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5th January 2013
Even a (URL "https://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">Brain Tumor) can't stop me from achieving 12 games in 2012!!! True, I'd've much preferred to have done AGameAWeek for the entire year, but.. meh.. whatever! (stupid tumor! hmpf)

January

1. (URL "https://AGameAWeek.com/2012/01/rooty-tooty-shooty/">Rooty Tooty Shooty) - Garbage BlitzMax 2. (URL "https://AGameAWeek.com/GameList.php?ShowJust=272">Unijuggler)
Views 49, Upvotes 7  
Daily Blog
11th February 2012
<a href="https://AGameAWeek.com/wp-content/uploads/2012/02/iPhone_31.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/02/iPhone_31-300x200.png" alt="" title="iPhone_3" width="300" height="200" class="alignright size-medium wp-image-2313" /></a>You can now head on over to the <a href="https://bit.ly/iOS_Unijuggler">iOS AppStore</a> to grab a nice new version of Unijuggler! You can juggle the balls, ducks, clubs and rings, and aim for a super highscore to annoy all ...
Views 113, Upvotes 13  
Release
3rd February 2012
Last week, there was no AGameAWeek. It was the clown's fault.. .. stupid clown.. (URL "https://AGameAWeek.com/wp-content/uploads/2012/02/iTunesArtwork.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/02/iTunesArtwork-300x300.png" alt="" title="iTunesArtwork" width="300" height="300" class="alignright size-medium wp-image-2288" />With my newer shinier iOS Framework running the way it was more-or-less supposed to be, I decided to take a week ...
Views 40, Upvotes 15  
Daily Blog
9th January 2012
<a href="https://AGameAWeek.com/wp-content/uploads/2012/01/The-Unijuggler-Screenshot_09-Jan-2012_215837.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/01/The-Unijuggler-Screenshot_09-Jan-2012_215837-300x187.png" alt="" title="The Unijuggler (Screenshot_09 Jan 2012_215837)" width="300" height="187" class="alignright size-medium wp-image-2229" /></a> A nice and simple "Highscore" game. Keep the Unijuggler's balls afloat, and if you're feeling lucky, you can try forgi...
Views 177, Upvotes 20  
Release
12th December 2011
A lot of elements are currently coming together, and things are getting a little more chaotic than I'd like them to be around Xmas time. If the past 2 years of Xmas themed chaos (12 games of Xmas, Advent Collection) have taught me one thing, it's not to EVER plan anything around Xmas! Presents, family visits and the general filling of my face with Xmas cake, will usually get in the way of the coding time, and as such I decided not to push myself into anything moronic this year. I apologise if you're deep...
Views 35, Upvotes 10  
Daily Blog
13th November 2011
<a href="https://bit.ly/NeonPlat_Adventures">NeonPlat Adventures : Available now for Windows, Linux and MacOSX</a> Inside, a list of all the features I had or hadn't planned, and why they are/aren't in there!
Views 56, Upvotes 10  
Daily Blog
18th October 2011
1. Drew new baddies. 2. Tweaked level generator. 3. Made Ducky-Turret's weapon a bit more visible. 4. I also took another 6 items off my todo list, but I can no longer remember what they were, since I've removed them from my list! d'oh! umm.. *shrugs* Still, I got quite a bit work done, and things are all nicey nicey. I haven't yet drawn anymore backgrounds, though... Need to do more of those. This isn't a very lengthy blog, today! Tomorrow, I'll make a list of what...
Views 44, Upvotes 6  
Daily Blog
1st October 2011
One at a time. Get the task done, finish the game entirely, move onto the next. Our current task is NeonPlat Adventures. Let's see how much I added today..
Views 49, Upvotes 8  
Daily Blog
16th August 2011
Alright, time to start on the next iOS project. Over the past year I've started around about 500,000 iOS games, and released 6. You're probably wondering WTF happened to the rest of 'em.
Views 69, Upvotes 20  
Ios Dev
12th July 2011
I woke up bright and early, planning to get a whole load done on my DaisyChains game, today. I started the day by installing iOS5 v3. This was a bad idea. It took me about 2 hours to get everything installed, reinstall XCode, get the new iOS5v3 iPod and Xcode working together, and then wait for all the apps to pop back onto the iPod. *grr*
Views 26, Upvotes 10  
Daily Blog
12th July 2011
Lately I've done a half-a-dozen games where the main player must go left. I've decided to take a break from that, and made a super-imaginative new plan. In today's game, the player goes right!
Views 39, Upvotes 12  
Release
1st July 2011
Today I'm focussing my blog on iOS trials and tribulations. The basic steps of designing a game when working with iOS. These are pretty simple things, and should be apparent, but .. having played a fair number of iOS games.. they're not always done! Note, this isn't really about my actual development, as such, more the train of thought that generates the end result. In a future bloggy thing, I might focus more on the what/where, than the how/why that this does. Let me know if this is a goo...
Views 98, Upvotes 30  
Ios Dev
26th April 2011
1. I'm waiting for Puzzobomb to pop up on the App Store, assuming they like it, and let it up there! 2. NinjaDuck is slowly plodding away, but I have no idea what type of game it'll end up being. I mean, I have a vague idea! Obviously it'll be a platformer! But other than that.. *shrugs* 3. I thought about Y-Box, and how that'd be a nice game to have on my iPhing.. Then I started juggling some sprites, built a nice set of gfx, but then couldn't be bothered to code anything. 4. I made a wall......
Views 39, Upvotes 9  
Daily Blog
Whoopsy! Blog
22nd April 2011
I was supposed to keep the posts flowing during my month off, but Lazy Jay took control for the past few days, it seems! No matter, here's what I've been doing.
Views 79, Upvotes 31  
Ios Dev
19th April 2011
If you're not too busy, Jay, why not try making another game!?
Views 65, Upvotes 16  
Ios Dev
18th April 2011

