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Rant @GameDev.net
Blog
25th February 2010
*Very ranty, and quite wordy!*
Views 98, Upvotes 7
Daily Blog
24th February 2010
Since mid-December, when I stupidly came up with the idea to make 12 games over the course of Xmas, I've been lagging behind.
So, So, SOOO far behind.
And I've been trying desperately to catch up with loads of stuff.
This week, I released my framework.
It's still not quite done, and the music engine definitely needs a whole boatload of work.
But it's getting there.
And with that nearly out of the way, I'm finding myself finally able to take a few minutes to do something other tha...
Views 51, Upvotes 12
Daily Blog
"In a Mario Costume"
Blog
24th February 2010
I've been trying to come up with a neat idea for MAR10 month for ages, and no matter what I think of, it's usually a case of "But I already did that!"
So, instead of worrying about the fact that I've already done things, I'm wondering what would happen if I took the things that I've already done, and added a Mario element to them.
This brings a few nice elements.
1. I can add stuff to older games.
2. Old games on Linux! woot!
3. I can bypass the fact that I'm nicking Nintendo&...
Views 53, Upvotes 9
Daily Blog
23rd February 2010
Okeydokey, here we go!
If you've got BlitzMax, prepare to see the insane chaos of Jay's coding style!!
ARRRGHHHHHHH!!!!
The framework, as it is, at this moment in time.
The music engine isn't all it oughta be, I've really not had the time, and I'm quite annoyed that it's not finished yet.
As such, the app also isn't done, and it'll all have to wait another week.
dangit.
No matter, here's what is here.
1. The framework.
2. The basics of the Music Engine....
Views 70, Upvotes 12
2018 Framework
23rd February 2010
Part one of today's awesomeness is a huge update to last week's game.
I was going to do a seperate game, but I've had no time, what with working on the music stuff all week.
Dangit.
And, wouldn't you know, I even forgot to make any music for this, too!
d'oh!
No matter, here's Box's Adventure (aka BadgeBox) version 2.
There's not much Badge-Related additions in the game.
There's an explosive version of the attraction badge, but you need to get both before it...
Views 40, Upvotes 6
Daily Blog
This week...
Blog
20th February 2010
I'd love to get a game done, but finishing the music thing, and sorting out the last bits of the Framework ready for first release? Well, that's going to take some time. And with only 2 days to get it all done.
..
eek!
So, instead, we'll try something a little different, this week.
First off, I'm fixing up Box's Adventure a little. There are some ideas jotted down, and a few thoughts over at RetroRemakes, so I really feel like the game could expand exponentially.
It won't be a sequel, more ... ...
Views 47, Upvotes 8
Daily Blog
19th February 2010
1. The AngryBirds thing. I'm not about 80% convinced that all was just a co-incidence.
My iPod played up whilst Angry Birds was on, the game went away, the problem went away, the game came back, a different issue occurred.
So, perhaps it was just some odd occurrence.
Who knows.
The author's been back+forthing me on Twitter, and he's not quite sure, either, but is also happy to put it down to "Just a co-incidence".
If it turns out not to be, you heard it here, first
Daily Blog
18th February 2010
Today's updates.
1. A change of instruments
2. An accompaniment
3. More channel-specific so as to stop instrument overlap.
4. Properly integrated into Framework (the sample below is literally the test, no cut/splicing. just as is, from game start... including the JNKDitty)
Views 47, Upvotes 8
Daily Blog
Dungeon Badger!!!
Blog
18th February 2010
When I first started to think of "A game that uses Badges" the name "Dungeon Badges" stuck in my head, and slowly but surely evolved into Dungeon Badgers.
Over the course of the week (during which I was finishing off Centipong 2) the idea had evolved to include a garden, a house, a cat, and of course.. mushrooms and... arrghh! A snake!
Today's post is a brief description of the game that was in my head, before it got thrown out and replaced with an idea that could be drawn a wee bit quicker!
Views 38, Upvotes 6
Daily Blog
17th February 2010
A full day's work, and this is the result.
It should be noted that this is very early stages, and that I really oughta try and find some nice instruments, but this is the first proper test of my new Framework Music Engine.
