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Blog
  18th August, 2011
The plan
1. Do 3 quick pieces of music.
2. Finish off the 50-level version of Sheep DS.
3. Check it.
Views 0, Upvotes 0
Daily Blog
Blog
  18th August, 2011
Happy sheepy updates for everyone!!! (Except the PC edition... not really sure what I'm doing with that one!)


Views 1, Upvotes 0
Daily Blog
Blog
  17th August, 2011
..wait a minute, wasn't I trying to take a break!?

Views 0, Upvotes 0
Daily Blog
Blog
  16th August, 2011
Alright, time to start on the next iOS project.
Over the past year I've started around about 500,000 iOS games, and released 6.
You're probably wondering WTF happened to the rest of 'em.

Views 8, Upvotes 1
Ios Dev
Blog
  15th August, 2011
You could say I crapped out, and gave up.
I aimed for 52. I aimed for a 2nd whole year's worth of games, within a startlingly short amount of time.
..
But I probably would've managed it..

Views 5, Upvotes 0
Daily Blog
Blog
  14th August, 2011
February.
The iOS edition of SpikeDislike was kicking arse, the WiLMa edition was doing well, and the PlayMyCode edition was being played quite a bit, too.
What else could SpikeDislike be ported to?!

Views 12, Upvotes 2
Spikedislike
Blog
  12th August, 2011
Yeay! More Sheep!
I need to make a feckin' level editor for the DS Sheep Goes Left game, and then rebuild all the levels, all over again.
Baa!!!

Views 2, Upvotes 0
Daily Blog
Blog
  12th August, 2011
Too tired..
Instead, I've been working on Sheep Goes Left DS, which is proving 17,000,000,000% more popular than it's iOS rival.
Quite why, I don't know, but the fact that it's being mentioned quite a bit is a good sign.

Views 14, Upvotes 0
Daily Blog
Blog
  11th August, 2011
Aaah, there we go.. Back to normal!
A nice little missile command game, that really kicks your arse!!

PlayMyCode games no longer work


Views 2, Upvotes 0
Release
Blog
  10th August, 2011
How the hell did I ever manage to get so much done over the past two weeks?!!
.. oh yeah, I wasn't half-asleep..

Views 0, Upvotes 0
Daily Blog
Blog
  9th August, 2011
I was up stupidly late last night.
I wasn't coding.
I wasn't listening to music.
and I wasn't watching TV either.

Views 0, Upvotes 0
Daily Blog
Blog
  8th August, 2011
I tried, today, but I just wasn't quite into it once the game started to build up.
Today's unfinished game, Unknown.....!

PlayMyCode games no longer work


Views 4, Upvotes 0
Daily Blog
Blog
  7th August, 2011
Over the years, I've settled into somewhat of a set of "Bad" habits.
I clump everything into unnamed arrays, with unnamed numerical references for everything.
I reuse arrays for anything from enemy locations, collectables, particles and any...
Views 10, Upvotes 0
Daily Blog
Blog
  7th August, 2011
Hmmm...

Views 32, Upvotes 2
Release
Blog
  7th August, 2011
Hey.. This is just Spike Dislike again...!!!
Sod it, different physics make it a different game, so it counts!

PlayMyCode games no longer work


Views 0, Upvotes 0
Release
Blog
  5th August, 2011
I've been very very sleepy today, so I had a nap!

Views 3, Upvotes 0
Daily Blog
Blog
  5th August, 2011
Hmm..
You know when you think to yourself "Here's an idea", and then you try it, and go "Oh.. .. never mind then.."
Still, at least I tried.
It's a bit dull.

PlayMyCode games no longer work

Views 0, Upvotes 0
Release
Blog
  4th August, 2011
I wrote tonight's Socoder Newsletter earlier today, so that I didn't have to do it tonight.
The Plan?
Get home, head to the Mac, Code some Daisy Chains..
The Reality?
Get home, head to the Mac, answer emails, post tweet replies, for...
Views 5, Upvotes 0
Daily Blog
Blog
  4th August, 2011
Oops, I appear to have remade a Cassette 50 game..
.. ARGH!!!!
(but, you know, a little bit better )

PlayMyCode games no longer work


Views 2, Upvotes 0
Release
Blog
  3rd August, 2011
Spent some time today doing a bunch of little tweaky things.
First off, late last night, I started on reformatting SpikeDislike's GameCenter code, to make it a bit more universal, and easy to plop into other games.
Took about an hour to get...
Views 3, Upvotes 1
Ios Dev
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