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28th June 2010
It's probably due to the sweltering heat, but my mind's not been very active today, and I've been really slow at getting anything done.
I got quite a lot of Barry the Spelling Bee done, and then decided to do a little work on Cardagain. But, boy, that got messy.
First off, I tried playing a bit of title music.
That just plain didn't happen!! After 2 hours, I scrapped the idea of title music!
Next up, the menu got half complete, and I figured I should add load/save m...
Views 18, Upvotes 2  
Daily Blog
18th June 2010
There we go!
Using the buffers I mentioned earlier, and pasting 100*32x32 pixel sprites onto those buffers (32x3200 pixel buffers) I've created 8 completely independent reels, each with their own selection of 100 slots.
Drawing onto those reel buffers slows us down, and takes around about 2 or 3 seconds to do, so you wouldn't be doing that in realtime.. But once the reels buffers have been drawn, we can slam them up on the screen with pretty much no slowdown whatsoever.
Essentiall...
Views 16, Upvotes 3  
Ios Dev
15th June 2010
You could say that this week's been a bit of a cheat. An update isn't REALLY a whole new game.
But then, I also made <a href="https://AGameAWeek.com/?p=656">ScoreRack</a>, this week, too.. So it all evens out!
Good stuff!

Views 22, Upvotes 4  
Daily Blog
18th May 2010
Uhoh, the ratio's dropping!
No matter, this week's been SUPER busy, what with it being the week I finally got a Mac.
As seen the other day, I re-released <a href="https://AGameAWeek.com/2010/05/8-brand-new-freeware-mac-games/">8 of my games for Mac</a>. It's not just Steam on Mac!!! You can play UFO246, too!
Today sees a couple of extra bonuses.
<a href="https://socoder.net/uploads/1/JNKPlat_2010_edition_(Screenshot_18_May_2010_094853).png"><img src...
Views 20, Upvotes 3  
Daily Blog
10th May 2010
Oh, blimey, what happened to my game!?!
Playing about with super smashy explodey effects, led to the inevitable conclusion that enemy bullets would be completely un-noticable.
Dang..
So, rather than add any enemy, I stuck with the spinny things from the WarioWare game.
Views 23, Upvotes 4  
Daily Blog
4th May 2010
AGameAWeek! Seems like a long long time since I last did this.
In reality, it's only been a month, but BOY did that feel like an eternity!
Let's have a look at this week's game..
<a href="https://AGameAWeek.com/complete/Gravity_Bombs_20100504A.png"><img src="https://AGameAWeek.com/complete/Gravity_Bombs_20100504A_thumb.png"></a>
Views 53, Upvotes 10  
Release
28th April 2010
Very rarely do I get feedback direct, other than from the few of you who seem to hang around here a lot, but there is feedback out there.. if you really hunt for it!
This past couple of weeks have, as per usual, been all about the Two-Button-Jump.
"OMG! Two!? WTF!" and so on. I can deal with those complaints, I've heard them many a time before, and even added the extra one-button rubbishy mode to help those who can't shut up about it.
It's annoying, but what the hey.
*fingers in ea...
Views 19, Upvotes 3  
Daily Blog
15th April 2010
On Sunday we had a new bathroom fitted, during which time we discovered an old leak which had previously gone unnoticed. In what can only be described as "Water Timing" the leak decided to smash through part of our kitchen.
dangit.
So, this week, we've been busy doing house destruction, removing part of the ceiling, and preparing to get a whole new one.
Although I've not really been doing too much towards it, the ceiling coming down isn't the big job, that's coming soon when we put the ne...
Views 11, Upvotes 2  
Daily Blog
13th April 2010
To the 7 people who asked, the editor has been sent.
This kinda counts as a release, but since it's not a public release, it also kinda doesn't.
2 weeks in, and the game's coming along in leaps and bounds. There's a couple of DS08 tiles that aren't in there yet, but otherwise it's about the same game.
<a href="https://socoder.net/uploads/1/JNKPlat2010_BigShot4.png"><img src="https://socoder.net/uploads/1/JNKPlat2010_BigShot4_thumb.png"></a>
...
Views 47, Upvotes 6  
Daily Blog
5th March 2010
I don't usually repost this here, but. What the hey!<br>
<br>
(URL "https://groups.google.com/group/socoder-newsletter">Sign up, it's fun, and weekly, and written!!)<br>
<br>
Views 33, Upvotes 5  
Daily Blog
18th February 2010
When I first started to think of "A game that uses Badges" the name "Dungeon Badges" stuck in my head, and slowly but surely evolved into Dungeon Badgers.
Over the course of the week (during which I was finishing off Centipong 2) the idea had evolved to include a garden, a house, a cat, and of course.. mushrooms and... arrghh! A snake!
Today's post is a brief description of the game that was in my head, before it got thrown out and replaced with an idea that could be drawn a wee bit quicker!
Views 26, Upvotes 2  
Daily Blog
17th February 2010
Update
This has all been checked, rechecked, and triple checked.
It appears to have been nothing more than a coincidence.
.. That tried to steal my password.. And then another coincidence that caused me to reset my iPod for the first time since Xmas.
Views 33, Upvotes 4  
Daily Blog
14th February 2010
A nice slow paced game is due for tomorrow, or at least it's currently slow! It might not be by tomorrow, but right now it is!!
A nice almost rpg-but-not, done on a small map, with lots of random elements to try and keep things moving.
The game relies on the Badges to expand the character, thus giving me an excuse to spend a week working on the badge part of the framework. All is well in Framework-land!
Oh, except the controls aren't done!
Views 28, Upvotes 4  
Daily Blog
7th February 2010
Centipong has been wrought with issues since day 56. It's been a bit of a pain, but for a whole bunch of obscure reasons.
I'm up to my last day, and I just wanted you folks to expect something slight odd with this release.
See, the thing is, as much as this IS Centipong TWO, I didn't really want to tread the exact same path.
I've already done Centipong, and Centipong Jr in Java, and Centipong DS as well.
And starting this project seemed like a great idea, but it'...
Views 36, Upvotes 5  
Daily Blog
2nd February 2010
Engine's now ready for any and all future word-based games that I might randomly decide to build. The wordlist adds 970Kb to a game's exe when added, and when asked it spends about 100milliseconds hunting through the complete list for a word.
Luvly.
So, with that out of the way I'm heading back to Centipong.
You'd think, about 4 weeks into the whole Framework thing, that things would be more or less finished.
Views 48, Upvotes 9  
2010 Framework
27th January 2010
I'm not entirely sure where I'm heading with this, but we'll have a play anyway.
So far I've got some VERY big and chunky sprites in the engine, and the whole thing's playing at a much slower pace than the last one. A very different feel, overall.
<a href="https://socoder.net/uploads/1/Centipong_2_The_Snake_and_the_Ball_(Screenshot_27_Jan_2010_150332).png"><img src="https://socoder.net/uploads/1/Centipong_2_The_Snake_and_the_Ball_(Screenshot_27_Jan_2010_150332)_thum...
Views 48, Upvotes 4  
Daily Blog
22nd December 2009
As well as all the 12 Games of Xmas (starting Friday) I've finally got around to opening up BlitzMax, and getting that whole new system going.
Plenty to do, and it'll probably kill the whole point of my Xmas Week Off, but no matter.. Lots to do, let's hop to it.
First up, I want everyone who can be bothered to try this out.
It's a couple of little programs that stress tests your system, and tries to draw as many things onscreen at once as it possibly can. Or, at least, as fast as BlitzMa...
Views 30, Upvotes 5  
Daily Blog
16th September 2009
Tuesday 15th of September 2009 03:07:08 PM
Name : redmoth
Idea : invent a new gambling/casino game
A few years ago (2004!!) I created Kasino Green. It was supposed to sit alongside StringyThings (a nice collection of Word games), and be a similarly nice collection of Casino games.
Views 31, Upvotes 3  
Daily Blog
7th August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

