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30th November 2009
Aw, what the heck, EARLY RELEASE!! Mostly because it's 2am, I can't stop playing it, and I probably won't wake up in time to post this if I don't do it now!!! A game that took AGES to get going, but definitely got going soon after! The approximate diary was.. Tuesday : A few lines on the screen. Wednesday : A silly frog character. Thursday : Frog switched for Platdude Friday : OOoooh, It's a good Game!!!! And, boy, is it a good game. Three (or four, or five) chee...
Views 146, Upvotes 20  
Release
13th September 2009
I'm sat here at 11pm on Sunday night, trying to think of a game for Tuesday. It's not happening.. I've spent all week long adding games to the archive. That's to say, I've spent all week playing all my old games, and having a whale of a time.. I guess that has a disadvantage, being that I haven't coded jack all, all week. Oh well. We can miss one, right? Just means I need to make up for it next week. Can't have the ratio dropping!
Views 91, Upvotes 37  
Daily Blog
10th September 2009
The big-ass catalogue is now up to 68 games, and I've reached a bit of a stumbling block. If you search for (URL "https://AGameAWeek.com/GameList.php?Find=multiple+games">"multiple games"), you'll find a few games that have more than one internal game. Today I'm tweaking the engine so that it counts each of those seperately inside the nice ever growing total. I wasn't going to do that, at first, but then I came across Platdude's Retro Collection, and decided to do it. It'd be a shame to have PRC ...
Views 36, Upvotes 10  
Daily Blog
26th August 2009
It's that unexpected time, where I randomly choose to rummage through the bundles of silly game ideas, and pluck out the best/worst! Let's throw out the spam, and get started. .. FFS, there's a lot of spam! Don't ever put a blank form onto a webpage!! ... <hr> <img src="https://AGameAWeek.com/mailbag/09-aug-26/piperats.gif"> Wednesday 12th of August 2009 05:18:45 AM Name : Shitterwing Idea : what? add rats that pass through boxes and turn in...
Views 42, Upvotes 12  
Daily Blog
7th August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

The Home Stret...

Views 82, Upvotes 18  
Daily Blog
5th August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

Back to work

Views 105, Upvotes 13  
Daily Blog
3rd August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

AGameAWeek...

