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19th May 2015
DevelopmentsHo, Ho, Ho!! (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_017.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_017-1024x597.png" alt="SD3_017" width="604" height="352" class="alignnone size-large wp-image-4631" />![]() Views 22, Upvotes 5
Daily Blog
16th May 2015
DevelopmentsYesterday I created an underwater theme. (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_015.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_015-1024x597.png" alt="SD3_015" width="660" height="385" class="alignnone size-large wp-image-4618" />![]() Views 30, Upvotes 4
Daily Blog
Y7 - D133 : Darkness
Blog
13th May 2015
DevelopmentsYesterday I took some time to create a Choon to go along with the dark lava theme, and although it wasn't exactly what I aimed for, it does fit the gameplay reasonably well. ( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/205161863&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">![]() Views 20, Upvotes 3
Daily Blog
Y7 - D131 : Leaping
Blog
11th May 2015
DevelopmentsNot a whole lot of news from yesterday, but that was mostly due to me not being in a coding mood. Instead, I did at least manage to create the following ALChoon. ( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/204825992&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">![]() Views 37, Upvotes 8
Daily Blog
7th May 2015
DevelopmentsNot a lot of progress, yesterday. A LOT of stuff happened, but nothing substantial enough that I can show it off! I started adding background layers to SpikeDislike3, but at the minute it's all nasty looking temporary art. I'm quite surprised, however, that it worked as well as it did in the Faux-3D mode. Mmm.. Parallax! It took a LOT of effort to get the new elements in place, and I'm hoping that the iPhings (at least) can cope with everything that's going on. Seriously, th...Views 18, Upvotes 4
Daily Blog
6th May 2015
DevelopmentsYesterday I decided to try out something a little unusual for me. I attempted THREE DEE!!! Not "proper" 3D, of course. I'm too lazy for that! Instead, I took the 2D game engine, added a Skew function to tilt everything at an angle, then plonked the standard graphics over the top. I wasn't expecting the result to be playable, but oddly enough, it's absolutely 100% normal. In fact, since the engine sticks to the original 2D principles, the game's entirely playable like this, and...Views 28, Upvotes 9
Daily Blog
5th May 2015
Developments( width="560" height="315" src="https://www.youtube.com/embed/l4RcZ365DbU" frameborder="0" allowfullscreen>![]() Views 26, Upvotes 6
Daily Blog
4th May 2015
DevelopmentsI spent a lot of yesterday faffing about with the "Start" screen of SpikeDislike3. At first I intended to have a giant spike be in the center of the screen, and in fact that's what happened for quite a while, but .. I'm not sure why, but I decided to switch to circles instead. Reusing my generic stripy circle from my basic menu meant I didn't have to redraw anything, and the new "Start" screen looks rather neat. .. or at least, for something I've done, it does! I spent some t...Views 39, Upvotes 8
Daily Blog
2nd May 2015
DevelopmentsContinuing with the new edition of SpikeDislike, and I'm still adding basic elements into the engine. I've a whole lot of work to do on the game, including all the graphical styles and things like that, but for now I'm happy that it's totting up the combos in the way it should be. ( width="560" height="315" src="https://www.youtube.com/embed/YIwcx9Gcbfs" frameborder="0" allowfullscreen>![]() Views 27, Upvotes 4
Daily Blog
26th April 2015
DevelopmentsNot a lot of coding got done, yesterday. I continued to fiddle with the new sprites, and got enemies spawning in the level, but then I started thinking about iOS again. For the past year I've been focussing on OUYA. I've been making all my games controller happy, and as a result, have been neglecting touchscreen controls. I'm not sure why, probably all the AppleWatch stuff that's currently flooding my Twitter feed, but I'm finding myself somewhat nostalgic for the times that I s...Views 92, Upvotes 6
Daily Blog
9th March 2015
Tentatively titled "Invisible Munky 2 - Happy Banana Land!" because... why not!
( width="560" height="315" src="https://www.youtube.com/embed/nOvzVa-4EV4" frameborder="0" allowfullscreen>
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Daily Blog
InDev : 403-001
Blog
8th February 2015
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Daily Blog
27th January 2015
( width="560" height="315" src="//www.youtube.com/embed/p1SAOYZdjPw" frameborder="0" allowfullscreen>
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Daily Blog
26th January 2015
Prepare for a fully featured level!
( width="560" height="315" src="//www.youtube.com/embed/vpYpzEgBtic" frameborder="0" allowfullscreen>
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Daily Blog
25th January 2015
Enemy one is a bog standard squiggly looking alien creature.
