Xmas Day's Events
Blog
26th December 2017
A standard Xmas in the house of Jay.
The morning was spent unwrapping the insane amount of sweets that I'd been gifted. Since folk know not to buy me Chocolate (since it gives me migraines) and they're desperately trying not to resort to buying Xmas Socks, they all seem to end up buying me a curious variety of sweets. Each one trying desperately to find the most unique sweet they can, in a bid to outdo each other. Views 76, Upvotes 11
Daily Blog
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Health
Festive Mini-Blog
Blog
25th December 2017
Today is a day without my usual daily blog, mostly because I've been lazy, watching a lot of Festive TV, and am currently sat on the couch watching my Sister and her friend having a game of Scrabble, whilst typing this small bit of none-blog.
Later on, I'll probably need to hook up the SNES Classic for a short while, but given that my NES Classic hasn't ever been hooked up, that's not too likely to happen! Anyhoo, Merry Xmas everyone, and if you don't do that sort of thing, t... Views 35, Upvotes 6
Daily Blog
23rd December 2017
Warning : There are Mince Pies in the house!!
Fat Jay may be making a regularly scheduled festive return!! Views 94, Upvotes 5
Daily Blog
Merry Xmas!
Blog
21st December 2017
When the best made plans are thrown out the window!
Views 31, Upvotes 6
Daily Blog
7th December 2017
A brief roundup of the things I've managed to accomplish, during 2017.
1. Online ScoreboardsIt's been a long time since I last had online scoreboards in my general AGameAWeek games. iOS's GameCenter made me lazy, and I could never be bothered to implement anything more complicated into my Framework.But this year, I opted to take on the challenge, so right at the start of this year I added an "Enter Your Name" thing into my framework, and tied the scoreboard system to the ... Views 816, Upvotes 34
2017 Review
Mac's Turn
Blog
5th December 2017
Logging into the Mac, I copied the AGameAWeek Framework folders over, and tried to run a lengthy scrambled mass of "Terminal" (stop calling it Command Prompt, Jay!) commands in order to get it compiling.
After about an hour or so of tweaking the command, I got the thing outputting GLFW errors, which is an improvement from what I started with! Views 71, Upvotes 31
Daily Blog
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2018 Framework
The End..?
Blog
23rd October 2017
DevelopmentsI'm fairly happy that I won't need to re-tweak the project, so having compiled the OUYA, Win and HTML5 editions of the game, I closed Monkey. Views 101, Upvotes 6
Daily Blog
Breakdown
Blog
16th October 2017
OUYA's been dead for a couple of years, now, but it seems that Razer's latest plan is to replace "Android TV Gaming" with "Android Mobile Gaming", and .. well, I've written about that, before.
Views 139, Upvotes 5
Daily Blog
Better..
Blog
3rd August 2017
DevelopmentsLetter Lattice v1.2 : The "I fixed a really stupid bug!" Edition is now live on iOS. (URL "https://itunes.apple.com/app/letter-lattice/id1262915537">Go grab it!) Views 21, Upvotes 1
Daily Blog
Happy New Year!
Blog
1st January 2017
DevelopmentsThank god that's over! Now we just have the inevitable Nuclear Winter to look forward to. Views 8, Upvotes 1
Daily Blog
STRESS!
Blog
29th December 2016
(URL "https://AGameAWeek.com/Music?Fanatically=Zippy">Fanatically Zippy)
DevelopmentsStress all over the place!Views 8, Upvotes 1
Daily Blog
More Family Time
Blog
27th December 2016
Xmas! No coding..
Get used to it!! Views 7, Upvotes 1
Daily Blog
Ghost of Xmas Future
Pixelart
#725 -
25th December 2016
Views 110, Upvotes 22
Scrooge
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Ghost
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Xmas
Xmas Day
Blog
25th December 2016
DevelopmentsNo Coding! Merry Christmas, all AGameAWeek regulars, and also to those who aren't. Thanks for being here over this crazy year of oddness, and hopefully there's more oddities in the future. Views 5, Upvotes 1
Daily Blog
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