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Random Waffling
Blog
21st February 2012
I struggled to get anything new started, today..
I'm not 100% sure why that is. Perhaps I woke up too early, or maybe it's that "End of Project" exhaustion, who knows.
I think it's the first time this year, that I've hit that particular wall, and as a result I pretty much just sat about playing games all day, and not actually achieving a damned thing.
Views 76, Upvotes 10
Daily Blog
9th January 2012
<a href="https://AGameAWeek.com/wp-content/uploads/2012/01/The-Unijuggler-Screenshot_09-Jan-2012_215837.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/01/The-Unijuggler-Screenshot_09-Jan-2012_215837-300x187.png" alt="" title="The Unijuggler (Screenshot_09 Jan 2012_215837)" width="300" height="187" class="alignright size-medium wp-image-2229" /></a>
A nice and simple "Highscore" game.
Keep the Unijuggler's balls afloat, and if you're feeling lucky, you can try forgi...
Views 177, Upvotes 20
Release
Readme.txt
Blog
10th December 2011
When I was building the beta versions of NeonPlat Adventures, it always included a little readme file.
The final release didn't have one, but I figured that was ok, because it was so simple it didn't really need one.
The original readme was only really there to explain that beta peeps shouldn't mention the Calendar, and then I kinda rambled on a bit!
Anyhoo, if you find yourself in desperate need of a readme file, this is it!
Views 111, Upvotes 15
Daily Blog
Did vs Didn't
Blog
13th November 2011
<a href="https://bit.ly/NeonPlat_Adventures">NeonPlat Adventures : Available now for Windows, Linux and MacOSX</a>
Inside, a list of all the features I had or hadn't planned, and why they are/aren't in there!
Views 56, Upvotes 10
Daily Blog
7th November 2011
Oh yeah, iDev annoys the shit out of me..
Never mind, carry on.
<a href="https://AGameAWeek.com/wp-content/uploads/2011/11/photo-4.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/11/photo-4-300x200.png" alt="" title="photo (4)" width="300" height="200" class="alignnone size-medium wp-image-2035" /></a>
Coming up shortly, Jay attempts to reconstruct his level construction gubbins, one line at a time.
But not right now.
'cos trying to get a decent speed on that tilem...
Views 66, Upvotes 11
Daily Blog
Today's happenings..
Blog
19th July 2011
AL's been away for a while. I think all the AGameADay stuff might've taken it's toll on him for a bit, there.
Today, though, he unexpectedly managed to knock out a fairly decent choon.
I like today's tune. Nice and.. um.. nice
![]() Views 27, Upvotes 7
Daily Blog
More Mayhem
Blog
11th July 2011
A game? Again?
Yup! Made a (URL "https://www.playmycode.com/play/game/jayenkai/not-the-same">nice little mazey thing), where you have to trek around a random maze. The maze isn't hard, but it's one of those nice "harder if you don't do it right!" style of things that I have a knack of making.
Not sure why I keep doing those!
I just seem to like their insane difficulty!
Perhaps, in reality, my games are actually really really piss easy, and it's just me that keeps playing them wrong!?
*shrugs*
Views 26, Upvotes 9
Daily Blog
Y3:W15 - Inferno
Blog
25th January 2011
A nice slow paced shooter this week.
Poor old CPC Basic couldn't really handle bullet-hell type games.
Well, ok, maybe it could if you really really tried, and came up with a scrolling ascii grid of bullets, but for the most part it just wasn't happening.
Instead, Cassette 50 creators had to rely on other ideas. Like trying to kill you with your own desire to kill!!
<img src="https://AGameAWeek.com/complete/Inferno_20110125_Logo_thumb.png">
Views 156, Upvotes 23
Release
8th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a nice big lengthy re...
Views 153, Upvotes 18
Daily Blog
5th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a nice big lengthy re...
Views 93, Upvotes 19
Daily Blog
24th August 2010
Keep Fred in the air, by hopping him from floating pieces of Dandelion Pollen (achene, if you wish to be specific!)
Views 3003, Upvotes 40
Hop
,
Float
,
Survive
29th June 2010
This one didn't really turn out, so well.
It's a nice nature based bee game, with lovely floaty music, and some words.
<a href="https://AGameAWeek.com/complete/Barry_The_Spelling_Bee_20100629A.png"><img src="https://AGameAWeek.com/complete/Barry_The_Spelling_Bee_20100629A_thumb.png"></a>
You hit Tab to highlight the flower/bee, type it's unscrambled word into Barry's Belly, then hit return.
Rinse, Repeat
<a href="https://AGameAWeek.com/complete/Barry_The_Spell...
Views 206, Upvotes 13
Release
17th June 2010
Jayenkai's World Cup Challenge : <a href="https://AGameAWeek.com/2010/06/jayenkais-world-cup-challenge/">A plan to do something, rather than sit watching football for 90 minutes each and every day..</a>
---
No fair, I missed yesterday
![]() Views 206, Upvotes 19
Release
27th May 2010
Note : Inexperienced user ahead!!
