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8th September 2014
It's time to revisit the world of Munky and his many colourful blocks.
Take control, and match three!
<img src="https://AGameAWeek.com/complete/Munky_Blocks_(dx)_20140908A_thumb.png"> <img src="https://AGameAWeek.com/complete/Munky_Blocks_(dx)_20140908B_thumb.png">

Views 73, Upvotes 8  
Daily Blog
8th September 2014
Views 2000, Upvotes 40  
Puzzle , Platform , Munky , Match3 , Munky Blocks
2nd September 2014
Today I've started recreating Munky Blocks.
At the minute, I'm trying to get the basic controls up and running with a touchscreen, which.. as you can possibly imagine.. are a teensy bit tricky.
Once I've got the game basics up and running, I'll start messing about and seeing what "NEW!" features I can add into the mix.
.. I also need to build a boatload of levels, too, so .. this will probably be a difficult week, ahead!!
<a href="https://socoder.net/uploads/1/394_001.png"><...
Views 8, Upvotes 2  
Daily Blog
3rd May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold, we look back in the day,
to try out old games, and have a fun play.
Sometimes we'll find something nice, and have fun,
whilst other times, games will be boring and dull.

Views 44, Upvotes 11  
Agameaweek Gold
10th April 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold looks back on this day in history, and plucks out any and all games that I've previously released on this day.
It's a fun, adventurous, and seemingly random trip through the Jayenkai Archives.
Join us, as we test really old games to see if they still run on our modern systems!
Views 50, Upvotes 14  
Agameaweek Gold
16th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">Whoops!
A little late, today. Sorry about that, folks!
Yesterday, SpikeDislike2 was FREE in the AppStore. I might've actually forgotten to post about that, here. um.. sorry!!
If any of my regulars missed it, lemmie know.
Views 26, Upvotes 9  
Agameaweek Gold
11th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">Oooooh!!!
When I went to add an AGameAWeek Gold function to my Archive's Admin page, I purposely decided not to add any sort of "Look Ahead" function.
I knew it'd be as much fun for me, as it is for you, to find out what today's AGameAWeek Gold is!
Just a week in, and I'm finding myself waking up in the morning just to click to my admin page, to see if we've got a good game today!!
Views 27, Upvotes 7  
Agameaweek Gold
25th January 2013
OK, folks, here comes the big test.
Is everyone ready?
Get your Android device, be sure to enable "UNSAFE!" apps in your settings, point your device's browser to this page, then <a href="https://socoder.net/MonkeyGame-debug.apk">Click here (.apk) to Download</a>. It's a small enough download, only 1.5Mb.
Note : This is simply a test engine. This is not a game! Do not expect a game!!!
Views 125, Upvotes 14  
Experimental , 2013 Framework
25th January 2013
So, here we go again.
We're up to Year 5, and hopefully we'll get a full year out of it, this year (nnngh).
With Monkey, we get a chance to go back over our previous games, and remake them for a new audience, with iOS, Android and Browser based versions. I expect this will prove to be an exciting year.
Given that we can play at showing off, what games do you think would work best, and adapt well to the new touchy/mouse based gameplay options?
Or, what games could prove to be an obsc...
Views 18, Upvotes 4  
Daily Blog
16th November 2011
When I coded my BlitzMax edition of NeonPlat Adventures (Still online, still free, still available, still awesome, still getting the odd blog post on sites!) I threw things in, wherever they seemed appropriate.
I coded randomly, as I usually do.
I didn't worry about memory issues.
I didn't even give a munky about how many sprites were hurtling all over the screen. (My 2-year-old framework takes care of that.. Hit F12 for your system's stats.)
As I attempt my conversion t...
Views 38, Upvotes 12  
Ios Dev
27th October 2011
Today, I became a complete and total recluse!
It was the only way it was all going to get crammed into the day.
Let's go through last night's list, shall we?

Views 15, Upvotes 4  
Daily Blog
Gah!!!!!! Blog
26th October 2011
Gah!
Extra hats today!
I now need about 3 hats, and annoyingly I think I might need an extra bunch of baddies, which also means more hats!
D'oh!
Views 17, Upvotes 3  
Daily Blog
26th September 2011
Had another Migraine day, today, and thus managed to accomplish bog all.
'tis a bit of a downpoint, considering how productive I've been over the past couple of weeks, but I pretty much ended up reading forums, messing about on Twitter, and.. .. Relaxing a bit.
Because, apparently that's important, even when you're kicking ass making a really great platformer. Go figure!

