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1st January 2016

Developments

Happy New Year!!
Views 16, Upvotes 5  
Daily Blog
1st January 2016
28 Tracks
Views 280, Upvotes 46  
18th December 2015

Daily Blog

Overcoding, perhaps?!
Views 18, Upvotes 5  
Daily Blog
13th December 2015
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/playlists/174878598&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">> AL's been busying away making a nice mini-EP of Xmas Choons. He'd like to apologise that he didn't get around to doing any more, but with only 12 days until Xmas, he's been too busy dec...
Views 58, Upvotes 7  
Daily Blog
11th December 2015

Daily Blog

Continuing to play with my balls!
Views 44, Upvotes 7  
Daily Blog
A Treat Pixelart
#331 - 27th November 2015
Views 134, Upvotes 25  
Food
27th November 2015

Daily Blog

A return to an old project..
Views 14, Upvotes 6  
Daily Blog
26th November 2015

Daily Blog

Two pieces of music!? Blimey!
Views 17, Upvotes 5  
Daily Blog
16th November 2015

Developments

Since the XP era, I've been using the Microsoft SyncToy tool to do all my backups, and for the most part it's been doing a damn good job of keeping everything duplicated, over the many different harddrives/NAS's that I've gradually destroyed through the years. A few days ago, however, it started behaving very oddly, and I'm not really sure why. I have a feeling that it's due to Monkey's use of Build folders, and the fact that each game I've written over the past 3 years has incl...
Views 21, Upvotes 4  
Daily Blog
15th November 2015

Developments

I tried 3 completely different games for "Q", over the course of yesterday, but nothing seemed to be any good. Instead, I left Q for another day, and moved on to C, at which point a nice ball-rolling game appeared and seemed to work fairly nicely. This is the second ball-rolling game in the bundle, but hopefully it's different enough to warrant it. What's becoming a rather worrying trend, however, is that there seem to be a lot of "Move X object through Y random dungeon to find ....
Views 21, Upvotes 5  
Daily Blog
14th November 2015

Developments

Another Advent game ticked off, and a whole bunch more to go. I might try to spice yesterday's game up a bit more, before release, as it's a little bland the way it is. Anyhoo, that got done, and then I spent a while playing with audio bugs on the PlayJam devices. If you have an Android device and would like to play "I wonder what happens on MY Android device?" then you can (URL "https://socoder.net/newAPK/02%20-%20Audio%20Test.apk">grab the .apk here.) (URL "https://soco...
Views 22, Upvotes 5  
Daily Blog
11th November 2015

Developments

After another hour or so of tweaking, I finally got Sheep Goes Right uploaded to both OUYA and PlayJam. Hopefully the game passes through without any issues, but I'm slightly worried that there might be memory based complications. When I tested JNKBombers on my Razer Forge, I didn't spot any errors, but upon review, they send me a "Out of Memory" log, which suggested the Forge might not be all it's cracked up to be. I suspect this to be a case of the system multitasking. On OUYA...
Views 20, Upvotes 4  
Daily Blog
25th October 2015

Developments

With mere weeks to go until Dec 1st, I'd better get cracking with that Advent Collection, huh?! So, last night I finished off Game #1, and made a fairly decent start on Game #2. I'll finish that up this morning, and then get to work on a third. I'm currently having a nice burst of imagination, after having not really coding much all year. It also makes a change to be creating something new, instead of fixing up that great big pile of 42 OUYA titles!! I still need to finish of...
Views 27, Upvotes 5  
Daily Blog
13th October 2015

Developments

Getting close to the end of my first run through all the OUYA games. Only (Only?!) another 15 or so games to go, and we'll have a complete OUYA collection. So far there's been no major issues, but since I'm nearing the end of the list, there are a few kinks that need ironed out. For starters, I need to stress test my multiplayer code. JNKBombers, Neon Bike Challenge and NeonPlat Extreme all include varying degrees of Multiplayer interaction. Previously, if a certain controller ...
Views 28, Upvotes 7  
Daily Blog
12th October 2015

Developments

Wasn't in much of a coding mood, last night, so ended up doing a bit more music, instead. I also spent an hour and a half watching the Stargate SG1 two parter, Mobius, although I'm not entirely sure why! I was actually in the mood to watch Continuum, but Continuum wasn't on Netflix and I couldn't be bothered pulling out the laptop, and piddling around with those old-fashioned DVD things. .. I really oughta backup all my DVDs to my Network Drive, some day. Hmm... Which reminds...
Views 14, Upvotes 4  
Daily Blog
11th October 2015

Developments

Yesterday was spent re-recompiling a couple of the new OUYA batch. I stupidly keep forgetting to tweak certain things, even though I made myself a checklist. Things like "It still says (O) or (A) on the quit screen", through to oddities like forgetting to turn the music back on, and other quirky bits and pieces. Thankfully, the PlayJam review team are all over things like that, and will give each game a good going through, looking for such oddities. With a few guiding pokes an...
Views 31, Upvotes 6  
Daily Blog
9th October 2015