( width="560" height="315" src="//www.youtube.com/embed/R9i32sUR9tw" frameborder="0" allowfullscreen>
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Daily Blog
WIP : 402 - Barrels
Blog
24th January 2015
Today, I added Barrels into the mix.
I figured it best to hide the disks somewhere safe, so I put them inside barrels.
A pile of barrels will appear in each and every room, so you'll have to do a lot of blasting to try and find the three disks.
( width="560" height="315" src="//www.youtube.com/embed/leuTP0ZOUf8" frameborder="0" allowfullscreen>
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Daily Blog
23rd January 2015
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Daily Blog
22nd January 2015
After having played about with the maze layout a little, and getting the scrolling a little more workable, I added a little sprite for testing movement.
( width="560" height="315" src="//www.youtube.com/embed/Gy1HbJFl0dI" frameborder="0" allowfullscreen>
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Daily Blog
WIP[402]
Blog
21st January 2015
Since I'm spacing out my dev-time, I should hopefully have more time to do Dev-Diary type posts, as the games progress.
Hopefully, this will give you a little more insight into the sort of decision making that goes into AGameAWeek. I'll also try to take the time to add odd bits and pieces of craptastic-useless-trivia whenever I get the chance.
As frequent players will have noticed, I've been using a strange secondary numbering system for a long while. (Check out the Windows-Downloads to see them!)
Th...
Views 49, Upvotes 10
Daily Blog
Alpha Collexion
Blog
27th December 2014
<a href="https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion</a> was AGameAWeek's 2014 Advent Calendar.
You can <a href="https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here</a> for Windows, OUYA or playable in your browser using HTML5.
All games are now unlocked, and will remain playable forever! woot!
Views 78, Upvotes 11
Daily Blog
22nd December 2014
(URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion) is AGameAWeek's 2014 Advent Calendar. You can (URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here) for Windows, OUYA or playable in your browser using HTML5.
(URL "https://AGameAWeek.com/AlphaCollexion/400_W.png"><img src="https://AGameAWeek.com/AlphaCollexion/400_W_thumb.png">
![]() Warning : WavesConcept Grab the presents and av...Views 34, Upvotes 15
Daily Blog
28th November 2014
RAWR!!
I'm really prepared for this year's Advent calendar. I've taken all the screenshots, I've written little comments for each game, I'm prepared!!
I'm Ready!!
I'm Sorted!!!
It's been nearly an entire week since I released the thing, and still the first unlock is a couple of days away. It's INSANE having to wait for my own games to unlock! I don't think I've ever had to do this, before.
Usually, once a game's done, I'll stick it online and be happy, and in many ways that's what's happened her...
Views 18, Upvotes 5
Daily Blog
Cutting it Close!
Blog
17th November 2014
In 2 weeks time, I'll be releasing this year's Advent Calendar, titled "Alpha Collexion" (so that after Xmas, it's still relevant, and is just as playable!)
(URL "https://AGameAWeek.com/wp-content/uploads/2014/11/400-logo.png"><img src="https://AGameAWeek.com/wp-content/uploads/2014/11/400-logo-300x150.png" alt="400-logo" width="300" height="150" class="alignnone size-medium wp-image-4156" />
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Daily Blog
New Archive?
Blog
8th November 2014
Ok, so, I need a new archive.
It's been a good number of years since I originally created the Jayenkai Archive, and although the software's lasted through a fair number of rethemes, and a fair number of enhancements over the years, it all still pretty much has the exact same issues that it did on day one.
Views 44, Upvotes 7
Daily Blog
Please Wait...
Blog
17th September 2014
(URL "https://AGameAWeek.com/wp-content/uploads/2014/09/IMG_6406.png"><img src="https://AGameAWeek.com/wp-content/uploads/2014/09/IMG_6406.png" alt="IMG_6406.PNG" class="alignnone size-full" />
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Daily Blog
This Week...
Blog
5th September 2014
This week, I decided that I really oughta get a decent puzzle game onto the OUYA.
My first thought was to do a Tetris game, and recreate TetriPong, but as is usually the case, halfway through the planning stages, an ACTUAL Tetris game was launched, by The Tetris Company, onto the OUYA.
D'oh!
I'll probably save that for another time, then.
But what of my need for Puzzles? What other old AGameAWeek game can I trudge out as a new Puzzle game?
Oooh, I know!!
( width="560" height="315" src="//www.youtu...
Views 19, Upvotes 5
Daily Blog
This Week...
Blog
27th July 2014
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Daily Blog
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