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19th April 2013
Wednesday night, SpikeDislike2 got its first update in the AppStore.
Thursday night, some twat had already plopped it onto a pirate site.
Views 15, Upvotes 7  
Daily Blog
10th April 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold looks back on this day in history, and plucks out any and all games that I've previously released on this day.
It's a fun, adventurous, and seemingly random trip through the Jayenkai Archives.
Join us, as we test really old games to see if they still run on our modern systems!
Views 57, Upvotes 17  
Agameaweek Gold
3rd April 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold looks back at releases that happened on this day in history.
Journey with us through the mists of time, to find out just how good, or bad, AGameAWeek has actually been through the years!
We also occasionally find odd little glitches in the archive!!

Views 43, Upvotes 10  
Agameaweek Gold
28th March 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold. An occasional trip down memory lane, to take a look at games that I've previously released on this day in history.
Much like every other element of AGameAWeek, these can sometimes be great games that you'll play for hours, or bags of garbage that you throw away after ten seconds of looking at it at going "Umm.. no thanks!"
Today's game from the past is an example of the latter.. With Zombies!!!!
Views 36, Upvotes 11  
Agameaweek Gold
17th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">Before I'd decided on the "Blockman Gets" mechanic, I tried many a different thing with him.
First, there was the Platform engine, where he had to run around and gather up the tiny blocklets. That worked nicely!
After that I tried a "Pengo" approach, but he didn't seem happy pushing things around, so that never actually got uploaded anywhere.
After that, I decided to go old-skool, and made a bog standard Pacman clo...
Views 44, Upvotes 12  
Agameaweek Gold
10th March 2013
Last night I was asked how I got Monkey to do all the things that I managed to make it do.
I tried to describe it as best as I could, but was already wrapped up in bed, trying to remember it all, whilst only holding an iPad! Not an easy job.
I suggested to (URL "https://twitter.com/retrorusty">@RetroRusty) that he waits until the morning, when I can better write a nice big (BIG) waffling (WAFFLING!) blog-post about it all.
..
Views 53, Upvotes 4  
Daily Blog
8th March 2013
The Amiga was nearing the end of its life cycle and my local Game store was slowly getting rid of its Amiga stuff. It was sad to find all your favourite games crammed into that little corner of the store where only the geekiest kids would huddle.
Then one day, I spotted a bright blue stripy box.
"Blitz 2.0!???
Oooh!
Views 14, Upvotes 7  
Daily Blog
8th March 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:left"> Sometimes, I like to test different aspects of game development.
Will a certain game work better with larger wonderfully presented HD artwork, for example?
Since I'm no artist, as we're all well aware by now, I went the opposite way, and tried to figure out what Asteroids might look like in HD, if it used even smaller sprites!!
<a href="https://AGameAWeek.com/GameList.php?ShowJust=228">

2011 - TinyAs...

Views 45, Upvotes 16  
Agameaweek Gold
13th February 2013
Next week's AGameAWeek is already in the works. Yet another remake, this time of a game that doesn't quite appear to run as well as it used to.
<a href="https://AGameAWeek.com/GameList.php?ShowJust=56">The Heist</a> was coded in August 2008, and does still run on modern PCs. The thing is, though, it runs at about 30fps on most of my current systems.
I'm not really sure why this is, and have tried a couple of things to get it up to speed, but nothing seems to be doing th...
Views 20, Upvotes 3  
Daily Blog
8th February 2013
Hello all.
If you're a regular reader, prepare to be marginally disappointed.
Today's release is NOT for you
Today I'm releasing a private beta edition of SpikeDislike2 (currently for Windows or Android) to people who would like to blog about it, and help publicise it's existence.
<a href="https://AGameAWeek.com/wp-content/uploads/2013/02/deargodno2.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02/dear...
Views 28, Upvotes 6  
Daily Blog
5th February 2013
Aaah, the familiar sound of squelching!!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/02/centia.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02/centia-300x300.png" alt="" title="centia" width="300" height="300" class="alignnone size-medium wp-image-2545" /></a>
The gameplay is easy on this one.
Throw the ball at the oncoming Centipedes to smash them to pieces. You can then additionally bounce the flailing pods about, to do extra damage, and ca...
Views 86, Upvotes 18  
Release
21st January 2013
Already!?
Who saw this coming?!
I sure as hell didn't!!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/shootybangbang.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/shootybangbang-300x228.png" alt="" title="shootybangbang" width="300" height="228" class="alignnone size-medium wp-image-2486" /></a>
Views 25, Upvotes 7  
2013 Framework
13th January 2013
OK, let's get some stress testing going, shall we?
This test took ABSOLUTELY AGES to get working, because my Mac and iPod suddenly decided they were no longer friends, and XCode was playing up like a moron.
AN HOUR!!
For two little bloody tests.
Views 49, Upvotes 7  
2013 Framework
24th December 2011
A warning for all, as we hit the christmas period.
Be careful...
The Mince Pies are very tempting!