Developments

How long have I been coding NeonPlat Adventures 2? Because last night I only just got around to adding moving platforms, and that was one of the first thing I wanted to add to the thing. Grrrr. All this OUYA-Recompile stuff is certainly taking it's toll on getting the newer things done. Other things I wanted to do this year include getting an online scoreboard system working, making a new version of The Gear That Works, and of course making a new Advent Collexion, as well as g...
Views 31, Upvotes 8  
Daily Blog
30th September 2015

Developments

I got a new "Timer or Event" bar under the score, in NeonPlat's Cosmic Adventure, which either displays a depleting timer for things like Shields and Speedups, or a set of blocks when displaying weapons and whatnot. It's a fairly simply little bar, and isn't much to write home about, but there it is! Meanwhile I'm also finding (or rather, other people are finding..) a weird quirk with some of my older games, on some Android devices. It seems that upon first load, the games occa...
Views 22, Upvotes 7  
Daily Blog
28th September 2015

Developments

NPA2 is now NPCA, as it finally finds a proper title, "NeonPlat's Cosmic Adventure". I spent about 5 or 6 hours trying out various programs desperate to find a nice way to get a properly designed logo that would curve around the edge of the planet. In the end, I did what I usually did, and opted to just do the bloomin' thing myself. Ingredients 1. (URL "https://blitzmax.com">BlitzMax) 2. Selection of Fonts from (URL "https://www.1001freefonts.com/">10...
Views 24, Upvotes 9  
Daily Blog
22nd September 2015

Developments

Here's, approximately, the insane list of things that did/didn't happen, yesterday. 1. Compile first of about 40 games for the big OUYA Fixup. Went easy enough, and the new controls seem to work just fine. Woot! 2. Upload to OUYA. Didn't work. The whole Certificate thing stopped me, so instead I asked Team OUYA to DELETE ALL MY GAMES!! This gives me a fresh, clean slate to work with, and should help things run a little bit smoother. 3. Waiting for them to do that.. They...
Views 19, Upvotes 7  
Daily Blog
20th September 2015

Developments

Bah, things are always more complicated, aren't they? When I first started doing OUYA games, I would happily throw up the .apk's without any Certificates or Signing, because realistically they're freeware, so who cares.. Right!? Plus.. "It's easier this way, just throw them up.. when are you ever going to update them, anyway!?!?!?" Well, as per usual, that's come back to bite me in the arse. I can't update those, because since creating them I've bought a new laptop, upgrade...
Views 31, Upvotes 5  
Daily Blog
18th September 2015

Developments

Yesterday's devtime was mostly spent tackling the Controller code for future (and past) OUYA games, so that it works nicely with the new Forge TV doohickey. After a lot of tweaking, poking and prodding, I finally got my framework to work with a whole variety of different Android targets, from a single compile. This *should* mean that any future OUYA.apk's will work happily on all devices, instead of requiring both an OUYA special edition and a stock Android version. The Store stu...
Views 21, Upvotes 8  
Daily Blog
16th September 2015

Developments

All the main pieces of the menu system are now in place. Or at the very least, you can now start the bloomin' game again!! ( width="560" height="315" src="https://www.youtube.com/embed/aIRvCm9JEl0" frameborder="0" allowfullscreen>> Pick a World, pick a Zone, start the game, get through or die, complete levels to unlock more worlds, rinse, repeat! The basics are in. The generator's generating, the levels are selectable, and that's...
Views 23, Upvotes 8  
Daily Blog
15th September 2015

Developments

The first half of the new menu system is now complete. You can select a World from one of the many that are onscreen, and it opens up to give you a larger view of the world. ( width="560" height="315" src="https://www.youtube.com/embed/F-_NlO3KALk" frameborder="0" allowfullscreen>> The plan is that each world contains 5 zones, and they'll be selectable from this second screen, except that I've not actually done that bit yet! Bah! S...
Views 34, Upvotes 8  
Daily Blog
14th September 2015

Developments

Spent most of yesterday doing much of the same thing as I did the day before, which is working on that new menu system. It's now scrolling nicely, and the buttons all work, and the worlds are in there to replace the bland blue circles. I've also added little notifiers for each world, so you can tell how many of the 15 levels you've completed. (URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_013.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/09/N...
Views 35, Upvotes 10  
Daily Blog
12th September 2015

Super Mario Maker!

After waiting until 3:30 in the afternoon, the game finally showed up. Bah, humbug! If you'd like to play some of my oddities, I am (of course) Jayenkai in the Miiverse doohickey. I *think* it's that easy, anyway. Not sure!

Developments

...Waiting for the game to turn up gave me plenty of time to add a level ending to my levels, which takes the form of a lovely swirly line which teleports you off to the next level. ( width="560" height="315" src="https://www....
Views 27, Upvotes 4  
Daily Blog
11th September 2015

Developments

A simple and easy titlescreen has now been added to the levels. At the moment it simply says World XXXX Y Z, but in future I'll have it showing stats and icons and things, too. I'll try, of course, not to make it too cluttered, but it does at least need an icon for the level style, alongside a your current number of remaining lives. ( width="560" height="315" src="https://www.youtube.com/embed/C3fL_SbQDNg" frameborder="0" allowfullscreen>Views 88, Upvotes 7  
Daily Blog
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