Search
Sections
System
Sort
Date
247 results 0 1 2 3 4 (5) 6 7 8 9
3rd April 2016

Developments


Getting to that mildly panicky point of the week, where the game isn't quite finished yet, but I have to send it to OUYA at some point tomorrow.
Eeek!

Views 9, Upvotes 3  
Daily Blog
25th December 2015
Beta Collexion was my Advent Calendar of Games for 2015. 26 wonderfully playable little games, all wrapped in a lovely giftwrapped bundle.
The games are now unlocked, and can be played at any time.
Beta Collexion can be found <a href="https://AGameAWeek.com/GameList.php?ShowJust=352">here, in the Jayenkai Archive.</a>
You can <a href="https://AGameAWeek.com/complete/Beta_Collexion_20151123.zip">Download it for Windows</a>, Play it in your <a href="https://gamejo...
Views 17, Upvotes 4  
Daily Blog
18th December 2015
Beta Collexion is my Advent Calendar of Games for 2015. 26 wonderfully playable little games, all wrapped in a lovely giftwrapped bundle.
Beta Collexion can be found (URL "https://AGameAWeek.com/GameList.php?ShowJust=352">here, in the Jayenkai Archive.)
You can (URL "https://AGameAWeek.com/complete/Beta_Collexion_20151123.zip">Download it for Windows), Play it in your (URL "https://gamejolt.com/games/beta-collexion/109096">browser via GameJolt), Play it on (URL "https://www.ouya.tv/gam...
Views 14, Upvotes 1  
Daily Blog
19th October 2015

Developments


The new FlarePlay (PlayJam's GameStick replacement) thing is apparently having issues, and crashing a LOT with my games.
I'm hoping to fix them up during a second pass through the 42 games, and for now am simply uploading as-is until I can fix them all up. But at the moment it's looking like I'll need to have a GameStick version and a FlarePlay version of all my games, which is a bit of a pain in the arse, if I'm honest!
The whole point of the fixups was that these ...
Views 6, Upvotes 2  
Daily Blog
16th September 2015

Developments


All the main pieces of the menu system are now in place. Or at the very least, you can now start the bloomin' game again!!
( width="560" height="315" src="https://www.youtube.com/embed/aIRvCm9JEl0" frameborder="0" allowfullscreen>>
Pick a World, pick a Zone, start the game, get through or die, complete levels to unlock more worlds, rinse, repeat!
The basics are in. The generator's generating, the levels are selec...
Views 9, Upvotes 4  
Daily Blog
14th August 2015

Developments


Complications occasionally crop up as you're developing a game.
The current complication is one of those "Everything NOW!!" issues.
See, I'd like to get my character's movement to work, and ensure my screen scrolling works as it oughta.
Views 14, Upvotes 1  
Daily Blog
17th June 2015

Developments


A whole lot of yesterday seemed to vanish just as much as the day before.. I now realise, of course, why this is..
I recently started playing the iOS game "Fallout Shelter", which is a spin-off of the Fallout franchise, in which you need to build, organise and maintain a fallout shelter.
The game works a lot like Sim-Tower, and is "Free to Play", but not in a terribly horrific "F2P/IAP" style. It's fair, and it's nicely balanced. The IAPs are there if you want th...
Views 8, Upvotes 2  
Daily Blog
3rd June 2015

Developments


A somewhat eventful day, yesterday, but one that took WAY too long!!
As I finished off the last of the levels, and got the game working toa moderately lovely standard, I figured I might as well start throwing bits and pieces into iTunes.
I've still got a number of days until Invisible Munky (hopefully) passes AppleReview, so I can relax and take my time with all the iTunesConnect gubbins.
Starting with the the description, the screenshots, the icon, I continued...
Views 12, Upvotes 3  
Daily Blog
16th May 2015

