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25th July 2016
Pushing boxes is fun!
Views 76, Upvotes 14  
Release
22nd July 2016
( width="560" height="315" src="https://www.youtube.com/embed/U7Tn0yKVtto" frameborder="0" allowfullscreen>> Also available (URL "https://soundcloud.com/alodare/memories-of-digging">on SoundCloud)
Views 72, Upvotes 25  
Musical
4th July 2016
The Orks are gathering. Prepare your sword.
Views 85, Upvotes 14  
Release
Popping! Blog
11th June 2016

Developments

How hard is it to get good AI?
Views 19, Upvotes 3  
Daily Blog
24th May 2016
Hmm.. My game titles are getting a bit silly, lately, aren't they?
Views 132, Upvotes 20  
Release
23rd May 2016

Developments

This week's game might be late. Next week's game probably won't happen.
Views 20, Upvotes 4  
Daily Blog
23rd May 2016
Views 1530, Upvotes 41  
Space , Thrust , Asteroids
16th May 2016
An interesting take on the usual Block-Falling gameplay. Can you create colourful clusters?!
Views 307, Upvotes 37  
Release
#1 - 23rd April 2016
Views 98, Upvotes 22  
Poetry Corner
Gone Karting Pixelart
#438 - 13th March 2016
Views 142, Upvotes 25  
Sport , Racing , Vehicle
About? Blog
13th March 2016

Developments

Yesterday's doings : Additional work on this week's game, and a couple of bland looking info-pages..
Views 13, Upvotes 3  
Daily Blog
23rd February 2016
A quick revisit to one of my favourite games from last year's Beta Collexion
Views 131, Upvotes 14  
Release
22nd February 2016
Views 1835, Upvotes 33  
Cannon Fodder , Collexion , Maze , Shooter
19th February 2016

Developments

( width="560" height="315" src="https://www.youtube.com/embed/QnW4yb8HlEY" frameborder="0" allowfullscreen>> (URL "https://soundcloud.com/alodare/deconstructed-hydrogen">Also available on SoundCloud)
Views 55, Upvotes 16  
Musical
1st February 2016

Developments

Starting something else!
Views 20, Upvotes 4  
Daily Blog
25th December 2015
Beta Collexion was my Advent Calendar of Games for 2015. 26 wonderfully playable little games, all wrapped in a lovely giftwrapped bundle. The games are now unlocked, and can be played at any time. Beta Collexion can be found <a href="https://AGameAWeek.com/GameList.php?ShowJust=352">here, in the Jayenkai Archive.</a> You can <a href="https://AGameAWeek.com/complete/Beta_Collexion_20151123.zip">Download it for Windows</a>, Play it in your <a href="https://gamejolt.com/games/...
Views 40, Upvotes 8  
Daily Blog
9th December 2015
-=-=- Android_NewYa Target -=-=- (URL "https://socoder.net/monkey/NewYA.zip">Download The Target) Recent changes to how OUYA works, (SDK updates, Razer buying them out, the new Razer Forge Cortex stuff, and more) have rendered the old OUYA target... a bit broken. The old controller code no longer works 100% of the time on the new Razer Forge, so I took some time rejigging the target, and making it a bit more compatible. Along the way, I also got involved with a few other devices (mostly PlayJam...
Views 72, Upvotes 9  
Daily Blog
5th December 2015
Beta Collexion is my Advent Calendar of Games for 2015. 26 wonderfully playable little games, all wrapped in a lovely giftwrapped bundle. Beta Collexion can be found (URL "https://AGameAWeek.com/GameList.php?ShowJust=352">here, in the Jayenkai Archive.) You can (URL "https://AGameAWeek.com/complete/Beta_Collexion_20151123.zip">Download it for Windows), Play it in your (URL "https://gamejolt.com/games/beta-collexion/109096">browser via GameJolt), Play it on (URL "https://www.ouya.tv/game/Beta-Col...
Views 16, Upvotes 3  
Daily Blog
28th November 2015

Daily Blog

A very Platdude based blog entry, today!
Views 27, Upvotes 7  
Daily Blog
24th November 2015
Beta Collexion is my Advent Calendar of Games for 2015. 26 wonderfully playable little games, all wrapped in a lovely giftwrapped bundle. Beta Collexion can be found (URL "https://AGameAWeek.com/GameList.php?ShowJust=352">here, in the Jayenkai Archive.) You can (URL "https://AGameAWeek.com/complete/Beta_Collexion_20151123.zip">Download it for Windows), Play it in your (URL "https://gamejolt.com/games/beta-collexion/109096">browser via GameJolt), Play it on (URL "https://www.ouya.tv/game/Beta-Col...
Views 22, Upvotes 5  
Daily Blog
11th September 2015

Developments

A simple and easy titlescreen has now been added to the levels. At the moment it simply says World XXXX Y Z, but in future I'll have it showing stats and icons and things, too. I'll try, of course, not to make it too cluttered, but it does at least need an icon for the level style, alongside a your current number of remaining lives. ( width="560" height="315" src="https://www.youtube.com/embed/C3fL_SbQDNg" frameborder="0" allowfullscreen>Views 88, Upvotes 7  
Daily Blog
9th September 2015

Developments

( width="560" height="315" src="https://www.youtube.com/embed/z95Cn1S9d78" frameborder="0" allowfullscreen>> Yesterday was spent tweaking various difficulty settings. There are 11 (0-10) available difficulties being coded into the level generator, and this video shows what happens at Level 3. Level 0 is easiest, with fewer easier to manage baddies, whilst level 10 is full of spikes and nasty Duck-Turrets. Today I'm going to be tweak...
Views 49, Upvotes 8  
Daily Blog
30th August 2015

Developments

More complicated work playing with the level generator, yesterday. I still have LOADS to do, and progress has been somewhat slow, but I'm taking my time and trying to account for lots of different things at the same time. There are some elements that need to be missed out, this time around. Ladders and "drop down" things simply won't work on a touchscreen, unless I start making the onscreen dpad do up and down, which honestly, I'd rather not do. One single axis is plenty for mo...
Views 18, Upvotes 6  
Daily Blog
18th August 2015

Developments

Yesterday's task was to get basically collectables, items, that kind of thing to work properly. I haven't yet added the whole lot, but thought that one useful "collectable" might be a checkpoint. ( width="560" height="315" src="https://www.youtube.com/embed/TOm4G0M6BSI" frameborder="0" allowfullscreen>> A simple looking flag, which lights up and animates when touched, and is your respawn point should you die. .. Of course, in the ...
Views 29, Upvotes 7  
Daily Blog
17th June 2015

Developments

A whole lot of yesterday seemed to vanish just as much as the day before.. I now realise, of course, why this is.. I recently started playing the iOS game "Fallout Shelter", which is a spin-off of the Fallout franchise, in which you need to build, organise and maintain a fallout shelter. The game works a lot like Sim-Tower, and is "Free to Play", but not in a terribly horrific "F2P/IAP" style. It's fair, and it's nicely balanced. The IAPs are there if you want them, but skill ...
Views 21, Upvotes 6  
Daily Blog
30th May 2015

Developments

OK, I *think* I managed to post Invisible Munky 2, correctly, to iTunes Connect! Unfortunately, due to the world in which Apple operates, we're going to have to wait just over a week to know for sure, as we wait for it to get through the stringent Apple Review gubbins. No doubt, even if it's as broken as Cardagain is, it'll still get through, so I'll be counting on the masses of Twitter-folk to let me know if it works on all the different types of devices that are out there. My...
Views 35, Upvotes 13  
Daily Blog
391 results 0 1 2 3 ... 9 (10) 11 12 13 14 Prev Next
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