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Test Run Pixelart
#252 - 9th September 2015
Views 165, Upvotes 36  
Xmas , Santa
9th September 2015

Developments

( width="560" height="315" src="https://www.youtube.com/embed/z95Cn1S9d78" frameborder="0" allowfullscreen>> Yesterday was spent tweaking various difficulty settings. There are 11 (0-10) available difficulties being coded into the level generator, and this video shows what happens at Level 3. Level 0 is easiest, with fewer easier to manage baddies, whilst level 10 is full of spikes and nasty Duck-Turrets. Today I'm going to be tweak...
Views 45, Upvotes 7  
Daily Blog
#251 - 8th September 2015
Views 120, Upvotes 29  
Scenic
8th September 2015

Developments

With the music engine at a workable stage, it's time to start adding some extra danger into the game. Starting with Duck Turrets, and Jack's movements, I'm slowly starting to make the entire game a little harder. I'll also be trying to come up with a bunch of map-based obstacles to get in the way of the player, too. Basically, this is the bit that involves a lot of little tweaks, building up to a nice big fuller adventure, and sees me having to try to separate things, so that eac...
Views 11, Upvotes 2  
Daily Blog
#250 - 7th September 2015
Views 137, Upvotes 29  
Duck , Toy , Vehicle
7th September 2015

Developments

The music engine is now in place, and I've converted a bunch of melodies from AL's recent "Liquid" AL Bum. Thrown into the engine, they're sounding melodically "OK~ish", but those instruments aren't working out, at all. ( width="560" height="315" src="https://www.youtube.com/embed/8opq1w_qZx4" frameborder="0" allowfullscreen>> Today I'll be experimenting with oodles of different instrument types to see what sort of sounds work best...
Views 23, Upvotes 4  
Daily Blog
The Plat System Pixelart
#249 - 6th September 2015
Views 125, Upvotes 36  
Space , Science
6th September 2015

Developments

I won't make you put up with the current horror show of the game's ingame music generator thing. I managed to get it "working" last night, but the difference between "working" and "not sounding like shit" are somewhat lengthy. Instead, here's a video of the game with just the sound effects added in, and I'm sure you'll agree, it's quite an improvement. ( width="560" height="315" src="https://www.youtube.com/embed/6nHCA81tDEE" frameborder="0" allowfullscreen>Views 42, Upvotes 6  
Daily Blog
Where to Start? Pixelart
#248 - 5th September 2015
Views 97, Upvotes 19  
Dinner , Etiquette
5th September 2015

Developments

Aaah, Spikes! (URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_010.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_010.png" alt="NPA2_010" width="704" height="200" class="alignnone size-full wp-image-5006" /> A common feature in videogames since the early days, and one of the great standards of Dislike! Touch a spike, and you instantly respawn at your last checkpoint. .. Like, Instantly!! Toda...
Views 27, Upvotes 3  
Daily Blog
The Herd Pixelart
#247 - 4th September 2015
Views 106, Upvotes 31  
Wildlife
4th September 2015

Developments

I spent most of yesterday working with the pathfinding AI. The basic idea is that, once the basic level has been generated, an AI player runs through the level, trying to reach the other side. To ensure at least one of these players survives, a fleet of 32 AI players are sent over the level, and each tries to find the "best" way through. (URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_009.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_009...
Views 11, Upvotes 5  
Daily Blog
#246 - 3rd September 2015
Views 143, Upvotes 36  
Platizens , Wildlife
3rd September 2015

Developments

Yesterday I started to put some effort into the "Pre-Game AI Player" stuff. It's going to be a lot more complicated than I'd thought, but I'll try my best to get it working. I basically need to create a computer player that runs through the level, ensuring that you can at least reach the end without dying. Along the way, he'll generate a path which I'll use to plant various objects like the Checkpoint flags, and perhaps some evil objects to get in your way. This won't, of cours...
Views 45, Upvotes 17  
Daily Blog
Not a Flag Pixelart
#245 - 2nd September 2015
Views 114, Upvotes 23  
Game , Plok
2nd September 2015

Gameboy Spikes

Do you own a classic Gameboy? Do you have a flashcart for it? Then today's (*yesterday) your lucky day! ( width="560" height="315" src="https://www.youtube.com/embed/JA34N332uTo" frameborder="0" allowfullscreen>> For the past week or so, (URL "https://socoder.net/?blog=rychan">Socoder member Rychan) has been working on a port of SpikeDislike for the Gameboy! You can (URL "https://socoder.net/?showcase=48655">grab it here)...
Views 22, Upvotes 4  
Daily Blog
Setting Off Pixelart
#244 - 1st September 2015
Views 120, Upvotes 23  
Vehicle , Jetpak
1st September 2015

Developments

Last night, I started watching a series on Vimeo titled (URL "https://vimeo.com/channels/itvintheface">"ITV In the Face".) The show is essentially a look back at all the various UK ITV franchises, along with the history of what happened to all the different companies along the way. Thrilling stuff, I'm sure you'll agree. But it kept me awake until 5am, this morning, and is one of those "Can't stop watching" sort of TV-History documentary things that I have a nasty habit of g...
Views 38, Upvotes 5  
Daily Blog
#243 - 31st August 2015
Views 126, Upvotes 28  
Vehicle , Space
31st August 2015

Developments

I tried doing some music, last night, but everything I attempted turned out terribly. I guess my spurt of musical talent has run out, for now! Aw well, at least I can concentrate on getting my game done, instead. ( width="560" height="315" src="https://www.youtube.com/embed/d0aJDTgu71k" frameborder="0" allowfullscreen>> Yesterday I tackled Object vs Object collisions so that thrown weapons could interact with enemies and vice vers...
Views 16, Upvotes 5  
Daily Blog
#242 - 30th August 2015
Views 120, Upvotes 26  
Sports , Golf
30th August 2015

Developments

More complicated work playing with the level generator, yesterday. I still have LOADS to do, and progress has been somewhat slow, but I'm taking my time and trying to account for lots of different things at the same time. There are some elements that need to be missed out, this time around. Ladders and "drop down" things simply won't work on a touchscreen, unless I start making the onscreen dpad do up and down, which honestly, I'd rather not do. One single axis is plenty for mo...
Views 13, Upvotes 4  
Daily Blog
Swimming Pixelart
#241 - 29th August 2015
Views 120, Upvotes 27  
Underwater
29th August 2015

Developments

Jumped back and forth through a couple of things, yesterday, but mostly spent more time working on the level builder. Things are starting to look a little more varied, and thankfully the addition of vertical scrolling has added a little bit more. I'm currently worried about making sure the levels are completable, as I haven't yet added an AI player run-through of the level, to ensure it's at least playable. I'll have to do that next, I suppose. In the meantime, I've been ensurin...
Views 14, Upvotes 5  
Daily Blog
Red Alert! Pixelart
#240 - 28th August 2015
Views 150, Upvotes 34  
Tv , Star Trek
28th August 2015

Developments

Another uneventful day, yesterday. I say "uneventful", but what I actually mean is that someone on Twitter ((URL "https://twitter.com/ashervo">@AsherVo)) suggested I try out a new game on iOS, and damn... Addictive!? You bet!! I spent hours playing the bloody thing, yesterday. Between (URL "https://itunes.apple.com/app/id1002340615">PacMan 256), (URL "https://itunes.apple.com/app/id924373886">Crossy Road's Pacman update) and (URL "https://itunes.apple.com/app/id10046...
Views 20, Upvotes 7  
Daily Blog
The Scary House Pixelart
#239 - 27th August 2015
Views 142, Upvotes 33  
Haunted , House
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