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6th April 2013
For the next few days, until April 16th 2013, Sheep Goes Left will be half-price, over at the <a href="https://bit.ly/SheepGoesLeft">iOS AppStore</a>.
To celebrate this random decision, here's...

A Brief'ish History of Sheep Goes Left


After SpikeDislike was released, one of the AppStore reviewers complained that there's no way to save your progress, and that the infinitely continuing level was an issue because there are no checkpoints, and no ending.
...
Views 16, Upvotes 3  
Daily Blog
26th February 2013
Last night I had a random idea, and drew up a silly board game.
Since then, the idea has annoyingly festered, and so this morning, I'm doing a complete relaunch of yesterday's silly idea, complete with all new advanced rules!

SpikeDislike2 will be released on March 5th, 2013


Head inside for more details.

Views 69, Upvotes 7  
Printable
29th January 2013
Views 4541, Upvotes 69  
Puzzle , Cards
27th January 2013
You all remember Cardagain, right?!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-27-14-48-25.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-27-14-48-25-640x1024.png" alt="" title="Screenshot_2013-01-27-14-48-25" width="590" height="944" class="alignnone size-large wp-image-2504" /></a>
Cardagain was my first ever game on iOS, so it seems fitting that it also be my first on Android, too.
The basic idea i...
Views 27, Upvotes 5  
2013 Framework
23rd February 2012
(URL "https://AGameAWeek.com/wp-content/uploads/2012/02/FarTooLong.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/02/FarTooLong-287x300.png" alt="" title="FarTooLong" width="287" height="300" class="alignright size-medium wp-image-2337" />I was in two minds whether to do this game now, or leave it for a couple of weeks to come up a few ideas, but I had nothing else to do, so I started it anyway!
Whether the board will end up looking like...
Views 317, Upvotes 3  
Daily Blog
6th December 2011
ugh..
I need to make a calendar for the iOS edition.
The Win/Lin/Mac (WiLMa) edition is also a bit screwy, so we'll add "New Calendar" to the 2nd releases todo list.
Might as well see if I can code 2 things at once, then, and rework the calendars at the same time.

Views 8, Upvotes 2  
Daily Blog
5th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 34, Upvotes 7  
Daily Blog
22nd August 2010
Views 2163, Upvotes 32  
Puzzle , Cards , Memory , Simon , Concentration
3rd August 2010
Incase you hadn't heard already, I released my first iPhing game, last Wednesday night.
This week, I'm releasing the Win/Lin/Mac testbed version of the very same game.
Think of this as a promotional item, of sorts, but also as a "Let's try new things" ideas edition.
<a href="https://AGameAWeek.com/complete/Cardagain_20100803A.png"><img src="https://AGameAWeek.com/complete/Cardagain_20100803A_thumb.png"></a> <a href="https://AGameAWeek.com/complete/Cardagai...
Views 61, Upvotes 7  
Daily Blog
Cardagain Game
3rd August 2010
Views 2445, Upvotes 32  
Puzzle , Cards , Memory , Simon , Concentration
8th September 2009
I was struggling to come up with an interesting game, this week, when my Mum decided to show me her latest highscore on Yahtzee.
..
Pling!
New idea!
Views 36, Upvotes 9  
Release
YBox Game
8th September 2009
Views 2370, Upvotes 48  
Dice , Strategy , Puzzle , String , Word
19th July 2009
I can't believe I've still not finished this yet!
Seems that, no matter how much work I do on this game, it's still not quite done.
This week, I finally decided on the complete "Not Chance" and "Not Community Chest" card selection. 12 of each, ready and waiting in the engine.
Next, I added all those lovely patents.
Views 66, Upvotes 19  
Daily Blog , Patent Wars
26th June 2009
Yesterday turned out rather well.
I actually coded a complete game, from start to finish, logo, audio, everything, yesterday.
It's pretty good, and will be our AGameAWeek come Tuesday. (Because, if I posted it today, there'd be nothing to post on Tuesday!!)
Look forward to more shootyshooty stuff!

Views 79, Upvotes 6  
Daily Blog
17th June 2009
Last Wednesday I started a new project, it's since gotten out of hand and I need some ideas to help bring it all to a close.
Let's start from the top.
Over at the MyLGCookie forums, someone asked if there was a nice touchscreen Monopoly.
As usual, Jay jumps in and says "Yeah, that'll be nice and easy"
Views 84, Upvotes 6  
Daily Blog
204 results 0 1 2 3 4 5 6 (7)
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