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24th December 2015
Beta Collexion is my Advent Calendar of Games for 2015. 26 wonderfully playable little games, all wrapped in a lovely giftwrapped bundle.
Beta Collexion can be found (URL "https://AGameAWeek.com/GameList.php?ShowJust=352">here, in the Jayenkai Archive.)
You can (URL "https://AGameAWeek.com/complete/Beta_Collexion_20151123.zip">Download it for Windows), Play it in your (URL "https://gamejolt.com/games/beta-collexion/109096">browser via GameJolt), Play it on (URL "https://www.ouya.tv/game/Beta-Col...
Views 25, Upvotes 4
Daily Blog
22nd December 2015
Daily BlogFinished off the Calendar Generator Thingy! Hurray!!Views 151, Upvotes 132
Daily Blog
21st December 2015
Beta Collexion is my Advent Calendar of Games for 2015. 26 wonderfully playable little games, all wrapped in a lovely giftwrapped bundle.
Beta Collexion can be found (URL "https://AGameAWeek.com/GameList.php?ShowJust=352">here, in the Jayenkai Archive.)
You can (URL "https://AGameAWeek.com/complete/Beta_Collexion_20151123.zip">Download it for Windows), Play it in your (URL "https://gamejolt.com/games/beta-collexion/109096">browser via GameJolt), Play it on (URL "https://www.ouya.tv/game/Beta-Col...
Views 21, Upvotes 4
Daily Blog
20th December 2015
Daily BlogStupid line took all smegging day!!Views 16, Upvotes 4
Daily Blog
7-352 - Balls Again!
Blog
18th December 2015
Daily BlogOvercoding, perhaps?!Views 18, Upvotes 5
Daily Blog
3rd December 2015
Beta Collexion is my Advent Calendar of Games for 2015. 26 wonderfully playable little games, all wrapped in a lovely giftwrapped bundle.
Beta Collexion can be found (URL "https://AGameAWeek.com/GameList.php?ShowJust=352">here, in the Jayenkai Archive.)
You can (URL "https://AGameAWeek.com/complete/Beta_Collexion_20151123.zip">Download it for Windows), Play it in your (URL "https://gamejolt.com/games/beta-collexion/109096">browser via GameJolt), Play it on (URL "https://www.ouya.tv/game/Beta-Col...
Views 20, Upvotes 4
Daily Blog
23rd November 2015
Daily BlogRebuilding AGameAWeek, Nintendo 3DS Homebrew and a little helicopter!Views 26, Upvotes 7
Daily Blog
13th November 2015
DevelopmentsOver at Socoder.net, Rychan suggested that I should make a "Bumper Cars" sort of game, whereby you need to whack opponents off a grid. Taking that as a starting point, I figured it was probably a good idea to finally tackle "Thwacking Balls" physics. About an hour or so later, I had a fairly rudimentary ball-physics thing going on, and a nice simple little bumper-ish game going on. "Rolly Balls" won't be unlocked until the 17th December, in the Beta Collexion, so look forward t...Views 21, Upvotes 6
Daily Blog
9th October 2015
DevelopmentsHow long have I been coding NeonPlat Adventures 2? Because last night I only just got around to adding moving platforms, and that was one of the first thing I wanted to add to the thing. Grrrr. All this OUYA-Recompile stuff is certainly taking it's toll on getting the newer things done. Other things I wanted to do this year include getting an online scoreboard system working, making a new version of The Gear That Works, and of course making a new Advent Collexion, as well as g...Views 31, Upvotes 8
Daily Blog
Y7 - D271 - A Logo
Blog
28th September 2015
DevelopmentsNPA2 is now NPCA, as it finally finds a proper title, "NeonPlat's Cosmic Adventure". I spent about 5 or 6 hours trying out various programs desperate to find a nice way to get a properly designed logo that would curve around the edge of the planet. In the end, I did what I usually did, and opted to just do the bloomin' thing myself. Ingredients 1. (URL "https://blitzmax.com">BlitzMax) 2. Selection of Fonts from (URL "https://www.1001freefonts.com/">10...Views 24, Upvotes 9
Daily Blog
Y7 - D262 - "QUIT!"
