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1st December 2011
1. Socoder Newsletter
2. NeonPlat Adventures iOS
3. That 4-pack thing I started ages ago, and still haven't finished yet. (Yeah, so much for the "make 4 quicky games" plan, there, Jay!)
4. I'm apparently not doing an Advent Calendar this year. Either that or I'm going to be really really late with it!!!
Views 12, Upvotes 4  
Daily Blog
Tutorial Blog
26th November 2011
The following blog post contains words, which are built up using various letters.
You are expected to read the words in the correct order, moving your eyes from left to right to read each line, and then moving on to the left hand side of the next line.
Continue in this method until you have read all of the words of this blog post, and are <em>happy</em> with your und...
Views 17, Upvotes 4  
Daily Blog
17th November 2011
I should take solace in a couple of facts.
1. My iOS Apps have been selling oddly, this week.
Usually I sell about 1 copy of SpikeDislike, every day, but this week I seem to be getting oddities like Puzzobomb and StringyThings suddenly springing back to life.
.. sure it's still a max of 3 a day, total, but...
Views 16, Upvotes 3  
Daily Blog
9th October 2011
At the moment, I'm sending occasional beta editions of NeonPlat Adventures to two people.
One is AuthenticKaizen (/PixelProspector).
He got instant beta-status, because he started the whole NeonPlat thing.
This is all his fault!!
Views 9, Upvotes 3  
Daily Blog
8th October 2011
Hello developer,
We added your games to our website.
You can find the entries on <a href="https://html5games.de"> - and vote for it .
In return we would love a backlink from you.
Views 15, Upvotes 5  
Daily Blog
12th September 2011
<img src="https://AGameAWeek.com/wp-content/uploads/2011/09/platneonplat.png" alt="" title="platneonplat" width="128" height="64" class="alignnone size-full wp-image-1847" />
Platdude vs NeonPlat

Views 21, Upvotes 5  
Daily Blog
25th August 2011
It's a great week for disliking spikes!!
There's plenty of free spikes, all over the place!

Views 12, Upvotes 2  
Daily Blog
15th August 2011
You could say I crapped out, and gave up.
I aimed for 52. I aimed for a 2nd whole year's worth of games, within a startlingly short amount of time.
..
But I probably would've managed it..

Views 20, Upvotes 2  
Daily Blog
14th August 2011
February.
The iOS edition of SpikeDislike was kicking arse, the WiLMa edition was doing well, and the PlayMyCode edition was being played quite a bit, too.
What else could SpikeDislike be ported to?!

Views 62, Upvotes 17  
Spikedislike
12th August 2011
Too tired..
Instead, I've been working on Sheep Goes Left DS, which is proving 17,000,000,000% more popular than it's iOS rival.
Quite why, I don't know, but the fact that it's being mentioned quite a bit is a good sign.

Views 32, Upvotes 3  
Daily Blog
Bah... Blog
8th August 2011
I tried, today, but I just wasn't quite into it once the game started to build up.
Today's unfinished game, Unknown.....!

PlayMyCode games no longer work


<img src="https://AGameAWeek.com/wp-content/uploads/2011/08/pmc_unknown-300x193.png">
Views 15, Upvotes 4  
Daily Blog
7th August 2011
Hey.. This is just Spike Dislike again...!!!
Sod it, different physics make it a different game, so it counts!

PlayMyCode games no longer work


Views 17, Upvotes 6  
Release
5th August 2011
I've been very very sleepy today, so I had a nap!

Views 13, Upvotes 4  
Daily Blog
Tweakyday Blog
3rd August 2011
Spent some time today doing a bunch of little tweaky things.
First off, late last night, I started on reformatting SpikeDislike's GameCenter code, to make it a bit more universal, and easy to plop into other games.
Took about an hour to get everything working nicely, integrated into Daisy Chains, and get the highscores up and running.
woot!

