28th January 2013
OK, folk are getting intrigued as to how all of this is working, and how nice the Monkey language is to work with, so in the spirit of not being a complete and total git, here's the complete everything that there is so far..
The DownloadFramework Downloads have been removed due to lack of updates! I've also left the html5 build intact, so you can give it a little run if you don't have Monkey installed. (I think!) Should be as simple as going into the .build folder, then the ht...Views 169, Upvotes 11
2013 Framework
28th January 2013
Is your PC running Windows?
Do you like Card games?!
Then you're in luck!
<a href="https://agameaweek.com/?Game=281">Cardagain for Windows - Test</a> : 10Mb!!
If it nags for an OpenAL dll, you can grab that <a href="https://connect.creativelabs.com/developer/Wiki/OpenAL%20Installer%20for%20Windows.aspx">here</a>.
I'm going to fiddle with the zip later, and see what OpenAL stuff I am or aren't allowed to include.
Let me know if it does/doesn't run.
Thanks!
Views 121, Upvotes 9
2013 Framework
Bigger Cardagain
Blog
28th January 2013
I left my Cardagain soaking, overnight, and it's gotten bigger!
How much bigger?
Well, yesterday it was about 3.5Mb.
Today it's a whopping 10.4Mb!!
Yikes!!!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/cardagain_r2.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/cardagain_r2.png" alt="" title="cardagain_r2" width="641" height="481" class="alignnone size-full wp-image-2508" /></a>
What's done that?
Graphics! Lots and lots of graphics.
If...
Views 74, Upvotes 9
2013 Framework
Card Again!!
Blog
27th January 2013
You all remember Cardagain, right?!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-27-14-48-25.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-27-14-48-25-640x1024.png" alt="" title="Screenshot_2013-01-27-14-48-25" width="590" height="944" class="alignnone size-large wp-image-2504" /></a>
Cardagain was my first ever game on iOS, so it seems fitting that it also be my first on Android, too.
The basic idea is this...
A ...
Views 72, Upvotes 9
2013 Framework
JNKrunch
Blog
26th January 2013
Aaah, the joys of data compression!
OK, here's the complications with Monkey.
1. File Access is a little bit touch and go.
I've had a play with it, and sometimes it works, sometimes it doesn't.
I'm not entirely sure why this is, but.. Whatever! For the meantime, until Mark Sibly's had time to get everything perfected, I'll be staying out of it's way.
2. Can't read a raw .png
This is annoying! For the past few years, I've been getting used to using .png file...
Views 98, Upvotes 8
2013 Framework
Stroke My Monkey!!
Blog
25th January 2013
OK, folks, here comes the big test.
Is everyone ready?
Get your Android device, be sure to enable "UNSAFE!" apps in your settings, point your device's browser to this page, then <a href="https://socoder.net/MonkeyGame-debug.apk">Click here (.apk) to Download</a>. It's a small enough download, only 1.5Mb.
Note : This is simply a test engine. This is not a game! Do not expect a game!!!
Feedback Required. (Post it below!)
Device : What have you got?
Android :...
Views 170, Upvotes 20
Experimental
,
2013 Framework
25th January 2013
So, here we go again.
We're up to Year 5, and hopefully we'll get a full year out of it, this year (nnngh).
With Monkey, we get a chance to go back over our previous games, and remake them for a new audience, with iOS, Android and Browser based versions. I expect this will prove to be an exciting year.
Given that we can play at showing off, what games do you think would work best, and adapt well to the new touchy/mouse based gameplay options?
Or, what games could prove to be an obscure tricky challen...
Views 36, Upvotes 8
Daily Blog
25th January 2013
I've been delaying a large list of things, but as I continue to make great strides with Monkey, those tough bits are getting ever so close.
Here's what needs doing, as well as explanations as to why they're tough..
(Note : Very waffley, and probably not all that interesting!)
Views 66, Upvotes 11
2013 Framework
24th January 2013
Badges?!
Got them!!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/needbetterart.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/needbetterart-300x168.png" alt="" title="needbetterart" width="300" height="168" class="alignnone size-medium wp-image-2490" /></a>
Took longer than expected, but got a basic "Give Badge, play jingle, show badge" type thing going on in the framework, today.