Developments


Yesterday I created an underwater theme.
(URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_015.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_015-1024x597.png" alt="SD3_015" width="660" height="385" class="alignnone size-large wp-image-4618" />
As good as this theme is, I'm not *quite* happy with it, mostly because the visual of a fish "bouncing" doesn't really look all that normal!!
Views 18, Upvotes 2  
Daily Blog
13th May 2015

Developments


Yesterday I took some time to create a Choon to go along with the dark lava theme, and although it wasn't exactly what I aimed for, it does fit the gameplay reasonably well.
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/205161863&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">Views 9, Upvotes 1  
Daily Blog
10th May 2015

Developments


Yesterday, I completely rejigged the "Bounce" of SpikeDislike.
Originally, the bounce was a simple Sine-wave, and has in fact been this in EVERY version of SpikeDislike, but this time I'm hoping to add a couple of new elements which have required a minor tweak in the usual ball bouncing mechanic.
This isn't something to be taken lightly, as I had to be absolutely sure that the end result still "felt" like Classic SpikeDislike.
At the moment it's a teensy bit fl...
Views 19, Upvotes 2  
Daily Blog
30th April 2015

Developments


Yesterday, someone new registered on my home village's website (LittleLever.info)
They, of course, instantly forgot their password, so used the "I forgot my password" button to find it out.
At this point I should probably explain why I've mentioned this..!
About a year ago, the original owner of LittleLever.info gave up paying for a site that never had any visitors. He stopped payments, and the site fell into disrepair before eventually getting pulled down com...
Views 168, Upvotes 18  
Daily Blog
29th April 2015

Developments


So, after yesterday's realisation that the StarFlips game wasn't going anywhere, I opted to head back to "Larger Project" and see if I could get any more done on it.
Whether I continue with Larger Project, or instead switch to a smaller intermediate project, will be dependent on how much happens between now and.. Um.. Unspecified date!
(URL "https://AGameAWeek.com/wp-content/uploads/2015/04/SD3_003.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015...
Views 10, Upvotes 2  
Daily Blog
28th April 2015

Developments


My laptop's been running slow, sluggish, juddery and .. generally BAD, since some time yesterday, and as much as I hunt the system, I'm struggling to find the reason why.
I think it might have something to do with Windows noticing the Mac on the network, and freaking out, thinking it's going to be replaced!
.. Acting all slow and useless isn't going to get you extra loving, Windows! Learn how to show off your skills, and act like a proper computer!!
Even as I...
Views 7, Upvotes 2  
Daily Blog
27th April 2015

Developments


Yesterday, I took the phrase "Sleepy Sunday" and worked the heck out it.
My cat woke me up at 6:15am, and I managed to stay mostly awake until just after 9, when I realised I was too tired to code, and instead went for a nap..
.. A long nap!!
Views 11, Upvotes 2  
Daily Blog
26th April 2015

Developments


Not a lot of coding got done, yesterday. I continued to fiddle with the new sprites, and got enemies spawning in the level, but then I started thinking about iOS again.
For the past year I've been focussing on OUYA. I've been making all my games controller happy, and as a result, have been neglecting touchscreen controls. I'm not sure why, probably all the AppleWatch stuff that's currently flooding my Twitter feed, but I'm finding myself somewhat nostalgic for the times...
Views 82, Upvotes 3  
Daily Blog
25th April 2015

Developments


Not an awful lot of stuff got done, yesterday, as I was having a bit of an off-day! Ho hum.. They're frequent, so expect a fair number of Daily Blogs to be of the "Couldn't do anything!" variety.
Still, I did bother to grab the iPad, load up Sprite Something, and doodle some sprites for the new game.
I drew a ship, a number of weapons, and some enemies, before heading over to Windows and getting them all integrated into the game.
It didn't take very long at al...
Views 13, Upvotes 2  
Daily Blog
24th April 2015
Welcome to the new daily blog section of AGameAWeek.com. I could do with reorganising the layout of the site, if I'm honest!