That is, I shove in a few bits of melody, chord, bass and drums, and the framework fiddles about, and plays with the tune, creating a constantly evolving background tune that'll continue to sound nice and playful throughout the entire game.
Neat!
But still needs work.
...
Views 41, Upvotes 6
Daily Blog
Dodgy happenings...
Blog
17th February 2010
Update
This has all been checked, rechecked, and triple checked.
It appears to have been nothing more than a coincidence.
.. That tried to steal my password.. And then another coincidence that caused me to reset my iPod for the first time since Xmas.
Purely coincidentally mind.
I'm sure there's nothing wrong with Angry Birds.
I'm still not sure about Crystal, but Angry Birds is quite safe.
Original Post
Last night, I downloaded the updated edition of Angry Bi...
Views 50, Upvotes 8
Daily Blog
16th February 2010
Haven't started on this week's game, or the new music engine, yet, and am already thinking of even more "other" things that must be done. (To be fair, my todo list has about 15 items on it! So I'm hopping all over the place doing lots of different things)
You might've noticed that I'm not linking to the Archive, lately.
That's because it isn't quite doing it's job at the minute, and it all needs fixing up.
There's a whole bunch of stuff that needs updated, including a YouTube video embedded on the p...
Views 43, Upvotes 8
Daily Blog
16th February 2010
aka BadgeBox, because I kept changing it's name, but forgot to update the exe's title! d'oh!
A nice simple maze game, with health points and power points.
Collect the gems to up your health and power, and collect Badges to increase your abilities.
If you manage to collect the four outer "Cornerstone Badges" you'll open up an exit in the level, which completes the game.
Otherwise you'll probably die!
<a href="https://AGameAWeek.com/complete/Box__s_Adventure_20100216A.png">&...
Views 64, Upvotes 9
Release
Box's Adventure
Game
16th February 2010
Views 2463, Upvotes 33
Adventure
,
Quest
,
Whoops
,
Misnamed Exe
15th February 2010
Eeek..
It's scary to even consider this, but there's no free-forming games for a while.
We're in a zone now, and I can't stop it even if I tried!
Tomorrow's game is about ready, although I'm still missing 4 little parts that I might wimp out on!
Views 48, Upvotes 10
Daily Blog
15th February 2010
The current name of this game is "Box's Adventure", but that might change.
Or I might be lazy and not change it!
<a href="https://socoder.net/uploads/1/Boxs_Adventure_(Screenshot_15_Feb_2010_131242).png"><img src="https://socoder.net/uploads/1/Boxs_Adventure_(Screenshot_15_Feb_2010_131242)_thumb.png"></a>
In this shot, you can see the following.
1. Box! He's a box!
Actually, he's a square since he lacks a third dimension, but we'll ignore that for the moment!
2. ...
Views 42, Upvotes 7
Daily Blog
This week....
Blog
14th February 2010
A nice slow paced game is due for tomorrow, or at least it's currently slow! It might not be by tomorrow, but right now it is!!
A nice almost rpg-but-not, done on a small map, with lots of random elements to try and keep things moving.
The game relies on the Badges to expand the character, thus giving me an excuse to spend a week working on the badge part of the framework. All is well in Framework-land!
Oh, except the controls aren't done!
And the music isn't, either.
Hmm.
I'll f...
Views 42, Upvotes 8
Daily Blog
Bloggy type stuff!!
Blog
13th February 2010
1. If anyone with an iSomething has the TurfWars app, I'm in there as ROVER546
2. Adverts. I shoved these on about a week ago, and they're not being clicked, but at least they don't seem to be ticking folk off! Google ads are nice and neat, and behave themselves.
If you do find one that does misbehave, let me know! Seriously, let me know!!! Screenshots tell all..
I don't trust 'em, but as long as they're not annoying folk, that's good enough.
3. Currently working on...
Views 42, Upvotes 6
Daily Blog
That Buzz doohickey
Blog
12th February 2010
(URL "https://www.google.com/profiles/jayenkai">Jayenkai @ Google!)
If it wasn't obvious what my google profile url was going to be, there it is!
Am I using it? Mildly.
It's supposed to be picking up my tweets, but.. I don't think it is!