Views 52, Upvotes 11  
Ios Dev
26th July 2011
(Apologies, it's a bit "half-asleep/randomly ranty/jumping through topics/freeflow" today!!)
As an iDev guy, I get 50 codes per Update for all my games. I can hand these out to reviewers or folk I know.
Handy.
So, off they go, sent out, willy nilly, to all the reviewers/people I can find, and see where it takes me.

Views 47, Upvotes 11  
Ios Dev
Sleepy... Blog
22nd July 2011
Won't be posting a blog tonight, so might as well do it now.
Long long night..
Sat up writing the newsletter 'til late, then posted the short blog, then headed to bed about 1am..
After lying there playing Sheep Goes Left for an hour or two, I finally drifted off, only to wake up at 5am.
Views 24, Upvotes 5  
Daily Blog
22nd July 2011
You might say... "Hey, this is just Spike Dislike with different controls.."
And you might be right..!
Here it is, anyway!

PlayMyCode games no longer work


Views 42, Upvotes 8  
Release
1st July 2011
Today I'm focussing my blog on iOS trials and tribulations. The basic steps of designing a game when working with iOS.
These are pretty simple things, and should be apparent, but .. having played a fair number of iOS games.. they're not always done!
Note, this isn't really about my actual development, as such, more the train of thought that generates the end result.
In a future bloggy thing, I might focus more on the what/where, than the how/why that this does. Let me know if ...
Views 50, Upvotes 15  
Ios Dev
26th June 2011
AGameAWeek teaches us one thing.
Some games you win, some games you lose.
When you lose, there's not a lot you can do.
Pick yourself up, dust yourself off, and move on.
Views 15, Upvotes 5  
Daily Blog
25th June 2011
Today I've a few more PR'y bits and pieces for the Sheep Goes Left iOS thing to contend with. This is the WORST bit of iOS dev. Although.. to be honest, I didn't do ANYTHING for SpikeDislike.
SpikeDislike just kinda took off on it's own, so the fact that sheepy isn't is.. well..
.. bah.
Screw it, carry on.
Views 11, Upvotes 3  
Daily Blog
12th June 2011
A demo!!?!?!!?!?!
With all the freeware that's on here, the years of making freeware, and the fact that I've only ever made games for the fun of making the games, it's pretty damn unthinkable that one of my games might actually be a demo!
But that's how it's going to be for this one.
I like this game.
Views 22, Upvotes 4  
Daily Blog
10th June 2011
Bonus iOS Game!
<a href="https://bit.ly/SheepGoesLeft">For iPhone, iPod Touch and iPad</a> (£1.19/$1.99/equiv.)

Got an iPhone/iPod Touch/iPad?
Views 23, Upvotes 3  
Daily Blog
4th June 2011
I might skip another AGAW, this week, sorry!
I have a half-game play-thing half done, but I've just started another one of those spur-of-the-moment things that might take over my entire weekend.
.. again..
<a href="https://AGameAWeek.com/wp-content/uploads/2011/06/logo.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/06/logo.png" alt="" title="logo" width="320" height="160" class="alignnone size-full wp-image-1414" /></a>

Views 52, Upvotes 4  
Daily Blog
26th May 2011
Blimey, haven't done one of these for a while!
Any game ideas, slap 'em in the comments!

Views 96, Upvotes 3  
Daily Blog
20th May 2011
Kristina - May 19, 2011
Well i have been playing you game and it suck i havent been hitting things and it still says game over you guys created a piece of crap!


Views 77, Upvotes 11  
Playerthoughts
18th April 2011

Views 22, Upvotes 7  
Ios Dev
17th April 2011
Still fiddling around with the basics of NinjaDuck iOS, and have actually done a whole lot of work since yesterday. Although, you still can't see any of it yet.
I'm either going to have to set up a camera, or figure out a hacky way to do Accelerometer based gameplay in the Simulator.
eeek!
Yesterday Ninja Duck looked like this..
<a href="https://AGameAWeek.com/wp-content/uploads/2011/04/IMG_0629.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/04/IMG_06...
Views 45, Upvotes 10  
Ios Dev
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