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Oh, Globbits.. Pixelart
#168 - 17th June 2015
Views 118, Upvotes 32  
Tv , Trap Door
17th June 2015

Developments

A whole lot of yesterday seemed to vanish just as much as the day before.. I now realise, of course, why this is.. I recently started playing the iOS game "Fallout Shelter", which is a spin-off of the Fallout franchise, in which you need to build, organise and maintain a fallout shelter. The game works a lot like Sim-Tower, and is "Free to Play", but not in a terribly horrific "F2P/IAP" style. It's fair, and it's nicely balanced. The IAPs are there if you want them, but skill ...
Views 13, Upvotes 4  
Daily Blog
Time to Leave Pixelart
#167 - 16th June 2015
Views 101, Upvotes 30  
Leaving
16th June 2015

Developments

.. Did I do ANYTHING yesterday?! I'm really struggling to come up with anything that I actually did. Urm.. .. Oh, I did spend some time playing about with my telly. Trying out different "Smart" features, and trying to get the GameStick plugged in. Unfortunately, the GameStick didn't actually fit, because I've already plugged 101,000 computers and consoles into the back of the thing! I've had to order a HDMI switch thing, and will be plugging it into there, but that won't be...
Views 13, Upvotes 5  
Daily Blog
#166 - 15th June 2015
Views 78, Upvotes 22  
Graffiti
15th June 2015

Developments

So, I suppose I'm making a new version of Boxsplodings, then.. I spent most of yesterday coming up with a nice Arena-Generator. It took a while to get the feel "just right", but it seems to be coming up with nice enough shapes. You can see some of the generated shapes in (URL "https://twitter.com/Jayenkai/status/610214745283653634">this Vine). So, assuming that's the levels, what of the splodings..? That'll be today's task. Trying to find something that doesn't end up being...
Views 13, Upvotes 2  
Daily Blog
#165 - 14th June 2015
Views 78, Upvotes 22  
Platizen
14th June 2015

Developments

With SpikeDislike3 out the door ('ish), ChuckABall ready to relaunch (chuck?) and Invisible Munky already getting played by at least one person, it's time to think ahead to what project comes next. For a while, I've been wondering if I should attempt a newer edition of (URL "https://AGameAWeek.com/GameList.php?ShowJust=325">Boxsplodings). It's a fun little game, but was quite limited by the number of levels and how they were organised. (URL "https://AGameAWeek.com/complete/B...
Views 31, Upvotes 6  
Daily Blog
A Stick-Up Pixelart
#164 - 13th June 2015
Views 94, Upvotes 26  
Platizen , Burglar
#163 - 12th June 2015
Views 130, Upvotes 33  
Cartoon , Tv , Road Runner
12th June 2015

Developments

Aaah, iTunesConnect. When Invisible Munky 2 launched, the other day, I noticed something odd in my iTunesConnect pages. Where there's usually a "Request Promo Codes" link, there was none. Basically, I can't give away Promo Codes for my iOS games, because I can't bloomin' well get any codes in the first place. I was baffled, and tried many things to get them back, including emailing and chatting with Apple themselves about the situation. After a good number of hours, they don't ...
Views 22, Upvotes 5  
Daily Blog
11th June 2015

Developments

After a game's release, half the fun is watching the aftermath, and scrawling the internet for comments. On this occasion, however, I pretty much know what's coming. Invisible Munky 2 isn't a game that I'm expecting to be popular, or fondly remembered, (it hasn't thus far, anyway..) so any comments and feedback will be minimal. And yet I wait, and I watch, and I hunt the net to try to find ANYTHING to do with the game. But. Nope. The WorldWide Web has fallen mostly silen...
Views 16, Upvotes 4  
Daily Blog
Catching Crabs Pixelart
#161 - 10th June 2015
Views 119, Upvotes 26  
Vehicle , Wildlife
10th June 2015

Developments

Well it's about sodding time!!! After just over a week and a half, Invisible Munky 2's finally gotten through Apple Review, and is now available on the AppStore. Unfortunately, for some bizarre reason that I've not yet tracked down, the "Promo Codes" button appears to be completely missing from iTunesConnect. For this game, I was hoping to dish out a few promo codes to folk with different devices, to ensure the game runs as it oughta on those iPhings. Due to my lack of ability...
Views 18, Upvotes 5  
Daily Blog
9th June 2015