Views 40, Upvotes 7  
Release
5th December 2011
<a href="https://www.youtube.com/user/Slumlord27">Slumlord27/Moshboy's Youtube Channel</a>
For a long time, Moshboy's been building a nice big list of indie games on his Youtube Channel.
There's LOADS to see, and I highly recommend that you spend a month or two playing through them all!
Great stuff.
Views 17, Upvotes 4  
Daily Blog
16th November 2011
<a href="https://gfbrobot.com/2011/11/16/interview-with-neonplat-adventures-jayenkai/">Interview with NeonPlat Adventure's Jayenkai</a>
A nice big interview, randomly waffling on and on, in that strange unplanned way that I do!
Thanks to darthvid who sent all those questions over the other morning. A nice surprise to wake up to!
Kinda makes me want to do more of the same..
Views 52, Upvotes 9  
Reviewed
!yeay! Blog
12th November 2011
Tomorrow's the day you all get to play!
Had a last minute email, last night, from Shadow1w2, filled with some really nice ideas that would be great to implement.
Thing is, we've hit the point of no return.
I'm off to work all day, and tomorrow's the release.
Views 12, Upvotes 3  
Daily Blog
23rd October 2011
Saturday's my "At work for a while" day, so I usually get a lot less codey time done, but I still managed quite a few bits and pieces in the morning.
A couple of new baddies, and a teensy bit of AI are in there, as is something which may or may not be confusing, depending on whether you remember the 7 year old oddity or not.
Suffice to say, the bananas do definitely appear to be coming from below the arrow.
.. not sure what that's all about..
Views 25, Upvotes 3  
Daily Blog
20th October 2011
On Tuesday, things had started to go annoyingly slowly..
That part where the number of bug fixes grossly outweighs the number of fun happy additions you can be enjoying adding to your game.
But I did a lot of fixes on Tuesday!

Views 15, Upvotes 3  
Daily Blog
14th October 2011
Last night I sat down to jot a few readme notes for the Beta Testers.
By the time I was done, I'd inexplicably written 1500 words of gubbins!
Whoops!

Views 11, Upvotes 4  
Daily Blog
11th October 2011
One of the hardest things about adding baddies to this game is, surprisingly for me, not actually drawing things!
With NeonPlat I've created a weird skewed world, where nothing looks exactly as it should.
This gives me a little artistic license with my artwork. .. or rather, I can be shit, and nobody'll notice!
If something looks a little too odd, I simply make it look odder in the animation, and it somehow cobbles together nicely.
Views 16, Upvotes 4  
Daily Blog
19th September 2011
Much as I expected, the initial burst of NeonPlat Adventure building, has now dropped to a stupidly slow rate.
I'm currently flicking through all the possibilities for standard baddies, and super-evil-mega-boss baddies.
Will the boss baddies be entirely seperate entities?
Or will they, like previous NeonPlat games, be the same baddies, but megasized!?
Views 24, Upvotes 5  
Daily Blog
9th September 2011
It's September.
My boss is about to go on his hols, and I'm more or less at a nice "Not too much" level of codey work.

Views 16, Upvotes 5  
Daily Blog
25th August 2011
It's a great week for disliking spikes!!
There's plenty of free spikes, all over the place!

Views 12, Upvotes 2  
Daily Blog
9th August 2011
I was up stupidly late last night.
I wasn't coding.
I wasn't listening to music.
and I wasn't watching TV either.

Views 8, Upvotes 2  
Daily Blog
Bah... Blog
8th August 2011
I tried, today, but I just wasn't quite into it once the game started to build up.
Today's unfinished game, Unknown.....!

PlayMyCode games no longer work


<img src="https://AGameAWeek.com/wp-content/uploads/2011/08/pmc_unknown-300x193.png">
Views 15, Upvotes 4  
Daily Blog
7th August 2011
Hmmm...

Views 86, Upvotes 11  
Release
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