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30th July 2011
I'd forgotten why I don't do anything on Saturdays..
Views 10, Upvotes 3  
Daily Blog
27th July 2011
During this little AGameADay mini marathon thing I've been waking up, coding a game, then having my breakfast.
Each game's taking about an hour, occasionally 2.
They're quickies.
I also planned not to do Wednesday games.
Views 17, Upvotes 3  
Daily Blog
25th July 2011
Was ill, feeling fine today, but with an added complication.
My Mum's been to the Lake District, and has come back with an "almost broke" Sprained foot. uhoh!
I'm doing caretaker duties for the next wee while, so apologies if I don't get around to everything.
Finding myself making little checklists.. thank god for StickyNotes
Windows 7 - The good bits of XP, without the mindbogglingly shit bits of Vista, now with added post-it's.
Views 12, Upvotes 4  
Daily Blog
13th July 2011
Part of the reason for making a generic reusable frontend for my games is that I can't stand doing logos!
The things annoy me.
They have to be "just" right, and each game needs to be done differently.
A simple text "Name of Game" does me just fine!

Views 25, Upvotes 5  
Ios Dev
14th June 2011
I love it.
There are new features.
There are old features remade.
There are better ways to do things.
Views 12, Upvotes 5  
Daily Blog
7th June 2011
The other day I played another of those Fire Escape style games.
You know the ones.
They started on the Game&Watch and got remade over and over.
<img src="https://AGameAWeek.com/complete/Juggler_20110606_Logo_thumb.png">

Views 78, Upvotes 18  
Release
24th May 2011
Mark this down as a "Well, it DOES work, it's just not for me" kinda game.
<img src="https://AGameAWeek.com/complete/Word_Trundle_20110524_Logo_thumb.png">

Views 107, Upvotes 14  
Release
10th May 2011
A random game idea on Sunday, with a totally random name, and then a shock co-incidence when Monday turned out to be Roger Hargreaves' birthday, and the Mr Men ended up being plastered all over Google!
I couldn't have planned that.. I'm far too lazy to have planned that!
<img src="https://AGameAWeek.com/complete/Mister_Smash_20110510_Logo_thumb.png">

Views 81, Upvotes 13  
Release
10th May 2011
Views 1555, Upvotes 26  
Puzzle , Slow , Thinker , Driller , Digging
2nd May 2011
Today I'm battling the forces of evil.
Microsoft have "updated" my system so that all my games now run at about 1/3rd their normal speed.
Thanks, Microsoft! You're AWESOME!!!
...

Views 44, Upvotes 5  
Daily Blog
26th April 2011
1. I'm waiting for Puzzobomb to pop up on the App Store, assuming they like it, and let it up there!
2. NinjaDuck is slowly plodding away, but I have no idea what type of game it'll end up being.
I mean, I have a vague idea! Obviously it'll be a platformer! But other than that.. *shrugs*
3. I thought about Y-Box, and how that'd be a nice game to have on my iPhing.. Then I started juggling some sprites, built a nice set of gfx, but then couldn't be bothered to code anything.
4. I ...
Views 15, Upvotes 3  
Daily Blog
11th April 2011
FAR too busy right now!
What i'm trying to do today is to make a simple little game.
If you've been following you'll know that I have some sort of oddball Bee game in mind, so I've shoved the bee, the particles and the background images in, I've got the basic movement sorted, and am trying to figure out how the game should work.
Slow work!

Views 18, Upvotes 8  
Ios Dev
7th April 2011
For those struggling in the future...
"[CCDirector sharedDirector] deviceOrientation]"
Doesn't.
but
Views 7, Upvotes 3  
Daily Blog
28th March 2011
A Pro/Con list might've helped beforehand!!!
Fuck it, 70 quid down the drain..
carry on.

Views 57, Upvotes 15  
Monkey-x , Glbasic , Monkey_or_glbasic
25th January 2011
A nice slow paced shooter this week.
Poor old CPC Basic couldn't really handle bullet-hell type games.
Well, ok, maybe it could if you really really tried, and came up with a scrolling ascii grid of bullets, but for the most part it just wasn't happening.
Instead, Cassette 50 creators had to rely on other ideas. Like trying to kill you with your own desire to kill!!
Views 84, Upvotes 16  
Release
Inferno Game
25th January 2011
Views 2158, Upvotes 24  
Slow Paced Shooter
28th December 2010
No normal AGameAWeek this Tuesday, but worry not, there's still some games to be played!
<img src="https://socoder.net/uploads/1/xmasxompo_480.png">
Views 57, Upvotes 5  
Daily Blog
18th October 2010
Views 2872, Upvotes 26  
Smash , Puzzle , Slow Paced
12th September 2010
Time to pick a new Jingle.
I'm thinking that Year 3 should be marked, slightly, by tweaking the intro jingle a little, so I've gathered together a handful, and popped them all here.

Views 15, Upvotes 5  
Daily Blog
8th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 88, Upvotes 5  
Daily Blog
6th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 31, Upvotes 3  
Daily Blog
5th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 34, Upvotes 7  
Daily Blog
5th August 2010
Authentic Kaizen ((URL "https://PixelProspector.com">pixelprospector.com), ideaman behind NeonPlat) has sent a few new game ideas. Some are short and sweet, but the most tempting one feels like it needs a little care and attention.
I feel like I want to do something with it, but am struggling to come up with a way to compress it into a week's worth of code.
I think, what I might actually do, is leave it a few weeks.
Once I hit the 52nd week of year 2, and another whole year's worth of ...
Views 16, Upvotes 4  
Daily Blog
3rd August 2010
Incase you hadn't heard already, I released my first iPhing game, last Wednesday night.
This week, I'm releasing the Win/Lin/Mac testbed version of the very same game.
Think of this as a promotional item, of sorts, but also as a "Let's try new things" ideas edition.
<a href="https://AGameAWeek.com/complete/Cardagain_20100803A.png"><img src="https://AGameAWeek.com/complete/Cardagain_20100803A_thumb.png"></a> <a href="https://AGameAWeek.com/complete/Cardagai...
Views 61, Upvotes 7  
Daily Blog
18th July 2010
This week I've drawn a train, and some tracks, and am currently in the midst of desperately trying to get the train to behave upon said tracks.
So far, it's a stuggle!
Trying to get each carriage to turn at the right time, trying to account for the 30-odd track pieces that I've drawn, and trying not to make it look rubbish.
..
Views 17, Upvotes 4  
Daily Blog
#200!!! Blog
13th July 2010
Is it really 200, already?! Blimey!

The quickly made retrospective "look at what you've done" post..


I started writing games as a kid, went through school making silly games, and ended up with not-much-at-all to show for it.
<img src="https://AGameAWeek.com/complete/JNKPlat_5_:_Resurrection_20020910A_thumb.png"> <img src="https://AGameAWeek.com/complete/JNKFruit2K2_20020807A_thumb.png">
Views 29, Upvotes 8  
Daily Blog
30th June 2010
Am I still doing that 90 minute thing?!
*shrugs*
Seems to have faded out a bit. Oh well, no matter..
Today I spent about 2 hours working on this.
Views 31, Upvotes 3  
Daily Blog
672 results 0 1 2 3 ... 21 (22) 23 24 Prev Next
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