25th December 2010
<img src="https://socoder.net/uploads/1/Platdudes_Retro_Advent_Collection_(Screenshot_24_Dec_2010_215837)_thumb.png">
Views 30, Upvotes 9
Daily Blog
Rant Mode - ENGAGE!
Blog
16th December 2010
What follows is a review from PlayThisThing.com
I screengrabbed it, because they're probably going to fix the "little" thing at the top, and I want to continue to take the piss out of them.
Here's me taking the piss out of them.
Views 74, Upvotes 16
Reviewed
1st December 2010
<img src="https://AGameAWeek.com/complete/Platdude__s_Retro_Advent_Collection_20101201_Logo_thumb.png">
A brand new game, EVERY DAY over Christmas!
Views 117, Upvotes 15
Release
1st December 2010
Views 3061, Upvotes 38
Xmas
,
Minigames
,
Superfast
The New Logo
Blog
13th October 2010
It's not that I hated the old logo.
In fact, in many ways, the old logo fit my whole game making thing a little better than this one does.
So, maybe, at some point, I'll switch back.
The thing is, though, if you slap the old Recterange logo onto a Tshirt, it looks like a freakin' name badge!
Dumb, unoriginal, and a little childish.
So, a newer logo for a new year, and I've gone with the whole "Just some text with a Platdude on it" style, which I think looks a teensy bit less childish, and name-badg...
Views 33, Upvotes 8
Daily Blog
NeoPlatDS
Game
1st October 2010
Views 4419, Upvotes 57
Platdude
,
Action
,
Arcade
,
Remake
,
Neonplat
The Jingle
Blog
12th September 2010
Time to pick a new Jingle.
I'm thinking that Year 3 should be marked, slightly, by tweaking the intro jingle a little, so I've gathered together a handful, and popped them all here.
Views 27, Upvotes 9
Daily Blog
8th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a nice big lengthy re...
Views 125, Upvotes 9
Daily Blog
5th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a nice big lengthy re...
Views 66, Upvotes 11
Daily Blog
#200!!!
Blog
13th July 2010
Is it really 200, already?! Blimey!
The quickly made retrospective "look at what you've done" post..I started writing games as a kid, went through school making silly games, and ended up with not-much-at-all to show for it. <img src="https://AGameAWeek.com/complete/JNKPlat_5_:_Resurrection_20020910A_thumb.png"> <img src="https://AGameAWeek.com/complete/JNKFruit2K2_20020807A_thumb.png">Views 42, Upvotes 12
Daily Blog
2nd July 2010
Hmm.. This iPhing dev is taking longer than my regular AGameAWeek stuff!
But I'm learning, and I'm practising, and I'm breaking and fixing things, too!
Today I got loading and saving to work, I got most of my menu working, and I even got the pause button going, too!
I've popped in the regular "Platdude Jingle", figured it'd do for the meantime, and..
..
Well, it's looking and feeling much more like a game, now.
The code is absolutely ghastly, mind, but that can be sorted.
Hopefully!
Okeydoke, ...
Views 60, Upvotes 7
Daily Blog
RetroGamer Issue 78
Blog
25th June 2010
\o/ yeay \o/
<img src="https://socoder.net/uploads/1/JNKPlatRetroGamer.png">
Platdude finally got his name in a Magazine!
Oh yeah, and congrats to Shadow1w2, who got his Monster Level in the screenshot
Views 128, Upvotes 21
Reviewed
,
Media
Megapost One
Blog
9th June 2010
I'd planned to make a NeonPlat post, this morning..
But then, I've also planned to do WarioWare on Wednesdays..
.. and then there's the Music thing, which I've also decided to do on Wednesdays.
...
Derp!
So, looks like we're going to start having a Megapost every Wednesday, from here on.
Aftermath, Music and More!
Views 52, Upvotes 8
Daily Blog
NeonPlat 2
Game
8th June 2010
Views 62220, Upvotes 110
Platdude
,
Action
,
Arcade
,
Remake
,
Neoplat
3rd June 2010
I'd planned to do my regular iPhing development learning thing today, but.
Meh, bad head, can't think, not in the mood..
Never mind..
Instead, I'm playing about with NeonPlat2.
<a href="https://socoder.net/uploads/1/NeonPlat2_IngameAlready.png"><img src="https://socoder.net/uploads/1/NeonPlat2_IngameAlready_thumb.png"></a>
Blimey, where did that come from!?!
I've been doodling sprites for the past couple of days, and today, just like the last time that I did N...
Views 41, Upvotes 8
Daily Blog
19th May 2010
Third week of chaos, and... well, in honesty, this was all thrown together late last night! MacWeek really took it out of me, and I had no time, but hey! Still did it!!
Game : Bully Bob - Bob needs to learn a lesson
Game : Sea Pea, See - Can you See the Peas in the Sea?
Music : Plat 2 - 12" remix of Platdude's Theme
Comic : Click Here - Click for Awesome
Meanwhile, Shadow1w2's been sending me some nice .mio programs. I've yet to...
