Search
Sections
System
Sort
Date
91 results 0 1 2 (3)
9th November 2010
Right now, we'll call this version 0.5.
The tool is at a working version, and most of the bugs are ironed out.
I'll update it as the weeks go by, and hopefully we'll have something Most Excellent by the end.
<img src="https://AGameAWeek.com/complete/Jay__s_Retro_Sprite_Tool_20101109B_thumb.png">
Views 68, Upvotes 15  
Release
6th November 2010
I'm in too deep.
I can't stop!
And yet I also didn't plan ahead far enough, and will be spending most of this morning removing a bunch of stuff, and redoing it all.
Gah!
Views 12, Upvotes 3  
Daily Blog
8th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 88, Upvotes 5  
Daily Blog
13th January 2010
Audio!
As you probably noticed, the past 100-or-so of my games have had a rather generic set of numbered sound effects, ranging 001 -> xyz.wav
Today I decided that I might as well make that a more permanent feature, so super-BlitzMax-engine now includes quick "LoadSFX" and "PlaySFX" functions that will work solely with those files.
Neat!
Views 21, Upvotes 8  
2010 Framework
10th November 2009
In a world where Ninjas roam, there are many things to be aware of.
Ducks are deadly, be sure to have your sword!!
(URL "https://AGameAWeek.com/complete/Ninja__Duck__20091110B.png"><img src="https://AGameAWeek.com/complete/Ninja__Duck__20091110B_thumb.png">
Z to swish, Left and right to run, Up to jump and Down to duck/slide.
You can (URL "https://AGameAWeek.com/complete/Ninja__Duck__20091110.zip">Download Ninja, Duck! here), and g...
Views 93, Upvotes 26  
Release
5th August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

Back to work...

Views 65, Upvotes 8  
Daily Blog
13th January 2009
A nice, quickly made game, this week.. For obvious reasons. Bah..
Still, a game created in 2 days can be just as much fun as a great big month long project.
..
Occasionally.
Views 54, Upvotes 6  
Release
16th December 2008
A sigh of relief, as the game is finally in an upload worthy state.
I'm sure there's plenty of bugs, mounds of forgotten features, and odd little untweaked things that aren't quite right, but what's here is plenty enough to be counted as Release 1.
<a href="https://agameaweek.com/?Game=37">
Download Alien Deathmatch 2</a> 3Mb!!!
Views 562, Upvotes 38  
Release
3rd December 2008
The main menu of AD2 is still pretty much a blank screen! Albeit a red blank screen, with a couple of white rectangles sliding into place..
So is the addiction of the game at this point, that it's quite easy to click the mouse, and accidentally play for 20-minutes.. whoops!
I have managed to tweak a few ingame things, though. And the Menu -> Game -> Menu transitions are more or less working, except for one small thing.
I'm not sure how to fade in a level, at this point.
Views 57, Upvotes 15  
Daily Blog
30th September 2008
Views 1894, Upvotes 55  
Munky , Shoot-em-up
91 results 0 1 2 (3)
Site credits : Jayenkai put all his heart and soul into everything you can see on this site.
(c) Jayenkai 2023 and onwards, RSS feed

AGameAWeek - Games by Jayenkai