Yesterday

Yesterday I did a few odd little bits and pieces. I got "bombs" to work in the new engine, and managed to get a feel for the game. So far, so good. I think!
(URL "https://AGameAWeek.com/wp-content/uploads/2015/04/410_001.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/04/410_001-300x225.png" alt="410_001" width="300" height="225" ...
Views 10, Upvotes 4  
Daily Blog
19th April 2015
Another big gap, as I try to figure out what's happening next. I figured you guys oughta be kept up to date with current goings on, in the world of AGameAWeek, so here's a rough bit of blogging so that you can vaguely assume you know what's going on!
Current projects are..
1. Kee Bo Ard Go Deep
Another sequel in the Kee Bo Ard collection. I've so far built a fairly capable engine, but am struggling to decide exactly what I'd like to do with it. I've got the game up to a "You can complet...
Views 18, Upvotes 2  
Daily Blog
29th January 2015
Time to hunt for your floppy disks!!
<img src="https://AGameAWeek.com/complete/Futrino_20150129A_thumb.png"> <img src="https://AGameAWeek.com/complete/Futrino_20150129B_thumb.png">

Views 127, Upvotes 26  
Release
22nd January 2015
After having played about with the maze layout a little, and getting the scrolling a little more workable, I added a little sprite for testing movement.
( width="560" height="315" src="//www.youtube.com/embed/Gy1HbJFl0dI" frameborder="0" allowfullscreen>>
Seems like we're heading down the Cybernoid route with this one!
Next up, adding collision detection, 'cos right now there's nothing stopping the little ship from floating out into space!
Views 6, Upvotes 1  
Daily Blog
22nd January 2015
This morning I drew some pipes to replace the plain white bricks.
(URL "https://AGameAWeek.com/wp-content/uploads/2015/01/402_002.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/01/402_002-1024x576.png" alt="402_002" width="590" height="332" class="alignnone size-large wp-image-4353" />
I'm still not sure what sort of game I'm making, but I appear to have narrowed it down to two possible candidates.
A) A bit like the old BBC-M...
Views 7, Upvotes 1  
Daily Blog
13th January 2015
It's time to fry some Butterflies! Use the electrical hubs to generate lightning, and Zzap those bugs to oblivion.
<img src="https://AGameAWeek.com/complete/Zzap_Lines_20150113A_thumb.png"> <img src="https://AGameAWeek.com/complete/Zzap_Lines_20150113B_thumb.png">

Views 45, Upvotes 10  
Release
27th December 2014
<a href="https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion</a> was AGameAWeek's 2014 Advent Calendar.
You can <a href="https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here</a> for Windows, OUYA or playable in your browser using HTML5.
All games are now unlocked, and will remain playable forever! woot!

Views 20, Upvotes 6  
Daily Blog
9th December 2014
(URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion) is AGameAWeek's 2014 Advent Calendar. You can (URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here) for Windows, OUYA or playable in your browser using HTML5.
(URL "https://AGameAWeek.com/AlphaCollexion/400_J.png"><img src="https://AGameAWeek.com/AlphaCollexion/400_J_thumb.png">

Junior Jumpjet


Concept
Float ar...
Views 7, Upvotes 1  
Daily Blog
1st December 2014
(URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion) is AGameAWeek's 2014 Advent Calendar. You can (URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here) for Windows, OUYA or playable in your browser using HTML5.
(URL "https://AGameAWeek.com/AlphaCollexion/400_B.png"><img src="https://AGameAWeek.com/AlphaCollexion/400_B_thumb.png">

Bouncy Bobby


Concept
Bounce Bob...
Views 13, Upvotes 4  
Daily Blog
3rd June 2014
Views 1793, Upvotes 32  
Platform , Shooter , Slots
247 results 0 1 2 3 4 (5) 6 7 8 9
Site credits : All of the above : Jayenkai
(c) Jayenkai 2023 and onwards, RSS feed

AGameAWeek - Games by Jayenkai