Views 37, Upvotes 6
Daily Blog
This Week...
Blog
16th May 2010
With all the Mac stuff, I've not had a chance to do a new game.
NOOoooooo!!!!!!
I suppose I could rush something in the next 24 hours, but I'm much rather be playing with those extra trimming, and getting things a little nicer.
First off, Gravity Bombs. Not touched it yet, but it definitely needs at least one tweak. .. the Mac's "Superior" (bah) Magic Mouse has a lot going for it, but it also has an inability to right click whilst holding down the left mouse button. Which is pretty much a require...
Views 35, Upvotes 8
Daily Blog
7th May 2010
I've been considering doing this game over the past few weeks. When I started doing JNKPlat2010, I wondered how neat it would be to lock away a new NeonPlat in the game. (Around about the time I added the Arc around Platdude whenever he uses the Jetpack!)
Today, I got this through the suggestions box.
Friday 7th of May 2010 04:28:21 AM
Name : DJgamer98
Idea : NeonPlat 2
Nicely put!
Thing is, NeonPlat worked a lot like Centipong.
It's nice, and it's great, bu...
Views 30, Upvotes 7
Daily Blog
Comment Roundup
Blog
5th May 2010
Gettin' a wee bit messy, this week, isn't it.. hmm.. Lots going on, and commenting all over the place.
Might need to do something about that..
Anyhoo...
WarioWare DIY
Thanks for the Wario-adds so far, and I'm glad to see there's some interesting games coming out of it. ExciteMike's getting some nice little games going, and I've been playing around with Shadow's little boss thing. Not really sure what was going on with that Platdude tune, though, Jiro!!
Games will stay up unti...
Views 32, Upvotes 11
Daily Blog
28th April 2010
Very rarely do I get feedback direct, other than from the few of you who seem to hang around here a lot, but there is feedback out there.. if you really hunt for it!
This past couple of weeks have, as per usual, been all about the Two-Button-Jump.
"OMG! Two!? WTF!" and so on. I can deal with those complaints, I've heard them many a time before, and even added the extra one-button rubbishy mode to help those who can't shut up about it.
It's annoying, but what the hey.
*fingers in ears* "La, La, La, ...
Views 51, Upvotes 7
Daily Blog
Bonus Round!!!
Blog
21st April 2010
<a href="https://socoder.net/uploads/1/DSConverts.zip">DS Converts : Part One</a>
As much as I tried to make the 2 versions compatible, I did mess a few things up along the way.
Plungers and Darts move at a slightly different speed, and even Platdude runs at a different "steps-per-block" speed, too.
It's not a whole lot of a difference, but there's enough changes to have broken some of the levels.
So, rather than having a "Load my Levels" option, I'm doing things bit by bit, and ...
Views 78, Upvotes 9
Daily Blog
20th April 2010
It's Platdude Time!
<a href="https://AGameAWeek.com/complete/JNKPlat_2010_20100420A.png"><img src="https://AGameAWeek.com/complete/JNKPlat_2010_20100420A_thumb.png"></a>
Guide Platdude through 45 puzzling platform levels, dodging darts, fleeing flames and always being mindful of mines!
A nice and easy game, with more buttons than you'd probably care for.
Cursors to move, Z to hold, X to jump left, C to jump right, and V for one single purpose!!
How many levels can yo...
Views 55, Upvotes 9
Release
Editor Progression
Blog
10th April 2010
Things aren't going too badly in the Level Editor.
<a href="https://socoder.net/uploads/1/JNKPlat_EditorShot2.png"><img src="https://socoder.net/uploads/1/JNKPlat_EditorShot2_thumb.png"></a>
A nice bar, Selectable objects, Test button, Tabs..
In many ways, things are about the same as they were before, and that's exactly how Platdude likes them!
Keen observers might notice the lack of lights and switches. The whole purpose of the lights was to limit what the player could s...
Views 104, Upvotes 12
Daily Blog
8th April 2010
<a href="https://socoder.net/uploads/1/JNKPlat_2010_edition_(Screenshot_08_Apr_2010_121224).png"><img src="https://socoder.net/uploads/1/JNKPlat_2010_edition_(Screenshot_08_Apr_2010_121224)_thumb.png"></a>
It's amazing that, a week and a bit later, there are still loads of old things that must be put into the game.
I completely forgot about those little mines, and the TNT Plunger based mines, too!
Then getting them all working on Travellators, too.
Plenty of work.
Views 43, Upvotes 7
Daily Blog
JNKPlat2010 Teaser
Blog
6th April 2010
Yeay! Platdude's on his way!
Here's the first teaser..
Odd things to spot.
1. Framerate's a little quirky, because my screen-capture STILL sucks, even on the new fancy PC. Dangit.
2. No ingame audio, same reason.
3. Those aren't real levels!! Those are just made up to show off different things.
4. I made the music WAY too short, and couldn't fit all 8 video that I'd captured. Oh well, never mind, there's always the 2nd teaser!
5. The exit doesn't work yet, ...
Views 56, Upvotes 9
Daily Blog
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