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#1039 - 22nd February 2019
Views 22, Upvotes 4  
3rd February 2019
After each release, an influx of a comment bombards the pages of the site, and we get to see what people thought of the game. This week, RSKGames has decided to chip in, with thoughts of the gravity based, planet blasting game, Orbital Annihilation. You can play Orbital Annihilation here.

RSKGames

In Orbital Annihilation the player has to wait till the planets are aligned at the right positions in the orbits to fire and destroy the selected planet. Takes a bit of patience and timing to ...
Views 191, Upvotes 31  
Player Thoughts , 603
#964 - 9th December 2018
Views 28, Upvotes 6  
7th December 2018
Played about an hour and a half of Smash, from Midnight, until I was too tired to play any more. As good a game as always, but no sign of the always-fun Homerun contest.. Hmm...
Views 56, Upvotes 7  
Daily Blog
27th November 2018
Oh dear.. This is the bit I'm rubbish at!!
Views 95, Upvotes 22  
Foldapuz
18th November 2018
Since the web-app has its own GUI along the top of the screen, I can't rely on the OS's pinch-to-zoom like I was hoping to.
Views 225, Upvotes 29  
Daily Blog , Foldapuz
Binary 101 Pixelart
#1286 - 9th July 2018
Views 145, Upvotes 48  
Greenie?
4th May 2018
I tried to compile "On a Space Shooting Trail" for 3DS tonight, but it wasn't having any of it! Seems that my habit of creating giant arrays, at launch, isn't very good when it comes to trying to then run them on the limited 3DS. It seems that if I "alloc" the big arrays at a later point, they tend to work better than if I try to just declare "I'm having a ginormous array, here!", right at the start of the code. The task, then, will be to rewrite a significant part of "On a Space Shooting T...
Views 146, Upvotes 30  
3ds Homebrew
24th February 2018
\o/yeay\o/ First test print that's at least vaguely decent.
Views 107, Upvotes 29  
Daily Blog , 3d Printing
Showing Off Pixelart
#1108 - 12th January 2018
Views 162, Upvotes 70  
Skateboard
#613 - 24th December 2017
Views 42, Upvotes 10  
11th December 2017
Today's been a nice none-coding day. .. with coding in it! Rather than my usual coding, a package arrived.
Views 57, Upvotes 9  
Daily Blog
#1038 - 3rd November 2017
Views 129, Upvotes 29  
Game
#545 - 19th October 2017
Views 37, Upvotes 8  
17th October 2017
I give up. Over the past 30-odd hours, I've tried a boatload of languages, and although all seem capable in their own particular ways, none of them seem to do everything that I need them to do. I'm still annoyed that GLBasic doesn't do sound-pitching. Seriously, WTF?! An Amiga 1000 could do that in 1985.
Views 141, Upvotes 20  
Daily Blog , 2018 Framework
#464 - 30th July 2017
Views 35, Upvotes 8  
Poetry Corner
27th July 2017

Developments

Pixel-based collision detection is all but impossible with Monkey-X, due to the simple issues of rotation and scaling, along with more complicated screen resolution and orientation complications, and then the complete lack of 100% accuracy when it comes to drawing to buffers. (Although that last one is mostly down to Android, which likes to dither any and all images when the screen doesn't quite have full colour available.)
Views 112, Upvotes 36  
Daily Blog
#854 - 3rd May 2017
Views 121, Upvotes 23  
Sport
3rd May 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/320497153&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">> (URL "https://AGameAWeek.com/Music?Journal=Observances">Journal Observances) Yesterday morning, I awoke with a little Three Note melody stuck in my head. By the end of the day, the a...
Views 43, Upvotes 5  
Daily Blog
#374 - 1st May 2017
Views 32, Upvotes 12  
Poetry Corner
Gee Liz Game
24th April 2017
Views 1529, Upvotes 48  
Platform , Wiz N Liz
20th April 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/318518291&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">>

MusicAL Developments

Yesterday I got myself a mini Korg Bluetooth MIDI keyboard.
Views 20, Upvotes 4  
Daily Blog
20th March 2017
Fight to protect your eyes from the intense dangers of Spam!
Views 150, Upvotes 18  
Release
Spam? Blog
15th March 2017

Developments

Yesterday I learned that my Spam bin doesn't look all that different to my "apparently spam-free" Inbox.
Views 22, Upvotes 3  
Daily Blog
#790 - 28th February 2017
Views 275, Upvotes 39  
Sports
Spriting Blog
28th February 2017
( width="560" height="315" src="https://www.youtube.com/embed/kpQnMs1VUAU" frameborder="0" allowfullscreen>> I made the above trailer, yesterday, because.. why not!?
Views 38, Upvotes 7  
Daily Blog
18th December 2016
Way way way back in time, I got an Amiga 600 for Xmas.Loading up DPaint for the first time, I wanted to test how much I could do with it's animation feature. DPaint IV had two animation modes. Full Frame or Compressed.  With compressed, as long as you stuck to minor changes, you could get a decent number of frames out of it.  In Full Frame mode, I could typically get 4 frames of animation!!  With the newfangled Mouse control, I scribbled a silly little 4 page cartoon.
Views 20, Upvotes 5  
Daily Blog
150 results 0 1 2 (3) 4 5
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