<a href="https://socoder.net/uploads/1/iphoneshot3.png"><img style="float:right;" src="https://socoder.net/uploads/1/iphoneshot3_thumb.png"></a>
iPhing "View Based" JumpstartA series of tutorials that will allow old-style coders to quickly grasp the bits and pieces they need, to develop games for iPod/iPhone/iPad (iPhings) <a href="https://AGameAWeek.com/?p=596">Part One : Tilemap</a> <a href="https://AGameAWeek.com/?p=614...Views 170, Upvotes 22
Ios Dev
iPhing
Blog
20th May 2010
Blimey, that didn't take too long.
<a href="https://socoder.net/uploads/1/iphoneshot2.png"><img style="float:right;" src="https://socoder.net/uploads/1/iphoneshot2_thumb.png"></a>
Well, it DID, but it took significantly less time than I thought it would.
iPhing "View Based" JumpstartA series of tutorials that will allow old-style coders to quickly grasp the bits and pieces they need, to develop games for iPod/iPhone/iPad (iPhings) <a href="https://AGameAWeek.com/?...Views 165, Upvotes 21
Ios Dev
iPhing Attempt #185
Blog
20th May 2010
So far, we've had the following..
...
Day 1. (Last Wednesday)
Do What?!
Wha.!.!
Euww.. Visual stuff.. Eeek!
Argh!!
Day 2. (Thursday)
Pissed about with other stuff on my Mac, in a vain attempt to ignore the fact that I had to learn stuff.
Days 3-7. (Fri-Sat-Sun-Mon-Tue)
Back to AGameAWeek, recompiling all the Blitz stuff, uploading those, fixing up JNKPlat and Gravity Bombs.
---
It seems that, no matter how much I want to, I don't actually have all that much iPhing time. A...
Views 75, Upvotes 17
Ios Dev
Comment Roundup
Blog
5th May 2010
Gettin' a wee bit messy, this week, isn't it.. hmm.. Lots going on, and commenting all over the place.
Might need to do something about that..
Anyhoo...
WarioWare DIY
Thanks for the Wario-adds so far, and I'm glad to see there's some interesting games coming out of it. ExciteMike's getting some nice little games going, and I've been playing around with Shadow's little boss thing. Not really sure what was going on with that Platdude tune, though, Jiro!!
Games will stay up unti...
Views 47, Upvotes 14
Daily Blog
4th May 2010
This is probably going to be the last release
![]() Views 85, Upvotes 12
Daily Blog
5th March 2010
I don't usually repost this here, but. What the hey!<br>
<br>
(URL "https://groups.google.com/group/socoder-newsletter">Sign up, it's fun, and weekly, and written!!)<br>
<br>
Socoder Newsletter<br> <br> "Best viewed in Peiplum"<br> #045 - 5th March 2010<br> <br> <big> Print</big><br> Hello all<br> <br> The worst thing about writing AGameAWeek is that<br> horr...Views 66, Upvotes 18
Daily Blog
10th January 2010
<a href="https://socoder.net/uploads/1/argh.png"><img src="https://socoder.net/uploads/1/argh_thumb.png" style="float:right"></a>
Because there may or may not have been resulting copyright issues, I've left this post on the backburner until the magazine went off the shop shelves. Usually I'd happily scan in a bit of a page if my games are mentioned, but this time it's a whole entire page, and that's a completely different kettle of fish. (Although, to be fair, I've wr...
Views 280, Upvotes 39
Reviewed
,
Media
9th December 2009
ContactEmail : Jayenkai@Gmail.com YouTube : Jayenkai Patreon : Jayenkai Facebook : Jayenkai Mastodon : @Jayenkai/@Mastodon.social Twitter (while it lasts) : @Jayenkai Hi. I'm Jayenkai. Every week, I make games. Sometimes one. Sometimes none. Occasionally three. The number varies, based on how much energy/imagination I can muster. Over the many years that I've been doing this, there's been an extremely varied selection of games, from absolute gems, to complete st...Views 17091, Upvotes 296
About
11th October 2009
<img src="https://socoder.net/uploads/1/munkysblockb.png" style="float:left;">
Munky's Block is graphically coming along nicely, but unfortunately I've yet to actually start making levels.
So far it's all been "Niceness" stuff, and as a result things are lacking a bit.
Probably should've stuck to the blocky background like last time.
Oh well, no matter.
With only one day remaining, I'll be spending tomorrow messing around with the blocks, and trying to come up with some ...
Views 110, Upvotes 20
Daily Blog
This week....
Blog
1st October 2009
Friday 25th of September 2009 12:15:21 AM
Name : Thunderskull 4024
Idea : Sokoban-like game with hex-based grid.
OK, first off, not really sure what all the loving of Hexagons is about, but the word Hex is in the suggestion bag about 20-odd times!
People appear to really like Hexagons!
The Hexagonal Maze is in the archive. It's a half assed game, but I like it.
Sokoban kinda needs specific controls, since you have to be able to move ...
Views 73, Upvotes 11
Daily Blog
7th August 2009
The AGameAWeek 2008-2009 Retrospective(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)The Home Stret...
Views 102, Upvotes 23
Daily Blog
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