Blog
19th September 2015
DevelopmentsAfter finally getting my Forge/NewYA stuff working, I figured I should let TeamOUYA take a look at what I've got so far. The feedback was roughly "Needs an Exit button". Because the Forge doesn't have the big obvious "OUYA BUTTON" that the OUYA controller has, it's much harder to assume the player has a single button to exit the game. As such, I spent a fair amount of time, yesterday, adding a Quit button into my frameworks. I now need to replace old menus with new menus, incorp...Views 18, Upvotes 4
Daily Blog
11th September 2015
DevelopmentsA simple and easy titlescreen has now been added to the levels. At the moment it simply says World XXXX Y Z, but in future I'll have it showing stats and icons and things, too. I'll try, of course, not to make it too cluttered, but it does at least need an icon for the level style, alongside a your current number of remaining lives. ( width="560" height="315" src="https://www.youtube.com/embed/C3fL_SbQDNg" frameborder="0" allowfullscreen>![]()
Daily Blog
Y7 - D247 - Paths
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4th September 2015
DevelopmentsI spent most of yesterday working with the pathfinding AI. The basic idea is that, once the basic level has been generated, an AI player runs through the level, trying to reach the other side. To ensure at least one of these players survives, a fleet of 32 AI players are sent over the level, and each tries to find the "best" way through. (URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_009.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_009...Views 20, Upvotes 9
Daily Blog
Simple and Clean
Pixelart
#236 -
24th August 2015
Views 107, Upvotes 22
Jpop
,
Utada Hikaru
,
Hikari
Y7 - D230 - Check!
Blog
18th August 2015
DevelopmentsYesterday's task was to get basically collectables, items, that kind of thing to work properly. I haven't yet added the whole lot, but thought that one useful "collectable" might be a checkpoint. ( width="560" height="315" src="https://www.youtube.com/embed/TOm4G0M6BSI" frameborder="0" allowfullscreen>![]() Views 29, Upvotes 7
Daily Blog
15th August 2015
DevelopmentsDidn't get an awful lot of stuff done, yesterday. I attempted to code, but leftover migraine seemed to be hammering away. I find that my migraines come in waves.. They usually last over the course of about 3 days, with days 1 and 3 being the worst, and day 2 being the eye of the storm. A calm, easy to cope with, day. Yesterday was Day 3, and as such I ended up sitting on the couch, reading Twitter and not getting an awful lot done. ( src="https://vine.co/v/edT1ujmI7uW/embed/...Views 75, Upvotes 7
Daily Blog
13th August 2015
DevelopmentsGeneral rule of thumb. If you have a migraine, STOP CODING!! It took me about half an hour of confused bafflement yesterday, to figure out why a simple "Create a line of floor tiles" was completely refusing to work properly. As it turns out, I was making a completely stupid schoolboy error. I was doing (Y*Height)+X instead of (Y*Width)+X, when referencing my array, which was causing all manner of tile-based issues along the way. How incredibly silly of me! Once I realised ...Views 39, Upvotes 6
Daily Blog
27th July 2015
DevelopmentsDrawing silly pixelart characters is one thing. Having to animate a horse!? That's a whole other thing!!! Over the past week, I've animated a cat, a dog, and now a horse, too. I'll admit that, having animated the horse and got it into the engine, I then closed the laptop and opted to play games for most of the rest of the day, instead. Animating really takes it out of you, even if it was only 6 entire frames of animation!! I just don't have the stamina for animating. It wea...Views 19, Upvotes 5
Daily Blog
Y7 - D200 - 200!!
Blog
19th July 2015
DevelopmentsYesterday, I finally got around to animating that cat and dog that I've been putting off for a good number of days. I knew what I had to draw, but .. Animating?! Eeek!! And so the poor cat and dog remained undrawn, until yesterday when I practically forced myself into doing it. And, I must admit, they turned out rather nice! Now I just have to decide on a nice background for them, draw some obstacles, and figure out the best scoring method. ( src="https://vine.co/v/erVZAOM5QU...Views 25, Upvotes 7
Daily Blog
2nd July 2015
Well, @Jayenkai , I've always supported you in the past. And I warned you focusing on piracy would turn you into something untenable.
