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15th November 2015

Developments

I tried 3 completely different games for "Q", over the course of yesterday, but nothing seemed to be any good. Instead, I left Q for another day, and moved on to C, at which point a nice ball-rolling game appeared and seemed to work fairly nicely. This is the second ball-rolling game in the bundle, but hopefully it's different enough to warrant it. What's becoming a rather worrying trend, however, is that there seem to be a lot of "Move X object through Y random dungeon to find ....
Views 21, Upvotes 5  
Daily Blog
14th November 2015

Developments

Another Advent game ticked off, and a whole bunch more to go. I might try to spice yesterday's game up a bit more, before release, as it's a little bland the way it is. Anyhoo, that got done, and then I spent a while playing with audio bugs on the PlayJam devices. If you have an Android device and would like to play "I wonder what happens on MY Android device?" then you can (URL "https://socoder.net/newAPK/02%20-%20Audio%20Test.apk">grab the .apk here.) (URL "https://soco...
Views 22, Upvotes 5  
Daily Blog
13th November 2015

Developments

Over at Socoder.net, Rychan suggested that I should make a "Bumper Cars" sort of game, whereby you need to whack opponents off a grid. Taking that as a starting point, I figured it was probably a good idea to finally tackle "Thwacking Balls" physics. About an hour or so later, I had a fairly rudimentary ball-physics thing going on, and a nice simple little bumper-ish game going on. "Rolly Balls" won't be unlocked until the 17th December, in the Beta Collexion, so look forward t...
Views 21, Upvotes 6  
Daily Blog
12th November 2015

Developments

Oh dear.. I only managed about half-a-game yesterday. It started off well, but as I needed more and more art assets, I kinda got lazy, drifted off, and then started playing Words With Friends instead of drawing sprites. Whoops! That's not helping the limited schedule, much. Hopefully I can get the game finished, today, and maybe even move on to the next one. (URL "https://AGameAWeek.com/wp-content/uploads/2015/11/414_014.png"><img src="https://AGameAWeek.com/wp-conten...
Views 18, Upvotes 3  
Daily Blog
11th November 2015

Developments

After another hour or so of tweaking, I finally got Sheep Goes Right uploaded to both OUYA and PlayJam. Hopefully the game passes through without any issues, but I'm slightly worried that there might be memory based complications. When I tested JNKBombers on my Razer Forge, I didn't spot any errors, but upon review, they send me a "Out of Memory" log, which suggested the Forge might not be all it's cracked up to be. I suspect this to be a case of the system multitasking. On OUYA...
Views 20, Upvotes 4  
Daily Blog
10th November 2015

Developments

Making up for Lazy Sunday, Jay used "PowerCoder" ... It was Super Effective. Two more games have been added to the Advent Calendar, and I even spent some time fiddling with this lovely little game. (URL "https://AGameAWeek.com/wp-content/uploads/2015/11/DVDCase_5.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/11/DVDCase_5-717x1024.png" alt="DVDCase_5" width="604" height="863" class="alignnone size-large wp-image-5189" />
Views 12, Upvotes 3  
Daily Blog
9th November 2015

Developments

Folk who enjoyed Alpha Collexion after it's December "Advent" mode, might've noticed that the menu system randomly picks a different game each day. I've been using this to pluck a random slot, to try to design a game. Yesterday, it picked out "L", and I got the word Lemming stuck in my head. I tried to come up with a way to make a randomly generated Lemming'ish level, but quite frankly, that's not something you can do in a day. That game never happened, and yet curiously I could...
Views 17, Upvotes 4  
Daily Blog
8th November 2015

Developments

Yesterday was spent much like the day before. In the morning I fixed up and uploaded an OUYA game, and in the evening I created another Advent Calendar game. The Advent Calendar's now up to 12 games, and hopefully I'll continue to do at least one game a day over the next few days, meaning I'm vaguely on schedule to get the whole thing done on time. .. But these things never quite go to plan, do they!? Oh well, fingers crossed! (URL "https://AGameAWeek.com/wp-content/uploads...
Views 13, Upvotes 3  
Daily Blog
7th November 2015

Developments

Yesterday I got a rejection email from "OUYA" to say that my references to "OUYA" in the game The Final Warrior on "OUYA" was enough to get it rejected from being on "OUYA". It seems that now that OUYA are no longer OUYA, and are now instead "Razer/Cortex", and as a result I need to stop making so many references to OUYA in my OUYA games. .. Or something to that effect. Changes have been made and the game re-uploaded, and hopefully the new edition will be passed through withou...
Views 22, Upvotes 5  
Daily Blog
6th November 2015