So, everything's either over at one, or it's over at the other, right now.
If you're watching me on Twitter, I'm still writing this week's Socoder newsletter, which I've already posted (URL "https://socoder.net/?NewsStory=130">here)
If you're watching me on...
Views 46, Upvotes 7
Daily Blog
10th February 2010
Late last night, as I was half-asleep and reading through Twitter, <a href="https://twitter.com/komiga">@Komiga</a> asked me if I was going to be using any version tracking software for my lovely framework.
My twittered response was limited (by lack of sleep, and also 140 chrs!!), so I figured I should explain it a little better.
Last year, around about Alien Deathmatch/Centipong time, I built up my 2D-in-3D framework to work in Blitz3D.
It worked wonders, and let me achieve a whole new abi...
Views 70, Upvotes 12
2010 Framework
9th February 2010
What week are we on, again?! Um.. ?
Let's go for 24! I think that's right!
Week 24, Game 32, first proper game from the new engine.
Hopefully things run smoothly, let me know how it goes!!
Centipong 2
<a href="https://AGameAWeek.com/complete/Centipong_2_:_Gentler__Calmer__Crazier_20100209A.png"><img src="https://AGameAWeek.com/complete/Centipong_2_:_Gentler__Calmer__Crazier_20100209A_thumb.png"></a>
Could be better, could be worse!
Meh!
<a href...
Views 61, Upvotes 10
Release
9th February 2010
Views 2737, Upvotes 30
Centipede
,
Pong
,
Balls
,
Pods
,
Arcade
,
Breakout
8th February 2010
Or rather, rushing to implement the ideas suggested!!
As well as finally adding a "Enter Your Name" screen!
There's still a half-a-dozen little niceties that I'd like to add, before release. So, although this game WILL DEFINITELY be released tomorrow, it'll probably end up being Tomorrow morning + whenever I wake up + a few hours after that!
For example, it'd be nice to have more than one difficulty setting!! But to do that, I need to add that frontscreen menu thingy!
whoops!!!
...
Views 53, Upvotes 8
Daily Blog
8th February 2010
MadTinkerer's Net is now ingame.
Simple method of adding it, there's a small blob in the middle of the screen, lining up with the mouse's X position.
The player holds Right mousebutton, and the small blob grows into a little basket/net.
The player collects 3 red pods and gains "Love" magnet mode.
3 orange makes the paddle grow
and so on and so forth.
I have 6 so far.
Feel free to go nuts and suggest more, because there's a whole great big bunch of color combo's I can mix up!
...
Views 98, Upvotes 8
Daily Blog
7th February 2010
Centipong has been wrought with issues since day 56. It's been a bit of a pain, but for a whole bunch of obscure reasons.
I'm up to my last day, and I just wanted you folks to expect something slight odd with this release.
See, the thing is, as much as this IS Centipong TWO, I didn't really want to tread the exact same path.
I've already done Centipong, and Centipong Jr in Java, and Centipong DS as well.
And starting this project seemed like a great idea, but it's the exact same t...
Views 51, Upvotes 9
Daily Blog
Keep it Simple...
Blog
4th February 2010
The titlescreen of future games requires many things.
1. Title of Game
2. Credits
3. Highscores
4. Instructions
5. Menu
Individually they can all be nice and small, but put together, they tend to make things super-crazy! Especially when they're all equally fighting to attention.
Welcome to Framework Titlescreen Version 0.3
<a href="https://socoder.net/uploads/1/Centipong_2_Gentler_Calmer_Crazier_(Screenshot_04_Feb_2010_120609).png"><img src="https://socoder.net/uploads/1/Centipon...
Views 53, Upvotes 9
Daily Blog
2nd February 2010
Engine's now ready for any and all future word-based games that I might randomly decide to build. The wordlist adds 970Kb to a game's exe when added, and when asked it spends about 100milliseconds hunting through the complete list for a word.
Luvly.
So, with that out of the way I'm heading back to Centipong.
You'd think, about 4 weeks into the whole Framework thing, that things would be more or less finished.
You'd be wrong.
There's LOADS of stuff that I've still not do...
Views 88, Upvotes 14
2010 Framework
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