Developments

For my NEXT iOS Release, I present All New ChuckABall. Completely reskinned with a fantastic new set of sounds and music. The game's taken a bit of a leap from horribly gnatty test game, to slightly less horribly gnatty test game. Huzzah!! ( width="420" height="315" src="https://www.youtube.com/embed/e44cLNMqFTw" frameborder="0" allowfullscreen>> I think you'll all agree that the above looks infinitely better than this.. ( w...
Views 18, Upvotes 6  
Daily Blog
#159 - 8th June 2015
Views 97, Upvotes 22  
Platizen
8th June 2015

Developments

My first thought as I started this mini-project was ... "Well, at least it won't look any worse!!" (URL "https://AGameAWeek.com/wp-content/uploads/2015/06/CaB_002.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/06/CaB_002-1024x597.png" alt="CaB_002" width="604" height="352" class="alignnone size-large wp-image-4701" /> I'm not sure my sentiments are very well grounded.. But, hey, it does look slightly less shitt...
Views 10, Upvotes 4  
Daily Blog
Uhoh! Pixelart
#158 - 7th June 2015
Views 111, Upvotes 19  
Greenie , Science
7th June 2015

Developments

Last night, I decided to open up my old projects. Over the past couple of years, my iOS releases reduced to practically nothing, yet I still built up an alarming number of games over the weeks. Hopefully with the new faster, more usable MacMini in place, I can keep up a better rate from here on, but last night I found myself digging through the archives, seeing what would and wouldn't be suitable for iOS. At which point, I stumbled upon (URL "https://AGameAWeek.com/GameList.php...
Views 17, Upvotes 6  
Daily Blog
An Upgrade Pixelart
#157 - 6th June 2015
Views 135, Upvotes 27  
Moon , Creature
6th June 2015

Developments

So.. GooglePlay... I vowed never to return, but am already being bombarded by people meithering about the Android version of SpikeDislike3. The Story So Far Jayenkai created SpikeDislike2, and figured it'd be nice to get that onto GooglePlay. Jayenkai learned the ropes, filled the forms, and got SD2 onto GooglePlay. iOS Edition sold about 1500 copies. GooglePlay edition sold about 50. For the sake of my own sanity, it's best not to ask how many people on Android pirated t...
Views 14, Upvotes 5  
Daily Blog
#156 - 5th June 2015
Views 162, Upvotes 25  
Office
5th June 2015

Developments

If there's one thing I hate, it's waiting for stuff!! I'm a very impatient person, and have gotten used to things moving along at a fast AGameAWeek-like pace. I now have TWO games, waiting for Apple Review, and quite frankly it's doing my head in! All this waiting. I can't hack it!!! I'm now pondering what my next project's going to be. Should I continue on this Gap-Year thing, and make something else that's way bigger than normal? Or should I do a couple of quicky AGameAWe...
Views 73, Upvotes 5  
Daily Blog
The Driver Pixelart
#155 - 4th June 2015
Views 86, Upvotes 25  
Vehicle
4th June 2015

Developments

(URL "https://AGameAWeek.com/wp-content/uploads/2015/06/IMG_9694.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2015/06/IMG_9694-1024x768.jpg" alt="IMG_9694" width="604" height="453" class="alignnone size-large wp-image-4688" /> And so ends our journey of creation. or, rather, HOPEFULLY ends the journey! We'll find out in about a week, whether I managed to click all the settings in an accurate manner. With any luck, I...
Views 17, Upvotes 7  
Daily Blog
#154 - 3rd June 2015
Views 143, Upvotes 49  
Platizens , Winning
3rd June 2015

Developments

A somewhat eventful day, yesterday, but one that took WAY too long!! As I finished off the last of the levels, and got the game working toa moderately lovely standard, I figured I might as well start throwing bits and pieces into iTunes. I've still got a number of days until Invisible Munky (hopefully) passes AppleReview, so I can relax and take my time with all the iTunesConnect gubbins. Starting with the the description, the screenshots, the icon, I continued on and decided to ...
Views 16, Upvotes 5  
Daily Blog
4412 results 0 1 2 3 ... 149 (150) 151 ... 161 162 163 Prev Next
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