The Home Str...

Views 60, Upvotes 9  
Daily Blog
3rd August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

AGame...

Views 81, Upvotes 7  
Daily Blog
Microbes Blog
30th June 2009
A simple game, this week, but one that's already evolved quite a bit.
As I mentioned the other day, I actually got this game done earlier on in the week, and it was quite a bit of fun even then.
Since then, I've updated it a couple more times, and now it's even better than it was! woot!!

Views 456, Upvotes 34  
Release
26th May 2009
Another nice subtle title for Google to pick up, along with the odd sprinkles of text within.
Last time we posted LG Cookie KP500 Java J2ME Free Games to Download *cough* we had the following 3 games.
#1. Hangman
#2. Slots
Views 499, Upvotes 10  
Release
5th May 2009
Is that title subtle enough for Google, d'you think?
This week, I've been getting to grips with MidletPascal, and dodging it's annoying mid-compile crashes, in a vague attempt to get some games onto my phone.
Sorry folks, this week's AGameAWeek is entirely Java based.
Boooo!!
Views 499, Upvotes 10  
Release
22nd April 2009
I'm taking a day off from H~S~R today, thinking ahead for next weeks game, which may/may not be a word game.. not sure..
Anyhoo, there are bugs, and Swarmer found a couple, so head inside to have a good read about 'em.

Views 50, Upvotes 9  
Daily Blog , Player Thoughts
21st April 2009
Yeay! It's Horizontal Shooter Redux!!
In this first release, there's a few pointers. Read inside for those.
Otherwise, nice and quick, here's a picture.

Views 34, Upvotes 5  
Release
17th April 2009
H~S~R's coming along, nice and slowly.
As I add each new little thing, I spend about an hour playing with the lovely swooshy swirlyness of it.
Mmmm..
The whole Texture-Buffer-Blurry thing has really added some niceness to the game.
Views 49, Upvotes 9  
Daily Blog
16th April 2009
It's been 30 weeks since I last tackled Horizontal Shooter.
The last time, I used BlitzMax.
It was wonderful, and gave me all manner of nice swirly effects for those lovely background lines.
Mmm..
Views 36, Upvotes 11  
Daily Blog
672 results 0 1 2 3 ... 22 (23) 24 Prev Next
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