Easily expands for up to 128 badges, which all get saved, too.
I've...
Views 78, Upvotes 10
2013 Framework
21st January 2013
Already!?
Who saw this coming?!
I sure as hell didn't!!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/shootybangbang.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/shootybangbang-300x228.png" alt="" title="shootybangbang" width="300" height="228" class="alignnone size-medium wp-image-2486" /></a>
You can Play the HTML5 Edition here, and note a bunch of scrambled debug messages as they pop up underneath the game!
Update : I deleted all these earl...
Views 70, Upvotes 11
2013 Framework
20th January 2013
Deary me, this took some doing!!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/highscores.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/highscores-1024x565.png" alt="" title="highscores" width="590" height="325" class="alignnone size-large wp-image-2482" /></a>
Today's additions might not look like much, but bloody hell was it tricky to add!
Here's the complicated stuff.
For starters, Monkey gives you a whopping ONE variable to save.
One..
...
Views 94, Upvotes 11
2013 Framework
Bitmap Font
Blog
17th January 2013
Today I took some time to build a Bitmap Font Creator, and a way to implement them into the new Monkey framework. It didn't actually take as long as I was expecting, but there was one marginal stumbling block along the way.
<a href="https://socoder.net/uploads/1/text.png"><img src="https://socoder.net/uploads/1/text_thumb.png"></a>
I had originally intended to have all the character widths outputted to nice data files, so that the fonts would be nice and neat when displayed. Unfo...
Views 54, Upvotes 9
2013 Framework
Buttons!
Blog
16th January 2013
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/Menu_Plus_Buttons.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/Menu_Plus_Buttons-300x232.png" alt="" title="Menu_Plus_Buttons" width="300" height="232" class="alignnone size-medium wp-image-2476" /></a>
Things should be starting to look a little familiar, now!
Today, I added a simple frontend menu system to the framework.
Nothing too fancy, just the usual Easy/Normal/Hard options.
You can tap them, click the...
Views 73, Upvotes 10
2013 Framework
15th January 2013
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/done_before.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/done_before.png" alt="" title="done_before" width="396" height="308" class="alignnone size-full wp-image-2473" /></a>
You might recognise that little icon.
Redrawn in super-high-definition (128x128 pixels!) for iPad Retina display, or other high-def displays.
I'm currently halfway through adding in the Pause menu, with appropriate Quit, Audio, and o...
Views 56, Upvotes 12
2013 Framework
14th January 2013
I'm all out of little experimental ideas, so I figured I'd play it safe, and make a shitty little classic game!
Plus I've been FAR too busy with the Monkey framework, this week, to do anything bigger.
No matter, here's a nice little fun shooty thing.
You know how this one goes.
Left+Right, and Fire (Z/X/Up!)
Also, if you play it on your iPhing, you can control everything with touchyness!!
<h3> PlayMyCode no longer works Views 32, Upvotes 11
Release
14th January 2013
Welcome aboard, Tam Toucan, you're apparently the only one interested in the job of testing my crazy shit, so you're now chief tester!
I've no idea when the first test engine will be ready to get to you, but I can't imagine it'll be too long a wait.. Maybe a week or so..?
Keep your eyes on AGameAWeek for progress reports!
Meanwhile, I did a teensy bit of audio testing, yesterday, and can happily report that Monkey can pitch it's audio, unlike a certain other language which I'...
Views 50, Upvotes 11
2013 Framework
13th January 2013
As I continue to build up the new Monkey-based framework, I have a lot of things to test, and get working.
As most of you have noticed, I tend to forget things, like "hey, your game doesn't quit when I hit Alt+F4!???.. That little thing took years for me to bother to implement!!
In order to build the best framework that I can, I'll be needing pokes and prods along the way.
I also need a fair number of testbeds, to try out everything on.
If you'd like to join in, stick your name below. Yo...
Views 75, Upvotes 10
2013 Framework
13th January 2013
OK, let's get some stress testing going, shall we?
