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18th September 2015

Developments


Yesterday's devtime was mostly spent tackling the Controller code for future (and past) OUYA games, so that it works nicely with the new Forge TV doohickey.
After a lot of tweaking, poking and prodding, I finally got my framework to work with a whole variety of different Android targets, from a single compile.
This *should* mean that any future OUYA.apk's will work happily on all devices, instead of requiring both an OUYA special edition and a stock Android version.<...
Views 11, Upvotes 4  
Daily Blog
14th September 2015

Developments


Spent most of yesterday doing much of the same thing as I did the day before, which is working on that new menu system.
It's now scrolling nicely, and the buttons all work, and the worlds are in there to replace the bland blue circles.
I've also added little notifiers for each world, so you can tell how many of the 15 levels you've completed.
(URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_013.png"><img src="https://AGameAWeek.com/wp-content/...
Views 17, Upvotes 4  
Daily Blog
12th September 2015

Super Mario Maker!

After waiting until 3:30 in the afternoon, the game finally showed up. Bah, humbug!
If you'd like to play some of my oddities, I am (of course) Jayenkai in the Miiverse doohickey.
I *think* it's that easy, anyway. Not sure!

Developments

...Waiting for the game to turn up gave me plenty of time to add a level ending to my levels, which takes the form of a lovely swirly line which teleports you off to the next level.
( width="560" height="315" src...
Views 22, Upvotes 2  
Daily Blog
7th September 2015

Developments


The music engine is now in place, and I've converted a bunch of melodies from AL's recent "Liquid" AL Bum.
Thrown into the engine, they're sounding melodically "OK~ish", but those instruments aren't working out, at all.
( width="560" height="315" src="https://www.youtube.com/embed/8opq1w_qZx4" frameborder="0" allowfullscreen>>
Today I'll be experimenting with oodles of different instrument types to see what sort of...
Views 15, Upvotes 2  
Daily Blog
6th September 2015

Developments


I won't make you put up with the current horror show of the game's ingame music generator thing. I managed to get it "working" last night, but the difference between "working" and "not sounding like shit" are somewhat lengthy.
Instead, here's a video of the game with just the sound effects added in, and I'm sure you'll agree, it's quite an improvement.
( width="560" height="315" src="https://www.youtube.com/embed/6nHCA81tDEE" frameborder="0" allowfullscreen>
Views 29, Upvotes 1  
Daily Blog
31st August 2015

Developments


I tried doing some music, last night, but everything I attempted turned out terribly. I guess my spurt of musical talent has run out, for now! Aw well, at least I can concentrate on getting my game done, instead.
( width="560" height="315" src="https://www.youtube.com/embed/d0aJDTgu71k" frameborder="0" allowfullscreen>>
Yesterday I tackled Object vs Object collisions so that thrown weapons could interact with enemies a...
Views 9, Upvotes 2  
Daily Blog
23rd August 2015

Musical


Seem to be in a musical mood, lately, so I attempted a second "Korg Remix Challenge" thing again, yesterday.
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/220437954&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">>
I don't expect to win, as there are MUCH bett...
Views 18, Upvotes 1  
Daily Blog
22nd August 2015

Musical


Each week or so, Korg send out a newsletter, and for the past couple of weeks I've been trying to ignore their little competition, but last night after receiving yet another email about it, I figured it was about time I gave it a shot.
So, I put down NeonPlat for the night, and turned to my iPad to do some mixing.
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/220309050&auto_pla...
Views 62, Upvotes 2  
Daily Blog
19th August 2015

Developments


Yesterday I loaded up JMTrackr for the first time in .. a LONG time!
I spent most of the day creating a new set of instruments for the engine, and ensuring everything still sounded .."Not awful"
After that, I fiddled with the engine a bit, and am now midway through trying to figure out a way to auto-generate Monkey-Code which includes a multitude of different choons, all in one neat little bundle.
( width="420" height="315" src="https://www.youtube.com/embed/R...
Views 309, Upvotes 3  
Daily Blog
18th August 2015

Developments


Yesterday's task was to get basically collectables, items, that kind of thing to work properly.
I haven't yet added the whole lot, but thought that one useful "collectable" might be a checkpoint.
( width="560" height="315" src="https://www.youtube.com/embed/TOm4G0M6BSI" frameborder="0" allowfullscreen>>
Views 18, Upvotes 3  
Daily Blog
17th August 2015

Developments


A slight issue with the vertical scrolling is that a lot of the graphics in NeonPlat rely on thin lines. Most of the time, this isn't a problem, but when it's all scrolling up and down with pixel precision, there's a ludicrous amount of flickering going on, and it's somewhat unpleasant on the eyes.
I'm going to have to (somehow!) put a stop to that, but .. hmmm.. So many devices, so many pixel density's, and so many screen resolutions. I'm not entirely sure how I'm goin...
Views 23, Upvotes 3  
Daily Blog
16th August 2015

Developments


With the player physics in place, and a few tweaks to the screen scrolling, it's time to start work on the level builder.
Now I need to focus on both designing art to fit the style of gameplay, a half-a-dozen themes, as well as making the level builder work in a suitable way to create some nice enough levels, with plenty of variety, and also ensuring that all the levels are completable. ...
That last part will probably be trickiest!
I think I'll have to desig...
Views 12, Upvotes 1  
Daily Blog
14th August 2015