Views 23, Upvotes 6  
Pain
12th September 2011
<img src="https://AGameAWeek.com/wp-content/uploads/2011/09/platneonplat.png" alt="" title="platneonplat" width="128" height="64" class="alignnone size-full wp-image-1847" />
Platdude vs NeonPlat

Views 21, Upvotes 5  
Daily Blog
31st August 2011
I had planned a post, earlier.
I was thinking the text through whilst walking to work..
I'm now home from work, and have sat down to write it.
.. I need to learn to jot things down, because I can't remember what it was..

Views 21, Upvotes 5  
Daily Blog
26th May 2011
Blimey, haven't done one of these for a while!
Any game ideas, slap 'em in the comments!

Views 96, Upvotes 3  
Daily Blog
15th May 2011
Last Sunday, I came up with a fun idea for a game/experiment.
I figured it was WAY too big to fit into the next day and a half, so set it aside for this week, and instead made the (URL "https://AGameAWeek.com/?p=1373">silly block diggy thing) that I did last week.
On Thursday, I properly started the bigger project, hoping that 5 days of work would be enough.
On day 1 I did the nice intro, made the outside-area work, and patted myself on the back for having done a really large job in a s...
Views 20, Upvotes 4  
Daily Blog
24th March 2011
<img src="https://AGameAWeek.com/wp-content/uploads/2011/03/byemunky.png">

Views 62, Upvotes 18  
Monkey-x , Glbasic , Monkey_or_glbasic
22nd March 2011
Silly me put the name "Chicky Crosses the Road" into a variable, then forgot to put the variable on the titlescreen!
D'oh!
sod it..
Live and Learn!

Views 47, Upvotes 14  
Monkey-x , Glbasic , Monkey_or_glbasic
21st March 2011
I have a game!
It's written in <del>Munky</del> Monkey!
But... Am I ready to buy the language yet?
hmmm..
Views 68, Upvotes 24  
Monkey-x , Glbasic , Monkey_or_glbasic
10th March 2011
<a href="https://agameaweek.spreadshirt.co.uk/stroke-my-munky-A10741539/customize/color/4">I just thought of a really good game..</a>
but... .. Not entirely sure how doable it'd be.
.. hmm.. another time perhaps..
Anyhoo, Monkey.
Views 67, Upvotes 21  
Monkey-x , Glbasic , Monkey_or_glbasic
2nd March 2011
This week saw the launch of "<a href="https://monkeycoder.co.nz/">Monkey</a>", the next-generation of BlitzBasic.
<img src="https://AGameAWeek.com/wp-content/uploads/2011/03/monkey1.png" alt="" title="monkey1" width="332" height="56" class="alignnone size-full wp-image-1233" />

Views 68, Upvotes 18  
Monkey-x , Glbasic , Monkey_or_glbasic , Spikedislike
8th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 88, Upvotes 5  
Daily Blog
5th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 34, Upvotes 7  
Daily Blog
15th August 2010
Ah, back to the old routine!
I had promised a new Sheriff Munky game, this week, but I think it's got the lurgy! Every time I touch it, it brings horrible memories of the past couple of week's deadness, and I can't seem to get on with the game.
So, this morning, I happily scrapped it, and started work on a completely different project.
If you've played Sensitive <a href="https://spinalcode.co.uk/">(Spinal made a nice DS one)</a> you'll recognise this game.<...
Views 20, Upvotes 6  
Daily Blog
9th August 2010
Last Sunday I had the worst migraine I've had in ages. Ack!!
For the rest of last week I felt mostly drained, not much energy, and I haven't really done too much of anything.
This weekend I think I just plain gave up and have spent about 48 hours asleep!
Views 15, Upvotes 5  
Daily Blog
23rd July 2010
Although, I did say that last week, too!
Never mind..
Read inside for techy stuff!
Views 18, Upvotes 5  
Daily Blog
169 results 0 1 2 (3) 4 5 6
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