This test took ABSOLUTELY AGES to get working, because my Mac and iPod suddenly decided they were no longer friends, and XCode was playing up like a moron.
AN HOUR!!
For two little bloody tests.
rediculous!
However, what we have here is code that I wrote on a PC, tested on a PC under HTML conditions, then ran on an iPod having compiled it under reasonably fast conditions. (*aside from the bitchyness of the device!)
Views 104, Upvotes 11
2013 Framework
11th January 2013
<a href="https://socoder.net/uploads/1/image-11-01-13-15-41-40.jpg"><img src="https://socoder.net/uploads/1/image-11-01-13-15-41-40_thumb.jpg"></a>
o/yeayo/
There's a simple blast test.
I installed Monkey on the Mac, I opened my Monkey Framework, I clicked "iOS", compiled, switched to XCode, built and run.
It was quite simple, comparatively.
Is anything playable? Is it buggery!!
But it does show a few... .. Shall we say "quirks".
First, and you can't see it, but I can ...
Views 73, Upvotes 11
2013 Framework
10th January 2013
I'm rummaging through my hard drive, and what do I spot?
System Defender!!!
An unfinished piece of crap that I abandoned early on.
...
I wouldn't normally post abandoned crap*, but then I noticed the date.
22 January 2003
Good grief, this piece of crap is ten years old!
Want to see how crap my unfinished games were, 10 years ago? Now's your chance to find out!
(URL '>FlightDemo)
Up and down to move up and down the screen, left and right to fly left or right, and Spacebar (eeeeuww!) to f...
Views 24, Upvotes 6
Daily Blog
AGameAMonth?
Blog
8th January 2013
About a month ago, Twitterer @McFunkyPants declared that it might be a fun target for him to attempt one game a month, over 2013.
Other devs took interest, and within a couple of days, his whole OneGameAMonth idea had taken hold of the indie community.
@McFunkyPants has since created a handy community website at (URL "https://onegameamonth.com"> where devs can sign up, and earn XP points as they build their monthly warez.
The community now holds more than 2000 members, and is growing! Cracking stuff...
Views 37, Upvotes 6
Daily Blog
5th January 2013
Um, yeah, here's Tuesday's game!
I started this, a couple of hours ago, expecting to finish it off by Tuesday.
.. I've finished it, already!
sod it, here you go, have an early game!
PlayMyCode.com no longer worksViews 123, Upvotes 11
Release
2012 - The Games
Blog
5th January 2013
Even a (URL "https://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">Brain Tumor) can't stop me from achieving 12 games in 2012!!!
True, I'd've much preferred to have done AGameAWeek for the entire year, but.. meh.. whatever!
(stupid tumor! hmpf)
January1. (URL "https://AGameAWeek.com/2012/01/rooty-tooty-shooty/">Rooty Tooty Shooty) - Garbage BlitzMax 2. (URL "https://AGameAWeek.com/GameList.php?ShowJust=272">Unijuggler)Views 38, Upvotes 6
Daily Blog
2012 Framework
Blog
5th January 2013
You didn't get to see a lot of the BlitzMax template, last year, but if you'd like to try your hand at rapid game-dev, you might like to have a peek at it's contents.
If you're a BlitzMax owner, this might be useful to you... maybe.. but you'll have to wrap your head around my coding style, first!
<a href="https://socoder.net/uploads/1/Template-2012.zip">Template - 2012 - Download Here</a>
Soon, hopefully, there'll be a Template - Monkey - 2013, but that's ann...
Views 22, Upvotes 6
Daily Blog
5th January 2013
I might make this a monthly feature, or then again I might forget all about it!
Who can tell!!
If it's popular, someone will remind me!
Here's Platdude in a precarious position, for January!
Click for HUGE!!
(URL "https://AGameAWeek.com/wp-content/uploads/2013/01/Desktop_2013_Jan.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/Desktop_2013_Jan-1024x1024.png" alt="" title="Desktop_2013_Jan" width="590" height="590" class="alignnone size-large wp-image-2438" />Views 42, Upvotes 10
Daily Blog
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