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1st July 2018
I still have half the game to code. I've no logo, no audio, no icons, no screenshots. Things look rather bland and repetitive.
And it's already Sunday Morning.
Eeek!

Views 54, Upvotes 2  
Daily Blog , 570
30th June 2018
I haven't really got a goal in mind for this game, yet, and it's currently just a case of "Keep going, and avoid the gunfire".
It's quite fun to play, but there's no real sense of accomplishment.

Tonight and tomorrow will hopefully bring that into place.
Additionally, I'll probably give the player a health bar, since 3 lives really don't last very long in this game!!
Views 34, Upvotes 5  
570
30th June 2018
Enemy and Item spawning are now functioning, but I've yet to add any bullets to the strawberry's gun.

Views 24, Upvotes 3  
570
30th June 2018
The new laptop was supposed to be arriving today, giving me yesterday to finish off most of the important pieces of this week's game.
Instead, the new laptop turned up yesterday, meaning I pretty much wasted the entire day playing Mr Reinstaller.

Views 28, Upvotes 2  
Daily Blog
Enemies! Blog
29th June 2018
What kind of baddies attack a fridge?!
What would be the arch rival of a chiller cabinet!??!

Views 31, Upvotes 4  
Daily Blog , 570
28th June 2018
Not really 100% sure what's going on here, if I'm honest, but the game now features a pogo-stick-hopping refrigerator.
.. Because..
.. ... *shrugs*
Tomorrow I need to come up with a more interesting set of gameplay elements than "Try not to fall into the chasm".
Some proper enemies would help, I imagine.
Views 27, Upvotes 3  
570
28th June 2018
Last month, I subscribed to the ZenPop Ramen selection.
The box appears, then over the coming weeks, I review each of the noodles.
Last month's collection can be found in this SoCoder Thread, but I figured it might be something entertaining to crosspost here, too.
Noodle Six
Views 169, Upvotes 7  
Ramen , Zenpop
28th June 2018
Well, that doesn't sound right!!

Views 27, Upvotes 7  
Daily Blog
27th June 2018
Progress : The ball has gone.
Now the main character hops up and down, instead.


Views 26, Upvotes 2  
570
27th June 2018
In order to make the Bouncer format work properly, I'm going to need to give the player a different kind of control scheme.
I'm almost tempted to strip away the "constantly bouncing" form of the ball, and go for something more like Soccer Kid on the Amiga.

Views 25, Upvotes 2  
Daily Blog , 570
26th June 2018
Each release brings a wave of thoughts and comments.
Let's have a peek at RSKGame's thoughts on this week's puzzle game.
You can Download The Link Janitor here.

@RSKGames

A very relaxing puzzle game with right mixture of difficulty with 225 levels.
Views 151, Upvotes 22  
Reviewed , 569
26th June 2018
Last month, I subscribed to the ZenPop Ramen selection.
The box appears, then over the coming weeks, I review each of the noodles.
Last month's collection can be found in this SoCoder Thread, but I figured it might be something entertaining to crosspost here, too.
Well.. Guess it's time to eat...
Views 44, Upvotes 9  
Ramen , Zenpop
26th June 2018
My mind wanders back to a game idea, long long long ago.
Super Bouncer (2003!) never got off the ground because I knew I'd need really big levels, and I couldn't be bothered to make them!
(This is a running theme)
With my modern day proc-gen methods, I could probably get a decent random-path generator up and running to keep the game varied enough to be interesting.
Couple it with better collision detection (really, anything would be better than the old test version!) and it h...
Views 32, Upvotes 2  
570
25th June 2018
Link up for a happy robot!

Views 189, Upvotes 7  
Daily Blog
Final Day Blog
25th June 2018
OK, the game's been "final" compiled and bundles are ready, so today will be all about uploads.

Views 18, Upvotes 3  
Daily Blog
24th June 2018
Things certainly aren't "too" difficult, at least not up to the level of "Biscuit", but the variety of levels is much more interesting, and a few levels are a little more taxing than they were yesterday.
.. that only took half the day!!
Now I just need to finish the actual game, get a game title added, do logos and screenshots and start preparing the bundles.
.. basically, everything that I normally do on a Sunday, but haven't yet had time for.
Oops!
Views 50, Upvotes 8  
569
24th June 2018
I have NO IDEA how it happened, but at some point yesterday, the face on my Misfit Phase cracked.
I must've hit it, or something, but I really can't remember doing that.
Hmmm..

Views 21, Upvotes 2  
Daily Blog
23rd June 2018
Getting close to the finishing line.
Tomorrow I need to think up a name, add some sounds, do the screenshots and icons and whatnot, and then we're ready for compiling.
First, however, I might see if I can make the levels a "little" bit harder.
There are a number of rock-hard levels, but they're few and far between, and the game doesn't push you onwards as a result.
Views 61, Upvotes 8  
569
23rd June 2018
Saturday.
Not feeling like everything's going to be done in the next couple of days!! Eeek!

Views 34, Upvotes 7  
Daily Blog , 569
22nd June 2018
I left the level generator to build me a decent number of levels, for a while, and have now got the game engine to load the level in, and display it onscreen in a half-decent way.
The next step is to draw some proper gfx, and come up with a nice new character for the game. .. Or should I use Roland again?! Hmm..
Views 33, Upvotes 8  
569
22nd June 2018
I need to come up with a nice concept for the art style of this week's game.
Hopefully I can easily manage to do bog-standard sprite recolouring on the actual "path" tiles, but I'll have to draw all the different angles and things, for the turns they could take .. Urgh..
At least they're only one-way paths, and won't do crossovers or anything like that. That would be extra complicated!

Views 42, Upvotes 8  
Daily Blog , 569
Puzzling Blog
21st June 2018
Spent all day trying to work out a nice way to generate these kinds of puzzles, and I'm fairly certain that the current method works to within a decent standard.
The general gist will be that you need to walk out a path between the two similar coloured blobs, and that links them up.
A typical colour-path sort of thing.
As stated earlier, I've worked hard to get the level generator to come up with the most fiendish levels possible, but it also makes some nice simpler levels that can...
Views 18, Upvotes 2  
369
21st June 2018
Last month, I subscribed to the ZenPop Ramen selection.
The box appears, then over the coming weeks, I review each of the noodles.
Last month's collection can be found in this SoCoder Thread, but I figured it might be something entertaining to crosspost here, too.
Noodle Four
Views 38, Upvotes 6  
Ramen , Zenpop
21st June 2018
The repointers are nearly done with the larger side wall, and will be starting on the back wall either later today, or tomorrow.
The noise is still echoing through my head, and I'm still finding it extremely difficult to code.
But it's nearly over.
Unfortunately, game code is still coming along at a slow pace.

Views 48, Upvotes 9  
Daily Blog , 569
Day Three Blog
20th June 2018
Today is day three of getting the house repointed, and it's really not helping my code-mood in the slightest.

Views 43, Upvotes 3  
Daily Blog
19th June 2018
Last month, I subscribed to the ZenPop Ramen selection.
The box appears, then over the coming weeks, I review each of the noodles.
Last month's collection can be found in this SoCoder Thread, but I figured it might be something entertaining to crosspost here, too.
Do let me know if you hate this idea!!
Views 101, Upvotes 6  
Ramen , Zenpop
19th June 2018
Yesterday, as I watched the empty scoreboards once more, I decided it was probably about time I "switched them on" properly.
-=-=-
Note : In order to activate online scores on my recent games, hop into the options screen, and Enter Your Name.

Views 88, Upvotes 15  
Daily Blog , 2018 Framework
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