Developments

There are now only 4 games left in my OUYA Redux game list. Platdude in Battling Ostriches should be easy enough to do. The Final Warrior will also be easy, but I shan't be uploading it to PlayJam. PlayJam previously had issues with the end credits of Invisible Munky mentioning the OUYAForum, so I expect that The Final Warrior will be an absolute barrel of chaos, since the giant Twitter-Avatar list contains names and avatars of multitudes of people, including a fair number of O...
Views 21, Upvotes 5  
Daily Blog
5th November 2015

Developments

Yesterday I recreated Hoppy Bobby in the Advent Calendar. It's not an amazing feat, but it is at least something. Other than that, I spent some time rejigging Neon Bike Championships for OUYA, and also sent PlayJam a copy so they can test it to see if it's Multiplayer code is any less crappy than JNKBombers was. I'll keep that copy aside, incase they decide it is indeed worthy of a proper upload, but if you don't ever see it on GameStick/FlarePlay, that'll be why. Today I have...
Views 22, Upvotes 5  
Daily Blog
4th November 2015

Developments

It's about time I started to retweak all those PlayJam games. Although they're suitably working as they are, they all need a little rejigging for the newer system. It seems the new PlayJam device is having trouble with one of my reused menu sound effects.. The tiny "blip" sound effect is less than 1kb, at only 772 bytes. It appears (And I really hope I tracked this down, correctly!) that the newer PlayJam device (FlarePlay) is having trouble with this particular sound effect. S...
Views 18, Upvotes 4  
Daily Blog
3rd November 2015

Developments

My latest reworking of my Multiplayer code STILL got rejected by PlayJam. Grrr. Android.. Since the game plays perfectly well with wired controllers, it appears that the actual issue is Bluetooth related. Quite how I can solve such an issue is beyond me. I've now put the Multiplayer games on the backburner, and have instead chosen to focus on getting some actual coding done. Which brings us to this. (URL "https://AGameAWeek.com/wp-content/uploads/2015/11/414_007.png">...
Views 16, Upvotes 4  
Daily Blog
2nd November 2015

Developments

Spent yesterday powering through a quick monster-maze game. Managed to build a basic dungeon layout builder, got monsters wandering around, and generally made a nice playable little game. (URL "https://AGameAWeek.com/wp-content/uploads/2015/11/414_006.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/11/414_006-1024x597.png" alt="414_006" width="604" height="352" class="alignnone size-large wp-image-5165" /> This i...
Views 22, Upvotes 4  
Daily Blog
1st November 2015

Developments

After basically deciding to mostly ignore the Multiplayer Controller code for the time being, I'm jumping back to the Advent Collection and trying my best to code what little I can, in what little time remains. Over the course of yesterday, I managed to get games 4 and 5 up and running, and also made a start on game 6. Progress is good, but is it good enough? Only time will tell. (URL "https://AGameAWeek.com/wp-content/uploads/2015/11/414_005.png"><img src="https://AGame...
Views 31, Upvotes 5  
Daily Blog
31st October 2015

Developments

I got my Apple TV yesterday, and it's exactly what I expected it to be. In many ways, it's exactly the same as the previous model, and will no doubt be used for most of the same things. But now it has games. Except the games have to work with that niggly little tiny touchpad, and if you play (for example) Geometry Wars 3 for about an hour (eek! That went quick!!) then you'll end up with your thumb feeling a little numb, as if you've been rubbing it on some sandpaper for the last...
Views 33, Upvotes 5  
Daily Blog
30th October 2015

Developments

Feedback from PlayJam suggests that my newest controller code is still causing some kind of lagging ingame, when more than one player's connected at a time. An ultimatum, then. If I can't get it fixed by Monday, then that's it.. I can't fix it, and it's an issue to be dealt with later. I've spent about 2 weeks, straight, trying to solve this one single issue, and I realistically can't keep focussing on it, especially if I'm also trying to get an Advent Calendar AND NeonPlat's C...
Views 85, Upvotes 13  
Daily Blog
29th October 2015

Developments

Having poked and prodded at that damn controller code for about a month, I opted to rip the whole thing out and redo from start, yesterday. Took me about 4 hours of tweaking before the thing started to show decent progress. After a little more time, things were looking up, as for the first time ever, my Archos Gamepad merged into one single controller! I battled on, and now appear to have a fairly sturdy bit of controller code in my games. I'm about to test it on the OUYA, jus...
Views 104, Upvotes 7  
Daily Blog
28th October 2015