Developments


Complications occasionally crop up as you're developing a game.
The current complication is one of those "Everything NOW!!" issues.
See, I'd like to get my character's movement to work, and ensure my screen scrolling works as it oughta.
Views 14, Upvotes 1  
Daily Blog
13th August 2015

Developments


General rule of thumb. If you have a migraine, STOP CODING!!
It took me about half an hour of confused bafflement yesterday, to figure out why a simple "Create a line of floor tiles" was completely refusing to work properly.
As it turns out, I was making a completely stupid schoolboy error.
Views 28, Upvotes 2  
Daily Blog
6th August 2015

Melodical Developments


Last night I re-rendered and uploaded the entire (URL "https://archive.org/details/PrecariousAlBum">Precarious Al Bum to Archive.org)
Annoyingly, I forgot to trim the tails on the tracks, so they all end with about a half-a-second of silence. Ooops..
I'll have to poke around in Archive.org's settings and see if I can update the files, but I imagine they're probably going to have to stay like that.
Views 13, Upvotes 4  
Daily Blog
5th August 2015
In January 2014, KORG released the wonderful Gadget app onto the iPad.
In the 20 months since, AL has created not one, not two, but THREE full AL Bums.
Precarious is his third, and you can grab all three, for free, from Archive.org in a variety of different formats, alongside his previous two AL Bums, Conspicuous and Enigmatically.
(URL "https://archive.org/details/ConspicuousAlBum"><img src="https://AGameAWeek.com/wp-content/uploads/2015/03/AL_Conspicuous-300x300.jpg" alt="AL_Conspi...
Views 6, Upvotes 1  
Daily Blog
20th July 2015

Developments


In the past couple of nights, I've begun to work on AL's new AL Bum, and have decided that it's going to be titled "Liquid"
As per the past few AL Bums, each track will have a different ALphabetical title, from A-Z, but this time with the added benefit of all the tracks being vegetables.
Why?
Views 14, Upvotes 2  
Daily Blog
9th July 2015

Developments


Yesterday was mostly musical, as I tweaked a couple of ALChoons to fit the new themes, rerendered them, and then compressed them into the game.
With all five new themes now having choons, I suppose I should really get those new challenges worked into the engine, eh!?
Oddly, rather than thinking about gameplay styles, I've found myself doodling another new theme, and am already planning the next one in my head, too. Hmm.. That's no good!
Must concentrate, and g...
Views 14, Upvotes 3  
Daily Blog
8th May 2015

Developments


Not much!
Or, at least, nothing I can show off just yet. I'm struggling to design decent looking new themes, whilst trying to stay clear of repeating what was in SD2. Which is a lot.. Meaning I've made my job much much harder!!!
Meanwhile, I'm still fiddling about with layers. They "sometimes" work, but occasionally get in the way of the raw gameplay, which is BAD!!
Going to have to put a lot of planning into exactly what sort of foreground elements may or m...
Views 3, Upvotes 1  
Daily Blog
3rd May 2015

Developments


Yesterday I settled into "Music Mode", where I can generally whip out an AL CHOON for whatever purpose.
Unfortunately, after a good two hours of twiddling dials and buttons in Korg Gadget (iPad only) I came out with absolutely nothing decent whatsoever.
Ashamed that I'd wasted a good amount of time pretty much doing nothing, I instead decided to load up some old Choons, and see if they worked within the new SpikeDislike3 engine.
Good news! SpikeDislike3 will h...
Views 14, Upvotes 2  
Daily Blog
Rocking Hero Pixelart
#24 - 24th January 2015
Views 99, Upvotes 9  
Musical
27th December 2014
<a href="https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion</a> was AGameAWeek's 2014 Advent Calendar.
You can <a href="https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here</a> for Windows, OUYA or playable in your browser using HTML5.
All games are now unlocked, and will remain playable forever! woot!

Views 20, Upvotes 6  
Daily Blog
30th November 2014
(URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion) is AGameAWeek's 2014 Advent Calendar. You can (URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here) for Windows, OUYA or playable in your browser using HTML5.
(URL "https://AGameAWeek.com/AlphaCollexion/400_A.png"><img src="https://AGameAWeek.com/AlphaCollexion/400_A_thumb.png">

Abstract Action


Concept
J-Walke...
Views 9, Upvotes 1  
Daily Blog
18th May 2014
I'm a bit sad, tonight, as I reach Letter Y in AL'S Conspicuous Album.
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/150172392&auto_play=false&hide_related=false&visual=true">>
Since I bought (URL "https://www.korg.com/us/products/software/korg_gadget_for_ipad/">Korg Gadget for the iPad), I've been playing about with lots of varied twiddly tune...
Views 14, Upvotes 2  
Daily Blog
19th March 2013
Before anyone complains, no, this is not a game!
This week's release is a "Utility!" ooooh!
Don't worry, I won't be making a habit out of this.
To be honest, I was kinda expecting to be able to half-ass a game, this week, but I've spent so much time on this, that I just didn't get around to it.
Views 76, Upvotes 11  
Release
18th April 2011

Views 20, Upvotes 6  
Ios Dev
2nd June 2010
"What ever happened to midis that we used to have in games,
and all the little tunes we used to hear whilst we were playing Doom.
Whenever we played we would forget about the quality,
because we were too busy shooting Demons in the face with ammo..."
Views 14, Upvotes 5  
Daily Blog
273 results 0 1 2 3 4 5 6 7 8 (9) 10
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