Views 113, Upvotes 12  
Daily Blog
8th June 2009
I've about 20-odd projects on the go, this week, so you'll have to excuse the lack of blog entries, and even a decent AGameAWeek game. Most of this week was spent trying to roll a dice! (die, whatever) I figured that, with 4 frames per roll, I'd need around about 200+ frames of animation. I tried to work out all the animations, and it drove me crazy! Then I rested, and eventually worked out a way to do it, without bothering to animate it, which was a lot simpler to do. .. Then the game i...
Views 88, Upvotes 9  
Release
1st June 2009
OMG! It's a Trial Edition!! WTF!? Demo! ARGH!!! Actually, I've not finished yet. But rather than skip out a week of AGameAWeek, I've decided to release a quick Trial edition. In this version, you must guide Platdude through 11 classic JNKPlatDS08 levels. They're all in there, and they all work approximately as they did before There are, of course, odd timing issues, as I've not quite got everything exact. It's not TOO obvious ...
Views 225, Upvotes 14  
Release
1st June 2009
Views 2287, Upvotes 56  
Incomplete , Puzzle , Platdude
27th May 2009
I made a start on this game a few days ago, and things seem to be progressing at a decent enough rate. The basic gameplay engine is in there, now. The test level (200x50 blocks) loads, platdude can run around, grab onto bars, jump around and use ladders. He can also work plungers and have the blocks open and shut accordingly. So, that's all nice! You might notice that the graphics are looking remarkably similar to JNKPlatDS08. That's because they ARE those graphics! The engine loads t...
Views 59, Upvotes 12  
Daily Blog
22nd April 2009
I'm taking a day off from H~S~R today, thinking ahead for next weeks game, which may/may not be a word game.. not sure.. Anyhoo, there are bugs, and Swarmer found a couple, so head inside to have a good read about 'em.
Views 109, Upvotes 14  
Daily Blog , Player Thoughts
3rd April 2009
I'm jumping all over the place, lately, aren't I!! With Skeleton files to update, Menus to rejig, and even super-complex Socoder work, there's lots and lots and lots for me to do! This morning, I've hopped back to Platdude's Retro Collection 2. Day 14 is a whole day away from Day 13. That can't be good! The game won't be finished for another year and a half at this rate!! Right then.. Menus! Previously I'd copy+pasted the menu system from the previous game. To b...
Views 141, Upvotes 30  
Platdude Retro Collection 2
27th March 2009
As game time progresses, so do the many bugs that appear! With sprites drawing WAY out of bounds, and memory being messed up all over, there's chaos in the game. But a few tweaks here and there, and everything's coming together nicely! Another slight issue, though, cropped up suddenly. PALib warned me I didn't have enough memory for all the artwork! Uhoh!!! To be fair, it was 2* 512x512 pixel starfields, so it was kinda big. But even so, it wasn't directly loaded into the Video ...
Views 100, Upvotes 15  
Platdude Retro Collection 2
23rd March 2009
Game 3 needed a few tweaks, here and there, this morning. Mostly due to the controls being a little twitchy. Plus, something's missing. And annoyingly, it's becoming increasingly apparent that the missing something is indeed Ingame Music! uhoh!! It's bad enough having to create a jingle for each and every game, but to now start building up a bunch of little ingame tunes, let alone a big enough collection that folk won't grow tired of. .. That's a lot of music to do! yikes! ...
Views 154, Upvotes 30  
Platdude Retro Collection 2
22nd March 2009
With more tweaking than my head could stand, I finally got Game #2 wrapped up yesterday, so I'm finally starting on Game #3, today. As stated previously, Game #3 will be reusing quite a lot of the core engine that Game #2 used, so it should be short and sweet putting it all together, like some kind of coded jigsaw puzzle. Once that's done, Game #4's ready to get going (ie, I have a vague idea in my head!) and will also be coded in Blitz for this week's AGameAWeek, so watch out for that.....
Views 118, Upvotes 29  
Platdude Retro Collection 2
21st March 2009
Off and on, a bit at a time, the past few days, what with the DIY, and the AGameAWeek, and the Socoder work the past few days.. So, rather than call 10 minute sessions a day at a time, I'll call them a great big long "Popping in and out, looking at the code, struggling to figure out what's wrong, and then going to do something else instead" day. It's a cheat, but since the annoying issue is still there, it still counts! I'm stuck on Game #2. And it's annoying that I'm stuck on g...
Views 171, Upvotes 36  
Platdude Retro Collection 2
13th March 2009
BAH!! DS Coding is annoying!! Techy stuff inside..
Views 145, Upvotes 24  
Platdude Retro Collection 2
10th March 2009
Game #2's turning out quite well, except it'll probably need to be taken down a peg or two. Currently it's, shall we say, a little psychedelic! And, that's only amplified once it gets onto the blurry DS screen! Lots of motion + lots of colour = lots of Weeeeeeee!!! Not a good combination. It looks great, but it's probably not going to look that great for long. Which is a shame. The player's in, and I'm ready for adding AI to the game. Once that's done, Game #3 w...
Views 174, Upvotes 35  
Platdude Retro Collection 2
8th March 2009
Game #1, Sokoban, required a nice scrolling tilemap, of infinite size. I spent a couple of days getting that all up and running, so that it'll do for other games, too. But today, Game #2, Surprise!, required a different type of map. Game #2 needs a wraparound map, so you can move from one side to the other, and carry on in a continuous loop. This means that as well as drawing tiles where they're meant to be, on the DS's 512x512 pixel Background Layer, I also have to draw tiles if they'...
Views 127, Upvotes 25  
Platdude Retro Collection 2
6th March 2009
Bug fixes already! Oh dear! Sokoban had a bizarre map limit bug, whereby if you were off the left hand side of a small map, it freaked out, and the screen jiggled around like crazy.. .. oops! That got fixed early this morning, and then since it's Friday I took most of my time working on this week's AGameAWeek. (So I can bugfix Sunday and neaten it Monday, ready for release on Tuesday.) .. In many ways, I haven't done anything to PRC2! Maybe tomorrow! PRC2 : Still only 1 game....
Views 120, Upvotes 34  
Platdude Retro Collection 2
4th March 2009
I'm still building up the basic reusable map functions! Had some crazy memory issues, yesterday, but everything seems ok, this morning, so it's time to move from silly map things, to actually building the game up. Starting with a strange grouping of maptiles, I'm going to have to add crates, and a player, and get the movement up and running. It should be pretty easy to do, though, as all the arts ready and waiting. good-good! So with all that being done today (hopefully) I should be able ...
Views 121, Upvotes 29  
Platdude Retro Collection 2
3rd March 2009
Yeah, I figured I'd forgotten a few things, and as Sokoban gets built up, slowly but surely, all the forgotten things are poking their heads out, waiting to be sorted. Click inside for coder-heavy stuff.. or just grab Sokoban from earlier today and play that for a while!!
Views 147, Upvotes 32  
Platdude Retro Collection 2
3rd March 2009
As mentioned the other day, whilst sorting out all the PRC2 stuff, I first created Sokoban for windows, using Blitz. So here it is. Nothing special. <img src="https://socoder.net/uploads/1/soko.png"> A is the hard pack, B is the easy one. or as I like to think of it.. A is really hard..! .. And so's pack B. B's meant to be "For children and beginners", but I could only get up to level 11! *sigh* I suck at sokoban! All levels are from David W Skinner's Sokoban Level Si...
Views 193, Upvotes 33  
Platdude Retro Collection 2
2nd March 2009
Yesterday was spent getting Sokoban to work in BlitzBasic for Windows. It ended up reasonably well, but there's a few things that should be tweaked, including one persons complaint that bundling all 600+ levels into a single pack kinda kills the fun of it.. A dull trek through a long list of simple levels before you even touch on the slightly more difficult levels, does not a fun game make. So, I'll split them back up into their seperate packs, and give folk a nice selectable menu system.
Views 172, Upvotes 44  
Platdude Retro Collection 2
1st March 2009
I'm yet to start coding anything gamewise, yet, but I've made my first start on the first game. Gerinych over at GBATemp suggested a Sokoban clone. Usually, I avoid Sokobans. They're kinda dull, generic and boring after 5 seconds, but there's something in Sokoban that's really useful right now. Sokoban has a LOT of levels, and since one of the Socoder members (JL235) is making his own Sokoban clone, he knew where I'd find a whole big bunch of levels for it. So, in rapid succ...
Views 122, Upvotes 20  
Platdude Retro Collection 2
27th February 2009
This time around, every game will have it's own quickly made titlescreen. Not wanting to spend too much time doing each one, I figured I'd get away with doing NES style titles. They're simple, but effective. I'm deciding all this, now, because it's so much easier than having to frantically throw it all together, later on, with 10 or so games all needing to be worked out! So, the style right now is, Title of game at the top, highscores below, and "Press Start" below that. Nothing...
Views 121, Upvotes 26  
Platdude Retro Collection 2
4411 results 0 1 2 3 ... 160 (161) 162 163 Prev Next
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