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19th March 2013
Alrighty, time to buckle down and get a new collection started. It's actually been quite a while since I last did something like this, but 2010's Advent Collection kinda counts. The idea is simple. I write tiny versions of bigger games, keep them as short and sweet (and playable!) as possible, and cram them all together into a nice little bundle.
Views 61, Upvotes 21  
Daily Blog
19th March 2013
Before anyone complains, no, this is not a game! This week's release is a "Utility!" ooooh! Don't worry, I won't be making a habit out of this. To be honest, I was kinda expecting to be able to half-ass a game, this week, but I've spent so much time on this, that I just didn't get around to it. No matter, this is a silly little plaything, and if you're even slightly musically capable you'll probably get a kick out of it.
Views 124, Upvotes 25  
Release
17th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">Before I'd decided on the "Blockman Gets" mechanic, I tried many a different thing with him. First, there was the Platform engine, where he had to run around and gather up the tiny blocklets. That worked nicely! After that I tried a "Pengo" approach, but he didn't seem happy pushing things around, so that never actually got uploaded anywhere. After that, I decided to go old-skool, and made a bog standard Pacman clone, but with a ...
Views 81, Upvotes 21  
Agameaweek Gold
16th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">Whoops! A little late, today. Sorry about that, folks! Yesterday, SpikeDislike2 was FREE in the AppStore. I might've actually forgotten to post about that, here. um.. sorry!! If any of my regulars missed it, lemmie know. Anyway, with all the SD2 stuff, I've spent quite a lot of time this morning analyzing stats, and graphs, and reviews, and everything else. I was so busy, in fact, that I forgot about AGameAWeek Gold! Whoop...
Views 69, Upvotes 21  
Agameaweek Gold
12th March 2013
As we continue our trip down memory lane, I'm starting to head off into odd new directions. This week, I'm remaking a game that I made for DS, but never got around to doing a proper fully fledged Windows edition of. Obviously, though, a game full of Sprite-Rips isn't going to cut it in Apple's AppStore. .. Actually, given how fucking often those things somehow manage to get approved, I probably could, but let's not chance it! Instead of ripping old sprites from Arcade Classics, I'...
Views 118, Upvotes 22  
Release
11th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">Oooooh!!! When I went to add an AGameAWeek Gold function to my Archive's Admin page, I purposely decided not to add any sort of "Look Ahead" function. I knew it'd be as much fun for me, as it is for you, to find out what today's AGameAWeek Gold is! Just a week in, and I'm finding myself waking up in the morning just to click to my admin page, to see if we've got a good game today!! Today's is awesome! Today's was worth wak...
Views 72, Upvotes 16  
Agameaweek Gold
6th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:left"> Aaah, March 6th. A day that will forever live in my memory. Want to know what happened to me, this time last year? You can read all about it (URL "https://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">right here!) March 6th was when it all began. Hmm.. Oddly enough, I did in fact manage to post a game, last March 6th! It was late Monday night/Tuesday morning, I'd had a spectacularly rough d...
Views 143, Upvotes 15  
Agameaweek Gold
25th February 2013
A random oddball thought, resulted in this. Drawn entirely using SpriteSomething on an iPad. .. Yes, I actually sat here and draw all those numbers! ... Bored? You bet!! <img src="https://socoder.net/uploads/1/Spike2.png"> The rules are simple. You start in square one, and make your way as far through the board as you can. If you hit a Spike, it's game over! If you make it to the goal, you're a Pro at random chance!! A single orange player counter has lovingly been provided.. If you'd li...
Views 36, Upvotes 11  
Daily Blog
4th February 2013
Part of SpikeDislike 2 will be it's various game modes. I've a few simple ideas in mind, and may be asking for additional ideas in the future, if I start running out! Meanwhile, here's the first to be fully integrated, and playable, and kinda fun. Sheep Goes Right! Yes, it's a bog-standard endless-runner mode, but it has a sheep, so that makes it 89% more awesome! More modes a-comin'!
Views 130, Upvotes 10  
Daily Blog
28th January 2013
OK, folk are getting intrigued as to how all of this is working, and how nice the Monkey language is to work with, so in the spirit of not being a complete and total git, here's the complete everything that there is so far..