Views 48, Upvotes 16  
Ios Dev
17th April 2011
Still fiddling around with the basics of NinjaDuck iOS, and have actually done a whole lot of work since yesterday. Although, you still can't see any of it yet. I'm either going to have to set up a camera, or figure out a hacky way to do Accelerometer based gameplay in the Simulator. eeek! Yesterday Ninja Duck looked like this.. <a href="https://AGameAWeek.com/wp-content/uploads/2011/04/IMG_0629.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/04/IMG_0629-300x200.png" al...
Views 94, Upvotes 23  
Ios Dev
1st January 2011
42 Tracks
Views 165, Upvotes 27  
12th September 2010
Time to pick a new Jingle. I'm thinking that Year 3 should be marked, slightly, by tweaking the intro jingle a little, so I've gathered together a handful, and popped them all here.
Views 40, Upvotes 11  
Daily Blog
6th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going. Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up. If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up. Anyhoo, this is a nice big lengthy re...
Views 108, Upvotes 12  
Daily Blog
5th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going. Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up. If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up. Anyhoo, this is a nice big lengthy re...
Views 93, Upvotes 19  
Daily Blog
9th June 2010
I'd planned to make a NeonPlat post, this morning.. But then, I've also planned to do WarioWare on Wednesdays.. .. and then there's the Music thing, which I've also decided to do on Wednesdays. ... Derp! So, looks like we're going to start having a Megapost every Wednesday, from here on. Aftermath, Music and More!
Views 72, Upvotes 11  
Daily Blog
2nd June 2010
A proper week, this week. Waiting for a 6 hour render gave me plenty of time to play about, and I think I came up with some niceties, this week. Game : Waiting : COME ON, ALREADY! Amiga themed, like Boing! Game : Lemmings : Just Dig Again, thinking Amiga! Plenty of bugs in this one, though, so be careful! <object width="480" height="385"><param name="movie" value="https://www.youtube.com/v/kh_YWoB80ks&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"><...
Views 41, Upvotes 10  
Daily Blog
10th November 2009
In a world where Ninjas roam, there are many things to be aware of. Ducks are deadly, be sure to have your sword!! (URL "https://AGameAWeek.com/complete/Ninja__Duck__20091110B.png"><img src="https://AGameAWeek.com/complete/Ninja__Duck__20091110B_thumb.png"> Z to swish, Left and right to run, Up to jump and Down to duck/slide. You can (URL "https://AGameAWeek.com/complete/Ninja__Duck__20091110.zip">Download Ninja, Duck! here), and get a super h...
Views 168, Upvotes 42  
Release
10th November 2009
Views 2456, Upvotes 43  
Arcade , Simple
9th November 2009
So, after having attempted to create a racing game and a word game, I've finally settled on a game that appears to be coming together nicely. Ninja Duck (temporary name, but they usually tend to stick) is about a Ninja who has a sword, and an oncoming swarm of ducks, frogs and birds. Simple stuff, on a nice small arena. <a href="https://socoder.net/uploads/1/arghfrog.png"><img src="https://socoder.net/uploads/1/arghfrog_thumb.png"></a> Not really too much gameplay, but just enoug...
Views 67, Upvotes 18  
Daily Blog
2008... Blog
22nd December 2008
( border="0"><tr><td>Blimey! What a year, eh! I decided to round off the year with a nice big, old fashioned list, with everything in it. Except this doesn't have everything in it, because I've forgotten to add the DS games.. I'll do that later!! (Took me about 3 hours to do this, so I'm not going to tweak it, now!!) Anyway, here's a nice great big list of every game (again, apart from the DS ones) that I made in 2008. It's quite a big list, too.. 31 Games. OK, so maybe not a ...
Views 100, Upvotes 21  
Daily Blog
171 results 0 1 2 3 4 (5) 6
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