Developments

Feckin' Android!!! So, I thought I had my multiplayer code all working and good and stuff, but apparently a quick test by Team PlayJam has revealed unexpected slowdown and broken-ness. Yesterday I set out to figure out why, and got as far as "Hmm, this still isn't working right on my Archos Gamepad", at which point I once again became oddly wrapped up in trying to get that to work. And so it went for several hours. I KNOW I shouldn't keep getting wrapped up in that, but it's s...
Views 24, Upvotes 10  
Daily Blog
27th October 2015

Developments

Three hundred, what? Three Hundred (URL "https://AGameAWeek.com/Pixelart.php">Daily Platdude Pixelarts,) of course! Three hundred!?! When I started that, at the beginning of the year, I didn't expect to have managed to do 300 of the bloomin' things. And now here we are 300 later, and I'm wondering what'll happen next year. Will I continue to doodle daily, or will I stop on Dec 31st? I'm not sure. Drawing a daily doodle is certainly taking time out of my day, but it's n...
Views 21, Upvotes 5  
Daily Blog
26th October 2015

Developments

Yesterday was spent coding. Like, properly coding.. Like games and stuff!! It feels such a relief not having to faff about with controller code and other boring background gubbins, and instead spend some time actually making a game for a change. Beta Collection now has THREE games in it, as I managed to get two complete games up and running within the short space of yesterday. I then relaxed and enjoyed the Back To The Future documentary "Back In Time" which is currently availab...
Views 31, Upvotes 9  
Daily Blog
25th October 2015

Developments

With mere weeks to go until Dec 1st, I'd better get cracking with that Advent Collection, huh?! So, last night I finished off Game #1, and made a fairly decent start on Game #2. I'll finish that up this morning, and then get to work on a third. I'm currently having a nice burst of imagination, after having not really coding much all year. It also makes a change to be creating something new, instead of fixing up that great big pile of 42 OUYA titles!! I still need to finish of...
Views 27, Upvotes 5  
Daily Blog
24th October 2015
Hello, and welcome to yet another multiplayer controller test!! (Bloody Android.. Grrr!) (URL "https://socoder.net/Multiplayer_Controller_Test.apk">Multiplayer Controller Test (.apk)) If you have an Android device with more than one controller connected, then I need your help. Any Android device will do, from a mobile device with a ton of controllers connected, to a proper TV Micro Console or otherwise. On Monday I intend to start making full use of this, but as with all Android things, it's bes...
Views 23, Upvotes 3  
Daily Blog
24th October 2015

Developments

I Think... *think* that I've finally got all my Multiplayer Controller code working in a suitable manner, for OUYA, Forge, GameStick and Flare, all from the same code. Unfortunately, my Archos GameStick is STILL bugging out. For some bizarre reason, it seems to feed the digital controls as Port One and the analogue controls as Port Two, which would explain why I'm always having to redefine the controls on the bloody thing. But, so far so good, and everything seems to be flowing ...
Views 24, Upvotes 7  
Daily Blog
23rd October 2015

Developments

Yesterday was spent neatening up Game #1 in the new Advent Collection. Alarmingly, this has taken a fair number of days, as I'm trying to decide how best to organise all the data. The actual "game" still isn't even finished, yet, and needs collisions and scores and.. well.. pretty much everything, really.. Hmm.. (URL "https://AGameAWeek.com/wp-content/uploads/2015/10/414_002.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/10/414_002-1024x597.png" alt="414_0...
Views 16, Upvotes 5  
Daily Blog
22nd October 2015

Developments

"A Quick Test", I said to myself. "Should only take a few minutes", I thought. Two hours later, with no result whatsoever, I opted to call it a night, and instead focussed on Beta Collexion. What was it I wanted to test? Android, Hopefully compatible with None-OUYA devices, controller code. First, I needed to test on OUYA itself, so I grabbed the controller, hit the on button, and switched over to HDMI-2. And waited. .. and waited... .... and waited... Hmm.. Oddly, th...
Views 18, Upvotes 7  
Daily Blog
21st October 2015
(URL "https://AGameAWeek.com/Pixelart.php?img=294">

Daily Doodle : Plat To The Future

<img src="https://AGameAWeek.com/iconz_512/0294.png"> I couldn't fit all of today's Platdude Pixelart into the tiny 64x64 area, so the larger wallpaper view has a bit more! (URL "https://AGameAWeek.com/wp-content/uploads/2015/10/PlatToTheFuture.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/10/PlatToTheFuture-1024x576.png" alt="PlatToTheF...
Views 19, Upvotes 6  
Daily Blog
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