Point one : I'm NOT focussed on the "Piracy"
I'm focussed on the twat that took my game, and uploaded it to Amazon, then tried to make a profit from it.
That, to me, is a million times worse than anyone who simply finds the game online and downloads it.
That's not just taking something, that's taking something then trying to profit from someone else's hard work...
Views 26, Upvotes 12
Daily Blog
28th June 2015
DevelopmentsOne of the new themes sees me playing a bit more with Monkey's Skewing. The Transform and Matrix commands let you do some weird things with sprites. I never bothered to use them in the past because it's generally hard to pull off a good effect with them, that doesn't just look like you're pissing about with fancy effects! But during SpikeDislike3 I decided to experiment with it a little. You can see it used best in the Pseudo-3D theme. No 3D is used, and only simple skewing is...Views 41, Upvotes 16
Daily Blog
26th June 2015
DevelopmentsBy now I should be mostly done with Boxsplosions, but unfortunately, and yet again, I've found myself wasting the day away doing not much more than SpikeDislike3 things! .. and a lot of that has been playing! Alarmingly, Rychan has been reaching amazing heights on the GameCenter scoreboards, easily slaughtering most of my best scores. Of course, I'm all too aware that people are much better at SpikeDislike than I am, but to see such HUGE scores shows just how compelling the gam...Views 17, Upvotes 5
Daily Blog
25th June 2015
One month, Three games!? Sure, why not!!
It might not be "AGameAWeek" but getting 3 games onto iOS in a month is still a pretty decent achievement, especially when they're all nice and big.
As you might know, my old MacMini (from 2010) was starting to rot away due to lack of use.
This month, knowing that SpikeDislike3 was due to arrive, I attempted a quick test compile, and.. well.. it didn't go very well.
So, out with the old, and in with a brand new MacMini.
Further compiles were quick and pai...
Views 28, Upvotes 5
Daily Blog
19th June 2015
DevelopmentsHurray! Another week, another iOS release. This week, ChuckABall shows up in the AppStore, and people go CRAZY for it!! .. ... Probably not, but they should, because it's an awesome game. Lovely and simple, and great for that 10 second wait that you just can't stand waiting through. Jump in, play a level (or ten), jump out. It does exactly what you need from a game of it's type. ( width="560" height="315" src="https://www.youtube.com/embed/iDJjJXOBGxs" frameborder="0" al...Views 25, Upvotes 5
Daily Blog
12th June 2015
DevelopmentsAaah, iTunesConnect. When Invisible Munky 2 launched, the other day, I noticed something odd in my iTunesConnect pages. Where there's usually a "Request Promo Codes" link, there was none. Basically, I can't give away Promo Codes for my iOS games, because I can't bloomin' well get any codes in the first place. I was baffled, and tried many things to get them back, including emailing and chatting with Apple themselves about the situation. After a good number of hours, they don't ...Views 29, Upvotes 9
Daily Blog
7th June 2015
DevelopmentsLast night, I decided to open up my old projects. Over the past couple of years, my iOS releases reduced to practically nothing, yet I still built up an alarming number of games over the weeks. Hopefully with the new faster, more usable MacMini in place, I can keep up a better rate from here on, but last night I found myself digging through the archives, seeing what would and wouldn't be suitable for iOS. At which point, I stumbled upon (URL "https://AGameAWeek.com/GameList.php...Views 27, Upvotes 8
Daily Blog
6th June 2015
DevelopmentsSo.. GooglePlay... I vowed never to return, but am already being bombarded by people meithering about the Android version of SpikeDislike3. The Story So Far Jayenkai created SpikeDislike2, and figured it'd be nice to get that onto GooglePlay. Jayenkai learned the ropes, filled the forms, and got SD2 onto GooglePlay. iOS Edition sold about 1500 copies. GooglePlay edition sold about 50. For the sake of my own sanity, it's best not to ask how many people on Android pirated t...Views 22, Upvotes 7
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