The Download

Framework Downloads have been removed due to lack of updates! I've also left the html5 build intact, so you can give it a little run if you don't have Monkey installed. (I think!) Should be as simple as going into the .build folder, then the ht...
Views 182, Upvotes 16  
2013 Framework
27th January 2013
You all remember Cardagain, right?! <a href="https://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-27-14-48-25.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-27-14-48-25-640x1024.png" alt="" title="Screenshot_2013-01-27-14-48-25" width="590" height="944" class="alignnone size-large wp-image-2504" /></a> Cardagain was my first ever game on iOS, so it seems fitting that it also be my first on Android, too. The basic idea is this... A ...
Views 96, Upvotes 20  
2013 Framework
25th January 2013
I've been delaying a large list of things, but as I continue to make great strides with Monkey, those tough bits are getting ever so close. Here's what needs doing, as well as explanations as to why they're tough.. (Note : Very waffley, and probably not all that interesting!)
Views 83, Upvotes 15  
2013 Framework
Buttons! Blog
16th January 2013
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/Menu_Plus_Buttons.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/Menu_Plus_Buttons-300x232.png" alt="" title="Menu_Plus_Buttons" width="300" height="232" class="alignnone size-medium wp-image-2476" /></a> Things should be starting to look a little familiar, now! Today, I added a simple frontend menu system to the framework. Nothing too fancy, just the usual Easy/Normal/Hard options. You can tap them, click the...
Views 90, Upvotes 12  
2013 Framework
11th January 2013
<a href="https://socoder.net/uploads/1/image-11-01-13-15-41-40.jpg"><img src="https://socoder.net/uploads/1/image-11-01-13-15-41-40_thumb.jpg"></a> o/yeayo/ There's a simple blast test. I installed Monkey on the Mac, I opened my Monkey Framework, I clicked "iOS", compiled, switched to XCode, built and run. It was quite simple, comparatively. Is anything playable? Is it buggery!! But it does show a few... .. Shall we say "quirks". First, and you can't see it, but I can ...
Views 97, Upvotes 16  
2013 Framework
5th January 2013
Even a (URL "https://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">Brain Tumor) can't stop me from achieving 12 games in 2012!!! True, I'd've much preferred to have done AGameAWeek for the entire year, but.. meh.. whatever! (stupid tumor! hmpf)

January

1. (URL "https://AGameAWeek.com/2012/01/rooty-tooty-shooty/">Rooty Tooty Shooty) - Garbage BlitzMax 2. (URL "https://AGameAWeek.com/GameList.php?ShowJust=272">Unijuggler)
Views 49, Upvotes 7  
Daily Blog
5th January 2013
You didn't get to see a lot of the BlitzMax template, last year, but if you'd like to try your hand at rapid game-dev, you might like to have a peek at it's contents. If you're a BlitzMax owner, this might be useful to you... maybe.. but you'll have to wrap your head around my coding style, first! <a href="https://socoder.net/uploads/1/Template-2012.zip">Template - 2012 - Download Here</a> Soon, hopefully, there'll be a Template - Monkey - 2013, but that's ann...
Views 33, Upvotes 7  
Daily Blog
23rd November 2012
I've been asked to chip in on this whole Kickstarter issue. If you follow me on Twitter (@Jayenkai) you'll have noticed my dislike of people spamming my twitter feed with constant requests for cash. It's annoying when you get into the busy periods, have your own cash issues to worry about, but still get bombarded by tens of hundreds of requests a day for things that don't yet exist. As a cash strapped indie dev, I'm in exactly the same situation as most of these guys, with the simple ...
Views 94, Upvotes 10  
Daily Blog
23rd September 2012
Nice to see that you're feeling better and back to normal! Cheers, mate. Odnetnin46 Cheers indeed. Although, I wouldn't quite count me as back to normal, just yet.
Views 138, Upvotes 21  
Health
13th August 2012
If you've been following AGameAWeek for the past few years, you'll have noticed the occasional blip, where I've mentioned having a repeating neck cramp, with accompanying migraines. These have gotten steadily worse, up until early March 2012, when I was curled over the toilet bowl, throwing up a worryingly black goo of sorts. Enough was enough! An ambulance was called, and after my blood pressure failed to register (too high!?) I was whizzed off to Bolton general where they continued to test...
