcloud.com/alodare/deconstructed-turnover">SoundCloud)

Views 30, Upvotes 9  
Musical
13th July 2015
(URL "https://www.bbc.co.uk/news/business-33502838">RIP : Satoru Iwata)
As a kid, I was never a big Nintendo fan. I had a Gameboy and I LOVED Tetris, but much as is the case nowadays, I tend to code and create more than just play.
I continue to buy Nintendo consoles and handhelds, even today, because theirs are the games that I get the most fun and enjoyment out of.
Mr Iwata was first and foremost a developer, and I can only hope that Nintendo finds another suitably developer-minded he...
Views 6, Upvotes 1  
Daily Blog
13th June 2015

Developments


Here's how today should've been going.
"Woohoo! Yeay! SpikeDislike3! YIPPEEEEE!!!"
Here's how today's going..
Views 86, Upvotes 3  
Daily Blog
7th September 2014
A couple of months ago, I mentioned this game in passing..
(URL "https://AGameAWeek.com/2009/08/y2w2-tetripong/">TetriPong)
And immediately started looking into remaking it.
It was just after I'd released ChuckABall, was midway through BounceABall, and considered this as a possible extra "ABall" game to fit alongside them.
Views 14, Upvotes 1  
Daily Blog
5th September 2014
This week, I decided that I really oughta get a decent puzzle game onto the OUYA.
My first thought was to do a Tetris game, and recreate TetriPong, but as is usually the case, halfway through the planning stages, an ACTUAL Tetris game was launched, by The Tetris Company, onto the OUYA.
D'oh!
I'll probably save that for another time, then.
Views 8, Upvotes 1  
Daily Blog
25th August 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:left;">It's been a while since I did an AGameAWeek Gold.
There's not been a lot of stand-out stuff popping up on the old time-machine. Sure there's been a whole pile of games, but nothing that's really been noteworthy, so for the most part I've kind of been ignoring this section of the site.
Today, however, a lovely little game popped up, and I spent a good hour playing the thing! Whoops!!

Views 58, Upvotes 13  
Agameaweek Gold
25th January 2013
So, here we go again.
We're up to Year 5, and hopefully we'll get a full year out of it, this year (nnngh).
With Monkey, we get a chance to go back over our previous games, and remake them for a new audience, with iOS, Android and Browser based versions. I expect this will prove to be an exciting year.
Given that we can play at showing off, what games do you think would work best, and adapt well to the new touchy/mouse based gameplay options?
Or, what games could prove to be an obsc...
Views 18, Upvotes 4  
Daily Blog
5th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 34, Upvotes 7  
Daily Blog
Mailbag! Blog
18th March 2010
August 26th 2009
That's the last time I did a Mailbag post!
Blinkin' eck!
Over the past 6/7 months, I've occasionally dipped into the mailbag and plucked out little snippets, but I figured it was about time I did a proper one.
Views 31, Upvotes 5  
Daily Blog
6th September 2009
Russian?
If you're russian and you're actually realistically posting something, stick a little bit of english in there, so I can tell! There's over 100 bits of spam in russian, in my akismet filter, and I can't tell what's real and what isn't.. so.. It's all gonna go, 'cos I can't be bothered google-translating each and every bit of spam!!

Tracking Back to Spam
Spambots are getting rather complex, and even worse are those horrible nasty little web...
Views 19, Upvotes 4  
Daily Blog
30th August 2009
The ball from Pong, the gameplay from Tetris. The name seemed blindingly obvious to me.
But over the course of the past few days, I've received an inordinate number of complaints about the name.
It should be Breakout, it should be Asteroid, what!?

Views 30, Upvotes 6  
Daily Blog
26th August 2009
It's that unexpected time, where I randomly choose to rummage through the bundles of silly game ideas, and pluck out the best/worst!
Let's throw out the spam, and get started.
..
FFS, there's a lot of spam!
Views 32, Upvotes 7  
Daily Blog
61 results 0 (1) 2
Site credits : Jayenkai, one crazy fool who has far too much time on his hands.
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AGameAWeek - Games by Jayenkai