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8th May 2015

Developments


Not much!
Or, at least, nothing I can show off just yet. I'm struggling to design decent looking new themes, whilst trying to stay clear of repeating what was in SD2. Which is a lot.. Meaning I've made my job much much harder!!!
Meanwhile, I'm still fiddling about with layers. They "sometimes" work, but occasionally get in the way of the raw gameplay, which is BAD!!
Going to have to put a lot of planning into exactly what sort of foreground elements may or m...
Views 3, Upvotes 1  
Daily Blog
Not a Chicken Pixelart
#121 - 1st May 2015
Views 80, Upvotes 14  
Chore , Water
Deep Deep Down Pixelart
#108 - 18th April 2015
Views 99, Upvotes 20  
Underwater , Wildlife
1st January 2015
27 Tracks
Views 201, Upvotes 29  
12th May 2014
I've just added my first Amiga game to my Jayenkai Archive.
I've had access to the disk's files for a long time, but never got around to getting the compiler stuff up and running.
Today, I finally buggered about with WinUAE and my collection of Amos disks, and got Amos Pro Compiler up and running.
(URL "https://AGameAWeek.com/wp-content/uploads/2014/05/I_Got_A_Update.png"><img src="https://AGameAWeek.com/wp-content/uploads/2014/05/I_Got_A_Update.png" alt="I_Got_A_Update" width="655" ...
Views 111, Upvotes 6  
Daily Blog
29th October 2013
Yesterday saw the launch of BlastTrax on OUYA.
Since I've yet to figure out all that nasty Tax gubbins (I know, I know!!... eventually!!) I've not yet managed to add any IAP stuff to any of my games.
Since an OUYA game is freely available as a download, and then the .apk gets reproduced all over the entire internet via robot-spammy-feed sites, you either have to do 100% free, or buttloads of IAP stuff. There's no mid-point, no way to create a "Demo vs Full version", or anything else like that.<...
Views 20, Upvotes 4  
Daily Blog
25th August 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:left;">It's been a while since I did an AGameAWeek Gold.
There's not been a lot of stand-out stuff popping up on the old time-machine. Sure there's been a whole pile of games, but nothing that's really been noteworthy, so for the most part I've kind of been ignoring this section of the site.
Today, however, a lovely little game popped up, and I spent a good hour playing the thing! Whoops!!

Views 65, Upvotes 15  
Agameaweek Gold
15th April 2013
General rule in life : Don't Poke the Bear.
Other similar expressions include tidbits such as "That's just the way it is", and references to Burning Bridges..
Over the past few days, I've heard pretty much every single one of these, and a whole host more.
About a week ago, IGN posted a trailer for SpikeDislike2.
Views 37, Upvotes 2  
Daily Blog
10th April 2013
Evil pirates are everywhere.
You know what really irks me, though?
The way the pirates slap their name onto your game.
They don't dig into the innards and fiddle with things that would intrude on the player's experience, but they do slap their name on the download filename.
Views 24, Upvotes 4  
Daily Blog
9th April 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">Occasionally, our flick through the Jayenkai Archives fails to pick up any games that I might've released on this day in history. As rapid as my game development is, I'm just not THAT quick!
But other times, it'll pick up more than one!
Today's one of those days..

Views 41, Upvotes 11  
Agameaweek Gold
9th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right"> Aaah, March 2010. The month of MAR10! I decided to dedicate the entire month to Mario, and spent the whole month remaking classic AGameAWeek games, but with Mario costumes on all the characters!
I remember it like it was yesterday.
Except it wasn't yesterday.
...
Views 41, Upvotes 9  
Agameaweek Gold
13th November 2011
<a href="https://bit.ly/NeonPlat_Adventures">NeonPlat Adventures : Available now for Windows, Linux and MacOSX</a>
Inside, a list of all the features I had or hadn't planned, and why they are/aren't in there!

Views 16, Upvotes 4  
Daily Blog
18th July 2011
Had a day out, today.
I rarely go out anywhere, since there's feck all in town anymore.
95% of the shops in Bolton Town Center are mindnumbingly shit, unless you feel the need to visit a charity shop.
The shops I used to visit are, in order of visits..

Views 16, Upvotes 3  
Daily Blog
5th May 2010
Gettin' a wee bit messy, this week, isn't it.. hmm.. Lots going on, and commenting all over the place.
Might need to do something about that..
Anyhoo...
WarioWare DIY
Views 20, Upvotes 7  
Daily Blog
15th April 2010
On Sunday we had a new bathroom fitted, during which time we discovered an old leak which had previously gone unnoticed. In what can only be described as "Water Timing" the leak decided to smash through part of our kitchen.
dangit.
So, this week, we've been busy doing house destruction, removing part of the ceiling, and preparing to get a whole new one.
Although I've not really been doing too much towards it, the ceiling coming down isn't the big job, that's coming soon when we put the ne...
Views 11, Upvotes 2  
Daily Blog
16th February 2010
aka BadgeBox, because I kept changing it's name, but forgot to update the exe's title! d'oh!
A nice simple maze game, with health points and power points.
Collect the gems to up your health and power, and collect Badges to increase your abilities.
If you manage to collect the four outer "Cornerstone Badges" you'll open up an exit in the level, which completes the game.
Views 53, Upvotes 5  
Release
15th February 2010
The current name of this game is "Box's Adventure", but that might change.
Or I might be lazy and not change it!
<a href="https://socoder.net/uploads/1/Boxs_Adventure_(Screenshot_15_Feb_2010_131242).png"><img src="https://socoder.net/uploads/1/Boxs_Adventure_(Screenshot_15_Feb_2010_131242)_thumb.png"></a>
In this shot, you can see the following.
Views 29, Upvotes 4  
Daily Blog
18th April 2009
<a href="https://AGameAWeek.com/2008/11/and-a-smidgeon-of-vaseline/">Vaseline gives me migraines</a>
Anyway, we managed to go, what, 30+ years of gaming without it, so I think we can manage!
Maybe..
Even more extra lovely glow, today. With a few tweaks, the background's starting to smear! Not sure why, but damn if that doesn't look cool!!
Views 30, Upvotes 6  
Daily Blog
19th June 2007
When I started doing Wed.Workshop, a few people complained that a week was too short a time, so in September 2005 I did the first and only Monthly Workshop. The Super September Challenge asked people to recreate a classic 8-bit game in a 16-bit style, and add some silly extras that people kept adding to games around that time.
My entry was to be Super Dig Dug.
It started off well enough, but then the sound started going all screwy, and I couldn't be bothered fixing it. So it was left to rot...
Views 152, Upvotes 25  
Abandoned
Yot! Game
1st November 2005
Views 1582, Upvotes 27  
Water , Seasick
Duck Book Game
20th July 2005
Views 1509, Upvotes 35  
Paper
1st January 2005
21 Tracks
Views 175, Upvotes 26  
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