Views 728, Upvotes 54  
Health , Jiggity
23rd February 2012
(URL "https://AGameAWeek.com/wp-content/uploads/2012/02/FarTooLong.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/02/FarTooLong-287x300.png" alt="" title="FarTooLong" width="287" height="300" class="alignright size-medium wp-image-2337" />I was in two minds whether to do this game now, or leave it for a couple of weeks to come up a few ideas, but I had nothing else to do, so I started it anyway! Whether the board will end up looking like th...
Views 340, Upvotes 13  
Daily Blog
3rd February 2012
Last week, there was no AGameAWeek. It was the clown's fault.. .. stupid clown.. (URL "https://AGameAWeek.com/wp-content/uploads/2012/02/iTunesArtwork.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/02/iTunesArtwork-300x300.png" alt="" title="iTunesArtwork" width="300" height="300" class="alignright size-medium wp-image-2288" />With my newer shinier iOS Framework running the way it was more-or-less supposed to be, I decided to take a week ...
Views 40, Upvotes 15  
Daily Blog
16th January 2012
So, I'm sitting there trying to get a nice GameCenter thing added to my new framework, and I figured that having to display people's names might very well require a bit of Unicode.. (Note : This is the reason my other iOS games don't have names on the highscore lists!) In Cocos, you can use 3 font styles.. one is a simple bitmap font (this one I can handle!) one is a complex bitmap font (with a required 50,000,000,000,000 images to handle all the possible languages!) and the third one uses ttf fonts. ...
Views 42, Upvotes 7  
Daily Blog
12th January 2012
Tonight, I got home from work with a game idea in mind. Using my freshly reinstalled PC, I settled down for the first bit of coding on the thing, copied my FrameworkTemplate to a new folder, drew a couple of sprites, opened the code, built up a simple array/tilemap test engine, and then hit Build.. .. Aaah.. Seems my dev-environment isn't quite at 100% yet, because I coded the thing into a FrameworkTemplate from about a year ago, and all the nice new stuff is missing. *sigh* What a waste of an hou...
Views 23, Upvotes 8  
Daily Blog
9th January 2012
<a href="https://AGameAWeek.com/wp-content/uploads/2012/01/The-Unijuggler-Screenshot_09-Jan-2012_215837.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/01/The-Unijuggler-Screenshot_09-Jan-2012_215837-300x187.png" alt="" title="The Unijuggler (Screenshot_09 Jan 2012_215837)" width="300" height="187" class="alignright size-medium wp-image-2229" /></a> A nice and simple "Highscore" game. Keep the Unijuggler's balls afloat, and if you're feeling lucky, you can try forgi...
Views 177, Upvotes 20  
Release
11th December 2011
Yesterday was the #Indievisibility awards ceremony, which involved a bunch of indie guys, a pub, a brawl and a number of teabags. Awards were given for all manner of things.. Different genres, games with certain features and other seemingly random reasons. You can scan through a list of all the <a href="https://www.sizefivegames.com/2011/12/11/indievisibilty-end-of-year-awards-results/">Awards here,</a> and read all about the joys of the fight! Awesome!
Views 54, Upvotes 10  
Daily Blog
10th December 2011
When I was building the beta versions of NeonPlat Adventures, it always included a little readme file. The final release didn't have one, but I figured that was ok, because it was so simple it didn't really need one. The original readme was only really there to explain that beta peeps shouldn't mention the Calendar, and then I kinda rambled on a bit! Anyhoo, if you find yourself in desperate need of a readme file, this is it!
Views 111, Upvotes 15  
Daily Blog
29th November 2011
Sorry, I missed a day or two, there.. Must be getting into the code. I say "into the code".. What I mean is, I'm getting really cheesed off by all this converting stuff and it's driving me completely insane! Lesson Learned : I need to layout my code better! .. I won't, but it's a nice lesson to learn!
Views 71, Upvotes 9  
Daily Blog
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AGameAWeek - Games by Jayenkai